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Post by Link"Guess"ski on Dec 7, 2016 1:47:10 GMT
Granted, the main story is about the threat of the breach and the fight against Cory-bory moreso than the discovery of what led to those events, but there was always just a tad too little going on by the end of the main campaign before this DLC came out I thought. You feel like there should've been something more at the end because otherwise it's too simple but at the same time you know there won't be an entire new act because that would feel strange too... except somehow it doesn't when Trespasser DLC becomes the third act and epilogue of the game in a sense.
I have my gripes with the DLC such as how much it packs into a short time period story-wise and how tonally out of place the Citadel-like (albeit completely optional) beginning is when you can talk to companions. I did like my cute Sera romance this time, and that's one place where the DLC shines in general; in making romances feel like it's part of it. There are a lot of mandatory story-scenes where they actually make the love interest stand beside you and also when we finally get just a tad of depth to Inquisitor, in that our condition with the Anchor is getting worse, we get to express that through the love as well, sort of the "I don't want to leave you!" in case we die, or however you choose to look at it.
However, mainly i just wanted to give it a shoutout for various reasons. This is the first time I've played all of DA:I from start to finish with a fully-fledged Keep world state for personal preference, for a deeply personalized story and then taking on the Trespasser DLC right after the final mission. It simply felt like the game continued into a much more resonating culmination, answering a lot of lingering questions and ending on intrigue and heartfelt goodbyes rather than a calm, safe and tired ending that the main game had.
It was hard not to feel a little emotional at the end, both because when I think about it Solas really is a great character and in this playthrough, from the outset and in no small part due to my recent DA2 playthrough, I care about the world and how magic came to be; to me Solas's story is very much about that. He cares so much about the fade because that was actually the real world he came from where, presumably magic had thrived for so long (or rather spirits). It sort of clicked for me why he was such a fade-nerd throughout the whole game and how his motivations are emotionally compelling. It was also nice to see Sera grow from being her stubborn self to being more and more overwhelmed by the fact that the elven legends are more than myths, and seeing how much she cares for her beloved player-character lol.
Biggest minus is the pacing which was really fast and constantly booming with loud, EPIC music. It was too much at times. It feels like a playlist with nothing but climactic, finale music near the end and I felt, had the DLC just had one or two moments of subtlety and downtime, it would've been amazing, whereas it felt more like "great" to me.
Lastly, I was impressed with how personalized the story can get just by mixing up the keep import. I had this really nice story in my head about my character's motivations based on the fact that I was a mage from the circle having been sent away as a kid, the last two heroes were also mages and I was fighting almost out of spite to change the Chantry's imposed rules about magic and i felt the game basically let me do this, and it made DA2 feel like a very relevant part of the story too. Also just smaller details like what Grey Warden you'll meet to take on Adamant, what kind of personality Hawke has, various conditions about Morrigan that change etc. It's just really impressive they accounted for all these things despite the stories of DA:O, DA2 and DA:I not really needing to be intertwined this much. I can only imagine how satisfying it can be to play DA:O, then DA2 and DA:I in a row with the same save.
Anyway, enough rambling. This got me excited for DA4 if it may ever happen. I guess next time, in Tevinter, we'll be fighting more Qunari (always good), Tevinter imperium people and elves since they have all gone according to the epilogue all over Thedas to seek together, possibly to aid Solas, whatever he may put up with.
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Post by alihou on Dec 7, 2016 5:45:40 GMT
Dragon Age can only get better from here. Working on Frostbite for the first time and the disabling limitations of old gen consoles affected the overall potential of Inquisition. I feel, with All 3 DLC's this game is actually very enjoyable and paced really well if you plan your playthrough properly. Despite all the hurdles and shortcuts, Inquisition was at times a masterpiece. Trespasser in my eyes is the most significant DLC bioware has put out only based on all the major lore and story implications included in it (sorry Citadel). Solas in my eyes has the potential to become one of the best written characters Bioware has ever written. There is so much excitement for me for the next installment of this series because I know it will only get better.
