bladefist
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
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Post by bladefist on Feb 28, 2021 3:23:38 GMT
I'm downloading the demo right now. Looter/shooter with an Anthem feel to it. April 1st release date
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xrayspex73
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by xrayspex73 on Feb 28, 2021 9:32:21 GMT
Just played a bit of the demo. I can already tell it's better than Anthem. That said, I doubt I will be getting it as I am kind of done buying online only live-service games. If the game were playable offline, I would consider picking it up but unfortunately the game requires an online connection.
That basically means you are just buying the game temporarily.
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bladefist
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
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Post by bladefist on Feb 28, 2021 17:32:24 GMT
Just played a bit of the demo. I can already tell it's better than Anthem. That said, I doubt I will be getting it as I am kind of done buying online only live-service games. If the game were playable offline, I would consider picking it up but unfortunately the game requires an online connection. That basically means you are just buying the game temporarily. Let's elaborate on that - 3rd person view always - Gorgeous graphics (looks like the Anthem fake demo) - Solid fps with a few dips in the camp on default settings. - Engaging story so far. Even though it's cliche (setting up colonies in an unknown hostile world) it still pulled me in faster than Andromeda and Anthem - Talent/ability trees The only downer is that I can't fly. With all that said I probably won't buy as looter/shooter/co-ops aren't really my thing.
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Post by acehilator on Mar 4, 2021 12:29:24 GMT
Definitely going to get it. As a big fan of Warhammer 40k I am digging the "fusion of tech and magic" art style for late game/end game equipment. Tone of the game is not a full on parody, but still pretty much all in on the tropes, with a refreshingly unapologetic main character.
Game design has some weird choices like not being able to jump and an iffy manual cover system, but the abilities are amazing, and for a lot of builds cover isn't that important (mobility and survivabilty comes from said amazing abilities).
Gunplay with basic weapons is fine.
Just regular green/blue random loot in the second hour of the game is equal to endgame loot in Anthem in variety and influence on the build. Crafting/modifying your own stuff is a core gameplay element, and that isn't even available in the demo.
Also the game isn't live service. Always On is a basic tool to help against cheating.
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seven
N6
All the things.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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All the things.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by seven on Apr 1, 2021 12:01:37 GMT
I got this today on PS4 launch. It seems...okay so far. Some beautiful environments. Not jumping is weird . I've gone with the Trickster.
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Post by vella on Apr 2, 2021 12:05:27 GMT
I played the demo and bought the game bc the story was interesting enough and the gameplay felt fun. The game looks pretty and I like the hair options Demo was stable, hardly any crashes or lag. Joining other peoples lobbies was reliable, no connection errors. Day one was another story completely, lots of lag, crashes and connection failures. Eh, I guess they'll get it together at some point. So far I've played as the Technomancer and the pyroguy. I liked the Techno more with the cryo turret and toxic bullets.
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bladefist
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
Posts: 629 Likes: 771
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by bladefist on Apr 2, 2021 19:31:58 GMT
Nice, I'll definitely circle back to this game once it stabilizes as I enjoyed my time with the demo.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Apr 2, 2021 19:55:37 GMT
I'm tempted but I'm not suer I want to try another looter shooter atm but I'll admit i tdoes look interesting given it is possible to play solo from what I've heard
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Post by KaiserShep on Apr 2, 2021 20:05:18 GMT
I enjoyed the demo enough, but the combat feels like a worse version of Mass Effect 3 to me, which I couldn’t really warm up to.
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Post by Jeremiah12LGeek on Apr 3, 2021 15:04:36 GMT
I've made it to level 4 as a Trickster, which has proven to be very challenging.
I was just starting to get a handle on staying alive as a melee character in a game where being out of cover, let alone charging your opponents, is basically suicide. Then my character just... stopped healing when I killed people. It turns out that ability is very necessary, because once it was gone, the game was essentially impossible to play. Luckily I had a high-power rifle I'd picked up as a drop, and I was able to advance by very slowly taking enemies out at long range.
