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Post by Ahriman on Mar 16, 2017 10:14:31 GMT
Since I'm the fan of negative feedback - Please, turn on saves on critical missions. Running to same points, scanning same things and looting same crates several times in a row is just no fun at all. - Could you make item list(like the one in trading screen) easier to scroll with a mouse? It's not very comfortable at the moment. - Animations. Yeah, you are probably aware of it, just in case. - New dialogue system feels too watered down sometimes. - Amount of scanning feels abundant on open areas. - More of personal request. How about option to fight without any weapon/only with melee? But overall I'm satisfied. It feels like ME game and combat is engaging and challenging enough (on Insanity).
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Rico01
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Master of low standards
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by Rico01 on Mar 16, 2017 10:22:41 GMT
Mostly I'm satisfied.
The downsides: - The hair colors are... too thick. Like they have poured a can of paint on top of their heads. Very difficult to make out it's hair unless for the fact that the blob is on top of the head. The hair needs a better texture.
- The CC is too simple.
- Facial animations and the Eyes stand out. I Think I can see a somewhat better version when playing but it is still something that is bad, at least in cut scenes and close ups. The downsides are things I can live with. The game is great and I actually woke up an hour early just to be able to jump into the game Before going to work. That is saying something.
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kingjuly
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Post by kingjuly on Mar 16, 2017 10:42:36 GMT
I've played up until the story cutoff as well as playing about 2 hours of the multiplayer. Im pretty happy with the game at this point. It feels like Mass Effect but with a better combat system. The gameplay is beautifully smooth and flashy, loving the weapon audio and the abilities. The story can get a bit cheesy but I honestly love it, Im loving the characters, the new ship and the new crew. There's some subpar facial animation here and there as well as a few glitches with NPC positioning but outside of that I havent had any game breaking bugs. Im really looking forward to picking up on full release.
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eternalshiva
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: eternalshiva
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Post by eternalshiva on Mar 16, 2017 11:07:47 GMT
I love it so far! I was 100% immersed and curious about everything. Scanning is the new elfroot ;o
The only issue I have is figuring out how to keep the clothes tinted. Maybe I was tired or something but I kept choosing my colours and then when I'd leave the menu, I'd go back to default. I got the battle gear to stay in the colours I picked but I could not get the casual outfit to stay customised. There was nothing to confirm that I wanted these colours. I saw a few streamers struggle with this as well.
Wasted 30 minutes of the trial obsessing over it. fml
Also, Sara's lack of head movement after she wakes up and only having her eyes move once she hears about her father is really jarring. Hopefully this is a bug and not intended because that did not make me sympathise lol.
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Post by Brannegan on Mar 16, 2017 11:26:24 GMT
So far I can only give feedback on the CC. It's terrible and more limiting than the OT one. I have a wishlist in no particular order: 1. This MP face needs to be made a preset i.imgur.com/WbrSbCZ.png2. Need more advanced sliders like eye angle, eyebrow angle, eye openness etc. 3. Being able to select different eye shapes and nose shapes and eyebrows independent of the preset would be nice. 4. The default twins should be customizable with hairstyle and hair/eye color at least. 5. I want the option to keep Alec's default look with my customized Ryder. 6. All the preset faces need a wider range of skintones, esspecially in the pale spectrum. It seems face 1 for females is the only one that gets anywhere near being as pale as the default twins. 7. Freckles. 8. Light hair looks terrible in-game. I will give more feedback including some positive one when I have a few more hours played.
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Post by pdusen on Mar 16, 2017 11:52:06 GMT
I have a feeling the CC is specifically geared toward people whose CC style is to choose a preset they mostly like and then just make minor tweaks.
I'm one of those people, hence the CC was fine for me, though I can see objectively that it has fewer options than previous games.
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Post by mrjack on Mar 16, 2017 11:58:10 GMT
I've been pretty pissed at you guys the last few days but actually playing the game has done a lot to win me back. Like others have said though, the CC is awful. I read a tweet someone was asking for feedback on what features we'd like you to include so here goes: Spoilered for length Change skin texture - I assume every head mesh has the same UVs? Change eyebrows - Unless they are baked onto the textures then remove them and create separate eyebrow masks (Do not tie the colour to hair colour!!). Swap facial features (eyes/mouth/nose) All heads have the same verts right? Use morphs.