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Post by ioannisdenton on Dec 7, 2016 9:51:54 GMT
Trespasser is the BEST mission in the game. its perfect; the diague , the pacing, the story, THE MUSIC, the climax, the conclusion, the MUSIC in the last moments, the ending, the gear, the difficulty. Everything. It pretty much concluded the game, its called Inquisition and Trespasser was about that, it completed the story and it complimented the title of the game. After i played it i had no doubts about future bioware games.
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Post by phoray on Dec 7, 2016 15:42:09 GMT
My first play through, I had access t Trespasser. So, after that hug on the balcony from Cullen and the glowy eye reveal of Solas, I was on to that DLC immediately. So, the end of the game has always been Trespasser, not the main portion ending, which I think gave me a different perspective of the whole game. Like, I've seen people say, "The main game was meh, but Trespasser took it to a whole other level." And see, I just don't see the two as all that separate after my experience. Trespasser was the ending meant all along, they ran out of time, and so it became a DLC. But it is THE ending, not the glowy eyeball reveal.
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Post by ioannisdenton on Dec 7, 2016 17:36:59 GMT
My first play through, I had access t Trespasser. So, after that hug on the balcony from Cullen and the glowy eye reveal of Solas, I was on to that DLC immediately. So, the end of the game has always been Trespasser, not the main portion ending, which I think gave me a different perspective of the whole game. Like, I've seen people say, "The main game was meh, but Trespasser took it to a whole other level." And see, I just don't see the two as all that separate after my experience. Trespasser was the ending meant all along, they ran out of time, and so it became a DLC. But it is THE ending, not the glowy eyeball reveal. and it is sad that it was DLC. i am grateful for experiencing it but sad cause the absense of it in the main game hampered the experience for many prople who played it ONCE on launch. they are missing....
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Post by PapaCharlie9 on Dec 7, 2016 20:34:18 GMT
While I agree with everything in the OP about how great the story is end-to-end with Trespasser as the true final act, it's even better if you start a new run immediately after finishing Trespasser.
Because then all the foreshadowing (read, all of Solas's bald-face lies) are right there, while you marvel at how you missed all that in the first run. Wheels within wheels.
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Post by mikoto on Dec 8, 2016 0:38:05 GMT
Heh, I'm just going through my first ever run of Trespasser. Just finished playing before bedtime in fact. Currently wandering through the Eluvians at some ancient elf temple after the Qunari.
I've read some spoilers, but I'm not quite sure how it all links together yet. Solas, the Qunari, the Inquisition, the Exalted Council. I suppose I'll find out tomorrow when I play again.
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Post by lundajfs on Dec 8, 2016 13:38:45 GMT
I hate everything DAI except Trespasser. Trespasser is a painful dagger in my heart cause it shows everything DAI could have been and wasn't. Well it didn't fix the lack of stat points and exploration skills BUT fixed everything else. It didn't make DAI a RPG but it made a great cinematic action game with story. As long as 100% action 0% RPG games goes Trespasser is the most amazing piece of art I've seen/played.
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Post by gervaise21 on Dec 8, 2016 20:27:24 GMT
Would just mention that for people on old consoles, they never get to experience Trespasser unless, like one of my friends, they "borrow" someone else's Inquisitor (mine) so they can find out what happens and thus adjust the World State in the Keep accordingly. I didn't suffer from this since I play on PC but I do think it was hard on those players who were not so lucky that they were ignored when it came to the epic finale.
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Post by Sifr on Dec 8, 2016 22:04:00 GMT
One problem in Inquisition was that Corypheus always felt like a warm-up boss for the Big Bad. Before the game came out, I assumed he would be the secondary villain to whoever the "Elder One" was, so it was a little disappointing when it turned out he was the Elder One after all.
