Black Magic Ritual
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Post by Black Magic Ritual on May 6, 2021 23:52:56 GMT
The hero Thedas needs, but not the one we deserve.Yes, screw your female Qunari and screw your Female Dwarves (although you were planning to do that anyway), what we need for DA4 is a Darkspawn Companion, and Awakening has the perfect one to have in the party in DA4. If you remember your epilogue slides right, if you spared Scaley Boy after fighting with him in Awakening, he went on to become a hooded figure of Justice helping those in needs against bandits and thieves on the Imperial Highway. Unfortunately, he spreads the Taint at the same time, but I'm sure the writers could find a way to work around that.
I'll write more later, but have this cute artwork they made for Heroes of Dragon Age. It's pretty cool huh? I could easily see him working as an archer though because everyone might be afraid of getting hear him.
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Post by Hanako Ikezawa on May 6, 2021 23:57:59 GMT
Unfortunately, he can be killed in Awakening.
But having a Darkspawn companion should be possible. Just have them wearing a special suit of armor enchanter to keep the Taint inside it. That could even be a reveal, where at first it's just a knight who won't take his helmet off but during a battle it's knocked off and you see it was a Darkspawn the whole time.
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Black Magic Ritual
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Post by Black Magic Ritual on May 7, 2021 0:52:20 GMT
I'm sure they could skip that little detail - it's not as though he appears in the DA Keep like say Flemeth or The Architect.
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Post by necrowaif on May 7, 2021 2:08:27 GMT
People have been asking for a darkspawn companion since the dawn of Awakening, it seems. Personally, I don't see the appeal. I'd rather keep the darkspawn as pure antagonists than try to paint them as sympathetic or misunderstood.
Anyways, besides the fact that the Messenger can be dead as a doorknob in the Deep Roads, there are two main problems with even a non-psychotic darkspawn companion: first, they spread the corruption, and second, the darkspawn are the common enemy of every single living being in Thedas. Most people would either attack them on sight or run screaming for help.
None of these problems are insurmountable - maybe the darkspawn could wear some kind of magic mask that cloaks their presence and prevents them from infecting others - but if you just want a crazed psychopath in the party, I'm sure there are plenty of humans, elves, dwarves and qunari who fit the bill.
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Post by xerrai on May 7, 2021 2:41:10 GMT
Unfortunately, he can be killed in Awakening. But having a Darkspawn companion should be possible. Just have them wearing a special suit of armor enchanter to keep the Taint inside it. That could even be a reveal, where at first it's just a knight who won't take his helmet off but during a battle it's knocked off and you see it was a Darkspawn the whole time. As if death in certain world states has stopped Bioware from adding in certain characters...but them abiding by that possibility would be a good improvement. I mean, they have to know that several people weren't pleased with the Leliana shoehorning even when she was allegedly killed in DAO. Same with Morrigan, but at least her survival was more believable (but not by much). If they were to add a darkspawn companion, it would be best if the Architect was involved somehow. Even if only indirectly, as he was the only one who introduced us to the idea of free thinking darkspawn in the first place with his goal to release them from the Old God's song. But I'm on the fence on having them as a companion. Maybe a temporary companion or a contact/friendly NPC, but I think the possibility of having a presumed taint-spreader around can be a bit problematic narrative wise. Maybe we should only have them as a companion in the deep roads?
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cuthbertbeckett
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Post by cuthbertbeckett on May 7, 2021 7:50:37 GMT
Unfortunately, he can be killed in Awakening. But having a Darkspawn companion should be possible. Well not for DA 4. I think that we will get one spirit / demon / possessed / freak character per game.
And Ladys and Gentlemen this thing is very likely our freak companion this time.
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Post by Heimdall on May 7, 2021 12:18:48 GMT
People have been bringing him up since awakening, but I don’t think so.