More morphs for individual features: Nose - tip width/length, nostril width, tip up/down, rotate up/down, bridge up/down/in/out/width, nostril flare/up/down, move nose left and right Eyes, width (not spacing actual width of the eye), height (of the eyeball), upper lid open/closed, lower lid up/down (squint), eye rotation. Mouth, lips forward back without the whole mouth moving, lip fullness (inflate), lips parted, cupids bow pronounced or flat, corners up/down/in/out Chin needs to be able to come forward more, need to be able to get rid of/add double chin. Jaw Angle back/forward, sharp/soft. Ear size, up/down forward/back, in/out, rotate in/out.
More hairstyles if possible and you need to shade the textures so that they are darker at the root and the scalp mask has to be darker as well so that using blond colours doesn't look like you tried to dye your hair using Dulux. The best male hair (imo) is the the spikey almost faux-hawk style but the hairline is all wrong. The front centre piece is too low on the forehead creating a weird, low widow's peak.
All of the blonde colours are too saturated to look natural. I used to be a hairdresser years ago and I know about colour. You want very desaturated creamy blondes the lighter you go. Cora's is actually quite good but the rest are almost universally bad.
Finally with hair, why can't you use semi transparency in your alpha layer? It seems every game is doing it now with hair and it looks crap. If it's a performance thing, then make it a graphics option to turn it on. It would improve the look of EVERY hairstyle a hundred fold. This is literally the single biggest improvement you could make. Is it because you're using normal maps now and the backfacing side doesn't shade properly? Maybe use one sided faces and mirror them but only use it for the hair that will show both sides. I realise this is adding a lot of polys but it could just be an ultra preset.
Your eyeball textures are not photorealistic and the meshes just look like spheres when eyes are convex around the iris. Actually the iris is concave and sits in a transparent bubble which is convex. I thought most games used two separate meshes these days to give eyes photorealistic depth? Regardless, they look a little like doll eyes compared to the skin textures with the subsurface scattering. I really like the skin textures, the skin looks so real.
You need more natural variations in your makeup masks. The zany ones are fun but just ask a makeup artist how he or she applies makeup and you'll see what I mean. Normally for eyeshadow, there is a darker colour in the crease, the outer V of the to lid and along the top and bottom lash line and then a highlight colour in the center of the top lid and just below the brow. The lip masks are not bad though.
A variety of eyelash masks would be nice for variation. Adding non makeup colour to different parts of the face like eyesockets, chin and nose would be cool.
Finally it would be useful if the character could speak briefly during CC as I found that some presets look dreadful in the default pose but don't look so bad when they start talking... and vice versa of course. Need way more micro expressions in the facial animation... or macro expressions for that matter. Especially the eyes. To many people just stare with their eyes wide open in conversation, hardly blinking. Eyes are just way too open in general like they've been snorting coffee grinds or something more elicit. Gameplay wise, mining in all it's forms is annoying, the galaxy map first person view is slow and could get tedious fast. Now for the good because it's best to end on a positive note. I'm really into the story so far and it's only just begun. Both Scott and Sara's VA's are amazing and I couldn't have hoped for better. The rest of the cast is stellar as well. The cinematics and the music are enthralling, the environments and special effects are beautiful. The sterile spaceships could use a little more variation in lighting to be a bit moodier but that's a minor gripe. I don't know who I like yet because we've only had a couple of conversations but so far I think I like Sam the best. The combat is manic and I died three times in a row on the first planet during one surprise fight and I was playing on normal. I just had enemies coming at me from everywhere and I didn't have the best squad composition and I'd been frivolous with my skill points as a biotic. Still I love the jump pack so much (Is it a biotic effect now that I'm an adept? I'm sure it changed). Anyway it took some getting used to and I had to think a lot more strategically than I was prepared for but it was a lot of fun. But I suppose the biggest compliment I could give you is that when the game shut me down because I'd gone too far into the story (even though I thought I was going really slow and doing everything), I was infuriated because I wanted more.
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SpaceMeatball
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Post by SpaceMeatball on Mar 16, 2017 12:32:44 GMT
Some background on me so you understand where my comments are coming from:
1) 40+ 2) Relatively new to gaming (last 5 years) 3) Playing on XBox (I know, I know) 4) Mainly a "for the story" player - while I don't suck at combat, first games of the ME OT were really challenging for me 5).....and I blew through 9 hours of the trial last night, so apparently I have NO SELF CONTROL
I might do a little compare-contrast, but its only for my purposes to illustrate what I mean - and these are my opinions only, not hatin' on anyone else's likes!