Later it got me thinking that this might have been intentional, because Solas was responsible for everything that happened and the true antagonist of the entire game, hidden in plain sight. Trespasser drove that home by revealing to the Inquisitor that Solas was responsible for everything that had happened to them in the previous few years, as well as a far larger threat than Corypheus ever was.
What makes the conflict between the Inquisitor and Solas more complicated is that rather than him being a moustache-twirling villain, who was manipulating the Inquisitor for malicious reasons, he genuinely did want to help fix the mess he'd unwittingly caused.
His relationship with the Inquisitor can be a genuine friendship (or more), but his obligation to restore the Elven people by bringing down the Veil he created, supersedes everything else. Solas feels he broke the world beyond repair, while the Inquisitor feels that even a broken world can still be worth saving.
Kind of makes me think of them as Thedas' Professor X and Magneto. Two frenemies divided over an issue, rallying people to their cause and attempting to convince the other to accept their point of view.
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Post by Heimdall on Dec 9, 2016 14:18:10 GMT
Kind of makes me think of them as Thedas' Professor X and Magneto. Two frenemies divided over an issue, rallying people to their cause and attempting to convince the other to accept their point of view. Well, one of them is crippled because of the other now...
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Post by AGECCR on Dec 10, 2016 0:50:40 GMT
I loved Trespasser. I'm not particularly fond of Inquisition but Trespasser was beautiful. Though, I will say that Josephine's scene where she takes you to a show just kinda...happened? It was like: boom, done! A bit awkward. Solas is an amazing character for his complexity. I'm really impressed with the writers here. People get so polarized when it comes to him, too. Seems a lot of people either love him or hate him and they each give descent reasons as to why. I find myself in a very interesting situation where I never once felt betrayed by him and cannot see him as the enemy, though I completely disagree with what he's doing. Solas did withhold information (such as exactly who he was and where he got his info) but, (this might sound a bit odd) he was honest with me. He let me know how he truly felt about something and offered advise that was valuable and wanted to help. As far as the villainy thing, it's difficult. Some people shout that he is absolute evil and should be destroyed and "He wants to completely destroy the world because he doesn't like what he sees! He is a monster!" See, with villains, typically you can boil what they do down to a black and white wrong and you have no qualms stopping them and whatever made them into who they are doesn't necessarily matter because they are doing bad now(Cory). But, with Solas, I got to know him first as an individual who is compassionate, sensible, and good and who became a true friend to my Inquisitor. His conversation at the end of Trespasser revealed how damaged he was. I mean, he passionately fought a hard battle to give life back to his people (freedom). Yet, when he awoke, he saw an unforeseen outcome where magic was gone and the elves where changed, new races rose and new cities were built on top of the lands his people lived. Now, he wants to reclaim his old world because he believes that's what must be.
Some people see him as a villain. Indeed, the world is not his to take, but it's more complex than that to me. I see a wonderful person whose loosing himself. It's who he is, a man who has a fighting spirit. He believes not fighting is giving up. But, as Varric illustrated to him in the conversation about the man who had lost his family, there is always more than one way. More than one way the world can be, more than one way live and he doesn't need to fight those old battles. They're in the past. Unfortunately, like him. It's very sad what is happening to him. Becoming blind to reality because of your own mind and emotions is horrendous. That's why I'll do everything I can to save him in the next game, because I believe he is truly a good man worth saving.
Now, imagine that for every villain in a story. Knowing them before everything goes belly up. It'd make it a lot harder to just stop them, the stories would be so much more complex (not always, though, it depends on the individual character).
Hmm, maybe this should have been put in the Solas thread , but I see Trespasser as Solas' story.
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Post by Hanako Ikezawa on Dec 11, 2016 19:50:18 GMT
I hate Trespasser. Nearly ruined all of Inquisition for me, which is a shame since DAI is my favorite Dragon Age game. The whole DLC just seemed to be a giant middle finger from Bioware.
