Post by Alfonsedode on Oct 24, 2016 8:24:12 GMT
FreekOne
Posted 31 January 2013 - 06:16 PM
-----------------------------------------------------------------------------------------
Following a tip from peddroelmz about the existence of a triple-hit area on the Cerberus Atlas, I decided to investigate and look for it. Turns out there's more than one spot that can be hit for triple damage:
Posted Image Unfortunately, the pic is not linked anymore
These are the areas that gave triple-hit shots. Most of them were on the upper glass segment, I found that to be easiest to hit. I suspect this works on any point of intersection between the glass and canopy frame, but they're pretty hard to hit, especially with the Atlas constantly moving so I did not give much attention to any spot other than the ones marked above.
1.5m penetration is enough for scoring either double-hit or triple-hit shots. It's all about the area that gets hit.
For those who like numbers, Here are the results:
----------------------------------------------------------------------
TEST ONE - Looking for the illusive triple-hit area.
Build: Salarian Engineer
Ammo: Drill Rounds I
// START test data
+19632 ms | Damage: 1933.000000
+8217 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+3967 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+4116 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+4201 ms | Damage: 1933.000000
+15 ms | Damage: 1933.000000
+4783 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+7134 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+7215 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+4262 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+5362 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+12 ms | Damage: 1933.000000
// FOUND! Trying to replicate
+6966 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+12 ms | Damage: 1933.000000
+3465 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+12 ms | Damage: 1933.000000
+6966 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+11 ms | Damage: 1933.000000
+4950 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+12 ms | Damage: 1933.000000
+25632 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+11 ms | Damage: 1933.000000
+4684 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+9 ms | Damage: 1933.000000
+12466 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+4733 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+5633 ms | Damage: 1933.000000
+16 ms | Damage: 1933.000000
+4217 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
// Missed a few times ...
+6016 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+6093 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+9077 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+4144 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+6576 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+13332 ms | Damage: 1933.000000
+16 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+4993 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+10 ms | Damage: 1933.000000
+14216 ms | Damage: 1933.000000
+16 ms | Damage: 1933.000000
+9532 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+9730 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+9 ms | Damage: 1933.000000
+13894 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+10 ms | Damage: 1933.000000
+7565 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+10 ms | Damage: 1933.000000
+15349 ms | Damage: 1933.000000
+16 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+12876 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+10 ms | Damage: 1933.000000
+7483 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+11 ms | Damage: 1933.000000
+5233 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+11 ms | Damage: 1933.000000
+5749 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+10 ms | Damage: 1933.000000
+6716 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+4811 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+11 ms | Damage: 1933.000000
// END test data
Once you get the hang of it, the areas can be hit time after time. Helps if you can actually snipe, unlike myself
----------------------------------------------------------------------
TEST TWO - 3-shot Atlas Takedown Challenge
Build: Geth Infiltrator
Ammo: Phasic rounds III
// -----------------------------
// Atlas heal - ON
// -----------------------------
// START test data - Each single hit comes in pairs: ammo damage and actual weapon damage
// Single hit - Arm shot
+35241 ms | Damage: 3131.000000 // Ammo damge
+1 ms | Damage: 5687.000000 // Actual weapon damage
// Double hits - Canopy glass shots
+14864 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+0 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+12111 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+0 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
// Triple hits, various powers - Upper canopy glass segment shot, canopy frame A & B