Here's what I really liked: 1) To me, combat felt very intuitive, and I was able to straight out of the gate not die all the time on Normal. This is in and of itself an accomplishment. Combat itself is fluid, fast, and even fun - which buttons are used for what, and the jetpack is pretty much the greatest thing ever. I like the cover system and didn't get stuck once. 2) The first mission was tutorial-y without being tutorial-y, and I really enjoyed the length and breadth of it. It really enabled me to figure out how this game works on my own and then try, try again. 3) Same goes for the intro to the Nexus - just the right amount of content. Do alot or do a little, learn some stuff, but don't feel the compulsion to run around for 2 hours trying to find a frickin' glitched Keeper. 4) The voice acting - WON. DER. FUL. 5) There are many 'paths' to knowledge/success clearly laid out in the first few hours and I get where and how they fit in an can be useful, and also, what I can ignore. I feel like I have a better grasp, in just these initial hours, on how I want to play. I appreciate that, instead of how I felt in DAI, which was I MUST DO EVERYTHING only to find out that the rewards were minimal (I am not an XP miner). The "rewards" were made more clear to me.
Here's what challenged me (not dislikes, just some head-desk moments): 1) Some of the 'notifications' were unclear to me - the little blipping circle in the lower left hand corner, for instance. Maybe it is because I am new-ish to gaming and don't always get the cues, but it drove me nuts until I figured it out. 2) Crafting - the MEA system is a step up from DAI (to me) in comprehensibility. While it is still not my favorite thing, I was able to figure it out right away.
Here's what I personally don't care about: 1) Facial animations - they are fine 85% of the time, and default Sara is the cutest Space Dork ever and I will fight anyone who insults her. I still find this technology amazing so maybe I'm too easily pleased.
Anyway, thanks for being engaged. I work in QA/QC in my own field, so this is combining 2 of my favorite things to do! And thank you for creating a game that I can tell is going to suck my free time away for at least a month.
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Post by aard on Mar 16, 2017 12:37:53 GMT
Posted this in the Technical Support but wanted to ask here too:
I have the massive Problem that i cant even get past the Intro. Everytime (5+ Times) it freezes when we see the Hyperion from behind and right before it should jump into the waking up sequense. I tried Fullscreen, borderless, Windowed and even checked the Game Files with Origin. Nothing.
Has anybody experienced the same and has any ideas?
This is torture :-(
Edit: I dont have Corsair Utility and i already tried switching windowed mode with ALT + Enter multiple times.
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Missy Mako
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Heroes Never Die!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by Missy Mako on Mar 16, 2017 12:41:06 GMT
Overall I've been really enjoying the game so far. Most of my initial gripes have gone away now. The biggest ones were: 1. The inability to save in priority missions. I only planned to play for a little while... but ended up playing a good chunk of the night 'cus I had to get through the tutorial section. Now that I'm in more open areas this isn't an issue as I can save any time, but hopefully this doesn't crop up again later... Quick saves would be nice, too; especially on console. 2. The fact my DadRyder turned out black (but with my eyes) when my character is super white . Guess my character takes after Mum, huh? Ah well, it's a small thing and I've learned to like the look he ended up with already. Kinda like a young Morgan Freeman. Perfect Dadly character. Plus it gives some extra history to the character, making her mixed race (even if she doesn't look it.) 3. Scanning. The completionist in me took waaaay too long trying to scan everything on the tutorial world. This probably won't be an issue once I'm not on a timer, but when you only have 10 hours it feels kinda punishing having to check for scans everywhere. I expect when playing the full game my only issue with this will be the fact it feels somewhat inconsistent. Sometimes you get a pop up in the corner telling you things are nearby to scan, sometimes at the top of the screen, sometimes not at all... then there's objects in the game that can be scanned more than once, some that can't, and some that can but only for story reasons. Some more consistency for the scanner would be nice, is all. But these are minor nitpicks. Once my trial runs out (I'm about 7 hours in and only just reached the first free roam planet, aha.) it's gonna be a long wait to play again next Thursday! (...Please look into worldwide releases next time, Bioware?)
