Max Deltree
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Post by Max Deltree on Jan 12, 2017 19:01:22 GMT
Sparked by a bit of conversation in the Twitter thread. What kind of spin-off Games would you want in the Dragon Age universe? There is a good possibility of a Tactics game coming down the line, eventually. What other spin-off games would you want to see? - First, I would love a Telltale game exploring Qunari society. You can create your character, but the name is given by your rank in the Antaam. By your decision you can either rise in rank or become Tal-Vashoth. - A Dark Souls-esque single player game (with multiplayer PvP, of course). - An eventual isometric game, by Beamdog or Obsidian. - The tactics game, a mix of Xcom and Fire Emblem. It would be awesome as hell. - Perhaps a RTS game? Though I could see it done better in the Mass Effect universe.
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Post by Hrungr on Jan 12, 2017 19:05:36 GMT
How about a Nug-based platformer like Ori & The Blind Forest or Inside?
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Post by Hrungr on Jan 12, 2017 19:09:51 GMT
From another thread: A smaller, more personal story, I think it would be fun to play not as the hero, but as an enabler. Essentially, someone who typically does the small things to allow the heroes to do the big things. But somewhere along the way, things go wrong and you wind up in the deep end. But you don't have the hero skillset to just fight your way out of your problems (for the most part). You have to rely on your wits, what's at hand, and your unwavering ability to BS your way out of trouble. For example... after a getting a moles-eye view of the world for a while, one menial task goes horribly sideways, and you find yourself alone behind enemy lines. Now you have to try and impersonate a guard, help sabotage their resources, sow dissent in the ranks, inadvertently get promoted in the process, earn the friendship of all the wrong people, try to make all the wrong decisions (which turn out to be the wrong-wrong decisions), and the hole you dig yourself gets deeper and deeper... Basically, an underdog story.
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Post by phoray on Jan 12, 2017 19:16:45 GMT
I'm honestly terrible at these sorts of threads because, despite living on the Dragon age Forum and gaming now being my #1 hobby...It's only Dragon Age that did that to me.
I've otherwise played: FF7,FF8 FF9, FF10-2...Fire Emblem. Telltale the Walking Dead...Diablo Trilogy, Starcraft 1 and 2... Borderlands 1 and 2... Left 4 Dead 1 and 2... Harvestmoon SNES and N64 versions. MOSt of which I played when I was under the age of 20 and had time. I'm 29 now.
I've abandoned some other games: Zelda is a lost cause for me.. Kingdom of Amalur. FF10 and FF13 and that terrible FF MMO. ME1. Diablo 3 ruined the series for me, and I no longer have an interest in the story. Whereas Starcraft 2 made me play Star Craft 1 properly for the first time. I really like the Zerg and don't like the protoss.
I've watched reviews/let's play and decided not to play: FF15, The Witcher Series. Assasins Creed. Dark Souls. Telltale's ANYTHING ELSE and a nearly every other popular RPG you could name.
What I have learned about myself is that I like:
1. RELATIONSHIP SYSTEMS 2. Killing ZOMBIES 3. And Tower Defense Strategy
I don't know what that says about me as a Gamer. So, any combination of those three (while always including #1) while being in the Universe of Dragon Age would make me happy.
That probably didn't help.
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Post by phoray on Jan 12, 2017 19:36:48 GMT
As an addendum, when thinking about why I liked LEft 4 Dead, I realized one had 3 companions to battle zombies with. They made comments and references to time passing. So, it had a relationship system too, friendship only, no dialogue choices, but I really liked that aspect.
I approve of the Qunari Telltale Game idea, but I don' tthink Telltale would be allowed to touch Dragon Age with a ten foot pole? Doesn't EA like...not share? And fans would kinda hate/love relationship with it. Some folks already complain about the lack of branching narrative. Telltale does NOT have branching narrative. My only experience being The Walking Dead, both seasons, with the little mid game. It's really about how nice/shitty you are to the people around you before they inevitably die. It's more of a book, where the same thing happens no matter what, but what your chracter said (and the response to that statemnt) is the only thing that changes. Doesn't stop me from wanting to play each installment 2 or 3 times, but it is NOT an endlessly repeatable game like Dragon Age. So, I'm interested because we'd get to interact with more lore and a culture we haven't gotten to see yet, but I don't think it'd be received well?
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Max Deltree
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Post by Max Deltree on Jan 12, 2017 19:48:18 GMT
You're probably right about EA not sharing. I love Telltale games. In that interview with Alexis Kennedy, he says that interactive storytelling is not synonymous with branching narrative. I agree, and it made me think of Telltale games. Sure, branching narrative makes for replayability. But the illusion of choice can be powerful as well. Specially when there ARE points of branching, or consequences. Not everything needs to, but when you don't know what has consequence or not, every single choice of dialog can be tense. Telltale has great writers and most of their games are very well received, but it has it's haters, like Dragon Age.