+69607 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+0 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+10 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+9630 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+1 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+10 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+10147 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+0 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+10 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+6714 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+0 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+9 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+9246 ms | Damage: 3131.000000
+1 ms | Damage: 5687.000000
+1 ms | Damage: 3131.000000
+0 ms | Damage: 5687.000000
+14 ms | Damage: 3131.000000
+0 ms | Damage: 5687.000000
+23191 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+1 ms | Damage: 2551.000000
+0 ms | Damage: 3274.000000
+9 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+11594 ms | Damage: 3131.000000
+1 ms | Damage: 5687.000000
+1 ms | Damage: 3131.000000
+1 ms | Damage: 5687.000000
+9 ms | Damage: 3131.000000
+0 ms | Damage: 5687.000000
// -----------------------------
// Breakdown time
// -----------------------------
// 1 Shot, No powers
// Ammo damage: 1545.8 * (1 + 0.1) * 0.15 * 10 = 2 550.57
// Weapon damage: 1545.8 * (1 + 0.1) * (1 + 0.25 + 0.075 + 0.15 + 0.3 + 0.15) = 3273.2315
// 3619 Shield remaining
+26289 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+0 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+5 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
// 1 Shot, Hunter mode
// Ammo damage: 1545.8 * (1 + 0.1) * 0.15 * 10 = 2550.57
// Weapon damge: 1545.8 * (1 + 0.1) * (1 + 0.25 + 0.075 + 0.225 + 0.3 + 0.15) = 3400.76
// 3238 Shield remaining
+11050 ms | Damage: 2551.000000
+1 ms | Damage: 3401.000000
+0 ms | Damage: 2551.000000
+0 ms | Damage: 3401.000000
+9 ms | Damage: 2551.000000
+0 ms | Damage: 3401.000000
// 1 Shot, Cloak, Hunter Mode
// Ammo damage: 1545.8 * (1 + 0.25 + 0.1) * 0.15 * 10 = 3 130.245
// Weapon damage: 1545.8 * (1 + 0.25 + 0.1) * (1 + 0.25 + 0.8 + 0.075 + 0.225 + 0.3 + 0.15) = 5843.124
// Shields should be gone
+8461 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+1 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+13 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
// -----------------------------
// Atlas Heal - OFF
// -----------------------------
// 1 Shot, Cloak, Hunter Mode - Shields gone
+16721 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+0 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+13 ms | Damage: 3131.000000
+1 ms | Damage: 13.000000
// END test data
Atlas went down after two more triple-hit shots in the upper canopy glass segment. Worth to note that Proximity Mine was not used, I was already feeling bad for it.
--------------------------------------------------------------------------------
Edited by FreekOne, 01 February 2013 - 10:46 AM.
Posted 31 January 2013 - 06:16 PM
-----------------------------------------------------------------------------------------
Following a tip from peddroelmz about the existence of a triple-hit area on the Cerberus Atlas, I decided to investigate and look for it. Turns out there's more than one spot that can be hit for triple damage:
Posted Image Unfortunately, the pic is not linked anymore
These are the areas that gave triple-hit shots. Most of them were on the upper glass segment, I found that to be easiest to hit. I suspect this works on any point of intersection between the glass and canopy frame, but they're pretty hard to hit, especially with the Atlas constantly moving so I did not give much attention to any spot other than the ones marked above.
1.5m penetration is enough for scoring either double-hit or triple-hit shots. It's all about the area that gets hit.
For those who like numbers, Here are the results:
----------------------------------------------------------------------
TEST ONE - Looking for the illusive triple-hit area.
Build: Salarian Engineer
Ammo: Drill Rounds I
// START test data
+19632 ms | Damage: 1933.000000
+8217 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+3967 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+4116 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+4201 ms | Damage: 1933.000000
+15 ms | Damage: 1933.000000
+4783 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+7134 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+7215 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+4262 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+5362 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+12 ms | Damage: 1933.000000
// FOUND! Trying to replicate
+6966 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+12 ms | Damage: 1933.000000
+3465 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+12 ms | Damage: 1933.000000
+6966 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+11 ms | Damage: 1933.000000
+4950 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+12 ms | Damage: 1933.000000
+25632 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+11 ms | Damage: 1933.000000
+4684 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+9 ms | Damage: 1933.000000
+12466 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+4733 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+5633 ms | Damage: 1933.000000
+16 ms | Damage: 1933.000000
+4217 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
// Missed a few times ...