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shaqfu
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by shaqfu on Mar 16, 2017 12:43:47 GMT
Ok got a good chunk of time in and here are a few of my thoughts. Pros: -The game looks great. Environments, characters, all of it looks like a huge step up. -Combat is so much smoother. Cover system works very well, feels alot more intense. Love no shared cooldowns -Voice acting is all top notch so far. -Loading times are actually very quick even on old standard hds -Characters have all been interesting and I look forward to learning more about them -Performance is very good, on my 980ti Im running 1440p all on ultra, minus hbao on normal, high makes goofy shadows on some hair types -I like the new approach to dialogue. It feels like Hawke of the Mass Effect universe a bit -I love all the banter so far -I enjoy the new planet exploring mechanic. Watching as we fly through space is wonderful. Only tweak I would do is make the turning/scanning of planets faster. Cons: -Face Animations are still a tad stiff but vastly improved from earlier vids. Eyes do strange wandering and a certain turians eyes make them look high lol -Menus are a bit cluttered. Lots of multiple clicking through layers to get to certain things -I did experience a lock up at some point. Will spoiler for when it happened in story so warning After Alec sets the charges off and jumps down, it went to a load screen. Then was back at the main menu with me unable to do anything, had to tab out and close. -Post processing is a bit buggy, depth of field likes to blur out the wrong parts of scenes or will be patchy in certain spots. Those are my biggest take aways so far. Overall though I'm loving the experience. It really captures the feel of the original Mass Effect so far. The sense of exploring and getting to feel like the new guy in the galaxy again. Only this time younger and faster lol
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jediguardian
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I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
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Post by jediguardian on Mar 16, 2017 12:46:15 GMT
OK, Now I am reach limit point. It's time for some feedback. Overall I like it. I play and tell myself, I miss this feeling so much. Story seem intense. I don't think it's softer than Shepard like Dev. claim (in my opinion) Graphic look good. And I have to say, You are pretty good optimize because I can play game setting graphic in High-Ultra with PC that not pass recommend spec. Good Job But facial animation still not that good And I notice some NPC on Hyperion/Nexus have strange shoulder movement (shoulder suddenly twitch). Maybe you should look into this issue. And I smile every time when I hear other call me "Scott". I strongly support this feature in the Next game. I think you should remind player when they about to change first name that NPC will sometime call your first name if player use default. Ps. I like Liam so much, the way he talk/treat Scott is so touching. No doubt He will be my best friend BUT I really...really want to romance him instead.
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Post by ymirr on Mar 16, 2017 12:49:19 GMT
Things I'd Like Like most people have mentioned, cc. More options would be great, right now it's oddly limited. When I press "M" to get to the map, I want to press "M" to close it again. I don't want to press "ESC" several times to get back in game. Same applies to the other quick button menus, "J" jounral etc... Not sure if I just haven't found it, but minimap? I'm driving around hitting walls in terms of getting from point a to b. Scanning planets, first time travelling to a planet to scan, it seems fine. Then it becomes an annoyance, it's slow and tedious to wait on the animation to finish.
Bugs: I ended up getting a problem when I exited the mako, near a cave that had an ark pod. All movement was slowed, re-loading the game worked. Soon after, while in the cave, I couldn't use the scanner. I used it while in combat, and when i reached the ark pod it would start and stop as quickly, making it useless. During the combat in the cave, I was unable to use my biotic abilities. After re-loading the game, the abilities worked again, but scanner still had issues. After holstering the weapon a few times, it worked again.
I can't say if it is random, but the voices are cut out entirely at times during cut scenes.
When running sli, fps is more than halved. 780ti sli 1080p High = gave me around 20 fps on the planet. 780ti non sli 1080 high = 60fps 780ti non sli 4k high = 40fps.
Pc: 780ti 4790k I7 16GB ram Win10
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Deana on Mar 16, 2017 12:51:07 GMT
MP is amazing, so much fun and great characters.
The CC is a huge disappointment. There is no way to fully customize a character, all you can do is tweak a preset. This makes me very sad and I hope there will be a fix for it.
