inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 19, 2016 0:49:46 GMT
This is a repost of the thread I made Dec 4, 2014. I have updated to correct a bone-headed error, and made it a little more in line with the later guides.Objective: Outline a path for a relatively standard adept created as a new character and played through level 40 or so. This guide my have some plot spoilers in order to give an idea of when certain levels may be achieved with a relatively standard but somewhat completionist run. Bonus Power: Will take Assault Rifle training, but you can substitute any of the other three weapons. Shotguns do not require much investment at all for the entire game to be useful, so if you would prefer using those points somewhere else, consider that weapon class. Keep in mind that Shotgun DPS does not compare favorably to late game AR or Pistol DPS, although it does give you a bit of CC via knockdown. Late game AR can beat Pistol in DPS with the exception of when Master Marksman is activated, and some people skip Pistol altogether if they take ARs. I do not as I prefer to have both. Charm / Intimidate: I prefer to be able to pass most checks in the game at some point. This requires either 10 Intimidate or 12 Charm. This does not mean the Intimidate check is always lower than the Charm check, but simply that the highest checks have the previous requirements. In general the checks will be within a point or so of each other. The general point however is that you need less investment to pass all (worthwhile) checks with Intimidate, specifically 6 invested points + your 4 free points. If you don't care, you can spend these points elsewhere. Assumptions: The only important assumption is that you have already played through the game at least once to unlock bonus weapon talents. A secondary assumption for the rough level to mission estimates is you have XP bonuses from achievements. However, I would argue that this guide is fairly useful even if you cannot level quite as fast as I suggest and even if you don't have any bonus talent. That said I typically do not recommend Adept as a first character to ever play in Mass Effect, but you might still find this guide helpful if you plan to use this class for your first game. Just remember you will accumulate XP slower, but you will also be capped to Level 50. I will go by level early, then possibly skip levels later. Parenthesis will indicate the latest milestone or power unlocked in the talent tree. See this post for some more general thoughts and glitches of which to be wary. ******** Prologue and Expose SarenLevel 1
Points: 3 + 2 initial Basic Armor 1 Throw 1 (Basic) Warp 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) You start out with a point in Throw and Warp. You then have 3 points to spend. I would work towards Pistols via the Armor tree as well as invest in level 1 Barrier. In general we are going to try to get Lift and Marksman as soon as they are available (which is Level 5 and 6 respectively). Slap a point into bonus power, especially if AR. If your bonus is Shotguns, but that one into Armor and skip that talent for a while. It is better to unlock Pistols slightly faster than get to Carnage. Level 2
Points: +3 (8) Basic Armor 3 (Shield Boost) Throw 1 (Basic) Warp 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Intimidate 1 Around the time you get Williams you should have hit Level 2. I invest the 1 point in Intimidate in preparation for Cole and the farmers here, then keep working towards Pistols via the armor line. Alternatively you can skimp on an Intimidate point here for Throw. Level 3
Points: +3 (11) Basic Armor 3 (Shield Boost) Throw 3 (Basic) Warp 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Intimidate 2 You should be level 3 before you get to the farmers. Two points into Throw, one more in persuade. The max intimidate check on Eden Prime is actually 3 at the smuggler, but I wouldn't worry about that one too much. If you want it, skip a point in Throw now and put it towards Intimidate. Depending on background, choices, etc you might have a freebie intimidate by now but I am not showing it yet. Level 4
Points: +3 (14) Basic Armor 4 (Shield Boost) Throw 5 (Basic) Warp 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Intimidate 2 You should hit Level 4 around the climax fight on Eden Prime. Throw points in Throw. Throw's cap here is only 5. Another point in armor line. Level 5
Points: +3 (17) Basic Armor 5 (Shield Boost, Unlock Pistols) Throw 6 (Basic, Unlock Lift) Lift 1 (Basic) Warp 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Intimidate 3 (1 Freebie) Congratulations, you have Lift. This is the level you should be for the beginning of Expose Saren. It is likely this is the level you will be when you confront the Assassins outside Chora's Den. If you can, Lift one and fling the other off with Throw. Throw is good in its own right for knocking down an assassin. Kaidan should also have Sabotage, use as needed. Lift will also be helpful with the Krogan Bouncer later (try to get him in the air before he uses Immunity or can get his "second wind"). Basic Armor is at 5, which unlocks Pistols. That is the last point that you will put in that line for a long time. I assume a morality gimme in Intimidate here, and 3 is the max you need of Charm or Intimidate for Expose Saren, and importantly for Dr Michel’s quest. Level 6
