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Post by maplesyrup on Feb 28, 2017 15:56:49 GMT
I started playing DAI recently and im now at skyhold (getting lost ). My question is regarding the dlc's , when to play them and in what order ?. What level is recommended for each one?. Oh btw DA rocks
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Post by talyn82 on Feb 28, 2017 16:02:05 GMT
Yeah, I would like to know this too. But I think Jaws of Hakkon is first and Trespasser is last. I don't know I only have JoH, so this is just a guess.
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Post by pensieve on Feb 28, 2017 16:06:46 GMT
Trespasser is the final DLC and it also wraps up the Inquisitor's story sort of, so that one is definitely last.
I'd do Descent at around level 20 (I think I played it around level 17 sometime but it was tough and I was on normal difficulty then). Jaws of Hakkon can also be played around level 18-20. I'd recommend level 22+ for Trespasser.
(This is my experience and I usually play on Hard and am not very good at gaming)
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Post by maplesyrup on Feb 28, 2017 16:14:16 GMT
Trespasser is the final DLC and it also wraps up the Inquisitor's story sort of, so that one is definitely last. I'd do Descent at around level 20 (I think I played it around level 17 sometime but it was tough and I was on normal difficulty then). Jaws of Hakkon can also be played around level 18-20. I'd recommend level 22+ for Trespasser. (This is my experience and I usually play on Hard and am not very good at gaming) I've just hit level 12 so i have got ways to go before i can touch the dlc content, which is fine by me (got to respec and get better gear). so Jaws of hakkon (lvl 18 - 20) The Descent (lvl 20) Trespasser (end game lvl 22 + ) Thanks alot
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Post by mrfixit on Feb 28, 2017 21:47:49 GMT
Jaws of Hakkon and Descent can be very VERY hard so my recommendation is to wait until level 20-ish.
Narratively, this is what works for me: I played Descent first, near the end of the base game, because it has a sense of relative urgency to its plot. JoH I played after finishing the base game as it's pitched as an optional "if you have time" quest. It doesn't feel right for my Inquisitor to go off on some historical expedition in the middle of nowhere when he's so close to finishing the main quest. I suppose you could play both DLCs before the endgame, but I find it screws with pacing (which is already kinda problematic and feels watered down due to unfavorable ratio of critical to optional stuff). I usually do 2 open maps (like Exalted Plains or Hissing Wastes) followed by one main quest. If I were to include both Descent and JoH before the endgame, it'd be too much optional stuff to chew through.
Trespasser serves as epilogue so it naturally comes last.
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Post by maplesyrup on Mar 1, 2017 19:32:14 GMT
Jaws of Hakkon and Descent can be very VERY hard so my recommendation is to wait until level 20-ish. Narratively, this is what works for me: I played Descent first, near the end of the base game, because it has a sense of relative urgency to its plot. JoH I played after finishing the base game as it's pitched as an optional "if you have time" quest. It doesn't feel right for my Inquisitor to go off on some historical expedition in the middle of nowhere when he's so close to finishing the main quest. I suppose you could play both DLCs before the endgame, but I find it screws with pacing (which is already kinda problematic and feels watered down due to unfavorable ratio of critical to optional stuff). I usually do 2 open maps (like Exalted Plains or Hissing Wastes) followed by one main quest. If I were to include both Descent and JoH before the endgame, it'd be too much optional stuff to chew through. Trespasser serves as epilogue so it naturally comes last. Thank you I will keep that in mind.Like you said if its optional and can wait , it just might have to .
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Post by Pokemario on Mar 1, 2017 19:49:37 GMT
I personally like to do Descent during the main game and JoH afterwards.
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Post by deadlydwarf on Mar 2, 2017 8:03:45 GMT
On my current PT (just started Trespasser), I did both Descent and Jaws of Hakkon after the final boss battle with Corypheus. I think it's better to do both just before the final boss battle with Corypheus. After Corypheus, Skyhold quickly becomes very dull because it seems everyone has nothing more to say to you. Also, some of the companion banter in Jaws of Hakkon refers to Corypheus as if he's still alive and at large.
Anyhow, just my two cents! Have fun!
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Post by talyn82 on Mar 2, 2017 17:05:02 GMT
On my current PT (just started Trespasser), I did both Descent and Jaws of Hakkon after the final boss battle with Corypheus. I think it's better to do both just before the final boss battle with Corypheus. After Corypheus, Skyhold quickly becomes very dull because it seems everyone has nothing more to say to you. Also, some of the companion banter in Jaws of Hakkon refers to Corypheus as if he's still alive and at large. Anyhow, just my two cents! Have fun! I just bought all the dlc's recently and haven't played them yet. But now I will do JoH and Descent before the final battle with Cory. Thanks!
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Post by Heimdall on Mar 2, 2017 17:17:03 GMT
Alternatively, I did Descent and Jaws after the final battle. There is a two year time gap between the end of the main game and Trespasser, so I use them as a headcanon explanation for the sort of things the Inquisitor was up to in that time period.
