Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
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More coffee...? More coffee.
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Post by Hrungr on Dec 5, 2017 0:26:38 GMT
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midnight tea
Twitter Guru
gateway beverage
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Post by midnight tea on Jan 7, 2018 6:59:49 GMT
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Post by MPApr2012 on Jan 8, 2018 21:26:45 GMT
Update 17 is on the PTS!.. Aaand i forgot to start the sync will have to wait til lunch now
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midnight tea
Twitter Guru
gateway beverage
Posts: 7,093 Likes: 16,583
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Post by midnight tea on Jan 8, 2018 21:45:47 GMT
Update 17 is on the PTS!.. Aaand i forgot to start the sync will have to wait til lunch now It's fine. People can't do much now, because some sort of bug prevents us from logging on our fully-leveled toons, so dungeoning or advanced outfit station or battlegrounds testing will be limited to newly created toons. They're working on a fix, but it won't be implemented until tomorrow. Also - they're going craaazy with houses. In a sense that each notable house looks massive and awesome, I want them all, even if I have no use of them ;.;
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Post by ShadowAngel on Jan 12, 2018 2:50:00 GMT
Well I've pretty much decided I'll be fully in on ESO. I dabbled in it a bit over its 3 years on console (biggest character is 35 with second highest being 15) but I never got to far into it to get a character maxed out or even experiment with various builds, I imagine I probably haven't even touched a fourth of the game as I know you can get to lvl 50 plus the champion ranks, and I never did bother with the DLC or pvp (I imagine pvp probably isn't what it used to be compared to its first few years, hard to hold high player pops in mmo pvps for years).
Been on it for a week and already have another lvl 15 character (wood elf archer pretty much) and I've got a dedicated group to keep me on it. I would be curious what the best builds are now if anyone knows or where the hot spots are in the game. I've looked into a stamina based sorcerer but I hear it's been nerfed big time compared to when it was good (unfortunate cause I prefer melee based castors over straight up castors).
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midnight tea
Twitter Guru
gateway beverage
Posts: 7,093 Likes: 16,583
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Post by midnight tea on Jan 12, 2018 3:11:46 GMT
Well I've pretty much decided I'll be fully in on ESO. I dabbled in it a bit over its 3 years on console (biggest character is 35 with second highest being 15) but I never got to far into it to get a character maxed out or even experiment with various builds, I imagine I probably haven't even touched a fourth of the game as I know you can get to lvl 50 plus the champion ranks, and I never did bother with the DLC or pvp (I imagine pvp probably isn't what it used to be compared to its first few years, hard to hold high player pops in mmo pvps for years). Been on it for a week and already have another lvl 15 character (wood elf archer pretty much) and I've got a dedicated group to keep me on it. I would be curious what the best builds are now if anyone knows or where the hot spots are in the game. I've looked into a stamina based sorcerer but I hear it's been nerfed big time compared to when it was good (unfortunate cause I prefer melee based castors over straight up castors). Well... it's only been nerfed 'big time' before it was insanely OP at some point. Now it's just OP Stamina sorcs and stam DKs with Heavy Attack build are currently some of the most overpowered DPS there - but with changes coming next update, those most OP builds will likely take a hit (update 17 is on PTS, some things may still change or be tweaked prior to release on live server). Anyway, I'm not sure what exactly you're looking for or for when, as you'd probably want to spend time and in-game cash on builds when you level past 50, and the past CP 160 and start dabbling with endgame content like vet dungeons. I play since 2014, so I have my own tested ways for effective leveling and am in guilds with whom I run advanced endgame stuff, so I get updates and tricks and help from guildies and friends, therefore I'm unsure exactly which resources I could recommend for people who are relatively new to this game... you may be interested with some videos from Kevduit (he's a goofball, but he does have guides and builds), or from Deltia (he's more PVP-oriented atm, but has decent build videos and guides for leveling and so on) and for bit more advanced engame builds, you can visit Alcast's youtube channel or his website, where he posts builds for each major updates. Something to keep in mind: with Update 17, coming likely in mid (on PCs) to end (on consoles) February ESO will introduce leveling advisor that should help beginners with their leveling and desired builds. Characters which level to 50 will also obtain rewards that range from gold, mats and set pieces to crown crates (afaik 3 crown crates - no farming of those though, since they are only limited to 3 per account, not 3 per toon) - so you may either want to wait with leveling/playing or consider leveling another character after Update 17 goes live.
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Draining Dragon
N4
( ͡° ͜ʖ ͡°)
You have power over your mind - not outside events. Realize this, and you will find strength.
Staff Mini-Profile Theme: Draining Dragon
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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You have power over your mind - not outside events. Realize this, and you will find strength.
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Draining Dragon
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Post by Draining Dragon on Jan 12, 2018 21:37:48 GMT
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Post by mybudgee on Jan 22, 2018 19:13:16 GMT
FINALLY got an Xbone My son gave me Skyrim super HD turbo edition... wow, all these mods have my head spinning
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Post by q9j9p on Feb 2, 2018 8:39:53 GMT
I love Skyrim. And mods made it even better, narratively and visually. That's my Dragonborn with modded Dragon Bone Armor and modded Dragonbane Sword.
