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Post by Sifr on Oct 23, 2017 23:38:22 GMT
Omigosh, I'm really liking Clockwork City DLC for ESO so far. Nevermind that I always adored everything Dwemer or Dwemer-inspired (ancient steampunk FTW), I like the whole idea of merging magic and technology, which is exactly what would've happened in more scientifically-minded society. Also, I am - right now - playing a labyrinthine section as a robot mouse I love you TES. Even though it's safe to say the Dwemer permanently wiped themselves out of existence as a result of their own arrogance and hubris, part of me does wonder what would happen if another event like the "Warp in the West" happened to cause the Dwemer to suddenly rematerialise again after 4000 years of absence? (If we ignore the evidence that suggests they may have all been turned to ash when they vanished) If they returned exactly where they left, many Dwemer would perish instantly after rematerialising in solid rock, find themselves in collapsed structures or flooded sections. And those might be considered "lucky", because they wouldn't have to deal with the Falmer who've since taken up residence and no doubt are itching for payback against their former masters. (Also now imagine how Markarth would deal with the Dwemer wanting their homes back and accusing the Nords of squatting) The surviving Dwemer would probably end up on the surface seeking refuge and attempt to find someone to offer them refuge. Would be somewhat poetic to have them getting screwed over by the deal by another race, much in the same manner they did to the Snow Elves. Even though we've had a lot of lore and evidence the Dwemer were somewhat arrogant jerks, would be nice to see another side to their people not distorted by history, usually written by those who came into conflict with them. Despite their conflict with the Chimer, we do know that Nerevar managed to forge a (tenuous) alliance with Dumac at one point. The Dwemer returning could throw in a new complication and change to the status quo in Tamriel. Of course, the fall of the Empire would be a huge gamechanger as well. Even though I supported the Empire in Skyrim (the Stormcloaks were wrong in their actions/methods, not necessarily in their grievances), it does seem only a matter of time before it collapses or the various provinces all secede. Especially with the threat of the Thalmor on the horizon.
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Post by midnight tea on Oct 23, 2017 23:46:30 GMT
Even though it's safe to say the Dwemer permanently wiped themselves out of existence as a result of their own arrogance and hubris, part of me does wonder what would happen if another event like the "Warp in the West" happened to cause the Dwemer to suddenly rematerialise again after 4000 years of absence? (If we ignore the evidence that suggests they may have all been turned to ash when they vanished) If they returned exactly where they left, many Dwemer would perish instantly after rematerialising in solid rock, find themselves in collapsed structures or flooded sections. And those might be considered "lucky", because they wouldn't have to deal with the Falmer who've since taken up residence and no doubt are itching for payback against their former masters. (Also now imagine how Markarth would deal with the Dwemer wanting their homes back and accusing the Nords of squatting) The surviving Dwemer would probably end up on the surface seeking refuge and attempt to find someone to offer them refuge. Would be somewhat poetic to have them getting screwed over by the deal by another race, much in the same manner they did to the Snow Elves. Even though we've had a lot of lore and evidence the Dwemer were somewhat arrogant jerks, would be nice to see another side to their people not distorted by history, usually written by those who came into conflict with them. Despite their conflict with the Chimer, we do know that Nerevar managed to forge a (tenuous) alliance with Dumac at one point. The Dwemer returning could throw in a new complication and change to the status quo in Tamriel. Of course, the fall of the Empire would be a huge gamechanger as well. Even though I supported the Empire in Skyrim (the Stormcloaks were wrong in their actions/methods, not necessarily in their grievances), it does seem only a matter of time before it collapses or the various provinces all secede. Especially with the threat of the Thalmor on the horizon. That would actually be a very interesting premise for another sRPG from TES series - the return of the Dwemer! It's not impossible, given all the magical shenanigans happening in Nirn, as per your hypothetical example. I don't think however that it'd happen for a while. The mystery of Dwemer disappearance and intricacies and complexities of all they've left behind adds to their mystique, which their return might simply dispel. So aside from prequels (which ESO is) I don't think we'd have much contact with them, or Sotha Sil who was so inspired by them, yet canonically is long dead in TES timeline we currently follow.
