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Post by mrfixit on Jan 6, 2017 10:15:42 GMT
Hi guys and girls. I spent quite a lot of time in DA:I over several playthroughs, but for one reason or another I never managed to finish the game. I'm silly that way. I played on Nightmare with Walk Softly mostly, but frankly I found it a bit tedious with all those HP sponges walking around, silly one-shot archers, neverending barrier mages, etc. Also I don't want to stop gaining XP long before the end as that's kinda a turn-off for me. So I have a few questions for those of you who have gone through the game with some of these trials on.
1. Assuming all DLC completionist run without any trials on, when can a character be expected to reach level cap?
2. How does it feel to play with Even Ground trial enabled? Is the challenge harder, but not tedious the way Walk Softly can be? Does it present problems with farming animals for leather? Is HP sponge issue relevant?
3. Since Even Ground presumably speeds up XP gain even more, if I enable Take it Slow as well, will it bring progression back to reasonable levels? Or will it slow down XP gain too much? When, and if, will I reach XP cap with those two challenges enabled?
If you have any other advice and observation on Trials, feel free to chime in!
Thanks!
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Post by Evamitchelle on Jan 6, 2017 11:14:10 GMT
1. It's been a while since I played the game without trials, but if I remember right, you'll need a full completionist run of the base game + at least 1 DLC completed (Descent or JoH since Trespasser needs to be played last) to reach level 27.
2. I love Even Ground and use it pretty much 100% of the time now because it allows me to tackle regions and main story missions in the order I want without having to worry about being over-leveled. I don't find it tedious at all, unlike Walk Softly, which I also find annoying due to the endlessly regenerating barriers and guard. Farming animals for materials takes a bit longer, which is annoying but not overly so. I haven't noticed any more HP sponge with Even Ground on than off. I wouldn't say it makes the game much harder, it just changes how I do things.
3. As I said, I leave Even Ground on all the time. Then I usually turn on Take It Slow around level 14-15, once I've got some of my favorite skills (I'm too impatient for skill points to use it early in the game). I also use some of the other trials periodically (mostly Walk Softly, Travel Light, Grizzly End). I reached level cap about halfway through Jaws of Hakkon (having completed everything in the base game + Descent beforehand). I've never completed the game with Take It Slow enabled at all times, but I assume you can still reach level cap before the end. JoH and Trespasser reward a lot of XP.
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eriador117
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Post by eriador117 on Jan 6, 2017 11:31:53 GMT
Well, for me, the combat is the most boring part of the game, so I want fights over quickly I use Level Ground until about level 20 or so. Like Evamitchelle I want to do the regions in my order, rather than be overlevelled and that has worked out for me. With Level Ground switched off, I normally reach 26 or 27 during Trespasser.
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Post by fylimar on Jan 6, 2017 11:52:37 GMT
Even Ground is a great trial imo, the fights are bit more challenging, which is nice, if you already know the game mechanics. I turned off Walk Softly after a while because it gets boring, especially in the Western Approach with all the barriers, you have to destroy for the main quest there, that something simple like those barriers take so long. I often use Grizzly End to make the bears a bit more challenging. But be careful, I get killed at Storm Coast, in the part with the river, that leads to the cave with the spiders and the rift, because there it isn't uncommon, that three or four Grizzlys spawn at once - that was a bit hard, especially with a low level group.
I enable Take It Slow as I need. If I see, that I level too fast, I turn it on, after a while , I switch it off again. That way, the levelling is balanced for me
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Post by correctamundo on Jan 6, 2017 13:16:05 GMT
Fair weather friends is a great trial as well But, on-topic, even ground is a must. I have played the whole game with walk softly on nightmare but eventually turned it off half-way through the frostback basin. Promoted Hakkonites is crazy. Even so the promoted sentinels was interesting as well. Still for now I´d rather have quicker fights. All in all I find yhat it is really the crafting that can break the game. Farming and duping I stay away from. I have one palythrough going (on hold for now) with taking it slow from very early levels even if not from the start. It's good for me since I like running around doing all the stuff and taking my time but she is mostly behind in levels. Which is good.
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Post by Deleted on Jan 6, 2017 14:21:42 GMT
I always enable Take it Slow for the whole game until I reach Trespasser, then I switch it off.
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Post by PapaCharlie9 on Jan 6, 2017 20:01:43 GMT
Hi guys and girls. I spent quite a lot of time in DA:I over several playthroughs, but for one reason or another I never managed to finish the game. I'm silly that way. I played on Nightmare with Walk Softly mostly, but frankly I found it a bit tedious with all those HP sponges walking around, silly one-shot archers, neverending barrier mages, etc. Also I don't want to stop gaining XP long before the end as that's kinda a turn-off for me. So I have a few questions for those of you who have gone through the game with some of these trials on. 1. Assuming all DLC completionist run without any trials on, when can a character be expected to reach level cap? 2. How does it feel to play with Even Ground trial enabled? Is the challenge harder, but not tedious the way Walk Softly can be? Does it present problems with farming animals for leather? Is HP sponge issue relevant? 3. Since Even Ground presumably speeds up XP gain even more, if I enable Take it Slow as well, will it bring progression back to reasonable levels? Or will it slow down XP gain too much? When, and if, will I reach XP cap with those two challenges enabled? If you have any other advice and observation on Trials, feel free to chime in! Thanks! Turn off Walk Softly. You already know you don't like it, so why leave it on? I don't use it anymore. 1. That's impossible to answer without you saying when you do each DLC. Also you'd have to say when you completed zones like the Hissing Wastes. FWIW, on normal no trials, I finished the main quest at level 24 by clearing all zones except for the Emerald Graves (didn't touch it at all, saved it for second run), and then I started JoH and about half way through hit the level cap. 2. Even Ground is a must-have as far as I'm concerned. It's the way the game should play by default. The challenge is the way it should be, random encounters are as tough as you are. 3. Take It Slow is also a must-have if you enable either Even Ground or Walk Softly. Otherwise you hit the level cap way too soon. My recommendation is to start a run with Even Ground, but leave Take It Slow off at first. Once you get to Skyhold and do your specialization training, turn it on. That way, you'll have the maximum number of skill points for your specialization respec, but won't level up too fast after that point. Best of both worlds.