Points: +2 (19) Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 2 Throw 6 (Basic, Unlock Lift) Lift 1 (Basic) Warp 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Intimidate 3 (1 Freebie) Unfortunately at 6 we only get 2 points per level, and we are 1 point short of Marksman level if we put a point in the bonus talent. But you have good CC and the Stinger II is fairly competent in its own right. Other than bonus, you would have to rob Lift or Intimidate to get it here. Level 7
Points: +2 (21) Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 3 (Marksman) Throw 6 (Basic, Unlock Lift) Lift 1 (Basic) Warp 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Intimidate 4 (1 freebies) What you do here depends somewhat on how you plan to proceed with the game. You can either bank the 2 points in order to get Unity immediately at Level 8, or you can grab Marksman and put another point in Intimidate or Charm here if you plan to do some Citadel sidequests before leaving the Citadel the first time. A third alternative is to start towards Singularity in the Warp tree. I show the Intimidate option here as I like to wander around the Citadel before leaving the first time, although since this level probably happens during the Fist / Quarian section, you might just play through it. Level 8
Points: +2 (23) Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 3 (Marksman) Throw 6 (Basic, Unlock Lift) Lift 1 (Basic) Warp 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Spectre Training 2 Intimidate 5 (2 freebies) You will probably hit Level 8 when you become a Spectre. This will also give you a free charm an intimidate point as well as unlocking Spectre Training. I show the two points in Spectre Training to work towards Unity. I tend to do some Citadel side quests at this points, and 6 Intimidate (or 7 Charm) should allow you to do all of them available to you at this juncture, and if you want to knock them all out you can take one of the Spectre points and put it there. It makes sense to do Dr Michel’s quest (only 3 Intimidate for her quest, but 6 Charm if you don't want to fight) and then potentially to exploit her generosity in order to make enough to buy a HMWP VII pistol or HMWA VII rifle if you want to make life easier on yourself early game. Also Tali at Level 8 should be able to get Master Decryption and Master Electronics meaning she can already unlock every crate in the game for you before you leave the Citadel.
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inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 19, 2016 0:50:06 GMT
First Plot World (Therum)
Level 9
Points: +2 (25)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 3 (Marksman) Throw 6 (Basic, Unlock Lift) Lift 1 (Basic) Warp 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Spectre Training 4 (Unity) Intimidate 5 (2 freebies)
Go ahead and spend your 2 points on Unity. You will either be going on a side mission or the first story planet and it is worth having. If you feel like you don’t need it quite yet, put the points in AR, Warp, or even Persuade. Therum is my first story planet destination usually, and since it is near, I will do UNC Missing Marines first.
Level 10
Points: +2 (27)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 3 (Marksman) Throw 6 (Basic, Unlock Lift) Lift 3 (Basic) Warp 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Spectre Training 4 (Unity) Intimidate 5 (2 freebies)
You should achieve this level during Missing Marines, or the beginning of Therum depending on what you have done so far. Started working towards Advanced Lift. Only use the AR under Overkill at this stage of the game as a change of pace for when Marksman is on cooldown. Since you don’t have Advanced Lift yet, use the Mako to weaken or knock down Armatures, etc.
Level 11
Points: +2 (29)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 3 (Marksman) Throw 6 (Basic, Unlock Lift) Lift 5 (Basic) Warp 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Spectre Training 4 (Unity) Intimidate 5 (2 freebies)
Level 12
Points: +2 (31)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 3 (Marksman) Throw 6 (Basic, Unlock Lift) Lift 7 (Advanced) Warp 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Spectre Training 4 (Unity) Intimidate 5 (2 freebies)
If you are doing Therum, you will hit 11 around the time you get to the area with two gates, and 12 a bit later along the Mako portion as long as you are killing targets (death blow) on foot and not with the Mako.
You have Advanced Lift which is sufficient for lifting Armatures as well as the Krogan Battlemaster. If you have taken Kaidan with you, it is worth having him get Advanced Lift around this time for the same reason, or simply make sure he has Neural Shock somewhere between here and 15 (where you will likely fight the Battlemaster).
Level 13
Points: +2 (33)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 3 (Marksman) Throw 6 (Basic, Unlock Lift) Lift 7 (Advanced) Warp 3 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Spectre Training 4 (Unity) Intimidate 5 (2 freebies)
Working towards Singularity.