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Post by PapaCharlie9 on Dec 11, 2016 19:58:50 GMT
I hate Trespasser. Nearly ruined all of Inquisition for me, which is a shame since DAI is my favorite Dragon Age game. The whole DLC just seemed to be a giant middle finger from Bioware. Wow, if that's what you thought about the best DA ending, I'd hate to hear what you thought of the ME3 ending. No, really, I'd hate to hear it. This is not an invitation.
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Post by Hanako Ikezawa on Dec 11, 2016 20:03:12 GMT
I hate Trespasser. Nearly ruined all of Inquisition for me, which is a shame since DAI is my favorite Dragon Age game. The whole DLC just seemed to be a giant middle finger from Bioware. Wow, if that's what you thought about the best DA ending, I'd hate to hear what you thought of the ME3 ending. No, really, I'd hate to hear it. This is not an invitation.I liked the ME3 endings much more than Trespasser, actually. For a few reasons.
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Post by Ponendus on Dec 12, 2016 2:53:48 GMT
I agree that Trespasser really gave me hope for the future, BUT...
I said exactly the same thing about Witch Hunt back in Origins days, it pointed to such an exciting future...
Then DA2 happened and recycled areas, and no exploration at all, and so on, BUT, I was so excited about the future after the Legacy DLC which was better than the main game...
Then DAI happened...
Not meaning to be a downer, but Bioware has this frustrating legacy of perfecting their games in their late DLC (Lair of the Shadow Broker and Citadel are two more perfect examples in ME), and then completely revamping the entire game and making whole new mistakes... It frustrates the bajeebus out of me.
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Post by lundajfs on Dec 12, 2016 11:20:37 GMT
"and no exploration at all" - Which is better than DAI's exploration. DA2 hurts, but only for 25~35 hours. Due to the "marvelous exploration" of DAI the pain is extended to 120~150 hours. When it comes to pain, less ir more.
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Post by Ponendus on Dec 12, 2016 23:08:15 GMT
"and no exploration at all" - Which is better than DAI's exploration. DA2 hurts, but only for 25~35 hours. Due to the "marvelous exploration" of DAI the pain is extended to 120~150 hours. When it comes to pain, less ir more. Couldn't agree more.
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Post by Link"Guess"ski on Dec 13, 2016 10:33:40 GMT
Trespasser is the BEST mission in the game. its perfect; the diague , the pacing, the story, THE MUSIC, the climax, the conclusion, the MUSIC in the last moments, the ending, the gear, the difficulty. Everything. It pretty much concluded the game, its called Inquisition and Trespasser was about that, it completed the story and it complimented the title of the game. After i played it i had no doubts about future bioware games. Woah, let's not get ahead of ourselves now. Okay, I respect your opinion but I have to highlight a few things here that I personally didn't think as fondly of. "THE MUSIC". I definitely think it's got memorable motifs, but all in all it was overdone and I really mean that in a sincere way. It's not that it's bad, just a bit on the masturbatory side and it goes back to what I wrote about the lack of brevity between the biggest moments. It feels like it's constantly moving from epic and feels to EVEN MORE EPIC AND FEELZ!!!11 to the point where it made me want to slow down from time to time but the game insists it has to keep moving like this. The final scene with Solas is pretty good. The music is just a wee-bit on the masturbatory level and i think it's because there was a lack of downtime in between the moment before the final boss or perhaps even a little interlude between the boss and the confrontation. But I guess if you look at the DLC as one big climax that happens after the main game it's fine. I just think it's a slightly long climax. It's definitely enjoyable but could've done with more restraint. "and no exploration at all" - Which is better than DAI's exploration. DA2 hurts, but only for 25~35 hours. Due to the "marvelous exploration" of DAI the pain is extended to 120~150 hours. When it comes to pain, less ir more. Couldn't agree more. Not to mention, did DA:O really have "exploration" in that sense of the word either? I don't think anybody really asked for exploration to be such a big pull for this franchise. Cool that they explored it, but they really went too far with it making 70% of the main game be about it on top of a more traditional 30% BioWare game.