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Post by snook on Oct 24, 2017 1:02:53 GMT
The Empire is gonna fall no matter what you do in Skyrim, I guarantee it. Probably how they'll skimp around acknowledging who won the civil war, because it doesn't matter, the Empire collapsed anyway. There's no real way around it.
I'd put money on TES6 starting in Heimskr's worst nightmare, where the Dominion has completely usurped the Ruby Throne and Tamriel at large is now chafing under its oppressive regime. Maybe taking place in Hammerfell, as the last place that's managed to hold out against Dominion control.
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Post by wickedcool on Oct 24, 2017 13:15:06 GMT
I wonder how much bethesda will change gameplay etc based on witcher 3, shadow of Mordor, horizon zero dawn or even fallout 4 The jump from oblivion-skyrim has big interface and graphic changes but the formula is the same. Could they just roll out skyrim 3.0 and have skyrim sales figures again or is it possible that skyrim was the top of the mountain
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Post by midnight tea on Oct 24, 2017 13:32:05 GMT
I wonder how much bethesda will change gameplay etc based on witcher 3, shadow of Mordor, horizon zero dawn or even fallout 4 The jump from oblivion-skyrim has big interface and graphic changes but the formula is the same. Could they just roll out skyrim 3.0 and have skyrim sales figures again or is it possible that skyrim was the top of the mountain It will be hard to top Skyrim, regardless of what they're going to come up with. It's not uncommon that after hits like that people's expectations will be unbelievably hard to meet. Not to mention that Fallout 4 has exposed the age of their engine - I wouldn't be surprised if they worked on a new one before releasing TES6 and that, from what I know, comes with its own can of worms.
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Post by snook on Oct 24, 2017 16:40:21 GMT
I think the best thing Bethesda could do to top Skyrim is to actually hire some dedicated writers, revamp the engine significantly, and bring back some of the old school character building options.
And to not make it around paid mods.
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Post by ShadowAngel on Oct 24, 2017 17:00:55 GMT
Skyrim was great and all, but Morrowind... now that was amazing. The ash wastes, the lava fields, the mushroom villages, travelling via giant insect, fighting pterodactyls, escaping from a floating meteorite, getting your own robot as a quest reward, levitating over a forcefield made of ghosts to fight a mad god inside a volcano... Good times! I think oblivion is the best out of the elder scrolls franchise but I also joined in a little late. Skyrim is to streamlined for me to like it that much. Not bad, but not great either.
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Post by midnight tea on Oct 24, 2017 17:15:36 GMT
Skyrim was great and all, but Morrowind... now that was amazing. The ash wastes, the lava fields, the mushroom villages, travelling via giant insect, fighting pterodactyls, escaping from a floating meteorite, getting your own robot as a quest reward, levitating over a forcefield made of ghosts to fight a mad god inside a volcano... Good times! I think oblivion is the best out of the elder scrolls franchise but I also joined in a little late. Skyrim is to streamlined for me to like it that much. Not bad, but not great either. Oblivion will always have a special place in my heart for introducing me to the world of RPG games and Shivering Isles will likely remain one of the best expansions to the game, ever. But I think I personally like Skyrim better.
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Post by snook on Oct 24, 2017 18:37:03 GMT
I think Morrowind remains my favorite TES, but without the rose tinted glasses on I'd give it to Skyrim. It has more than its fair share of problems, but I've wasted away more hours of my life on it than any other game so that has to mean something.
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Post by Deleted on Oct 24, 2017 18:52:32 GMT
Oblivion, that's a way to put me nostalgic, really Cyrodiil, for me, it's the perfect fantasy country, beautiful, big, rich, alive, and even if TES it's not known for story, for me Oblivion has one of my most favorite stories, and Knights of the nine one of my all time favorite expansions.
But i think i have the same problem, i played more hours in Skyrim too.