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Hoge
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Post by Hoge on Mar 16, 2017 13:12:01 GMT
I've played about 2.5 hours so far, some of my outlooks are:
Pros: -I actually really enjoyed the designs... of everything. Thought Habitat 7 was cool, love the Hyperion and Nexus -Combat, which I was slightly worried about, is pretty enjoyable -Have almost an "Interstellar" kind of vibe. I enjoy feeling like an explorer and although there was a lot of combat, really felt like I was exploring an alien world when crashed on habitat 7 -A ton of banter and NPC dialogue. I can't express how much I enjoy the amount of talking, makes the experience feel a bit more alive so to speak and makes exploring or walking through the Nexus a bit more organic and natural. -The voice acting is SUPERB all around. Especially like male Ryders voice
Cons: -Facial animations and eyes. Some animations are really.. stiff looking I suppose, the lips can move strangely and the eyes just seem "dead" and fixed on points other than where they're suppose to be focused on -Character creator: Was extremely disappointed in the lack of customization. Was hoping for eyebrow types, eye shapes, etc- everything we were used to in the OT. DAI had an incredible amount of facial customization and this was an enormous step back. We were only able to minimally change features for each preset. If there is any way to add more options to this, I really implore Bioware to do all they can to fix it.
Overall, I'm enjoying the game thus far and I'm extremely interested in what's going on in the Helius cluster and I can't wait to explore more planets!
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kastrenzo
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Damn it, I got my ham sandwich stuck in my AK again
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: Kastrenzo
PSN: Kastrenzo
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Post by kastrenzo on Mar 16, 2017 13:21:24 GMT
I feel like I'm cheating by only giving negative feedback here, I really do like the game. Some of the things I noticed, however.
Combat animations are fine, but the facial animations -are- pretty bad, I dont notice it so much with Turians , Krogan and Salarians. But the humans look stiff and the Asari are much the same. The Asari all look too familiar, I also notice other glitches all the time too, Kett being stuck in "T" Poses when they die, Turians walking around with their toes bending and warping as they walk, Ryder getting stuck in an animation while running and having to boost away to fix it. etc
Performance could be better. I had to waste about an hour of my trial time messing with the options trying to get a good balance of quality and FPS. ME3 looked like rubber compared to this so I'm not complaining too much.
Sound is great. one of the coolest things I saw so far was just watching and listening to a Kett anointed firing his machine gun, and then watching Vetra waltz up and start machine-gunning him back.
On it's surface the game looks to be very deep, I was only playing it for 3-4 hours last night and I skipped over a lot of stuff just so I didnt wast 2 hours learning the UI and such. I think I'll get used to it after a while
So yeah. I'm a little dissapointed on some of the performance and design sides of things, but its not going to change my outlook that think I'm really going to like this game.
oh.. and I had recruited my new space waifu before I even left the nexus, can't complain about that.
if I'd give it a rating so far, I'd say 8.5/10
EDIT - I can't change my character's armor color. What's up with that? Every time I select a color it just reverts back to red/black
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Post by demigod on Mar 16, 2017 13:21:29 GMT
2 hours in. LOVING EVERYTHING SO FAR EXCEPT: -The Character Creator was a letdown. -No saves during Priority Missions
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Post by Deleted on Mar 16, 2017 13:24:02 GMT
Well, it's not perfect. The lips-syncing is a bit off, although it's not terrible. I also got lost on the first planet repeatedly, but that could just be my stupidity.
The game looks amazing. The shuttle ride was cool, and already I've got that "wow" feeling from the trilogy just on the first planet. This is definitely a Mass Effect game.
I haven't tried the CC yet, and the multiplayer crashed when I tried to host a game, I don't if that's a recurring thing or just my internet?
Edit: Also, a couple of times I've had NPC dialogue cut off by new dialogue, so I don't know if I've missed important stuff or not.
My only real issue is that I'm now conflicted, as I want to carry on with the single-player, but if I do I know that my 10 hours will be gone by midnight tonight. And 'cos I'm in the UK, I have to wait two more days to play the whole thing. Damn you EA.
