alihou
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Post by alihou on Dec 7, 2016 5:54:49 GMT
Game of Thrones... the show at least has not been up to par ever since season 3. It is still a very good show, but I don't think it's fantastic by any means. Dragon Age could become a bit grittier, but I honestly don't mind the narrative and at times the plot is actually quite good. There is a good balance in Dragon Age that we don't see in GOT which works really well for a video game. I voted No btw (insert sten meme lol)
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Post by spiritofsolace on Dec 7, 2016 7:41:07 GMT
I voted no because I don't know what about GOT story we are even talking about. But I would like the characters in DA to be more like what GOT has. I like the way none of them seemed completely good or completely evil. They just occupy A very difficult and brutal world, so their actions reflect that.
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Post by Deleted on Dec 10, 2016 0:17:47 GMT
Noooooooo!
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Post by AGECCR on Dec 11, 2016 0:26:20 GMT
No. A thousand times no.
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Post by fenris on Dec 11, 2016 4:47:56 GMT
My personal views: I'd love to see more meaningful deaths/consequences and I love love LOOOVVVVEEEE the grey area characters in GoT and think they would do great in DA as well. Also the character motivations in GoT are more believable than in DA Stated that way, I voted yes, but who would vote no? I would
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Post by House Targaryen on Dec 11, 2016 5:12:24 GMT
Eh?
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Post by fenris on Dec 11, 2016 6:02:24 GMT
For one thing: I don't think the plot of GoT is "surprising" or full of twists. In fact, I really dislike how GRRM built this series. Book one was great, and defined the borders of the conflict (i.e. White Walkers are coming, Dragons are needed to stop them). Everything in the books so far is basically filler for that plot. Who the hell cares? We get it, everyone is fighting each other instead of focusing on the real threat... That's basically the plot of half the games and TV shows out there.
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Post by Zemgus on Dec 11, 2016 13:09:35 GMT
Game of Thrones (2012) video game had some nice ideas. You had two protagonist, old friends, who by the end of the story had different interest which made them unwilling enemies. You had to choose which one you prefer and kill the other one in single combat. I though that was pretty cool and wouldn't mind seeing something like that in a Bioware game. For example I always thought my Warden and Hawke would absolutely hate each other if they ever met and always wondered what would happen if they did. That was one of my problems with DAI and Hawke's cameo. It seemed to be default that he and the Inquisitor would be on good terms, but why would Hawke, who supported templars because he hated and feared magic and was a Chantry loyalist, ever want to join the heretic Inquisition or support the Inquisitor who sided with the free mages? There were so many problems with Hawke's cameo... I hope they never do that again, to be honest. I'm fine with bringing back old protagonists, but only if they are playable instead of NPC's.
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Post by lundajfs on Dec 12, 2016 11:29:11 GMT
Yes. DAI could be a lot better GoTlike HOWEVER GoT style needs a completely different game. It would need (at least) 4 different PCs to mimic the different point of views presented by George Martin and the story needs to alternate between their point of views. It would be AWESOME but I'm not sure Bioware is up to it. Imagine that during Inquisition you played the human Inquisitor, an elf agent for Briala in Orlais, a Qunari spy in Ferelden and a Dwarf rogue in Tevinter, seeing completely different points of view of the story.
It would be awesome but it is VERY VERY VERY HARD to do. It is difficult to write, difficult to program and difficult to sell. J-RPGs done that a lot but it is kind of different since they use "premade" characters and usually they did it in 2D or old 3D games where cinematics weren't so important. To make a game like Dragon Age work like that it would be an Herculean Quest. Imagine the number of companion? Of NPCs with well developed background? Perhaps one day we will see it, but not today.