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Post by Sifr on Oct 26, 2017 11:44:14 GMT
Skyrim is to streamlined for me to like it that much. Not bad, but not great either. Aye, but at least with Skyrim you no longer have to worry about borking your character progression simply by levelling up. Morrowind and Oblivion were great games, but having to remember to under-level or efficient level to create the strongest character possible, sometimes could make for extremely tedious and frustrating gameplay. While I can understand that this placed more emphasise on players having a good, thought-out build in mind beforehand in both Morrowind and Oblivion, streamlining the process in Skyrim did make it far more easier for new or more casual players to not accidentally screw themselves over in the long run by picking the wrong skills to invest in.
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Post by henkiedepost on Oct 26, 2017 14:40:30 GMT
Ah I'm having so much fun revisiting Oblivion. What a wonderful game. Definitely my favorite Elder Scrolls and one of my favorite games of all time. It is a bit outdated in some ways (leveling is the big issue here, animations and graphics are memes but they add to the nostalgia for me) but still very playable. I saw a youtube comment a while back which perfectly describes how I feel about Skyrim and Oblivion: Skyrim is better than Oblivion in many ways, but Oblivion is better than Skyrim when it comes to reasons for me to play an Elder Scrolls game. The quests are great, the music is the best, and Shivering Isles is the icing on the cake. Also Sean Bean and Patrick Stewart. Anyway, enjoy some screenshots of my silly Oblivion playthrough: My character, whose namesake is a lowkey meme about Tsar Nicolas II. No campaign is truly done without a few glitches: Talking about glitches... Rip Sean Bean. Not Safe for Work outfits, sponsored by the Dark Seducers. Spooky situations. And last but not least: the Gray Fox. I don't think you need any more reasons to place this game on top of your Elder Scrolls list. ;p
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Post by bladefist on Nov 7, 2017 2:00:45 GMT
Oblivion had the best guild quests. The Dark Brotherhood blew my mind. Skyrim's version was meh
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Post by midnight tea on Nov 7, 2017 2:15:33 GMT
Oblivion had the best guild quests. The Dark Brotherhood blew my mind. Skyrim's version was meh I do enjoy how guild quests are designed in ESO - you're not turned to guildmaster at the end of it; you're crucial in saving/helping the guild and are honored and rewarded for it, but the plot is not bending over backwards to make you the head of it. I like that. One of the things that has usually bothered me in Oblivion or Skyrim is that if we choose to complete many guild quests on one character, they are - pretty impossibly - leaders of everyone and their dog at the endgame. Daedric quests where we can sell soul or pledge allegiance to every daedric prince in the game I actually enjoy - plainly because I see it as possible: one can have a desirable soul and play cat and mouse with princes all their life if they want. But juggling too many leadership hats, from mages guild to dark brotherhood? Somehow this has always struck me as deeply unrealistic even in fantasy RPG where we play Lord And Savior of everyone.
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Post by bladefist on Nov 7, 2017 3:17:31 GMT
Oblivion had the best guild quests. The Dark Brotherhood blew my mind. Skyrim's version was meh I do enjoy how guild quests are designed in ESO - you're not turned to guildmaster at the end of it; you're crucial in saving/helping the guild and are honored and rewarded for it, but the plot is not bending over backwards to make you the head of it. I like that. One of the things that has usually bothered me in Oblivion or Skyrim is that if we choose to complete many guild quests on one character, they are - pretty impossibly - leaders of everyone and their dog at the endgame. Daedric quests where we can sell or pledge allegiance to every daedric prince in the game I actually enjoy - plainly because I see it as possible: one can have a desirable soul and play cat and mouse with princes all their life if they want. But juggling too many leadership hats, from mages guild to dark brotherhood? Somehow this has always struck me as deeply unrealistic even in fantasy RPG where we play Lord And Savior of everyone. I've been eyeing ESO for quite some time now. I was accepted into the beta but my PC then couldn't run it. With Oblivion and Skyrim I never joined all the guilds in one playthrough for that same reason, they're just not compatible.