TLDR: Pre-order confirmed
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Post by snorkamus on Mar 16, 2017 13:26:26 GMT
9 hours in, what an amazing experience. Lots to like! I just want to say i opened a door that was better off closed, which lead to the craziest 10 minutes of fighting! i lost both squad mates 3 times each and only just scraped home in the end, the most fun I've had in ages. Visuals/Sound/Characters/Voice/Music/Combat/Quest/Exploration all top shelf. The Story starts fast and doesn't skip a beat, I was very impressed with the first 45-60 minutes of the game how it came together, The second round of squad mates introduced have "SLIGHTLY" forced entrances, a small complaint. CC and Facial animations don't really bother me at all. Not much of a fan of the 1st person space travel, I was expecting to be viewing it from the bridge, I was also expecting to drive the Nomad out of the Tempest :-(!
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bigbad
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by bigbad on Mar 16, 2017 13:39:41 GMT
A few thoughts after playing for a couple hours (I just got to the Nexus): - I really like all the voice acting so far. Sarah is great, as is Liam. I think I know what my first romance is going to be! - I'm enjoying the squad banter. Lots of snarky commentary - not every joke lands, but enough of them do to make it worthwhile. - As everybody and their mother has pointed out, the facial animations are awful. The eyes in particular are just weird and wrong. I'm sure I'll be able to enjoy the game like this, but I really hope some work is done to improve the faces. - Story seems interesting so far. The pacing has felt a little inconsistent at times, but I'm very early in the game. Now that I'm on the nexus, I hope I have a chance to breathe and a little and take my bearings. After that, I'm really looking forward to finding out what's going on in the Helius cluster. - Combat is fun! The starting weapons suck, but they always suck. I'm looking forward to upgrading gear and diving into the skill system. - The sound design in this game seems really nice. Lots of cool ambient sounds and weapon noises really bring the world to life. - The game runs surprisingly well, especially given that my PC doesn't even meet all the minimum specs (specifically my CPU). Overall, I'm very pleased. I can't wait to play more (and to try MP)! Edit: I should add that I played default Sarah and did not try the CC. Some additional feedback after playing a bit more this morning. - I loved ME3MP, and I hope to love this game's MP as well. However, the one game I played was a complete rubber band fest. Technical problems made it almost impossible to play (though somehow we managed to extract on bronze). I hope these are just early hiccups. I plan to play the hell out of MP if it's in a reasonable shape.
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zaeedisking
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: V4vendetta82
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zaeedisking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by zaeedisking on Mar 16, 2017 13:43:59 GMT
Having done the prologue again trying to adjust my canon Ryder... this writing/dialogue just isn't very good.
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Post by dalinne on Mar 16, 2017 13:50:07 GMT
Well, I played 3 hours of the game on PC. Very glad I took the PC trial because my laptop has proven to not be good enough for the task. It works fluidly but the graphics pay for it. Thanks to the Early Access, I won’t purchase Andromeda for PC but I’ll buy it for PS4 instead. Preorder with no doubt, because man, this game is so for me…
Impressions shorts? I FUCKING LOVE IT More extensive analysis: -CC
I’m one of the few who like the new CC. I prefer this system way better than DAI’s one. Sliders are very masseffectsque. However, people are right when they critic the lack of options. I think the CC will improve a lot with simple changes like the ability to select diferent EYES from the nine heads and incorporate it to the head base you chose. The same with NOSES, MOUTHS and BROWS… (i.e. Female Ryder: Head number 8 with the eyes of head number 1 and LIPS of number 5 would rock!!). Another issue I saw with CC is very masseffectsque: female versions are way better than male options. However, this time is possible to create an appealing Male Ryder, moreover if we could pick more eyes, mouths, nose selections. Also, Come on, Bioware! Put all hairstyles all together, regardless of your Ryder’s gender! There are pretty cool combinations waiting for it. To finish with CC, eyes tend to be a Little lifeless. I think it’s a upper eyelid issue, eyes seem too open in all people. I think that’s why the Asian characters (especially Ryders) look the best: their eyes look more natural and real. I played with female head 1 by the way (and I love her!!!). -Music
Fucking brilliant. I’m so sold. You notice it when you have to notice it and it sounds so spacey, so vibrant… It’s amazing. Kudos for all music team, I wish I could say more than this: I cannot stop to repeat in my head the best notes in the best moments. And I only played for three hours!! -Characters