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Post by Walter Black on Dec 13, 2016 22:36:40 GMT
For one thing: I don't think the plot of GoT is "surprising" or full of twists. In fact, I really dislike how GRRM built this series. Book one was great, and defined the borders of the conflict (i.e. White Walkers are coming, Dragons are needed to stop them). Everything in the books so far is basically filler for that plot. Who the hell cares? We get it, everyone is fighting each other instead of focusing on the real threat... That's basically the plot of half the games and TV shows out there. Funny, in several interviews Martin mentioned that one of his primary reasons for writing A Song of Ice and Fire is how most medieval fantasies ignore the implications of their universes, both cultural and day to day. Yet another Chosen One and Companions going on an Epic Quest to destroy Generic Dark Lord #528 are a dime a dozen. But mature stories with family dramas, complex psychologies, and intrigue worthy of a true Realpolitik that just happen to take place in a High Fantasy? That was something GRRM could get interested in. I agree that Dragon Age should take some influence from ASoIaF, but remain it's own entity. Interestingly, like Martin, David Gaider commented how he found many of the classic Dungeons & Dragons depictions of magic, societies' reaction to it, and inter-species relations too unbelievable and simplistic. So when he began outlining the DA series bible, Gaider was determined to create a world based on how people would actually react to those things.
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Post by ellehaym on Dec 14, 2016 1:24:51 GMT
I think the closest we can come to that would have to be the novels. While i haven't read either "The Stolen Throne" nor "The Masked Empire" from what I read of the overall plot it seems to have some inspirations from GoT
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Post by fenris on Dec 14, 2016 5:45:46 GMT
For one thing: I don't think the plot of GoT is "surprising" or full of twists. In fact, I really dislike how GRRM built this series. Book one was great, and defined the borders of the conflict (i.e. White Walkers are coming, Dragons are needed to stop them). Everything in the books so far is basically filler for that plot. Who the hell cares? We get it, everyone is fighting each other instead of focusing on the real threat... That's basically the plot of half the games and TV shows out there. Funny, in several interviews Martin mentioned that one of his primary reasons for writing A Song of Ice and Fire is how most medieval fantasies ignore the implications of their universes, both cultural and day to day. Yet another Chosen One and Companions going on an Epic Quest to destroy Generic Dark Lord #528 are a dime a dozen. But mature stories with family dramas, complex psychologies, and intrigue worthy of a true Realpolitik that just happen to take place in a High Fantasy? That was something GRRM could get interested in. I agree that Dragon Age should take some influence from ASoIaF, but remain it's own entity. Interestingly, like Martin, David Gaider commented how he found many of the classic Dungeons & Dragons depictions of magic, societies' reaction to it, and inter-species relations too unbelievable and simplistic. So when he began outlining the DA series bible, Gaider was determined to create a world based on how people would actually react to those things. Great... So don't define your books in a spectrum of "doom is coming and everyone ignores it." I'd probably appreciate that series a lot more if he'd skip the White Walkers completely and just wrote a novel about the struggles of different houses for the Iron Throne. That way the focus could have been "We're fighting for the throne, but we still have dragons to deal with and need to find a way to stop them" which would put Dany as the villain and have the entire plot for the throne in a much more central position (seeing as she is one of the contenders for that throne). As it is, I'd really hate for DA to take something from GoT. If you want a "good vs. evil" story like in the DA series, have that. If you want an intriguing political story between several different parties, have that. But if you want the latter, don't frame it within the former and then ignore the former almost completely.
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Post by lundajfs on Dec 14, 2016 21:22:03 GMT
Oh and DA takes inspiration ia ASOIAF
"The developers have cited "realistic" fantasy fiction such as George R. R. Martin's A Song of Ice and Fire series and fantasy paintings by artists such as Frank Frazetta as inspiration for the game."
They just did it great in the first game, so so on the second and completely screwd it (like everything else) in the Third. But the first one is pretty obvious The Darkspawn-Walkers coming to the Wall of Ostagar to face the Warden-Watch while they have lost their prestige their number waning and they even meet the "mother of dragons" along the way. All plots there and even characters. But to do it properly is a whole new level.
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Post by badking on Dec 19, 2016 21:50:10 GMT
I opted for 'Depends'.
DA:O was strongly influenced by ASoIaF - for example, the Grey Wardens are based on the Night's Watch and much of the complexity of Ferelden's nobility and the Landsmeet feels influenced by Martin's work (I believe that David Gaider has confirmed some of these influences in interviews).