The only problem is that sometimes companion banter from the main game will play and they'll start talking like Corypheus is alive, but I like them as an explanation for that time gap.
Keep in mind that you won't be able to return to Skyhold or the main game ever once you start Trespasser.
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Post by merlin217 on Mar 2, 2017 19:17:22 GMT
Warning: Spoilers. Let me link you to the nightscrawl storyline quest suggestionsEdited version below has Extra notes (from me) and Spoilers info has been Removed but is still 95% nightscrawl
1 Hinterlands
>>> In Hushed Whispers / Champions of the Just - I strongly recommend doing either of these as soon as possible. You can get the required Power Points by setting up camps, closing low-level rifts, recruiting companions, and doing some miscellaneous Haven quests, thereby leaving most of the Hinterlands untouched for later exploration with the full party of your choice
Note: You MUST complete Templars to the West and Apostates in Witchwood before In Your Heart Shall Burn or else they will auto-complete after that mission and the NPCs will all be gone.
Note from Phoray: I like doing the Rams Meat, Apostate Caches, the Andraste Cult, and the quests that recruit Horsemaster Dennet before moving on to the Plot Mission choice of IHW or COTJ
2 Storm Coast
This can be done either before OR after the main mission listed above (IHW vs COTJ) A strong argument for doing it before various NPC conversations that can be overheard.
If done before, you have the added bonus of Iron Bull recruitment and his subsequent appearance in Haven. There is also a Chargers mission (by talking to Krem) that (I’m pretty sure) you can only do if you recruit him before heading to In Your Heart Shall Burn.
>>> In Your Heart Shall Burn, arrival at [NEW PLACE]
3 Fallow Mire
I suggest leaving this for after your arrival at [New Place]and the primary reason is Josephine’s dialogue about stuff you do only at the [New Place]
4 Exalted Plains (civil war, part 1)
Do NOTE that if you leave all of the civil war stuff until after the Winter Palace some of the dialog with NPCs is (can be) different. you do want to complete it before both Emerald Graves and the Winter Palace mission due to codex entries throughout the area indicating spread of the Freemen. You may also return after The Winter Palace mission to talk to some Orlesian officer NPCs and see their reaction [the events that transpired during that mission. ]
5 Forbidden Oasis
This zone can really be done at any time, or never if you don’t care for shard collecting. I place this here for personal RP reasons. Note from Phoray: I recommend skipping this zone entirely
6 Crestwood
Due to the “urgency factor” mentioned above, I recommend waiting to talk to [important person on the battlements] until you are ready to head to Crestwood. [Person on battlements'] comments make it seem like they’re expecting you to head out very shortly, so hanging around [NEw Place] or venturing to some other areas, doesn’t really follow along with that. However, this does leave Varric unavailable for any dialogue, so if that bothers you you might want to go ahead and talk to him anyway.
In Crestwood I also suggest taking Caer Bronach, draining the lake, and closing that rift before leaving the zone, even if you don’t do anything else there. Again, the urgency and dire situation of the townsfolk suggest that this is a problem that can’t wait.
7 Western Approach
At this point you head to this area to continue along the story path to Here Lies the Abyss. If you follow along with Scout Harding’s suggestion about busting [bad guys] you will find a note that mentions a Keep. Because of this, I suggest taking the mentioned Keep before leaving the zone, but after you have already done the whole sequence with [Evil Mage Guy]
>>> Here Lies the Abyss - While you CAN do either Abyss or Winter Palace in any order, because of the whole sequence of events relating to speaking with [Important person on battlements] it makes more sense to me to do Abyss first.
8 Emerald Graves (civil war, part 2)
Resolve the final Freemen of the Dales conflict there before moving on.
>>> Wicked Eyes and Wicked Hearts
Afterward, talk to [Cameo] in [new places]’s garden at least once before meeting with them in the war room.
9 Emprise du Lion
Be sure to clear out the mine, take Suledin Keep, AND talk to Mistress Poulin again before leaving the area. Because of codex entries found in the mine, complete Red Water after clearing it out.
10 Hissing Wastes
This can be done before or after What Pride Had Wrought. Because of the structure of some of the dialog I recommend before, leaving the final missions to be done in succession.
The downside to this method is that it leaves you hanging around for quite a while, doing nothing, if you want to complete war table missions before finishing the main game. You may use this time to finish your shard collecting, or any other miscellaneous things you’d like to do. Or you can simply just focus on the story and ignore the war table objectives.
>>> What Pride Had Wrought
>>> The Final Piece (quest)
>>> Doom Upon All the World
EPILOGe - Enjoy the party + optional boy/girlfriend time.
The Descent - I can’t give advice relating to The Descent simply because I have yet to play it. However, I will say that the war table objective to start the DLC describes it as helping Orzammar – a key lyrium supplier to the Inquisition – deal with a darkspawn incursion. So, despite the large level range of the DLC itself, requiring that you return at various points throughout the game to finish it completely, you can use the lyrium supply angle to justify starting it at any point after you arrive at [new place]
Jaws of Hakkon - Because of the very high level range and the plot of this DLC, I do suggest playing it after the main game itself. There is so much stuff going on and the Inquisition, and your job, is going to take time away from the end of the world to [research historical information.] It just seems impractical to me, from a story standpoint, to complete it before the end of the game. There are also some small dialogue differences relating to the defeat of [main bad guy] (or not) and such depending on when you play this.