If the next plot focuses a bit more on the dangers of the Darkspawn and the Blight, that might be a better candidate:
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Post by gervaise21 on May 7, 2021 12:26:07 GMT
Maybe a temporary companion or a contact/friendly NPC, but I think the possibility of having a presumed taint-spreader around can be a bit problematic narrative wise. Where they might be useful is if we were going into an area where there was a high risk of being tainted; if you are already tainted then you will be immune. I'm thinking in particular of that corrupted beating heart we were shown last year. However, that function can already be filled by a Grey Warden, who will be more acceptable generally when not in the Deep Roads. Also, a further problem with a darkspawn companion would be the attitude of other party members to them. I think the Wardens generally were not happy with our hero if they didn't kill the Architect and probably would have felt similarly about the Messenger. Other party members or associates might have lost family or friends to the darkpsawn, for example think of Dorian and Felix, so would not be happy about working with one. To be honest, I am more inclined towards the view that trying to portray the darkspawn in a sympathetic light and thus killing them on sight being a morally questionable act was something about DAA that didn't really work for me. I spared the Messenger because clearly I was being sign-posted by the writers to do so but really I'd rather they keep the darkspawn as the enemy. Otherwise, what happens if we have the opportunity to cleanse Thedas of the Blight altogether but this will result in the death of our darkspawn companion and their allies? That gives me a feeling of deja vu with what happened in ME3 concerning the Reapers and the Reaper codes, being forced to give those codes to the Geth, so suddenly killing off the group that had been our enemy from the beginning is going to result in killing off all AI's not just the Reapers, so it becomes the ruthless choice rather than something we have always worked for. I already suspect that it will be revealed that dropping the Veil is going to be the only way to defeat the Blight and that is why Solas feels he has no choice but is going to result in widespread destruction and death. I really don't need further reasons to want to find some other solution to the problem.
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Post by Giant Ambush Beetle on May 12, 2021 0:21:29 GMT
I'm all for the trope ''turn your enemy into your companion'' but darkspawn companion? Spreading the taint? That's a little excessive and hardly plausible no matter how you look at it. But how about an arcane horror companion?
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Post by Hanako Ikezawa on May 12, 2021 0:26:27 GMT
I'm all for the trope ''turn your enemy into your companion'' but darkspawn companion? Spreading the taint? That's a little excessive and hardly plausible no matter how you look at it. But how about an arcane horror companion? We already had one technically, if Anders died in DAA since then he is a dead mage possessed by a spirit/demon.
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Post by witchcocktor on May 12, 2021 20:05:46 GMT
Better yet, we should be able to choose darkspawn as our race.
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Post by SirSourpuss on May 12, 2021 23:00:07 GMT
I'm all for the trope ''turn your enemy into your companion'' but darkspawn companion? Spreading the taint? That's a little excessive and hardly plausible no matter how you look at it. But how about an arcane horror companion? We already had one technically, if Anders died in DAA since then he is a dead mage possessed by a spirit/demon. Wasn't Wynne already possessed by a spirit, before that?
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Post by Hanako Ikezawa on May 12, 2021 23:01:50 GMT
We already had one technically, if Anders died in DAA since then he is a dead mage possessed by a spirit/demon. Wasn't Wynne already possessed by a spirit, before that? Indeed. And she was dead for a few moments. So we've had one, possibly two, Arcane Horror companions. Also one Revenant one with Justice possessing Kristoff.
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Post by mattjamho on May 13, 2021 8:58:41 GMT
I wouldn't want him as a companion, too much explaining to do with trying to contain the taint. I would love to see him in a quest in the next game though. Maybe even the Architect? They could be involved in either a Warden mission, or something else related to taking down Solas? The Architect is one of the oldest sentient beings we know of, he's got to have some ancient knowledge stashed away somewhere that we could use? I don't know, just speculating
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Post by cuthbertbeckett on May 13, 2021 16:03:45 GMT
We already had one technically, if Anders died in DAA since then he is a dead mage possessed by a spirit/demon. Well Anders couldn´t die in DAA. He just fake his death.
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Post by adonniel on May 22, 2021 21:49:10 GMT
BAH! Games these days way overdo it with moral complexity. I like my enemies to have a big, glowing signs above their heads that they are BAD. Then I hit them over the head with a big hammer and become a clear conscience HERO for defeating them. Did the Architect in. Not sorry one bit. Never felt quite right about sparing that messenger once either.
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Post by dayze on May 23, 2021 1:33:00 GMT
Unfortunately, he can be killed in Awakening. But having a Darkspawn companion should be possible. Well not for DA 4. I think that we will get one spirit / demon / possessed / freak character per game.
And Ladys and Gentlemen this thing is very likely our freak companion this time.
Finally giving us that hunger demon/vampire people have been wanting as a companion for a few years now do you think?