Level 14
Points: +2 (35)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 3 (Marksman) Throw 6 (Basic, Unlock Lift) Lift 7 (Advanced) Warp 5 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Spectre Training 4 (Unity) Intimidate 5 (2 freebies)
Level 15
Points: +2 (37)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 3 (Marksman) Throw 6 (Basic, Unlock Lift) Lift 7 (Advanced) Warp 7 (Advanced, Unlock Singularity) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Spectre Training 4 (Unity) Intimidate 5 (2 freebies)
You will probably achieve Level 15 before the Battlemaster fight. If you don’t there is enough of a buffer zone built in this leveling scheme that you should still have a good chance of beating him. The idea will be to engage the Geth first, then turn your attention to the Battlemaster. Save Shepard’s Lift and Warp while you engage the Geth (Tech is at least as good anyway and you probably have one of Tali, Kaidan or Garrus). I tend to do this mission with Tali and Garrus regardless of class, and really if you sabotage and overload the geth, they should die to your pistol relatively quickly. Just don’t use AOE if the Battlemaster is in range.
After the Geth are dispatched, the Battlemaster will attack. Lift him, hit him with Warp, then engage Marksman and fire away. If he did not hit immunity you will probably kill him before he can do anything, especially if you got the HMWP VII before you left the Citadel. If he lands and you have Kaidan, you can just NS or Lift him again. Otherwise spam grenades at him and try Overkill. Advanced Throw also CC's him, so you could have that on Wrex, or picked it up yourself if you spent some Warp points there.
The other alternative starting at Level 13 would have been to invest in Pistols instead of Warp. This can give you Advanced Marksman by Level 15
Level 16
Points: +2 (39)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 3 (Marksman) Throw 6 (Basic, Unlock Lift) Lift 6 (Advanced) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Spectre Training 4 (Unity) Intimidate 6 (2 freebies)
You may hit this during the Battlemaster fight, or a little after. At this point you can unlock and invest in Singularity. This is could potentially be the last time you spend any points in Warp. Put the other point in Intimidate for taking care of business on the Citadel.
The choice now is to either increase DPS via weapon talents, or move towards passive for faster cooldowns and to prepare for specialization. I tend to go back to the Citadel to take care of Shaira and some sidequests, so it doesn’t matter a great deal either way.
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inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 19, 2016 0:50:22 GMT
Specialization
You need to get to level 20 in order to unlock your specialization. This is a good time to knock out Citadel business, and some other side quests on Uncharted Worlds if you want to get that before the next story planet.
Level 17
Points: +2 (41)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 3 (Marksman) Throw 6 (Basic, Unlock Lift) Lift 7 (Advanced) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Adept 2 Spectre Training 4 (Unity) Intimidate 6 (2 freebies)
Level 18
Points: +2 (43)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 3 (Marksman) Throw 6 (Basic, Unlock Lift) Lift 7 (Advanced) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Adept 4 Spectre Training 4 (Unity) Intimidate 6 (2 freebies)
After finishing a couple quests on the Citadel, you can take care of some sidequests which shouldn’t be too bad at this stage of the game. Head towards Hades Gamma for Missing Survey Team. You should have more than enough CC to make this mission go smoothly. Then you can go for the Hawking Eta and knock out Major Kyle (figuratively and or literally).
If you are leveling as above, you won’t be able to pass all the Intimidate checks in Snap Inspection, but that doesn’t matter a great deal. You need 9 for that.
Level 19
Points: +2 (45)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 3 (Marksman) Throw 6 (Basic, Unlock Lift) Lift 7 (Advanced) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Adept 6 Spectre Training 4 (Unity) Intimidate 6 (2 freebies)
Level 20
Points: +2 (47)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 5 (Marksman) Throw 6 (Basic, Unlock Lift) Lift 7 (Advanced) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Adept 6 Spectre Training 4 (Unity) Intimidate 6 (2 freebies)
You may hit 20 by the time you finish Major Kyle if you are getting all the minerals, unlocking all the crates, etc. You can then go for UNC Distress Call aka Unusual Readings just to get extra travel to unlock the Luna VI mission. Since you haven’t unlocked the specialization yet, go ahead and start working towards the next level of Marksman.
Level 21
Points: +2 (49)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 7 (Marksman) Throw 6 (Basic, Unlock Lift) Lift 7 (Advanced) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Adept 6 Spectre Training 4 (Unity) Intimidate 6 (2 freebies)
Level 22
Points: +2 (51)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 8 (Advanced Marksman) Throw 6 (Basic, Unlock Lift) Lift 8 (Advanced) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Adept 6 Spectre Training 4 (Unity) Intimidate 6 (2 freebies)
Split between Marksman and Lift here. You can also bank points for Specialization if you want.