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Post by Heimdall on Jan 12, 2017 19:59:15 GMT
I remain a big fan of the Dragon Age Tactics game idea, though exactly what form that would take I'm unsure.
Preferably I'd like to see something Fire Emblem style with a focus on characters, integrating the Dragon Age tradition of creating your own character and making dialogue choices.
I also like the Telltale style idea being thrown around.
In the Twitter thread, a Souls game idea was being tossed around. There's room to play with that. Give us ruined city or something to explore, that'd be fun.
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Post by PapaCharlie9 on Jan 12, 2017 20:55:56 GMT
All of my favorite ideas are already mentioned above. Goes double for me! I've said this before, but I'd like to see a Star Wars/MCU style roadmap that shows a bunch of one-off stories featuring a specific character or event. Why not a game solely about Duncan, or Zevran, or Tyrdda Bright-Axe? Why not a bunch of them? Out-sourced to indie studios, so as not to distract Bioware from the big cash cows. You're probably right about EA not sharing. Not necessarily. It depends on whether there is a market segment that EA/Bioware can never serve, but has a lot of potential revenue associated with it. Like a classical PC/console RTS, Total War-like, based on Thedas history? RTS is not in Bioware's skillset, but it is in EA's portfolio (Command & Conquer), so why not license it? The RTS segment isn't as big as RPG or Action, but it's not small either. (And there, I added another idea to the thread list!) (Digression: I checked the EA's stores "Strategy Game" category to see what they have, and they list 58 games, but only C&C is RTS. They list stuff like Plants vs Zombies and "Madden Social For Facebook" as strategy games -- what a joke).
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Post by lundajfs on Jan 12, 2017 20:58:20 GMT
Obisidan Isometric ad nauseam.
Mod Edit: Please don't spam.
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Post by our_lady_of_darkness on Jan 12, 2017 21:21:08 GMT
Telltale Qunari game would be an amazing opportunity to explore the society and learn its lore. I'm all for it, would buy it in a heartbeat.
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Andraste_Reborn
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Post by Andraste_Reborn on Jan 12, 2017 23:50:49 GMT
I'm excited for the possible strategy game, and a blend of Fire Emblem and X-Com sounds great to me. I've wanted a Dragon Age turned-based strategy game since before DA2 came out, so I hope it becomes a real spin-off.
I'd certainly be interested in a Telltale (or just Telltale-style) interactive narrative; I think it would be interesting to see a story set in Thedas that doesn't need to have combat every twenty minutes.
Speaking of which, I also want a sequel of some kind to The Last Court. (Still wish we'd been able to go to Serault in Inquisition, since it seems like we won't be back in Orlais any time soon.)
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Post by Hrungr on Jan 13, 2017 0:04:44 GMT
All of my favorite ideas are already mentioned above. Goes double for me! I've said this before, but I'd like to see a Star Wars/MCU style roadmap that shows a bunch of one-off stories featuring a specific character or event. Why not a game solely about Duncan, or Zevran, or Tyrdda Bright-Axe? Why not a bunch of them? Out-sourced to indie studios, so as not to distract Bioware from the big cash cows. You're probably right about EA not sharing. Not necessarily. It depends on whether there is a market segment that EA/Bioware can never serve, but has a lot of potential revenue associated with it. Like a classical PC/console RTS, Total War-like, based on Thedas history? RTS is not in Bioware's skillset, but it is in EA's portfolio (Command & Conquer), so why not license it? The RTS segment isn't as big as RPG or Action, but it's not small either. (And there, I added another idea to the thread list!) (Digression: I checked the EA's stores "Strategy Game" category to see what they have, and they list 58 games, but only C&C is RTS. They list stuff like Plants vs Zombies and "Madden Social For Facebook" as strategy games -- what a joke). If they were going to have a Strategy Game made, I wonder what route they'd take. Technically, EA doesn't have a strategy game studio anymore... So unless they were looking to put one together again, they'd have to outsource it. They did go to Failbetter for The Last Court, so it's not without precedent they'd go outside EA. With the Devs love for XCom, maybe they could swing something with Firaxis...
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Post by PhroX on Jan 13, 2017 9:34:12 GMT
I'm definitely interested in the hinted "tactics" game - I'm a big XCOM fan, so adding Bioware story and characters into that would be great.
But I think most of all I'd like BW to just make some smaller "spin-off" RPGs with similar mechanics to their "main" games. More "personal" ones that don't involve massive world shaking events. Things that tell stories that aren't really related to the overarching plots they've been working on with the series, but just flesh out the setting more.
On another note, I do really want a ME 4X game (preferably a Stellaris-esque real time one rather than a more traditional turn based system) - especially now we're going to a new galaxy, it's perfect.
