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Post by battican on Mar 22, 2017 14:59:12 GMT
First off, really liking the game so far. It's very different from the ME trilogy gameplay but I'm digging the new direction. I've just made it to the angaran homeworld so I'm not going to bring up anything specific after that point, and ask that you don't either. I just wanted to highlight a few logic flaws I've encountered so far. Now, I'm somewhat of a completionist. I do everything I can as soon as I can before I progress in the story. This had lead to a number of inconsistencies; mostly related to the in-game email system. Here's what I've found - After building your outpost on Eos I went to the Nexus to turn in/pick up sidequests I'd encountered in the interim. I went between Hyperion/Nexus/Tempest a few times, then flew back to Eos to complete something else. When I got back I checked my email - and there was a notice mentioning someone named Jaal, who was apparently part of my crew. Not only had I not recruited him yet, I never even met the dude. Wasn't until I went until the next story planet that I found out who he was. So that was a little immersion-breaking... Then there's the whole deal with the angarans in general. I've just met them, no one else in the Initiative has mentioned them yet, their homeworld is beyond surveyed space, and yet they are able to communicate with me? I loved how when you first meet the kett that you have no idea what they're saying. They're from another galaxy, that's kind of the way it should be; even with Mass Effect's magic translator devices. They just have a slight accent. At least in the old games, you had the elcor with their emotionless monotone, the volus with the clicking of their filters, the hanar's bio-luminescence and ethereal voices...the angarans seem way too "human" for a species that evolved so far away. I hope this gets explained later. Possible contact with exiles? Meh, gonna keep playing. Just wanted to voice my thoughts on that. Again, fun game overall.
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Post by mastert on Mar 22, 2017 15:00:47 GMT
Same thing happens on Eos and before you meet PooPee they talk about her when you search around the remnant tower
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Post by battican on Mar 22, 2017 15:07:21 GMT
Same thing happens on Eos and before you meet PooPee they talk about her when you search around the remnant tower Didn't encounter that one myself but I totally believe it. You'd think that in a more open-world style game like this they would have predicted that people wouldn't just rush ahead in the story.
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Post by battican on Mar 22, 2017 16:19:00 GMT
Oh, I forgot - a lot of the tech developments and codex entries mention the angarans before you meet them as well.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Mar 22, 2017 16:22:02 GMT
Is it ever explained how Alec Ryder is biotic? He was clearly born before the 2150s when human biotics were discovered.
Or is this just another Miranda-style timeline goof?
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Post by warbaby2 on Mar 22, 2017 16:22:23 GMT
The list is growing... I already took notes for more then 10 mistakes like that... before act 2.
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Post by battican on Mar 22, 2017 16:31:26 GMT
Is it ever explained how Alec Ryder is biotic? He was clearly born before the 2150s when human biotics were discovered. Or is this just another Miranda-style timeline goof? That kinda irked me as well. Biotics were never presented as something that a person can just acquire without being deliberately or accidentally exposed to eezo in-utero, at least for humans. All human biotics in the original games are younger than Alec. And they can only be controlled by the L-implants, which are presented as something that can't just be swapped out (Shepard only got an upgrade because he/she was literally reconstructed from the skeleton up). Remember the whole biotic reparations terrorist subplot from the first game? They wouldn't have to do that if they could just upgrade the implant. And now SAM's "profiles" can just make you a super-biotic instantly? I dunno man. That would be tech far beyond Alec's reach, even if he acquired them illegally through channels like Cerberus.
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Post by shagohad on Mar 22, 2017 16:33:41 GMT
Can I add that you can find a Normandy SR-2 model in Alec's room? Cause, that doesn't even make sense.
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Post by battican on Mar 22, 2017 16:38:18 GMT
Can I add that you can find a Normandy SR-2 model in Alec's room? Cause, that doesn't even make sense. That one barely squeaks by, but it's still really far-fetched fan service. Andromeda Initiative launches in 2185 CE, the same year that Shepard is revived. The SR-2 was designed and completed prior to this, but not long prior - he might have acquired the plans/model from contacts in Cerberus or the Turian government...but why? Dude must have been REALLY into model ships. It's not like he was directly involved in designing the Tempest.