Level 23
Points: +2 (53)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 8 (Advanced Marksman) Throw 6 (Basic, Unlock Lift) Lift 8 (Advanced) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Bastion 8 Spectre Training 4 (Unity) Intimidate 6 (2 freebies)
Since Luna is fairly target rich, you will accumulate decent XP and will probably be 22 or 23 when you finish the mission, especially if you take out everything on foot. Bastion is my preferred choice for the Adept. Once the specialization is unlocked, we will level towards Barrier Specialization for improved barrier.
The meat and potatoes of the build are basically set now, and you can attempt a few of the more difficult side missions now.
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inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 19, 2016 0:50:35 GMT
Mid Game and Second Plot World
Level 24
Points: +2 (55)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 8 (Advanced Marksman) Throw 6 (Basic, Unlock Lift) Lift 9 (Advanced) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Bastion 9 (Barrier Specialization) Spectre Training 4 (Unity) Intimidate 6 (2 freebies)
Head back to Artemus Tau and you should be able to take care of Nassana’s sister for Asari Diplomacy. To deal with the snipers, you can take along Ashley or Wrex and have them tank the shots while you dispatch them with Marksman or use Lift / Singularity. Barrier Specialization will improve your survivability a bit, but you aren’t invincible at this point.
The next goal in leveling is Master Lift. As far as missions, you can move to tackle Lost Freighter and then the Mavigon and Klensal bases for Hostile Takeover.
Level 25
Points: +2 (57)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 8 (Advanced Marksman) Throw 6 (Basic, Unlock Lift) Lift 11 (Advanced) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Bastion 9 (Barrier Specialization) Spectre Training 4 (Unity) Intimidate 6 (2 freebies)
Level 26
Points: +2 (59)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 8 (Advanced Marksman) Throw 6 (Basic, Unlock Lift) Lift 12 (Master) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 1 (Overkill) Bastion 9 (Barrier Specialization) Spectre Training 4 (Unity) Intimidate 7 (2 freebies)
You now have the best ability in the game in Master Lift. Additionally you should have 7 Intimidate points which is enough to resolve Hostile Takeover without fighting Blake, although you probably still have at least one of the bosses to take care of still.
What you want to level next may depend on how you feel the game has gone. If you need more defense, consider investing towards Advanced Barrier. If you want more DPS, either work towards Master Marksman or invest in AR’s for when Marksman is on cooldown.
Level 27
Points: +2 (61)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 8 (Advanced Marksman) Throw 6 (Basic, Unlock Lift) Lift 12 (Master) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 3 (Overkill) Bastion 9 (Barrier Specialization) Spectre Training 4 (Unity) Intimidate 7 (2 freebies)
Level 28
Points: +2 (63)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 8 (Advanced Marksman) Throw 6 (Basic, Unlock Lift) Lift 12 (Master) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 4 (Overkill) Bastion 9 (Barrier Specialization) Spectre Training 4 (Unity) Intimidate 8 (2 freebies)
I would go for more DPS options, hence working on AR’s. With high level Spectre AR’s you won’t necessarily need to worry as much about Overkill, but you still need the bonuses from the base talent for practical DPS. Alternatively if you took Shotguns or don’t care about a bonus weapon, you could have Master Marksman now.
You should have been able to take care of both the crime bosses for Hostile Takeover on your way to Level 28. Knock out UNC Hostage, then go to Noveria.
To use the Lorik Qui’in glitch you need 5 Charm or 5 Intimidate for Paragon and Renegade respectively. If you have been following this leveling scheme, you should be able to max out Renegade to get 2 more freebie Intimidate points. If you don’t want to do that, then you can either spend more of your regular talent points in it, or not worry about a couple harder checks. Level 8 Intimidate before breaking in to Synthetic Insights allows you to get the first couple of dirty guards to leave.
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inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 19, 2016 0:50:51 GMT
Level 29
Points: +2 (65)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 8 (Advanced Marksman) Throw 6 (Basic, Unlock Lift) Lift 12 (Master) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 6 (Overkill) Bastion 9 (Barrier Specialization) Spectre Training 4 (Unity) Intimidate 10 (4 freebies)
Level 30
Points: +2 (67)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 8 (Advanced Marksman) Throw 6 (Basic, Unlock Lift) Lift 12 (Master) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 8 (Advanced Overkill) Bastion 9 (Barrier Specialization) Spectre Training 4 (Unity) Intimidate 10 (4 freebies)
You will have 10 Intimidate after Qui’in glitching around Level 29 and that is enough to pass every Intimidate check in the game that is worth passing (Vargas, for instance, has a check at 11 but it has no influence on whether you pass that quest). You don't have to do the morality glitch to get those freebies, but I am going to list them there so I don't forget them.