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Post by mrfixit on Jan 7, 2017 9:02:32 GMT
Thanks guys on your informative replies. I started a new PT a couple of days ago without Walk Softly cause, yeah, over the top. It's vanilla for now, but I'll turn on Even Ground as soon as I start encountering underleveled opposition in any significant numbers. As per PapaCharlie's recommendation, i'll enable Take it Slow after Skyhold (which I usually reach after Hinterlands minus SW corner + Fallow Mire + Storm Coast).
Should work out nice, I hope!
ETA: In response to PapaCharlie's question on chronology, it should work something like this after Skyhold: Crestwood - Western Approach - Adamant/Fade - Exalted Plains - Emerald Graves - Orlesian Court Main Mission - Hissing Wastes - Emprise du Lion - Arbor Wilds...etc. As for DLCs, I was thinking of doing one of JoH and Descent not long before the end of the main game + the other after the main quest ends. Do you have recommendations, regarding story impact and combat difficulty (and Solas, if he has any particularly noteworthy stuff), which one would be better to do first?
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Post by Evamitchelle on Jan 7, 2017 9:30:30 GMT
Story wise I prefer to do Descent just before What Pride Had Wrought so it makes the third act a bit longer and feels like there's more to do to stop Corypheus, while I do Jaws of Hakkon post-game since it doesn't look like a time-sensitive mission when you first get it and it gives the Inquisitior something to do during the 2 years before Trespasser. Solas says very little in Descent and JoH. Overall I find JoH harder than Descent (and JoH enemies don't scale unlike the ones in the Descent), which is also part of the reason I do it post-game. So Descent before JoH for me.
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Post by PapaCharlie9 on Jan 7, 2017 19:07:59 GMT
ETA: In response to PapaCharlie's question on chronology, it should work something like this after Skyhold: Crestwood - Western Approach - Adamant/Fade - Exalted Plains - Emerald Graves - Orlesian Court Main Mission - Hissing Wastes - Emprise du Lion - Arbor Wilds...etc. As for DLCs, I was thinking of doing one of JoH and Descent not long before the end of the main game + the other after the main quest ends. Do you have recommendations, regarding story impact and combat difficulty (and Solas, if he has any particularly noteworthy stuff), which one would be better to do first? In that case, you'll probably hit the level cap at or before Doom Upon The World, without Take It Slow. With Take It Slow, probably not until you are part way through Trespasser, depending on how much you do in JoH and when. You can either do the DLCs in release order and do without Solas, or, you can do what I've been recommending recently: - Complete What Pride Had Wrought, Inquisitor drinks from the Well
- The voices tell the Inquisitor to go investigate the earthquakes in the Storm Coast, start the Descent
- Do the first half of Descent. At the camp right before the final elevator down, the voices tell you to fast travel back to Skyhold
- Start Jaws of Hakkon. Do the first half, up through What Yet Lingers and acquire the Aegis of the Rift. This is very handy for the second half of Descent.
- The voices tell you to go back and finish the rest of Descent.
- The voices tell you to go back and finish the rest of JoH.
- The voices tell you Coryphish is on the move, complete the rest of the main quest.
- Trespasser
I had to explain to one person that "the voices tell you" isn't actually in the game, it's headcanon. I thought it was obvious. If you take that route, you'll probably hit the level cap during the second half of JoH with Take It Slow, again depending on how much you actually do in JoH.
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Post by melbella on Jan 7, 2017 19:40:51 GMT
Adding my two cents:
My "normal" mode now is Hard difficulty with Take It Slow, Walk Softly, Even Ground, and Grizzly End on from the start. The toughest fight with this set up is getting to Giselle at the Crossroads.
In my last game, I did everything, killed all but one dragon, and did not max out my XP. I did make it to lvl 27 though, as did my final party members in Trespasser.
I did Descent around lvl 17-18 - the enemies scale to your level, so it's much easier if you are a lower level. You can't use the best loot for a couple more levels though (20-21).
Did JoH after killing Cory. Enemies here are min lvl 20 regardless of your level. If you are >20, they will scale to match.
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Post by mrfixit on Jan 7, 2017 23:30:55 GMT
Haha, PapaCharlie, that's a bit too meta for me, but thanks for the suggestion! Anyway, hitting level cap close to the end, somewhere in Trespasser, is ideal. By then, with so high a level + amulets, I won't even know what to do with all those points! Eight active abilities for the win!
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