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Post by warbaby2 on Mar 22, 2017 16:42:57 GMT
Is it ever explained how Alec Ryder is biotic? He was clearly born before the 2150s when human biotics were discovered. Or is this just another Miranda-style timeline goof? That kinda irked me as well. Biotics were never presented as something that a person can just acquire without being deliberately or accidentally exposed to eezo in-utero, at least for humans. All human biotics in the original games are younger than Alec. And they can only be controlled by the L-implants, which are presented as something that can't just be swapped out (Shepard only got an upgrade because he/she was literally reconstructed from the skeleton up). Remember the whole biotic reparations terrorist subplot from the first game? They wouldn't have to do that if they could just upgrade the implant. And now SAM's "profiles" can just make you a super-biotic instantly? I dunno man. That would be tech far beyond Alec's reach, even if he acquired them illegally through channels like Cerberus. Yea, it's space magic... they try to explain it with SAM changing the Pathfinder's physiology on the fly (including neural pathways etc.), but it's more then far fetched. Hardly the only stupid thing about the game's story. *shrugs*
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Post by Adhin on Mar 22, 2017 16:43:18 GMT
Is it ever explained how Alec Ryder is biotic? He was clearly born before the 2150s when human biotics were discovered. Or is this just another Miranda-style timeline goof? That kinda irked me as well. Biotics were never presented as something that a person can just acquire without being deliberately or accidentally exposed to eezo in-utero, at least for humans. All human biotics in the original games are younger than Alec. And they can only be controlled by the L-implants, which are presented as something that can't just be swapped out (Shepard only got an upgrade because he/she was literally reconstructed from the skeleton up). Remember the whole biotic reparations terrorist subplot from the first game? They wouldn't have to do that if they could just upgrade the implant. And now SAM's "profiles" can just make you a super-biotic instantly? I dunno man. That would be tech far beyond Alec's reach, even if he acquired them illegally through channels like Cerberus. The Biotic implant ones just not true. Kaiden mentions using L2 instead of L3 from a personal preference stand point. And through out the WHOLE of ME1 any biotic character is literally swapping biotic implants as they find upgrades. They exist to help with the use of biotics, not the sole means of it and they can be changed. I dunno how 'easily' they could be changed. We don't ever really get specifics on it. ME2/3 stopped with letting us swap em and just tied it into are character class to explain the 'special' skill of Adept and Vanguard. Even though in ME1 that wasn't really a thing. Though Alec Ryder having biotics is... weird. Makes me wonder if in the lore he always had them (which would be complete bullshit) or is it the whole SAM thing? If it's SAM, I understand that a lot more considering everything it does.
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Post by battican on Mar 22, 2017 16:50:44 GMT
That kinda irked me as well. Biotics were never presented as something that a person can just acquire without being deliberately or accidentally exposed to eezo in-utero, at least for humans. All human biotics in the original games are younger than Alec. And they can only be controlled by the L-implants, which are presented as something that can't just be swapped out (Shepard only got an upgrade because he/she was literally reconstructed from the skeleton up). Remember the whole biotic reparations terrorist subplot from the first game? They wouldn't have to do that if they could just upgrade the implant. And now SAM's "profiles" can just make you a super-biotic instantly? I dunno man. That would be tech far beyond Alec's reach, even if he acquired them illegally through channels like Cerberus. The Biotic implant ones just not true. Kaiden mentions using L2 instead of L3 from a personal preference stand point. And through out the WHOLE of ME1 any biotic character is literally swapping biotic implants as they find upgrades. They exist to help with the use of biotics, not the sole means of it and they can be changed. I dunno how 'easily' they could be changed. We don't ever really get specifics on it. ME2/3 stopped with letting us swap em and just tied it into are character class to explain the 'special' skill of Adept and Vanguard. Even though in ME1 that wasn't really a thing. Though Alec Ryder having biotics is... weird. Makes me wonder if in the lore he always had them (which would be complete bullshit) or is it the whole SAM thing? If it's SAM, I understand that a lot more considering everything it does. My understanding was that the biotic upgrades weren't the same thing as the L-implants, i.e. more like a mod for what you already had. Although that isn't supported by anything. I was under the impression that the implants you received were permanent and necessary (for humans) for using biotics. Otherwise, why were the people that had L-1/L-2's seeking damages against the Alliance? They received permanent harm from their implants, which implies that they either A), couldn't swap them out, , can swap but could not afford/didn't have access to the new ones, or C), can swap but the damage from the early models persists. It's pretty muddy after all these games so I suppose it's really just conjecture at this point.
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Post by Link"Guess"ski on Mar 22, 2017 16:51:42 GMT
They start bantering over comms and emails with Drack, PeeBee and Jaal as soon as you land on Eos. If you go back before recruiting them you'll see the bantering happening as if they're already there. It's as if BioWare didn't even bother looking at whether this triggered properly.
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Post by battican on Mar 22, 2017 17:00:50 GMT
They start bantering over comms and emails with Drack, PeeBee and Jaal as soon as you land on Eos. If you go back before recruiting them you'll see the bantering happening as if they're already there. It's as if BioWare didn't even bother looking at whether this triggered properly. I expected better from them. These open world game types they're doing now (DA:I, this) add a lot of fun stuff but it's not worth it if it shatters the story and immersion.
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Post by warbaby2 on Mar 22, 2017 17:01:08 GMT
They start bantering over comms and emails with Drack, PeeBee and Jaal as soon as you land on Eos. If you go back before recruiting them you'll see the bantering happening as if they're already there. It's as if BioWare didn't even bother looking at whether this triggered properly. They didn't... either that or the different writers didn't coordinate at all.
