Post by capn233 on Oct 24, 2016 4:13:30 GMT
18 Nov 2012, KalilKareem asked:
How much do we know about evolution 6B (Shredder) on concussive shot? Some things I am curious about;
1) It the 200% listed base damage or total power damage?
2) With consequtive applications of concussive shot does the DOT component stack or refresh (I assume refresh....)?
3) Does this DOT application have any interaction with the DOT from incendiary ammo (like Warp)?
***
peddroelm wrote:
1) total damage
2) DOTs will run in paralel (like reave)
3) No such interations
4) Shatter evolution doubles impact damage and the DOT component from Shredder vs Frozen targets
5) Targets hit with CS will take random bits of damage from hitting the floor//objects//walls (force component) ..
Vs cerb trooper (silver)
trooper 1 damage: 240.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
200*(1+0.2)= 240 impact
(200*(1+0.2)*2) / 20 = extra 480 over 20 DOT ticks
/////////////////////////////////
/////////////////////////////////
trooper 1 damage: 436.250000 //falcon X with 25% WD barrel with cryo ammo wait for full freeze
//349 * 1.25 = 436.25
trooper 1 damage: 480.000000 // Double impact damage vs frozen targets
trooper 1 damage: 393.750000 // CE
trooper 1 damage: 48.000000
trooper 1 damage: 284.255127 // ??
trooper 1 damage: 48.000000
trooper 1 damage: 99.308105 // ??
trooper 1 damage: 48.000000
trooper 1 damage: 37.890625 // ??
trooper 1 damage: 48.000000
trooper 1 damage: 24.828369 // ??
trooper 1 damage: 48.000000
trooper 1 damage: 24.429688 // ??
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
200% the DOT component gets doubled vs frozen targets ...
?? // extraneous damage with unknown source (fall ?)
//////////////////////////////
repeat
trooper 1 damage: 436.250000 //falcon - wait for freeze
trooper 1 damage: 480.000000 //conccusive impact damage *2 vs frozen organic
trooper 1 damage: 326.158325 //?
trooper 1 damage: 393.750000 //CE 100 * 1.75 * 2.25
trooper 1 damage: 48.000000
trooper 1 damage: 194.961304 //?
trooper 1 damage: 48.000000
trooper 1 damage: 83.985107 //?
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 11.022949 //?
trooper 1 damage: 48.000000
trooper 1 damage: 14.957886 //?
trooper 1 damage: 48.000000
trooper 1 damage: 22.057739 //?
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
/////////////////////////
/////////////////////////
trooper 1 damage: 240.000000
trooper 1 damage: 104.948364 // ?
trooper 1 damage: 24.000000
trooper 1 damage: 58.602173 // ?
trooper 1 damage: 24.000000
trooper 1 damage: 7.725586 // ?
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
//////////////////////
//////////////////////
incendiary test
trooper 1 damage: 436.250000 // falcon X impact 25% WD
trooper 1 damage: 11.633301 // incendiary 6 dot ticks
trooper 1 damage: 11.633301
trooper 1 damage: 11.633301
trooper 1 damage: 11.633301
trooper 1 damage: 11.633301
trooper 1 damage: 11.633301
trooper 1 damage: 436.250000 // falcon X impact 25% WD
trooper 1 damage: 11.633301 // incendiary 6 dot ticks - no interaction with CS DOT
trooper 1 damage: 11.633301
trooper 1 damage: 11.633301
trooper 1 damage: 240.000000 // CS impact damage
trooper 1 damage: 200.290283 //?
trooper 1 damage: 393.750000 // FE
trooper 1 damage: 11.633301 //?
trooper 1 damage: 24.000000 // CS 20 DOT ticks
trooper 1 damage: 80.567505 //?
trooper 1 damage: 11.633301
trooper 1 damage: 24.000000
trooper 1 damage: 42.115601 //?
trooper 1 damage: 11.633301
trooper 1 damage: 24.000000
trooper 1 damage: 4.664673 //?
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
////
3 CS stack
trooper 1 damage: 240.000000 // first CS impact
trooper 1 damage: 112.440796
trooper 1 damage: 24.000000
trooper 1 damage: 7.347412
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 240.000000 //second CS impact
trooper 1 damage: 17.567871
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 9.049927
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 27.292480
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 20.578369
trooper 1 damage: 24.000000
trooper 1 damage: 240.000000 // third CS impact
trooper 1 damage: 24.000000
trooper 1 damage: 46.548584
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 25.651855
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
//60 CS DOT ticks
How much do we know about evolution 6B (Shredder) on concussive shot? Some things I am curious about;
1) It the 200% listed base damage or total power damage?