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Post by Lulupab on Dec 13, 2016 19:26:37 GMT
Trespasser came with cool features as well. I finished the game once before Trespasser, one time after it and now I'm in middle of a 3rd playthrough.
I'm playing nightmare and I have many challenges on. The scaling enemies and half exp is just perfect. I get to fully explore every single map and do every side quest while never worrying about being much stronger than enemies or outleveling them as whatever my level, enemies scale to my current level if they are lower originally. Right now I have done everything on main game and all maps are devoid of quests and rifts and I'm level 20. Now only DLCs remain.
Another good thing is they have put a lot of thought behind an elven Inquisitor that it makes a lot of sense, almost as much as human. Its several leagues better than Dwarf and Qunari inquisitor. With Elven inquisitor I think you have more race specific content than humans even, if you combine the main game and DLCs and this is what I like. Finally some recognition, and I want it for Dwarves and Qunari as well.
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Post by Iakus on Dec 13, 2016 20:04:16 GMT
Anyway, enough rambling. This got me excited for DA4 if it may ever happen. I guess next time, in Tevinter, we'll be fighting more Qunari (always good), Tevinter imperium people and elves since they have all gone according to the epilogue all over Thedas to seek together, possibly to aid Solas, whatever he may put up with. Here's hoping we face "warriors in glittering steel armor" and cannons, rather than half-naked oxmen.
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Post by Link"Guess"ski on Dec 13, 2016 20:22:33 GMT
No way. I hated the Qunari in DA:O and I absolutely love their design from DA2 and onwards.
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Post by shechinah on Dec 13, 2016 20:46:48 GMT
Anyway, enough rambling. This got me excited for DA4 if it may ever happen. I guess next time, in Tevinter, we'll be fighting more Qunari (always good), Tevinter imperium people and elves since they have all gone according to the epilogue all over Thedas to seek together, possibly to aid Solas, whatever he may put up with. Here's hoping we face "warriors in glittering steel armor" and cannons, rather than half-naked oxmen. As long as the DA2 design returns, I'll be happy although it would not hurt to make Qunari forces more diverse in terms of races since I don't believe they'd only use forces on the battlefield that are of the qunari race.
I think the reason why the Qunari in DA2 wore so little armor was because they had to shed it to escape drowning when their ship sank. I assume the reason they did not acquire any after settling in the Compound was because they wanted to interact as little as possible with the bas.
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Post by Heimdall on Dec 13, 2016 22:10:08 GMT
Anyway, enough rambling. This got me excited for DA4 if it may ever happen. I guess next time, in Tevinter, we'll be fighting more Qunari (always good), Tevinter imperium people and elves since they have all gone according to the epilogue all over Thedas to seek together, possibly to aid Solas, whatever he may put up with. Here's hoping we face "warriors in glittering steel armor" and cannons, rather than half-naked oxmen. I don't necessarily need head to toe plate, but some amount of heavy armor would be preferable when we see the Antaam in action. EDIT: Heavier than we've seen at any rate.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Dec 21, 2018 17:35:11 GMT
49,343
Iakus
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Dec 13, 2016 22:31:05 GMT
Here's hoping we face "warriors in glittering steel armor" and cannons, rather than half-naked oxmen. I don't necessarily need head to toe plate, but some amount of heavy armor would be preferable when we see the Antaam in action. EDIT: Heavier than we've seen at any rate. I'm talking about their description in the DAO codex: History calls this the First Qunari War, but it was mostly a one-sided bloodbath, with the Qunari advancing far into the mainland. Qunari warriors in glittering steel armor carved through armies with ease. Their cannons, the likes of which our ancestors had never seen, reduced city walls to rubble in a matter of seconds.As opposed to, well, THe IRon Bull's bosomy man-pillows For that matter, another entry describes Qunari as "white haired, bronze-skinned giants" but most look too pale to qualify for that. Maybe they don't get enough sun in the southern lands?
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