Eventually, the power reactivated on its own and I was able to actually make effective use of melee. Then I was disconnected and decided to take a break.
I like that it took inspiration from ME 3 MP and addressed some of the basic core complaints in the process. The biggest one being that they separated dodging from sprinting and getting into cover (ie no "everything button.")
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Post by vella on Apr 4, 2021 11:39:10 GMT
Connecting to game should be improving.
No first hand experience though since I haven't had the chance to play since friday.
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ALTBOULI
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ALTBOULI313
XBL Gamertag: ALTBOULI
PSN: ALTBOULI
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Post by ALTBOULI on Apr 4, 2021 19:47:40 GMT
Been playing on gamepass, mixed oppinion so far.
Feels like a cross between Gears/Borderlands/Mass Effect but inferior to all of them. The combat is just ok, movement is a little floaty and the gunplay isn't as good as the games mentioned.
Cover mechanics seem pointless, enemies just spam grenades.
Story doesn't seem to have much depth and the characters I have met so far have been uninteresting.
Then there's the constant sever disconnect issues....
But saying all that I could see this being a decent co-op provided you don't take the game to serious and with the range of classes/abilities/builds there seems to be some replayability at least
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Apr 19, 2021 13:42:46 GMT
Two things:
1) Fuck those flying Strix bugs, and 2) Fuck Yagak and his FFXV sword teleporting ass.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Apr 19, 2021 21:06:50 GMT
Decided to treat myself to this game for Easter I played a coupl eof th eearl ymissions bu tso far I've enjoyed it.
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Post by KaiserShep on Apr 21, 2021 11:28:40 GMT
Been playing on gamepass, mixed oppinion so far. Feels like a cross between Gears/Borderlands/Mass Effect but inferior to all of them. The combat is just ok, movement is a little floaty and the gunplay isn't as good as the games mentioned. Cover mechanics seem pointless, enemies just spam grenades. Story doesn't seem to have much depth and the characters I have met so far have been uninteresting. Then there's the constant sever disconnect issues.... But saying all that I could see this being a decent co-op provided you don't take the game to serious and with the range of classes/abilities/builds there seems to be some replayability at least Spending a fair amount of time with the demo, there were two things that ended up being fatal flaws in the overall combat experience, which you pretty much address here. The movement and gunplay just don’t feel tight enough, and this is greatly exacerbated by how restrictive the maps feel, with a lot of invisible barriers along various contours of the map. The fact that this can potentially find you cornered in areas where you should be able to just escape getting mobbed is extremely aggravating. Another thing I find really aggravating is this conflicting idea about cover, something even SE/PCF kind of jokingly refer to as being “for cowards”, even though many areas are designed specifically with cover in mind. The spamming grenades thing makes sense for enemies to do, but the frequency of these AoE attacks just makes it feel like every encounter is more frenetic than strategic. I actually found myself kind of fatigued after a while, because the flow of combat seems like this neverending rush of mobs and bullet sponges, some of which might have massively damaging attacks that seem to have some inconsistent (or seemingly nonexistent) telegraphing, which could just end in you getting one-shot because you were too busy fighting off the adds that keep nipping at your heels the entire time. I don’t even talk about the story or characters anymore, because other than Yay-cob, I don’t remember anyone’s name, and everyone’s plagued by this dry, quasi-edgy brand of dialogue that just makes me tune out. This isn’t something I can really quantify, but the game has this weird lack of identity that doesn’t stick with me after I play it. In contrast, Destiny/Destiny 2 is a game that’s been problematic with the way it crafts its story and paper-thin characters, but it at least has a more interesting backdrop, and a lot of distinct, memorable components that gave it its staying power. Heck, even the weapons themselves are unique, have interesting lore, and sometimes interesting stories attached to the missions to obtain them. In Outriders, I honestly can’t remember anything.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Apr 21, 2021 22:46:22 GMT
So here's my two dollars on the game. For context, I've beat the game twice (one with the Technomancer, and another with the Pyromancer), and have begun playing with both the Demolisher and Trickster. I've yet to do an Expedition. Story & Setting (I'll avoid spoilers)
I like the general premise of why we're on Enoch, and us barreling into the future - while cliche - is at least plausible. However, one of the first issues I've seen with the games story is that it likes to throw a lot of characters at you, and a large number of these characters do very little to ground you with the world, or bring additional characterization for either you or the people of Enoch. This is most evident in how the game likes to introduce characters, only to then kill them off in less than 4 minutes of screen time. While I think the dynamic between Jakub and Channa was decent, many of the other plot elements were just meh. Jakub and Dr. Zahedi are probably the only fleshed out characters in the game IMO. I also found there to be a serious issue with the games ending/resolution, and how it contradicts statements that were made LITERALLY 15 minutes before the final boss fight. I'm not talking about some subtle plot point here. This plot hole is a pretty huge freaking deal.