Working on Assault Rifles will help with DPS. You will probably hit Level 30 on the road to Peak 15.
There is a decent argument that you can skip Advanced Overkill and rely on mods like Frictionless Materials to help AR’s later game. If you want to do that, then stop AR’s at 7 and put that point somewhere else, like in Marksman or Singularity.
If you took Shotguns as the bonus talent, it is probably worth skipping all those points for leveling Singularity earlier, unless you want to go Shotgun primary.
Level 31
Points: +2 (69)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 10 (Advanced Marksman) Throw 6 (Basic, Unlock Lift) Lift 12 (Master) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 8 (Advanced Overkill) Bastion 9 (Barrier Specialization) Spectre Training 4 (Unity) Intimidate 10 (4 freebies)
Level 32
Points: +2 (71)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 12 (Master Marksman) Throw 6 (Basic, Unlock Lift) Lift 12 (Master) Warp 7 (Advanced, Unlock Singularity) Singularity 1 (Basic) Barrier 1 (Basic) Assault Rifles 8 (Advanced Overkill) Bastion 9 (Barrier Specialization) Spectre Training 4 (Unity) Intimidate 10 (4 freebies)
You will probably be Level 31 about the time you reach Peak 15, then 32 when you repair the VI.
Weapon Talents are about as invested as they need to be. You might want to take AR’s higher if you plan to use standard drop ARs instead of Spectre ARs (in which case it may have been prudent to reduce investment in Pistols earlier to ramp up AR investment).
Singularity makes sense to pump next. If you feel like you need more defense, you can put some more in Barrier though.
Level 33
Points: +2 (73)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 12 (Master Marksman) Throw 6 (Basic, Unlock Lift) Lift 12 (Master) Warp 7 (Advanced, Unlock Singularity) Singularity 3 (Basic) Barrier 1 (Basic) Assault Rifles 8 (Advanced Overkill) Bastion 9 (Barrier Specialization) Spectre Training 4 (Unity) Intimidate 10 (4 freebies)
Level 34
Points: +2 (75)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 12 (Master Marksman) Throw 6 (Basic, Unlock Lift) Lift 12 (Master) Warp 7 (Advanced, Unlock Singularity) Singularity 5 (Basic) Barrier 1 (Basic) Assault Rifles 8 (Advanced Overkill) Bastion 9 (Barrier Specialization) Spectre Training 4 (Unity) Intimidate 10 (4 freebies)
Level 35
Points: +2 (77)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 12 (Master Marksman) Throw 6 (Basic, Unlock Lift) Lift 12 (Master) Warp 7 (Advanced, Unlock Singularity) Singularity 7 (Advanced) Barrier 1 (Basic) Assault Rifles 8 (Advanced Overkill) Bastion 9 (Barrier Specialization) Spectre Training 4 (Unity) Intimidate 10 (4 freebies)
You should be around 33 when you enter Rift Station. Then it is possible to gain another couple of levels depending on how you complete the rest of Noveria.
By the time you have Advanced Singularity at Level 35 you are really about as good as you are going to get. The rest will depend on items like armor, amps and weapons, and the rest of talent investment will be a slight incremental power increase.
After this point you will only gain 1 talent point per level. I will start skipping levels.
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inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 19, 2016 0:51:02 GMT
Transition to Late Game
Level 40
Points: +1 (82)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 12 (Master Marksman) Throw 6 (Basic, Unlock Lift) Lift 12 (Master) Warp 7 (Advanced, Unlock Singularity) Singularity 9 (Advanced) Barrier 4 (Basic) Assault Rifles 8 (Advanced Overkill) Bastion 9 (Barrier Specialization) Spectre Training 4 (Unity) Intimidate 10 (4 freebies)
The idea is to alternate points between Barrier and Singularity after Noveria. Also by Level 37 you start getting items at VII and higher, which is where most of the better equipment will show up. If you end up getting Colossus Light armor then you might not need to worry as much about Barrier.
I do not usually bother with getting Stasis, but if you like it then it can be acquired around this time if you skip out on some Singularity points. Personally I find diminishing returns to the number of CC powers you have as long as you have acceptable damage from weapons, which you should have by now.