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Post by Link"Guess"ski on Mar 22, 2017 17:05:25 GMT
They start bantering over comms and emails with Drack, PeeBee and Jaal as soon as you land on Eos. If you go back before recruiting them you'll see the bantering happening as if they're already there. It's as if BioWare didn't even bother looking at whether this triggered properly. I expected better from them. These open world game types they're doing now (DA:I, this) add a lot of fun stuff but it's not worth it if it shatters the story and immersion. And this is just one of many unfortunate things DA:I actually did BETTER, as much as I hate to say it. It's kind of the worst possible outcome to say that DA:I isn't beaten 1:1 when that game was already the lowest of the low from BioWare to me. ...which is why I really wonder right now if I'll be up for more BioWare when I'm done. I'm sure it'll raise an eyebrow when they announce DA4 or their new IP but I just know their next games will be even more butchered by attempting to make them more "meta-game"-y and more akin to what is popular right now. They're going to make their next games follow some sort of AAA proven formula whether it be Overwatch MP (but with "story") or yet another open world game... and I'm just not up for it - not when EA/BioWare can't make them competently to what has been done with Horizon, Zelda or Witcher now. Dialogue choices and companions be damned. It seems they're all secondary anyway. In the meantime I'll be looking out for Beamdog and Kickstarter RPGs in hopes that we'll someday see a mid-tier studio on the rise to become AAA without EA influence.
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Post by warbaby2 on Mar 22, 2017 17:09:48 GMT
I expected better from them. These open world game types they're doing now (DA:I, this) add a lot of fun stuff but it's not worth it if it shatters the story and immersion. And this is just one of many unfortunate things DA:I actually did BETTER, as much as I hate to say it. It's kind of the worst possible outcome to say that DA:I isn't beaten 1:1 when that game was already the lowest of the low from BioWare to me. ...which is why I really wonder right now if I'll be up for more BioWare when I'm done. I'm sure it'll raise an eyebrow when they announce DA4 or their new IP but I just know their next games will be even more butchered by attempting to make them more "meta-game"-y and more akin to what is popular right now. They're going to make their next games follow some sort of AAA proven formula whether it be Overwatch MP (but with "story") or yet another open world game... and I'm just not up for it - not when EA/BioWare can't make them competently to what has been done with Horizon, Zelda or Witcher now. Dialogue choices and companions be damned. It seems they're all secondary anyway. In the meantime I'll be looking out for Beamdog and Kickstarter RPGs in hopes that we'll someday see a mid-tier studio on the rise to become AAA without EA influence. Don't look to closely at Beamdog, though... they have been going in a very similar direction as BW since their Baldur's Gate "expansion"...
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,888 Likes: 49,359
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Post by Iakus on Mar 22, 2017 17:41:24 GMT
That kinda irked me as well. Biotics were never presented as something that a person can just acquire without being deliberately or accidentally exposed to eezo in-utero, at least for humans. All human biotics in the original games are younger than Alec. And they can only be controlled by the L-implants, which are presented as something that can't just be swapped out (Shepard only got an upgrade because he/she was literally reconstructed from the skeleton up). Remember the whole biotic reparations terrorist subplot from the first game? They wouldn't have to do that if they could just upgrade the implant. And now SAM's "profiles" can just make you a super-biotic instantly? I dunno man. That would be tech far beyond Alec's reach, even if he acquired them illegally through channels like Cerberus. The Biotic implant ones just not true. Kaiden mentions using L2 instead of L3 from a personal preference stand point. And through out the WHOLE of ME1 any biotic character is literally swapping biotic implants as they find upgrades. They exist to help with the use of biotics, not the sole means of it and they can be changed. I dunno how 'easily' they could be changed. We don't ever really get specifics on it. ME2/3 stopped with letting us swap em and just tied it into are character class to explain the 'special' skill of Adept and Vanguard. Even though in ME1 that wasn't really a thing. Though Alec Ryder having biotics is... weird. Makes me wonder if in the lore he always had them (which would be complete bullshit) or is it the whole SAM thing? If it's SAM, I understand that a lot more considering everything it does. Not just personal preference. He also says swapping out L2s for L3's would mean undergoing brain surgery, and "one slip of the knife" could leave him brain damaged. What you are thinking of are biotic amps. Those plug into the implant (typically at the base of the skull for humans). They are designed to be swapped out at need.
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Post by alanc9 on Mar 22, 2017 18:14:36 GMT
They start bantering over comms and emails with Drack, PeeBee and Jaal as soon as you land on Eos. If you go back before recruiting them you'll see the bantering happening as if they're already there. It's as if BioWare didn't even bother looking at whether this triggered properly. I remember getting emails in X-Wing Alliance about missions I hadn't flown yet. Even less excusable since that game was purely linear.
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Post by Link"Guess"ski on Mar 22, 2017 18:20:32 GMT
They start bantering over comms and emails with Drack, PeeBee and Jaal as soon as you land on Eos. If you go back before recruiting them you'll see the bantering happening as if they're already there. It's as if BioWare didn't even bother looking at whether this triggered properly. I remember getting emails in X-Wing Alliance about missions I hadn't flown yet. Even less excusable since that game was purely linear. It's also a more niche game that isn't as well reknowned by the public and critics as Mass Effect in some ways, plus it's old. BioWare had good check on a lot of these things as far as in ME3 even despite a few missteps. In that game I was surprised over the amount of variation of talking to the squad for the first time on subsequent playthroughs, depending on when between Mars and Sur'Kesh you talk to them.
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