Great great great. Great banter, in Habitat 7 during the prologue with Liam felt I was listening two real people reacting on what they see. Of course the downside can be the moment when you replay too many times the whole game (I replayed more than 20 times the Original trilogy and sometimes ME1 was more playable than ME3 for the lack of banter. However, the squadmates of ME1 weren’t so fleshed out as the new squadmates in ME3. If I have to choose, I pick a lot of banter). I liked Liam a lot, his banter made me feel like I’m gonna befriend him pretty quickly. Cora is more distant. She is not cold as Miranda was, but you feel the profesional Wall she has constructed. The NPCs invested me good enough to give a damn to look for them and try to sabe as much as I could. Altough the sibling relationship doesn’t seem fleshed out (not yet) I think you made a good decision (story pacing) putting Alec on the spot first. I’m really invested with him, I really felt the father-daughter conection and at the end of Habitat 7 mission I felt I don’t want to loose him. Because I refuse to think I lost him. Not my old man, you filthy bastards! NO CORPSE NO WAY. Please, Kett, take him as prisioner or somethinG! Ryder is GREAT. Maybe some people won’t like she/he is more predefined than Shepard was, but I really enjoyed the way she speaks and acts. I burst of laughter a couple of times (Alien Gods moment and especially when Alec seemed so surprised I explored by my own, OMG DAD! WHY ARE YOU SO SURPRISED). Fryda is AWESOME (and Tom too, judging for the playthroughs I'm watching). I’m really invested with the character already. The Dialogue Wheel is reduced to two options most of the time, but when you have the four options at the same time you really see the paid off. Also, I like at first I was worried to pick to much casual or profesional, too much logical or emotional, but at some point I didn’t care anymore because it was clear when I want her to be emotional and when I want her to be more cold headed. Kudos for the Kett introduction. I really enjoyed it, and the multiple options you have to know about them outside the linear content (and I was so gladly surprised the extra banter there are, I’ve never thought it was!). Kett are intriguing and I think it’s great to hear them speak, even if you don’t understand them yet. -Animations
I know people say are bad or not as good as it could be (comparing to other products, with no customizable protagonists and family members, by the way… some people tend to forget that) but comparing this animations with ME1-2-3 (especially 3, the one I find the animations more jarring) I think they are very good. I like the subtle changes in the characters when they smile, speak etc. I’m gonna stop here because I could speak about the game about hours (AND I ONLY PLAYED 3!!!) but my first impression is very very very good. This is what I was waiting for 600 5 years. Proud of you, Bioware EDIT: SAVES!!! Please for godsake I can understand you don't let us save anytime we want in a Priority Mission but it feels so STRESSFULL no be able to SAVE. Also, the menu is a little dificult to comprehend for me. I have to study it a little more. And I think the keyboards for PC players are a little chaotic. I think when I finally played it on PS4 will be better. Game seems better suited for a PS4/XBOX controller than for keyboards. However, those issues feel very masseffectsque for me (Except for the saving part) (LET US SAVE YOURSELFS BIOWARE GOD!!) (and mandatory TRAILER FOR SARA!!!! petition) EDIT 2: The pacing of the prologue is great. I liked I could interact so much before starting the main mission.
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bdipauly
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: Bdipauly
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Post by bdipauly on Mar 16, 2017 14:00:49 GMT
About 4 hours in. Fucking loving it. So relieved.
Still bummed abut the save options but hopefully I can rise above it.
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zaeedisking
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: V4vendetta82
Posts: 329 Likes: 469
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zaeedisking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by zaeedisking on Mar 16, 2017 14:05:12 GMT
Having done the prologue again trying to adjust my canon Ryder... this writing/dialogue just isn't very good. can you elaborate on this? What specifically is dragging it down? Ryder... "go over to your locker so you can equip your armor for the next mission". "Ryder run over to the front of the ship so can dialogue with this person next" and then the dialogue just isn't personal...nothing like hey you just woke up after 600 years how do you feel? Did your pops/moms lead you down the hero line? were you a badass soldier? etc etc.. - - btw this is for people who have played over and over the first trilogy like me and loved it. So newbies to the franchise will probably be a little more critical to what I'm saying.
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zered
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Posts: 43 Likes: 51
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Post by zered on Mar 16, 2017 14:09:15 GMT
5 hours in and it looks very good, facial animations are shit and character creator is uninspiring but everything else is great. The banter, characters, combat, story all this is good. I mean really, really good. Solid 8,5/10.
You guys have any issues with optimization tough? Game works good but after 1-2 hours it starts lagging terribly. Anyone else had such issues?
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