An example of a mission path that might get you to 40 after Noveria would be Hostile Takeover (Amaranthine), Privateers, Dr Saleon, Dead Scientists, and part of Cerberus.
Level 46
Points: +1 (88)
Basic Armor 5 (Shield Boost, Unlock Pistols) Pistols 12 (Master Marksman) Throw 6 (Basic, Unlock Lift) Lift 12 (Master) Warp 7 (Advanced, Unlock Singularity) Singularity 12 (Master) Barrier 7 (Advanced) Assault Rifles 8 (Advanced Overkill) Bastion 9 (Barrier Specialization) Spectre Training 4 (Unity) Intimidate 10 (4 freebies)
No matter how you alternate between Barrier and Singularity starting at 36, by 46 you should have both Advanced Barrier and Master Singularity. The Adept in terms of relative power should be strongest compared to the enemies in this region of levels as you have all of the important powers and decent levels of some support talents, as well as decent equipment. The same is basically true of any class as long as some care has been taken to level them.
In general terms for reaching this level, completing Cerberus, Hades Dog, Espionage Probe, and some Citadel quests should get you to around 42. Landing on Feros then working through it will let you hit 44 by about the time you go on the Skyway, and then 46 by the time you are wrapping up ExoGeni HQ.
From this point on it is hard to go wrong and really it is up to personal preference. Maxing Barrier by Level 51 might be a good idea. Or you can get Stasis and Stasis Specialization.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 19, 2016 1:04:08 GMT
Weapon Generalities
There are a lot of old AR bonus adept builds that have 0 in armor and 0 in pistols. The reasoning is that you can save those points and leveled ARs beat pistols outside of marksman.
My view is that Shepard is probably going to deal most of the weapon damage, and since early game pistols are largely better than early game ARs I tend towards pistols and Marksman.
I don't mention Snipers in this guide at all. If you take them you will likely find they require a somewhat steep investment in talents, or buying the Spectre rifle early. Also it is completely useless to attempt the "grenade launcher" rifle if you do not have the talent. Even with max combat optics in both slots on a high level Spectre rifle, the HE shot is not accurate enough to be worth your effort.
Defense
I make Barrier Specialization a bigger priority than higher levels of Barrier. If you think you will have a lot of issues with defense, then you can consider skipping out somewhere else to improve Barrier. But really the biggest threats are shield bypass attacks anyway, and higher levels of Barrier aren't guaranteed to stop them, depending on your level and the specific armor you have. For the massed lower tier enemies, you will be relying on you and your squad's CC to limit their damage rather than trying to tank it all with Barrier.
If you keep Shepard in decent light armor you shouldn't run into too many problems. That means the Hahne-Kedar family for most of the game typically, but Rosenkov is ok later, and there are some other suits that aren't too bad. The last run I did as an Adept used Onyx IV for the bulk of the game though, so whether or not this is a necessity depends on experience and strategy. Colossus X is the king, although Armax Predator L isn't too bad.
Barrier Glitches
Shield Boost apparently will interfere with the barrier regen from Barrier Specialization. I basically don't use Shield Boost on an Adept so this is never an issue for me.
Something which is more important for Vanguards but is somewhat important for Shotgun Adepts is the glitch between Carnage and Advanced Barrier where Carnage can cause Barrier to deactivate.
Lift Glitch
For some reason, if you target a specific enemy with Lift, the radius may be ignored and other targets will not be affected. I think this may be why many older guides leveled Singularity faster and higher than Lift. The simple work around is to target the floor in between the enemies you want to Lift, and it should work correctly.
Other Thoughts
Also it probably goes without saying that there are several different builds that are good for adept and there are plenty of different ways to level it and be successful as a new character. The above is something I think is relatively balanced in terms of CC damage and defense.
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Gourmetrix
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Games: Mass Effect Trilogy
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Nov 29, 2020 15:47:37 GMT
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Mass Effect Trilogy
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Post by Gourmetrix on Nov 19, 2016 23:57:44 GMT
Level 1
You start out with a point in Basic Armor and Barrier. You then have 3 points to spend. Not sure if it differs on the consoles but on the PC, the adept starts with a point in Throw and Warp. Thank you for re-posting these guides. I remember finding them very useful last year as I started exploring above-Normal difficulties.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 20, 2016 4:35:07 GMT
^No that is correct, and looking at it I am not sure why I botched that back when it was written. Sort of funny nobody corrected it either. Time to fix that text.
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