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Post by mybudgee on Feb 2, 2018 18:59:17 GMT
I am really looking forward to Skyrim: Kindle Edition and Skyrim Remastered II with ultra realistic dust particles.I was stunned by the improved weather/light/water effects before I installed any mods
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Post by therevanchist25 on Feb 7, 2018 16:43:59 GMT
I have a question, why do people hate the lack of classes in Skyrim? I often hear how this ruins replay-ability and role playing possibilities. How? how in the world are either of those claims true? Just because you CAN do everything, does not mean you have to do everything. Are people incapable of just designing a template for themselves and sticking to it? Do so many people truly lack self control that the only way they will ever have characters that don't do ALL OF THE THINGS is if the game basically forces you to start over with a Class system? Of all the complaints levied at Skyrim for being "dumbed down" this is one that makes absolutely no sense to me.
If anyone here feels the lack of classes is a problem, please share you're reasoning, I would enjoy discussing this.
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Post by cloud9 on Feb 20, 2018 1:12:04 GMT
I have a question, why do people hate the lack of classes in Skyrim? I often hear how this ruins replay-ability and role playing possibilities. How? how in the world are either of those claims true? Just because you CAN do everything, does not mean you have to do everything. Are people incapable of just designing a template for themselves and sticking to it? Do so many people truly lack self control that the only way they will ever have characters that don't do ALL OF THE THINGS is if the game basically forces you to start over with a Class system? Of all the complaints levied at Skyrim for being "dumbed down" this is one that makes absolutely no sense to me. If anyone here feels the lack of classes is a problem, please share you're reasoning, I would enjoy discussing this. Me personally I love the classless system they provided in Skyrim, I can customize and design my own class anyway I want. And I think some people do not want to have freedom to customize their characters, they want to be stagnant and boring with fixed classes, and traditional RPG that suits them. People just don't like change.
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Post by CHRrOME on Feb 20, 2018 12:28:14 GMT
Yeah, the same goes with Fallout now, you can potentially be good at everything, but it's going to take a long ass time to master everything.
I mean sure, you can try to level up every single skill right from the get go, but if you do that, you're gonna find yourself end game being pretty mediocre at everything anyways. I'm okay in TES having to choose a bunch of "skills" and building my character around those. What's cool is that any race can be anyone, they hint you to be a certain type of mage if you pick, say high elf, but you don't have to be a mage at all. You're not locked to use any specific skill with any race.
If a game have a class system, then cool. If it doesn't have one and it's well balanced, it's also cool.
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Post by therevanchist25 on Feb 20, 2018 14:44:45 GMT
Fallout 4 I personally feel was actually a net negative in regards to leveling up and skills, or rather the total lack of skills. All the "skills" were shoved into the perks, making many perks basically mandatory to take for any new character you make in the future, because you can really only play Fallout 4 one way. If you wish to argue technicalities, like "Power Armor or no Power Armor" or what have you, I personally don't don't that as a different play style. You can "technically" try to be stealthy, sort of. But overall you are really just doing the same things regardless of perks taken.
As a result of the Skills being removed, and the Perks now serving double purposes, we no longer get Perks that just do fun, RPG type things, like Wild Wasteland. We can't have those types of perks now, because Perks have to do EVERYTHING because for some reason Bethesda decided assigning Skill Points before picking a perk was just too convoluted and complicated.
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Post by Serza on Feb 20, 2018 15:09:00 GMT
Sooo we've established that Skyrim is TESV, VI, VII, VIII, IX and X?
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Feb 20, 2018 15:18:03 GMT
Skyrim question:
I'm thinking of firing up a new game. But I have both the original and "special edition" on Steam.
How do mods interact with the new version? Should I just stick to Original Brand Skyrim?
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Post by therevanchist25 on Feb 20, 2018 17:00:38 GMT
Skyrim question: I'm thinking of firing up a new game. But I have both the original and "special edition" on Steam. How do mods interact with the new version? Should I just stick to Original Brand Skyrim? They behave exactly the same, so long as they have been properly reformatted to the new files. This is because they changed the Engine for the Special Edition improvements, which are actually really nice. Basic mods like Textures and such should be fine without a part, so long as there are no ESPs.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Feb 20, 2018 17:15:03 GMT
Skyrim question: I'm thinking of firing up a new game. But I have both the original and "special edition" on Steam. How do mods interact with the new version? Should I just stick to Original Brand Skyrim? They behave exactly the same, so long as they have been properly reformatted to the new files. This is because they changed the Engine for the Special Edition improvements, which are actually really nice. Basic mods like Textures and such should be fine without a part, so long as there are no ESPs. But mods for things like new companions and quests might be more complicated?