So I think there's a lot of ASoIaF elements that could be brought into later DA titles to bring back some of the gritty feudal intrigue and dark fantasy elements that were largely missing from DA:I. However, they hopefully won't be influenced by the most recent seasons of the TV series version as in my view, the writing quality is rapidly plummeting unfortunately.
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Post by Deleted on Dec 19, 2016 22:14:18 GMT
Game of Thrones is a well written story (or was till the Feast of Crows), and has great dialogues and characters. However, all the claims over it being a unique work of fiction in terms of the shades of gray or break-through plot points novelty are imo a bit exaggerated.
What the books had that sets them apart from the earlier fantasy fiction, again only imo, were the very well defined motivations for each character, and they were driven by very understandable human emotions or the lack of thereof. Martin took time compared to the other fantasy genre books of the late 90's vintage to explore it.
And, also, Martin does not shy away from the depiction of the evil within just common humans, and he does not use faceless monster races to do the "unspeakable evil things". He gives the reader the front row seat to witness it, and is accurate for the summer children about what humans do.
I certainly do not mind games working on more interesting characters, plots and dialogues. I won’t mind if games will have an eye for a detail the way Martin does (like the dead princess kitten becoming the gigantic tom cat Arya chases around that eventually saves her).
However, I think I will actually shy away if the depiction of evil becomes as realistic and not glossed over as it is in Martin.
It is an effective story-telling tool in his hands, and if my character is allowed to act and emote like Gregor Clegane or Roose Bolton or Theon Greyjoy, or witness characters that do this in a game, I think I will just not be able to play it, because it is too acutely written. What Martin often describes is outside of my experiences, and I want it to remain this way, and the games are way more participatory than the books.
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Post by Toledo wombat on Dec 22, 2016 23:58:29 GMT
I'm a massive fan of ASOIAF (and a bit of a book purist, sorry. TV show is good, the books are better)but I don't think killing poor Alistair and bringing him back to life is really the answer. I think I prefer Thedas a little more light hearted and less grim. There are touches here and there and that's just fine. For example, Brienne in my head looked at lot more like Aveline than she does on TV. Personally I wouldn't wish Littlefinger or Cersei on Thedas, or let's face it, the qunari and Solas would be the least of anyone's problems.
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Post by gervaise21 on Dec 23, 2016 11:51:45 GMT
I think the influence of GoT was there far more in DAO than subsequent games. There were numerous different factions in conflict with one another throughout, in which you could take either side in the dispute and neither one seemed entirely in the right, with a few exceptions (such as doing a deal with the slaver from Tevinter) but your companions might well react badly or even try and kill you if you took a particular side. You got a feel for the gritty brutality of the world. There were some very dark themes that were present on screen: Hespith and the broodmothers are a prime example but there was also, depending on which origin you took, rape; torture and drug induced insanity, among other things. You needed to deal with the politics before you could save the world. The reason it seemed to work so well is because the high fantasy aspects seemed to fit with the more mundane realism of the feudal society.
Where DA2 fell down was in having everyone go to extremes. The Arishok was reasonably balanced until he went crazy but the antagonist mages and Templars just seemed like caricatures of evil villains. Meredith and Orsino at the end just ruined it completely; Meredith because everything was now meant to be due to a cursed sword which in addition to sending her crazy, also granted her previously unknown magical powers, whilst Orsino was just plain stupid (particularly if you sided with the mages). Mind you, the whole plot was suspect from the moment Hawke, as an apostate mage or with apostate mages in their entourage, is able to run around the city, encountering people like Cullen, and yet gets away with it, despite this being the Templar HQ not just in the Freemarches but pretty much the whole of eastern Thedas. Then to cap it all they could become a blood mage and no one, not even in their own party, makes serious objection to this.