Outside of that, the setting itself is visually okay. I think the skybox can also look pretty good at times as well. My biggest complaint with the world itself is how small the maps can be (I'll get to that later). Finally, I do like that the game does try to provide some lore through journal pages and updates. It at least catches you up to speed on some of various elements of the games story that aren't fully explained in game, such as the destruction of an Earth ship called the Caravel. The Classes
Overall, I like the differentiation between the skills and passive health regen mechanics for each of the different classes. It kinda reminds me of ME3 in a way, especially the Demolishers Leap Attack that could damn near be called a copy-cat of Andromeda Biotic Warp ability. Their respective class skill trees are fine from what I've played, though there are set patterns to them. For example, the top tree tends to focus more heavily on weaponry and your classes unique ammunition ability. Middle tree is more about survivability, and bottom tree tends to be about going all out with your powers.
There are some class skills that are more worthwhile than others, and the underperforming skills tend to require a significant amount of investment on your part when it comes to mods and class skills. I also think some of the animations need to be reworked some because some skills leave you far too vulnerable to enemy fire. For example, the Pyromancer has an ability that lets you send a column of flame at your enemies. The problem is that, if you're in cover, the game will keep you out of cover for an extended period while you perform the animation for said ability. The duration of these animations, when used in high world tier difficulties, can put you in a bad spot. (Pro-Tip: I'd recommend using said ability behind tall cover since it goes through walls). Gear & CustomizationFor the character creator, your options are pretty limited honestly. There aren't many presets, be it facial structure, markings, hair, etc, to choose from. This is pretty common in most looter-shooters I've played, though I'd say the Division 2 had the most options of any that I've played. This game is on the low-rung. The one thing I will give it credit for, is that you get to go back and change your appearance (including facial structure) if you want.
When it comes to gear, most of the weapons are alright, but I find Automatic Shotguns tend to perform the worst of all weapon classes. When doing high world-tier content they simply can't keep up with how bullet-spongy enemies become, and their reserve ammo is abysmally small (3 clips). In terms of physical appearance, there's nothing too standout-ish about them, or at least not until you get the legendary gear. Don't expect to get attached to your gear for long, or - at least - until your find a really good endgame set. One thing I wish this game had was a transmog system so you could make your armor look like another piece of armor.
One thing I will say the game does really well is the modding and crafting system. You get to the mod (which are basically Perks) off of an armor piece or weapon by dismantling it, and you can then apply said mod to another piece of gear (w.r.t. whether its armor or a weapon). Even better is that this is also allowed for Legendary gear (the highest rarity gear in the game), you can run a Legendary tier mod on your Uncommon weapon if you want. Crafting options also let you upgrade the rarity of your gear (up to purple), up its base level, increase the base attributes of said gear (like how much health you get from shooting an enemy), and also lets you change the variant of a weapon (ex. Do you want to full-auto Rifle, or one that fires in bursts?). It's pretty flexible, and I'd argue it's the highlight of the games loot system. Combat and NPC'sTHIS is the biggest contention point that I have with the game, and many of this games combat woes can be attributed to "Identity" issues. First and foremost, as someone who plays on Series X, this games aim-assist and weapon handling is pretty poor. I literally had to look up a video in order to find settings that would give me decent enough aim sensitivity and "Stickiness" so that I wouldn't get frustrated with the game over time.
