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Post by Reznore on Feb 23, 2017 16:09:32 GMT
I've never really been into multiclassing. The sub-classes are what I'm really interested in. That's not the same thing ? It's a small miracle I can play those games I barely understand stats and the likes...
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Post by Iakus on Feb 23, 2017 16:19:38 GMT
I've never really been into multiclassing. The sub-classes are what I'm really interested in. That's not the same thing ? It's a small miracle I can play those games I barely understand stats and the likes... Multiclassing is advancing in two classes so you gain aspects of both of them. The sub-classes are like specialists within a single class, with some unique abilities to differentiate it from the others. Like how Goldpact Knights and Kind Wayfarers have access to different abilities, even though they are both Paladins.
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Post by Reznore on Feb 23, 2017 16:21:44 GMT
Multiclassing is advancing in two classes so you gain aspects of both of them. The sub-classes are like specialists within a single class, with some unique abilities to differentiate it from the others. Like how Goldpact Knights and Kind Wayfarers have access to different abilities, even though they are both Paladins. Like some kind of specialization for each classes? I didn't even know they were doing that.
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Post by Iakus on Feb 23, 2017 16:25:51 GMT
Multiclassing is advancing in two classes so you gain aspects of both of them. The sub-classes are like specialists within a single class, with some unique abilities to differentiate it from the others. Like how Goldpact Knights and Kind Wayfarers have access to different abilities, even though they are both Paladins. Like some kind of specialization for each classes? I didn't even know they were doing that. "Specialization" is a very good way to describe it (assuming they end up being like the character kits from Baldur's Gate 2) It wasn't originally in the game, but we hit the stretch goal for it.
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Post by Iakus on Feb 23, 2017 18:09:17 GMT
I've never really been into multiclassing. The sub-classes are what I'm really interested in. For all we know those two things are not mutually exclusive... As in, you might be able to choose sub-classes from TWO classes if you multi-class... The thing that annoyed me about Cipher was that many of his abilities were reliant on other characters and couldn't be self-activated (especially relevant if you like solo play), I'm curious if multi-classing might change that somewhat. I must admit, if I did try to multiclass, I would probably try warrior-cipher or paladin-cipher. To try and make something akin to a Jedi or something like that. A cipher that had better survivability in melee
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Post by Iakus on Feb 23, 2017 18:29:41 GMT
I must admit, if I did try to multiclass, I would probably try warrior-cipher or paladin-cipher. To try and make something akin to a Jedi or something like that. A cipher that had better survivability in melee I was thinking a Cipher-Monk because Monk had survivability AND damage (if specced correctly), and more damage means more focus... A warrior specc-ed for 2-handers could still put out respectable damage. My elven warrior wielding Tidefall was an unkillable BEAST
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Post by Babar Guy on Feb 23, 2017 19:22:18 GMT
Sad that the 5 mil goal is still pretty much unreachable within the timeframe unless there's a huge and rapid spike in big money pledges, but happy that so much of the stretch goal stuff is already going to be in.
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Post by Reznore on Feb 23, 2017 20:11:06 GMT
Sad that the 5 mil goal is still pretty much unreachable within the timeframe unless there's a huge and rapid spike in big money pledges, but happy that so much of the stretch goal stuff is already going to be in. The 5 millions is not for that specific time-limited Fig campaign I think. They're going to open up paypal and close that fig campaign(probably so they can take the money) and open up something else .
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Post by Deleted on Feb 23, 2017 22:53:58 GMT
Lilarcor and Enserric the Sword are fracking awesome, i need this to happen again. I can't replay BGII and NWN forever just to talk to my weapon.
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Post by Iakus on Feb 23, 2017 23:33:09 GMT
$4.25 Million Stretch Goal - Intelligent Soulbound WeaponFinally, since we're closing in minute by minute on the incredible goal of $4 million, we thought it would only be fair if we included some information on our stretch goal at $4.25, which will get us one step closer to unlocking Ydwin! Our love for talking weapons goes back long ago, to our days playing pen and paper games, and we have fond memories of Lilarcor from Baldur's Gate II. Now it's time for our own talking, intelligent weapon in Pillars of Eternity II: Deadfire! This stretch goal at $4.25 million will add a soulbound weapon, which is infused with a personality that can speak to you throughout your adventure.
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Post by Reznore on Feb 24, 2017 21:27:41 GMT
4,267,120... I didn't think they would make that much. I think they now got more than the POE kickstarter campaign, but fig has the invest money thing going on and way less backers. I'm curious about all of this.
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Post by Iakus on Feb 24, 2017 22:35:19 GMT
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Post by Iakus on Feb 24, 2017 22:39:08 GMT
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Post by Reznore on Feb 24, 2017 23:19:00 GMT
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Post by Iakus on Feb 24, 2017 23:34:43 GMT
4.75 stretch goal: Sea Monsters and Fishing As they say, there are a million fish in the sea. And with your new boat, why not drop a hook and see what comes up at the end of the line? In Deadfire, fish will provide you with different rest bonuses and give you more recipes to cook up to help you on your adventures. Fishing will trigger scripted interactions on your boat where you can choose various baits you have collected and see what fish you can catch. Different areas on the world map will have different fish below the surface. You can be an occasional line-dropper or an expert fisherman. And who knows, maybe you'll hook some rare gear or run into sea monsters who have only been spoken of in tales...