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Post by gervaise21 on May 23, 2021 7:56:25 GMT
Finally giving us that hunger demon/vampire people have been wanting as a companion for a few years now do you think? I must admit that I don't think "Glow-head" is going to be a conventional sort of spirit possessed person that we are accustomed to. People with spirits that co-habit their body may have glowing eyes and even glowing skin from time to time when roused but otherwise look normal the majority of the time. Cole was an actual spirit that had crossed the Fade taken on mortal appearance, whilst still being essentially a spirit, and he didn't glow at all. By contrast, "Glow-head" seems to have his/her head permanently enveloped by veil-fire, which is odd to say the least and means that they can hardly pass unnoticed through the population generally. So they are probably going to be some new unique entity that has some association with the Grand Necropolis in Nevarra and (hopefully) some unique attributes and insights on events. Vampires are so cliched now, I'm rather glad that they haven't yet made an appearance in Thedas and would much rather "Glow-head" was not some pseudo vampire hybrid. I am intrigued to know exactly what they are though, assuming they did make the final cut, and how they become involved in the life of the new PC.
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Post by necrowaif on May 23, 2021 10:26:21 GMT
Assuming he hasn’t been cut, I would guess that Skullface is a necromancer whose soul was bound to his mortal remains.
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Post by gervaise21 on May 23, 2021 10:34:12 GMT
Assuming he hasn’t been cut, I would guess that Skullface is a necromancer whose soul was bound to his mortal remains. Why would that make his head glow? Essentially that is the same as what happened with Justice and Kristoff and his head didn't glow. Unless the Veil-fire is necessary to stop the mortal remains from decomposing. Even then, though, it is not quite the same thing. Justice didn't take up residence until Kristoff had already rotted away to some extent, whereas I would assume the soul would be bound to the mortal remains immediately after death before that happened. Although, thinking about it, Justice was a fade spirit and this would just be the soul of the Necromancer, so no power of itself to prolong life or prevent decomposition, so I suppose that could account for the Veil-fire being necessary and visible. Mind you, I understood that what the Mortalitasi did was swap a fade spirit for the soul of the deceased in the corpse, as opposed to keeping the soul from entering the Fade. They have this strange idea that the Fade can only hold so many spirits/souls, so it is a case of one goes in, another comes out. Then instead of the spirit being twisted into a demon by being rudely sucked out of the Fade, they ensure it remains a spirit by directing its path into a suitable vessel. I'm not entirely convinced of the validity of this idea for justifying the practices of the Mortalitasi but I suppose it could be a case of outsiders not fully understanding the procedure, so I await further information in the game.
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Post by lk13 on May 23, 2021 14:57:02 GMT
People have been asking for a darkspawn companion since the dawn of Awakening, it seems. Personally, I don't see the appeal. I'd rather keep the darkspawn as pure antagonists than try to paint them as sympathetic or misunderstood.I'd agree with you. The thing is, though, that Awakening kinda already opened the door to "sympathetic" darkspawn, what with the Architect, the Disciples and the "alliance" with them that your Warden can consider before the final battle with the Mother. Anyway, I don't believe we'll see Darkspawn being our allies in DA4 or any DA-related media, unless the series specifically focuses on Darkspawn once more. We could say that Awakening was too "far-reaching" for its (and DA's) own good, to the point that basically almost everything and everyone from that DLC doesn't get referenced anymore in later installments (no matter how much I'd love to see Nathaniel, Sigrun and Velanna again, argh). And to be honest, I don't blame the writing team for that - intelligent groups of Darkspawn capable of diplomacy, the possibility of freeing tainted creatures from the Archdemons' song, and generally Darkspawn and tainted creatures not being the ultimate evil would be such a ground-shaking event in Dragon Age's setting that it'd need a game on its own, not just a DLC or one companion.
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Post by necrowaif on May 23, 2021 19:11:51 GMT
Assuming he hasn’t been cut, I would guess that Skullface is a necromancer whose soul was bound to his mortal remains. Why would that make his head glow? Essentially that is the same as what happened with Justice and Kristoff and his head didn’t glow. Yes, but as you yourself pointed out, Justice was a Fade spirit inhabiting a mortal corpse. This would be a human soul bound to a human corpse. The set-up is different, and I imagine the glowing energy is tied to that.
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Post by dayze on May 24, 2021 1:14:25 GMT
There are also the Rock-Wraiths with the whole glowing-skull motif.
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Post by pessimistpanda on May 24, 2021 7:05:08 GMT
Considering they haven't done anything with the intelligent darkspawn since their introduction, or even shown any, I doubt it.
Can't say that it really appeals, either.
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