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eriador117
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Post by eriador117 on Jan 13, 2017 12:31:00 GMT
I'd love something rpg based on the characters before DAI: Bull before he became a mercenary, Dorian politicking in Tevinter when younger, Sera having adventures with the Red Jennies, BLackwall before he was Blackwall etc. Or even origin stories for the Inquisitors. And if they did a romance pack where you could have extra adventures with your LI, they'd need to prise me away from the console
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Post by PapaCharlie9 on Jan 13, 2017 18:42:53 GMT
While I'd love more Bioware-style RPG or Telltale-style point-and-click, both of those are labor intensive in core competencies of the Bioware team. The central writing team would have to write most or all of that stuff, they can't outsource that. And that would take time/effort away from the AAA games. (Although PW did have time to write three novels and counting ...)
For spin-off games to have a chance to happen, they would have to have game development that is adjacent to Bioware's competency. Stuff they wouldn't need to have full ownership of, could insteade provide creative direction and oversight at one remove.
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Post by vertigomez on Jan 13, 2017 20:48:36 GMT
I just want a bunch of prequels. Experiencing Arlathan first-hand, the Deep Roads before they were the Deep Alleyways, the First Blight, the Fourth Blight, the rise of Andraste, the fall of the Dales, whatever drove the original Qunari from their homeland...
And I want to explore places off the map. I want to know about those human-built pyramids in Par Vollen, and how they knew the Qunari were coming. I want to know about the lizard people and the seafaring dwarves and whatever the Fex are.
I'm not picky about the medium.
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Post by parsival on Jan 14, 2017 18:02:08 GMT
Let's be honest - we know it's going to be a 'tactics' game, because that is what we were all asked about by Bioware. I guess what I'm looking for in it is some new lore to learn, and a chance to influence my own DA world in a unique way - probably meaning that some slides can be inputted in my Dragon Age Keep.
By the way, can anyone explain to me in simple terms what a 'tactics' type game is? Is it like a wargame, like Total War or Command & Conquer?
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Post by xerrai on Jan 14, 2017 19:49:55 GMT
Some sort of small time cellular game ap? One where you basically create glyphs or runes where it is implied you are a Formari of the Circle. It can basically be bejeweled clone or some sort of circulatory puzzle based on iconography, but I am interested in a simple time-waster like that.
There are times when I am simply not inclined to think too much on what i'm doing.
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Post by Lazarillo on Jan 14, 2017 20:10:16 GMT
A turn-based Tactics game would be a lot of fun, I think. I got into DAO in no small part because of how much it reminded me of Final Fantasy Tactics, a game I still love. That style of gameplay, brought to "Thedas" and featuring DA-level storytelling could get really addictive.
And on less of a gameplay note, I recall seeing a topic similar to this on another board (the old official boards, I think) where someone made a suggestion of an Andraste game, where the player character is one of Andraste's followers, leaving it to the player to observe and judge her level of "divinity"...I think that's just such a neat idea, especially if it still leaves a lot of ambiguity on the table.
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Post by Rhidor on Jan 14, 2017 20:24:07 GMT
If there were to be a spin-off I'd like to see another RPG actually. A spin-off doesn't need to be of a different genre, right?
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Post by Hrungr on Jan 14, 2017 21:48:02 GMT
Let's be honest - we know it's going to be a 'tactics' game, because that is what we were all asked about by Bioware. I guess what I'm looking for in it is some new lore to learn, and a chance to influence my own DA world in a unique way - probably meaning that some slides can be inputted in my Dragon Age Keep. By the way, can anyone explain to me in simple terms what a 'tactics' type game is? Is it like a wargame, like Total War or Command & Conquer? The kind of game Mark was suggesting was in the same vein as XCom and Fire Emblem (with potentially Fire Emblem style relationships).
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Post by cooldude on Jan 15, 2017 6:22:51 GMT
I would like to see telltale games based off the Silent Grove comic book series.
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Post by parsival on Jan 15, 2017 9:04:42 GMT
Let's be honest - we know it's going to be a 'tactics' game, because that is what we were all asked about by Bioware. I guess what I'm looking for in it is some new lore to learn, and a chance to influence my own DA world in a unique way - probably meaning that some slides can be inputted in my Dragon Age Keep. By the way, can anyone explain to me in simple terms what a 'tactics' type game is? Is it like a wargame, like Total War or Command & Conquer? The kind of game Mark was suggesting was in the same vein as XCom and Fire Emblem (with potentially Fire Emblem style relationships). Would the 'Banner Saga' be an example of this type of game?
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Post by Heimdall on Jan 15, 2017 12:41:53 GMT
The kind of game Mark was suggesting was in the same vein as XCom and Fire Emblem (with potentially Fire Emblem style relationships). Would the 'Banner Saga' be an example of this type of game? More or less
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Post by Gileadan on Jan 15, 2017 12:57:19 GMT
- A Dark Souls style fighting game about a Grey Warden hacking up the Darkspawn in the Deep Roads during his/her Calling.
- An XCOM style tactics game about a small mercenary band roaming through Thedas.
- A RPG with a personal, smaller scale story that avoids all those "chosen one saves the world" tropes like hell
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