+6016 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+6093 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+9077 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+4144 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+6576 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+13332 ms | Damage: 1933.000000
+16 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+4993 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+10 ms | Damage: 1933.000000
+14216 ms | Damage: 1933.000000
+16 ms | Damage: 1933.000000
+9532 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+9730 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+9 ms | Damage: 1933.000000
+13894 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+10 ms | Damage: 1933.000000
+7565 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+10 ms | Damage: 1933.000000
+15349 ms | Damage: 1933.000000
+16 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+12876 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+10 ms | Damage: 1933.000000
+7483 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+11 ms | Damage: 1933.000000
+5233 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+11 ms | Damage: 1933.000000
+5749 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+10 ms | Damage: 1933.000000
+6716 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+4811 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+11 ms | Damage: 1933.000000
// END test data
Once you get the hang of it, the areas can be hit time after time. Helps if you can actually snipe, unlike myself
----------------------------------------------------------------------
TEST TWO - 3-shot Atlas Takedown Challenge
Build: Geth Infiltrator
Ammo: Phasic rounds III
// -----------------------------
// Atlas heal - ON
// -----------------------------
// START test data - Each single hit comes in pairs: ammo damage and actual weapon damage
// Single hit - Arm shot
+35241 ms | Damage: 3131.000000 // Ammo damge
+1 ms | Damage: 5687.000000 // Actual weapon damage
// Double hits - Canopy glass shots
+14864 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+0 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+12111 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+0 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
// Triple hits, various powers - Upper canopy glass segment shot, canopy frame A & B
+69607 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+0 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+10 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+9630 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+1 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+10 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+10147 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+0 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+10 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+6714 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+0 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+9 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+9246 ms | Damage: 3131.000000
+1 ms | Damage: 5687.000000
+1 ms | Damage: 3131.000000
+0 ms | Damage: 5687.000000
+14 ms | Damage: 3131.000000
+0 ms | Damage: 5687.000000
+23191 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+1 ms | Damage: 2551.000000
+0 ms | Damage: 3274.000000
+9 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+11594 ms | Damage: 3131.000000
+1 ms | Damage: 5687.000000
+1 ms | Damage: 3131.000000
+1 ms | Damage: 5687.000000
+9 ms | Damage: 3131.000000
+0 ms | Damage: 5687.000000
// -----------------------------
// Breakdown time
// -----------------------------
// 1 Shot, No powers
// Ammo damage: 1545.8 * (1 + 0.1) * 0.15 * 10 = 2 550.57
// Weapon damage: 1545.8 * (1 + 0.1) * (1 + 0.25 + 0.075 + 0.15 + 0.3 + 0.15) = 3273.2315
// 3619 Shield remaining
+26289 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+0 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+5 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
// 1 Shot, Hunter mode
// Ammo damage: 1545.8 * (1 + 0.1) * 0.15 * 10 = 2550.57
// Weapon damge: 1545.8 * (1 + 0.1) * (1 + 0.25 + 0.075 + 0.225 + 0.3 + 0.15) = 3400.76
// 3238 Shield remaining
+11050 ms | Damage: 2551.000000
+1 ms | Damage: 3401.000000
+0 ms | Damage: 2551.000000
+0 ms | Damage: 3401.000000
+9 ms | Damage: 2551.000000
+0 ms | Damage: 3401.000000
// 1 Shot, Cloak, Hunter Mode
// Ammo damage: 1545.8 * (1 + 0.25 + 0.1) * 0.15 * 10 = 3 130.245
// Weapon damage: 1545.8 * (1 + 0.25 + 0.1) * (1 + 0.25 + 0.8 + 0.075 + 0.225 + 0.3 + 0.15) = 5843.124
// Shields should be gone
+8461 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+1 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+13 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
// -----------------------------
// Atlas Heal - OFF
// -----------------------------
// 1 Shot, Cloak, Hunter Mode - Shields gone
+16721 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+0 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+13 ms | Damage: 3131.000000
+1 ms | Damage: 13.000000
// END test data
Atlas went down after two more triple-hit shots in the upper canopy glass segment. Worth to note that Proximity Mine was not used, I was already feeling bad for it.
--------------------------------------------------------------------------------
Edited by FreekOne, 01 February 2013 - 10:46 AM.