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Post by snook on Nov 7, 2017 3:36:24 GMT
Oblivion had the best guild quests. The Dark Brotherhood blew my mind. Skyrim's version was meh I do enjoy how guild quests are designed in ESO - you're not turned to guildmaster at the end of it; you're crucial in saving/helping the guild and are honored and rewarded for it, but the plot is not bending over backwards to make you the head of it. I like that. One of the things that has usually bothered me in Oblivion or Skyrim is that if we choose to complete many guild quests on one character, they are - pretty impossibly - leaders of everyone and their dog at the endgame. Daedric quests where we can sell or pledge allegiance to every daedric prince in the game I actually enjoy - plainly because I see it as possible: one can have a desirable soul and play cat and mouse with princes all their life if they want. But juggling too many leadership hats, from mages guild to dark brotherhood? Somehow this has always struck me as deeply unrealistic even in fantasy RPG where we play Lord And Savior of everyone. The Dark Brotherhood and Thieves Guild quests in ESO also tie your progress in the quest with your progression in that guild's skill line, which is nice. Definitely better than a burly warrior guy with no talent for magic whatsoever becoming Archmage for some reason. :S
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midnight tea
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Post by midnight tea on Nov 7, 2017 5:50:07 GMT
The Dark Brotherhood and Thieves Guild quests in ESO also tie your progress in the quest with your progression in that guild's skill line, which is nice. Definitely better than a burly warrior guy with no talent for magic whatsoever becoming Archmage for some reason. :S Yea, I like that our progress was tied to more than just simple xp and we had to do stuff that ties to what guild is focused on. Even if mages guild leveling is kinda infuriating on a 10th or 11th toon I want to level fast, because I have to find a ton of lorebooks, it's a pretty immersive progression - we read books/gain knowledge in order to level our mages guild skills and passives.
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Post by midnight tea on Nov 7, 2017 6:02:27 GMT
I've been eyeing ESO for quite some time now. I was accepted into the beta but my PC then couldn't run it. With Oblivion and Skyrim I never joined all the guilds in one playthrough for that same reason, they're just not compatible. I've been playing ESO since open beta and then Early Access and the game has improved and expanded leaps and bounds since its first iteration. The last DLCs especially were excellent, and by that I also mean SP/story content. If you're considering grabbing it, the game is on some sort of sale often enough to grab it for pretty cheap - just keep in mind that Morrowind has to be bought separately, and smaller DLCs have to be either bought with crowns (in-game currency that we can buy) or you have to buy subscription to gain access to them (together with some other bonuses) and they will stay unlocked as long as your sub is active.
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Post by bladefist on Nov 12, 2017 17:55:33 GMT
I've been eyeing ESO for quite some time now. I was accepted into the beta but my PC then couldn't run it. With Oblivion and Skyrim I never joined all the guilds in one playthrough for that same reason, they're just not compatible. I've been playing ESO since open beta and then Early Access and the game has improved and expanded leaps and bounds since its first iteration. The last DLCs especially were excellent, and by that I also mean SP/story content. If you're considering grabbing it, the game is on some sort of sale often enough to grab it for pretty cheap - just keep in mind that Morrowind has to be bought separately, and smaller DLCs have to be either bought with crowns (in-game currency that we can buy) or you have to buy subscription to gain access to them (together with some other bonuses) and they will stay unlocked as long as your sub is active. Morrowind OMG OMG!!! I knew they were going to do that, I'm sold.
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Post by Hrungr on Nov 13, 2017 20:54:57 GMT
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Post by snook on Nov 15, 2017 20:47:22 GMT
CAN THESE SILLY N'WAHS PUT SKYRIM STUFF TO REST AND START TES6 SCRAAAAAAWK
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Post by cloud9 on Nov 17, 2017 7:13:27 GMT
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Post by Lorn on Nov 17, 2017 17:38:43 GMT
CAN THESE SILLY N'WAHS PUT SKYRIM STUFF TO REST AND START TES6 SCRAAAAAAWK Skyrim is TES6.
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Post by CHRrOME on Nov 17, 2017 17:48:54 GMT
*Non-functionality intensifies*
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