When it comes to the combat zones, some of the map arena's are far too small, with not enough escape routes to speak of. This can be EXTREMELY annoying when you get up in World Tiers and have enemies rushing in on you to drown you in bullets. One of the games side-missions (called Monster Hunts) had me seeking to take out three large, crow-like birds. These bird enemies have AoE attacks that can almost span a quarter of the arena that I'm in... and the mission made me fight three of them at the same time. Pretty absurd. Another issue with the map design is that if you push forward too quickly, the game will spawn the remaining enemies at you; most often at the opposite end of the arena. This essentially means you're only viably safe locations are maybe at the sides of the map, or sticking at the entrance to where you came in.
This restriction on your movement is made even more problematic by the sheer amount of ability spam the enemies use, and the sheer size of the AoE abilities. When I first saw the AoE range of an Insurgents grenade, I damn near did a double take at how large it was (at least 15 meters in diameter). In a cover-based shooter, the sheer ferocity and speed at which enemies can deploy their abilities makes cover damn near useless in endgame. While some players may like always being up close and personal, other players (I'm sure) prefer to hide in back and provide support; or pick off enemies. There's a mechanic in the game called Interrupts that's meant to allow you to stop an enemy from casting an ability. After being interrupted, they'll then get a resistance period where you can't interrupt them anymore. It's a good concept, but the duration this resistance is pretty long, and I find that there's often times where my attacks that cause Interrupt don't do anything after the first resistance period is over. I've read online that some enemies actually become fully immune to interrupts after the first, which basically ruins the mechanic.
Speaking of AoE's, some of them aren't even telegraphed (or visualized that well). There's a large enemy creature in the game called a Brood Mother, and she can generate a lingering AoE attack on the ground. Problem is, the visual effects for this attack are so slight that you barely have an idea if you're standing in it or not. Other AoE's come in the form of melee attacks that constantly stagger you, and are often times followed up by additional attacks that can - and likely will - leave you dead if you don't escape quickly enough. Some enemies are also just downright cheap. For example, there's an enemy called the Shaman that has an ability called Chain Lightning, which launches a lightning bolt at you. No matter where you are on the map, even when behind cover, this attack is allowed to hit you. It just doesn't feel right, especially since cover should be your safe haven to regen health.
World Tiers often times end up leading to a hell of a lot of bullet-sponge enemies, the likes of which I haven't seen since The Division 1 launch. Far too often the game becomes a race about how fast you can burst DPS an enemy down, rather than being able to play in a manner that suits your playstyle. I feel especially bad for support players, as they're likely the ones to be shafted the most in high-level play. There's also the absurd amount of damage and accuracy that enemies have. You so much as stick an eyelash out, they snipe your asshole off. So God forbid you run and try to reposition yourself into a new location, because those NPC's are like laser beams. Also, you better pray that the cover system doesn't fuck you over. Because if you're behind a weak cover structure, your skill will either take it out (as I've done numerous times with the Pyromancer), or you'll get stuck on it for too long because the game doesn't register you wanting to exit cover.