Then in DAI to my mind the nuanced approach of DAO was completely lost. Things that would have been shown in DAO and were in fact mentioned in that game, were completely glossed over in the game itself. For example, the attitude of the Chevaliers to commoners and elves, using the former for sexual pleasure as they see fit and the latter for training of recruits in ruthless brutality; the nobility may love the Chevaliers but the commoners fear them; the real reason why Celene and Briala fell out (the discovery by Briala that Celene had ordered the murder of Briala's parents in order to advance in the game - it was only by sheer luck Briala wasn't killed too) which would be something that couldn't simply be smoothed over by the discovery of a sentimental amulet. What about the fact that the "good" Justinia effectively ordered Celene to deal with the elves of Halamshiral before she would take action over the mages, or that she authorised magical experimentation on the sly that led to the deaths of the entire population originally occupying Adamant Fortress, then authorised the tranquil/mage she had ordered to do this to be made tranquil again. All these things were confined to books rather than being included in game, so they are still there in the world but the player no longer experiences them.
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Post by merlin217 on Dec 26, 2016 13:03:31 GMT
Yeah Origins definitely had a lot of influence from ASOIAF. Theme wise, art style wise and story wise. Because after all they were going for a 'Dark Fantasy' when creating this IP. What was more influential in that genre than this? But I feel like they had a course change after DAI. Just compare the graphical styles and the music. Oh and the changes in poster design and soundtrack composer. In many ways DAI was a soft reboot and they are now going for a more High Fantasy story than 8 years ago.
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Post by merlin217 on Dec 26, 2016 13:07:59 GMT
Feel like the title should change GOT into ASOIAF. The latter has a lot of stuff worth borrowing by every writer in fantasy genre. GOT though... Feel like it is no longer the benchmark of quality it used to be ever since the showrunners ran out of book materials and decided to ditch the niche intricate story for a big event driven show aimed at the lowest common denominator.
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Post by Warrick on Dec 27, 2016 2:16:45 GMT
I think I've said this elsewhere already but the grey wardens in Origins borrow from the night's watch. A dude is sent out to recruiting from all sorts of people (including criminals and then their crimes are forgotten), they stay vigilant against the monsters but they are neglected nowadays because a long time has passed since the last time they were useful.
The next DA should look at the Dorne plot since the TV show completely mangled it.
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Post by Ponendus on Dec 29, 2016 3:01:13 GMT
There should be an option for 'it already has'. David Gaider has said in several interviews (particularly around DAO launch) that A Song of Ice and Fire is a huge favourite of his and the work of George R.R. Martin is an inspiration for him.
You can see threads of the GoT 'atmosphere' and feel at least all the way through Dragon Age, particularly early on.
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Post by Destructive Deer on Dec 29, 2016 3:25:54 GMT
Some quick points from me: I agree with the points that DA:O already had similar stuff and was inspired by ASOIAF, but I think that DA2 and DA:I lost an increasingly large amount of the grit and darkness of the first game/ASOIAF, which I personally think was done in favour of a bigger audience and to get out of a niche they were in. DA:O did exceptionally well, so obviously EA/BW would want to cash in on that. I mentioned GoT and not ASOIAF because I've watched GoT but haven't read the books (I'm a horrible person, I know I'm unfortunately besides being a horrible person also a very visual/lazy?/busy? person so I prefer to experience stories in movies/games) Plus GoT has a very large audience/following despite the fact that it's a very 'mature' series, which, to me, kind of proved that you can have dark/gritty/mature stories appeal to a wider audience. Anyway; lots of valid points - and a few opinionated/simple responses - and a surprisingly (at least surprising for me) large amount of people disagree. Quite interesting.
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Post by Ponendus on Dec 29, 2016 3:31:41 GMT
Plus GoT has a very large audience/following despite the fact that it's a very 'mature' series, which, to me, kind of proved that you can have dark/gritty/mature stories appeal to a wider audience. Absolutely key point. Dragon Age doesn't look anything like what it originally set to. I believe a huge portion of the gaming market is looking for the darkness and grit and rarely gets it now. But sadly for developers I just think the lure of the almighty dollar is too big, and it is much better to just play safe and sell lots of copies. Such is life!
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Post by Two Faces on Dec 29, 2016 3:35:54 GMT
I would love it to be more like GoT, or at least ACCEPT reality like Witcher 3 did, but Bioware will keep the whole "rainbows, LGBT, no racism, no sexism" world so they can sell the game to the people without self esteem. Such a shame.
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