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Post by CHRrOME on Feb 20, 2018 17:46:27 GMT
Fallout 4 I personally feel was actually a net negative in regards to leveling up and skills, or rather the total lack of skills. All the "skills" were shoved into the perks, making many perks basically mandatory to take for any new character you make in the future, because you can really only play Fallout 4 one way. If you wish to argue technicalities, like "Power Armor or no Power Armor" or what have you, I personally don't don't that as a different play style. You can "technically" try to be stealthy, sort of. But overall you are really just doing the same things regardless of perks taken. As a result of the Skills being removed, and the Perks now serving double purposes, we no longer get Perks that just do fun, RPG type things, like Wild Wasteland. We can't have those types of perks now, because Perks have to do EVERYTHING because for some reason Bethesda decided assigning Skill Points before picking a perk was just too convoluted and complicated. Not that the old skill system was much better. In some cases certain skills like lockpick (or hacking, which works essentially the same) were kinda flimsy with point allocation, you only got 4 milestones, at levels 25,50,75 and 100. But you still had to spend 100 points just to get those 4 milestones (opening the 4 levels of locks). Or the skills were used to lock perks behind them, so you needed to be lvl 50 in small guns to be able to pick X perk, for instance. Fallout 4 just streamlined the process, and I don't agree with most of what they did with FO4, but the new "perk" system doesn't bother me any more the old skill system did. Granted, calling them "perks" is not fair because 95% of the time they were not perks at all, just a milestone like having extra damage, hacking a higher level computer, etc. Imo, in FO4 they should've overhauled the old skill point system, making every skill point useful, instead of just a way to get a bunch of milestones or a wall to lock perks behind. The old perk system was indeed better, because it achieved different things, and not something simple like "10% extra damage" like it does in FO4 .
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Post by CHRrOME on Feb 20, 2018 17:50:33 GMT
They behave exactly the same, so long as they have been properly reformatted to the new files. This is because they changed the Engine for the Special Edition improvements, which are actually really nice. Basic mods like Textures and such should be fine without a part, so long as there are no ESPs. But mods for things like new companions and quests might be more complicated? The problem with SE is if mods use the Script Extender or not. However, now that there's a beta (or alpha) out for the Script Extender, people started to port those mods. Generally speaking and especially now, there's not much issue in the mod department picking Special Edition over the old Skyrim. The only problem might be some mods not being ported over SE. But for what I've seen, a lot of mods had been ported already, even quest mods, and everything seems to indicate the trend will continue.
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Post by therevanchist25 on Feb 20, 2018 19:37:16 GMT
They behave exactly the same, so long as they have been properly reformatted to the new files. This is because they changed the Engine for the Special Edition improvements, which are actually really nice. Basic mods like Textures and such should be fine without a part, so long as there are no ESPs. But mods for things like new companions and quests might be more complicated? Not really, as long as the files were properly converted and cleaned. Special Edition has it's own Page on Nexus with mods that are good to go. The process of using them is exactly the same.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,884 Likes: 49,349
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Post by Iakus on Feb 20, 2018 19:45:02 GMT
But mods for things like new companions and quests might be more complicated? Not really, as long as the files were properly converted and cleaned. Special Edition has it's own Page on Nexus with mods that are good to go. The process of using them is exactly the same. Thanks, I'll check that out.
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Daft Arbiter
N3
Wealth beyond measure, Outlander.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
Origin: dasriboflavin
Posts: 275 Likes: 325
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Post by Daft Arbiter on Feb 22, 2018 1:12:15 GMT
Not really, as long as the files were properly converted and cleaned. Special Edition has it's own Page on Nexus with mods that are good to go. The process of using them is exactly the same. Thanks, I'll check that out. It's partially about what you want out of your Skyrim. Do you want all of the old mods? Do you not want to convert them to SSE and risk something exploding? Then Skyrim LE is the way to go. Do you want most mods, potentially all of them with better overall stability assuming they've been converted properly? Then Skyrim SE is the better option. LE used to have some major advantages like SKSE functionality and the old Mod Organizer but AFAIK the new Mod Organizer mostly works and SKSE is fully functional so you can use all of the special script-intensive mods with SE now.
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Post by CHRrOME on Feb 22, 2018 3:02:07 GMT
Mod Organizer is a piece of trash of late. For Fallout 4 it's a pain. I think it works mostly fine for Skyrim SE though, I don't remember having much issues.
Problem is they never update the damn thing and it's bugged like hell, and also some mods that rely on MCM/.dll functionality just outright not work at all in Mod Organizer. This is only for FO4, I think on Skyrim it doesn't have any major issues besides the random crash here now and then.
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Post by Scathane on Feb 22, 2018 5:09:40 GMT
Skyrim question: I'm thinking of firing up a new game. But I have both the original and "special edition" on Steam. How do mods interact with the new version? Should I just stick to Original Brand Skyrim? They behave exactly the same, so long as they have been properly reformatted to the new files. This is because they changed the Engine for the Special Edition improvements, which are actually really nice. Basic mods like Textures and such should be fine without a part, so long as there are no ESPs. That's incorrect, as far as I can tell. I have multiple Oldrim mods running in SSE, which have an active *.esp and they run just fine. It does go for (Oldrim) mods which have a *.bsa file upon installation: that will make SSE CTD. But even then, in most of the cases you can install the mod, extract the loose files with a bsa-extractor and then delete the bsa file... Iakus : If you're running DirectX10 or higher (i.e., W10) you need to go for SSE because Oldrim can't handle DirectX higher than 9...
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