2) With consequtive applications of concussive shot does the DOT component stack or refresh (I assume refresh....)?
3) Does this DOT application have any interaction with the DOT from incendiary ammo (like Warp)?
***
peddroelm wrote:
1) total damage
2) DOTs will run in paralel (like reave)
3) No such interations
4) Shatter evolution doubles impact damage and the DOT component from Shredder vs Frozen targets
5) Targets hit with CS will take random bits of damage from hitting the floor//objects//walls (force component) ..
Vs cerb trooper (silver)
trooper 1 damage: 240.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
200*(1+0.2)= 240 impact
(200*(1+0.2)*2) / 20 = extra 480 over 20 DOT ticks
/////////////////////////////////
/////////////////////////////////
trooper 1 damage: 436.250000 //falcon X with 25% WD barrel with cryo ammo wait for full freeze
//349 * 1.25 = 436.25
trooper 1 damage: 480.000000 // Double impact damage vs frozen targets
trooper 1 damage: 393.750000 // CE
trooper 1 damage: 48.000000
trooper 1 damage: 284.255127 // ??
trooper 1 damage: 48.000000
trooper 1 damage: 99.308105 // ??
trooper 1 damage: 48.000000
trooper 1 damage: 37.890625 // ??
trooper 1 damage: 48.000000
trooper 1 damage: 24.828369 // ??
trooper 1 damage: 48.000000
trooper 1 damage: 24.429688 // ??
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
200% the DOT component gets doubled vs frozen targets ...
?? // extraneous damage with unknown source (fall ?)
//////////////////////////////
repeat
trooper 1 damage: 436.250000 //falcon - wait for freeze
trooper 1 damage: 480.000000 //conccusive impact damage *2 vs frozen organic
trooper 1 damage: 326.158325 //?
trooper 1 damage: 393.750000 //CE 100 * 1.75 * 2.25
trooper 1 damage: 48.000000
trooper 1 damage: 194.961304 //?
trooper 1 damage: 48.000000
trooper 1 damage: 83.985107 //?
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 11.022949 //?
trooper 1 damage: 48.000000
trooper 1 damage: 14.957886 //?
trooper 1 damage: 48.000000
trooper 1 damage: 22.057739 //?
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
trooper 1 damage: 48.000000
/////////////////////////
/////////////////////////
trooper 1 damage: 240.000000
trooper 1 damage: 104.948364 // ?
trooper 1 damage: 24.000000
trooper 1 damage: 58.602173 // ?
trooper 1 damage: 24.000000
trooper 1 damage: 7.725586 // ?
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
//////////////////////
//////////////////////
incendiary test
trooper 1 damage: 436.250000 // falcon X impact 25% WD
trooper 1 damage: 11.633301 // incendiary 6 dot ticks
trooper 1 damage: 11.633301
trooper 1 damage: 11.633301
trooper 1 damage: 11.633301
trooper 1 damage: 11.633301
trooper 1 damage: 11.633301
trooper 1 damage: 436.250000 // falcon X impact 25% WD
trooper 1 damage: 11.633301 // incendiary 6 dot ticks - no interaction with CS DOT
trooper 1 damage: 11.633301
trooper 1 damage: 11.633301
trooper 1 damage: 240.000000 // CS impact damage
trooper 1 damage: 200.290283 //?
trooper 1 damage: 393.750000 // FE
trooper 1 damage: 11.633301 //?
trooper 1 damage: 24.000000 // CS 20 DOT ticks
trooper 1 damage: 80.567505 //?
trooper 1 damage: 11.633301
trooper 1 damage: 24.000000
trooper 1 damage: 42.115601 //?
trooper 1 damage: 11.633301
trooper 1 damage: 24.000000
trooper 1 damage: 4.664673 //?
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
////
3 CS stack
trooper 1 damage: 240.000000 // first CS impact
trooper 1 damage: 112.440796
trooper 1 damage: 24.000000
trooper 1 damage: 7.347412
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 240.000000 //second CS impact
trooper 1 damage: 17.567871
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 9.049927
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 27.292480
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 20.578369
trooper 1 damage: 24.000000
trooper 1 damage: 240.000000 // third CS impact
trooper 1 damage: 24.000000
trooper 1 damage: 46.548584
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 25.651855
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
trooper 1 damage: 24.000000
//60 CS DOT ticks