At it's core, the issue I have with this games combat is that I don't know what the developers want this games combat to be. If they want me to be up in the enemies face all the time, then the sheer amount of enemy ability spam, staggering , sheer health, and high damage numbers, needs to be brought down. If the want the game to be safer for more cover-based players, than combat needs to be slowed down more. It's the part of the game that has the most glaring faults, and PCF definitely needs to start reviewing the enemies spawn budgets, attacks patterns, and provide some serious rebalancing to many enemies damage values, health, and our own abilities. Endgame
I'm gonna keep this brief, since I haven't done Expeditions yet. From what I've seen on reddit, the biggest issue people have with this mode is that the rewards are tied to a time limit. The faster you beat the Expedition, the better the rewards you get. Problem is, they don't grant you alot of time to get the best reward possible. As a result, this has led to a lot of people running Maximum DPS builds. This will absolutely ruin peoples desire to want to run the activity, because what's the point of any other build if you're not killing fast enough? It'll also lead to some amount of players kicking other players out of lobbies BECAUSE they're not running a DPS build. Though I haven't played the mode, I think I'm gonna stick away from it for now. If the issue is as what everyone else says, then maybe they need to go the ME3 MP route and make it more Wave/Objective based. That's much more reasonable in my mind, and still affords players the chance to make their own builds. Just a few last minute things: - Combat CAN feel fun when you've got the DPS to back it up. If you're playing for enjoyment, keep the World Tiers at a moderate level, or only drop them during boss fights. - There are these annoying cutscenes you have to go through whenever you enter a new zone on the map. Apparently, PCF did this because they wanted to ensure people knew they were transitioning to a new zone... I kinda get the intent, but you should always go for smooth experiences in this manner. They could at least not have this be the case where there's a loading screen right at your base.
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Post by vella on May 10, 2021 9:49:44 GMT
I've been playing Outriders lately, mostly solo. We started the game with a bunch of friends but I quickly got left behind bc I didn't have that much time to play. It's been quite fun, I like the combat in general. I have been playing the technomancer and she has quite good crowd control abilities so I've haven't had that much trouble in advancing. There's definitely quite many glitches and bugs and ctd's still but it's definitely a smoother experience than in the beginning. The story so far is okay, lots of cliches and straightforward kill'em all-approach. Nothing new or mind-blowing that would make you love the world or npc's but nothing to make you hate them either. I don't really like the item drop/crafting in the game. You are constantly dropped slightly better gear, and you need to update your stuff quite often which means salvaging mods from the previous gear, buying enough platinum, and keeping your shard supply steady by salvaging loot. Then update the gear with the shards and your preferred mods. So far I haven't gotten that many legendary items, and what I have, have been outdated with better unique gear. Sure I could pay platinum to raise their level but it's way too expensive. Platinum is the scarcest crafting element in the game so far. It doesn't really drop that often and you *can't excavate it like iron. You can buy it from vendors and salvage it from loot but that's about it.
I hope I'll be able to finish the main story this week, so far I'm about 30 hours in gameplay.
*Edit: Forgot the word "can't"
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,642 Likes: 18,501
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on May 10, 2021 14:11:54 GMT
I've been playing Outriders lately, mostly solo. We started the game with a bunch of friends but I quickly got left behind bc I didn't have that much time to play. It's been quite fun, I like the combat in general. I have been playing the technomancer and she has quite good crowd control abilities so I've haven't had that much trouble in advancing. There's definitely quite many glitches and bugs and ctd's still but it's definitely a smoother experience than in the beginning. The story so far is okay, lots of cliches and straightforward kill'em all-approach. Nothing new or mind-blowing that would make you love the world or npc's but nothing to make you hate them either. I don't really like the item drop/crafting in the game. You are constantly dropped slightly better gear, and you need to update your stuff quite often which means salvaging mods from the previous gear, buying enough platinum, and keeping your shard supply steady by salvaging loot. Then update the gear with the shards and your preferred mods. So far I haven't gotten that many legendary items, and what I have, have been outdated with better unique gear. Sure I could pay platinum to raise their level but it's way too expensive. Platinum is the scarcest crafting element in the game so far. It doesn't really drop that often and you excavate it like iron. You can buy it from vendors and salvage it from loot but that's about it. I hope I'll be able to finish the main story this week, so far I'm about 30 hours in gameplay. Yea hit's definitely a good gam eas I treated myself to it fo rEaster bu tI have had a lot o fdisconnects so I've chosen t oabandon i tfo rnow.b I've onl yplayed i tsolo and what I experienced I liked bu the constant DC's have reall ykind o fput me offplaying i tfo rthe moment. I'll probabl ycome back an dtry again thoug hit'll be a while as I'm busying myself with other games now that don' t require a constant internet connection to play.
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