Kraken - Once believed to be a legend spread through the Eastern Reach by Aedyran explorers in the Deadfire, krakens have been proven all too real by the numerous ships they have lain to waste at the western edge of Ondra's Mortar. Like enormous, aggressive octopuses, kraken prey on the largest creatures of the sea, including great whales, and are known to smash ships to pieces and devour the entire crew in the span of minutes. Legends abound of an ancient sickly-yellow kraken that has lived since, in the words of the Huana, "Magran's Teeth last roared". According to Captain Verenti of the galleon Brascera, he was pursued by the creature and managed to put a 9 pound cannonball in its right eye, breaking the chase. Other captains have confirmed that the beast now lacks an eye, but its hatred of kith has apparently increased threefold. Polpovir - The folk-sized polpovir appear to be some sort of squid-like monstrosity that haunts dark coastlines across the Deadfire. Naturalists believe they operate purely on animal instinct, but sailors who have encountered them swear they are driven by some malevolent collective intelligence. The polpovir have barbed tentacles that can propel them on land with frightening speed, massive mouths capable of swallowing an orlan whole, and eerie illuminated antennae that can hypnotize even a well-trained sailor. Huana tribes share information of polpovir sightings and avoid them both of out of fear and reverence. They believe the creatures, whom they call wahēra, are servants of the goddess Ngati (Ondra, to those from the Eastern Reach).
Helwater Crabs - So-named for their habitat, helwater crabs have adapted to life in the searing waters surrounding undersea volcanicvents. The helwater crabs vary in size based on sex, with females being about the size of folk, males the size of aumaua. The males are feared for their incredibly tough shells and powerful claws, capable of causing shocking wounds in even well-armored foes. The females possess a dangerous defensive weapon they can unleash against careless kith who assume their smaller size means they are less dangerous. While not tending to their nests, females store boiling-hot water from thermal vents in a large internal sac, where it can remain insulated for hours. They can release the water with great force, propelling them backward and fatally-scalding the poor souls caught in the blast. Though naturalists believe helwater crabs do not attack kith to eat them, they are extraordinarily defensive of their nests, which sailors and explorers unwittingly pass by.
Maiden of the Depths - Sailors throughout the Deadfire fear the cry of the Maiden of the Depths and her "court" of handmaidens. With the rough appearance of winged women, handmaidens can be mistaken for some kind of flying kith at a distance. Proximity reveals their true, horrid form: leathery bodies, monstrous heads, talons instead of fingers, and flippers instead of feet. Unfortunately for sailors, most of them are lulled to sleep during the handmaidens' approach by their wordless songs of indescribable beauty. Entire crews have been gently carried to a watery grave by a flock of singing handmaidens. There are dozens of legends and rumors about why handmaidens prey on ships. Most of them revolve around an enigmatic figure known as the Maiden of the Depths, a being of massive power that supposedly commands the entire host. With this stretch goal we will add fishing and new sea monsters that you may encounter while sailing on the seas around Deadfire!
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Post by Iakus on Feb 25, 2017 2:25:49 GMT
CAMPAIGN SUCCESSFUL $4,407,475 OF $1,100,000 GOAL A shame they didn't reach 4.5M Hopefully the backers through paypal will push it a little more. The original POE got an extra $175,000 for the game. Hopefully they'll get at least as much for Deadfire.
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Post by lundajfs on Feb 27, 2017 21:47:38 GMT
Again Obsidian proves that a company can live of doing good RPGs intead of Bioware action abominations. Too bad Bioware is EA's whore and it is not up to them to make such good games as PoE and Tyranny. PoE2 and DOS2 will rock the RPG world as their previous versions did while MEA and DA4 (if the devil allows them to torture us with such awful thing coming into being) will just be failed attempts at action games with stories. Poor action and poor story just like Inquisition and ME3.
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Post by Iakus on Feb 28, 2017 18:49:41 GMT
So it looks like for sixty days after the campaign (57 days as of now) any pledges they receive on their web site will count towards the stretch goals, and will be eligible for the backer rewards.
Ship crew, sea monsters, and eighth companion are still possible.
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Post by Iakus on Mar 1, 2017 2:13:44 GMT
Not that I've been able to find
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Post by Iakus on Mar 1, 2017 22:26:23 GMT
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Post by Link"Guess"ski on Mar 2, 2017 21:16:14 GMT
It's Pillairs 2 then, isn't it.
If Pillairs 2 is to Pillairs 1 what Baldur's Gate 2 was to Baldur's Gate 1 then I'm in for a treat. Imma play both games right as Pillairs 2 releases.
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Post by Iakus on Mar 14, 2017 23:55:49 GMT
It's Pillairs 2 then, isn't it. If Pillairs 2 is to Pillairs 1 what Baldur's Gate 2 was to Baldur's Gate 1 then I'm in for a treat. Imma play both games right as Pillairs 2 releases. You might as well start before. Pillars 1 is a rather long game, it will probably take you awhile to finish, especially if you tend towards completionism. New update, including progress toward the next stretch goal www.fig.co/campaigns/deadfire?update=291#updates
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Post by Iakus on Mar 29, 2017 20:53:42 GMT
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Post by Iakus on Apr 12, 2017 14:35:15 GMT
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