Trespasser is the final DLC and will end the game on a dramatic high note.
To do all of the above, I'm guessing 40-50 hours for base game and 5-10 hours pre DLC. Trespasser is the only super important one. Disregard all the filler that is meaningless and can make you forget why playing video games is relaxing and focus on only plot relevant missions, as outlines above. I find this order very helpful~ credits to Phoray and nightscrawl
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Post by deadlydwarf on Mar 2, 2017 22:49:34 GMT
Alternatively, I did Descent and Jaws after the final battle. There is a two year time gap between the end of the main game and Trespasser, so I use them as a headcanon explanation for the sort of things the Inquisitor was up to in that time period. The only problem is that sometimes companion banter from the main game will play and they'll start talking like Corypheus is alive, but I like them as an explanation for that time gap. Keep in mind that you won't be able to return to Skyhold or the main game ever once you start Trespasser. In terms of difficulty, doing it this way makes perfect sense. JOH in particular, where your expedition starts off like a history field trip and where the threat is not Cory-related, seems like it should follow Cory's defeat. However, the lack of banter or recycled banter is a bit of a drag and trips back to Skyhold don't help. Skyhold dries up socially almost immediately after Cory is defeated. Another reason to do the DLCs first: You'll still have Solas with you. I did find some of his banter in JOH pretty good. All companion banter sucks in Descent. Now on my current PT - very much a completionist PT - although I did all the DLCs after Cory - the final Boss Fight was weak. Even on Nightmare with trials on, Cory went down quickly. It goes without saying, therefore, this boss fight would be even weaker after playing JOH and Descent.
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Post by talyn82 on Mar 3, 2017 1:13:11 GMT
Alternatively, I did Descent and Jaws after the final battle. There is a two year time gap between the end of the main game and Trespasser, so I use them as a headcanon explanation for the sort of things the Inquisitor was up to in that time period. The only problem is that sometimes companion banter from the main game will play and they'll start talking like Corypheus is alive, but I like them as an explanation for that time gap. Keep in mind that you won't be able to return to Skyhold or the main game ever once you start Trespasser. One can't play after Trespasser? It's not like Skyrim were you can play post game?
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Post by Catilina on Mar 3, 2017 1:17:10 GMT
Alternatively, I did Descent and Jaws after the final battle. There is a two year time gap between the end of the main game and Trespasser, so I use them as a headcanon explanation for the sort of things the Inquisitor was up to in that time period. The only problem is that sometimes companion banter from the main game will play and they'll start talking like Corypheus is alive, but I like them as an explanation for that time gap. Keep in mind that you won't be able to return to Skyhold or the main game ever once you start Trespasser. One can't play after Trespasser? It's not like Skyrim were you can play post game? No. Trespasser is the end of the game.
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Post by talyn82 on Mar 3, 2017 2:32:01 GMT
One can't play after Trespasser? It's not like Skyrim were you can play post game? No. Trespasser is the end of the game. Ah, okay. Thank you for clarifying.
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Post by Heimdall on Mar 3, 2017 3:42:46 GMT
Alternatively, I did Descent and Jaws after the final battle. There is a two year time gap between the end of the main game and Trespasser, so I use them as a headcanon explanation for the sort of things the Inquisitor was up to in that time period. The only problem is that sometimes companion banter from the main game will play and they'll start talking like Corypheus is alive, but I like them as an explanation for that time gap. Keep in mind that you won't be able to return to Skyhold or the main game ever once you start Trespasser. One can't play after Trespasser? It's not like Skyrim were you can play post game? Yup, Trespasser continues off the end of the main story and sends you to the title screen when it's done. You can't return to the main game once you start Trespasser either so make sure you've done everything
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Post by deadlydwarf on Mar 3, 2017 3:45:22 GMT
Alternatively, I did Descent and Jaws after the final battle. There is a two year time gap between the end of the main game and Trespasser, so I use them as a headcanon explanation for the sort of things the Inquisitor was up to in that time period. The only problem is that sometimes companion banter from the main game will play and they'll start talking like Corypheus is alive, but I like them as an explanation for that time gap. Keep in mind that you won't be able to return to Skyhold or the main game ever once you start Trespasser. One can't play after Trespasser? It's not like Skyrim were you can play post game? Jaws of Hakkon and Descent can be played simultaneously with the main game or immediately after defeating Corypheus. Trespasser closes out the Inquisition story-line. You will no longer be able to visit Skyhold or any of the locations in the vanilla game or in the other two DLC, so you have to take care of any unfinished quests before starting Trespasser.
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Post by talyn82 on Mar 3, 2017 3:58:56 GMT
Thank you for the information, Heimdall and deadlydwarf.
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