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Post by Wintermist on Mar 22, 2017 19:19:03 GMT
Given how we can only have 3 abilities out at the same time (to make controller viable) we have to resort to swapping around in the Favourites to get access to all our abilities. I noticed this is a major bummer when playing as an Engineer and you want to direct the turrets to fire at whatever you want, when you got 2 turrets it only leaves you with one ability on the side.
I figured I could just put the turrets on one favourite tab of their own and swap to that using my programmable mouse, but NOOOO, they added a cooldown reset as soon as you swap between favourites making this an utterly useless feature in combat.
I doubt BioWare will make a custom thing for PC's to let us use more of our keyboard for abilities, but they could atleast remove that stupid cooldown reset every time you swap around the favourites list.
Has anyone yet started tinkering with files to see if you can remove that cooldown reset? Please let me know if so.
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Ivory Samoan
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Raising Hell with the Flavor XX
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
Origin: IvorySamoan
Posts: 565 Likes: 933
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Post by Ivory Samoan on Mar 22, 2017 19:36:16 GMT
Area Throw + Charge + Nova (Adept Build - Melee not good enough for Vanguard IMO) Overload + Singularity + Grenade (Engineer Build or Soldier)
I wish melee locked on like in ME3, it's kind of high risk medium reward at the moment: it's servicable, but would be better in the ME3 style.
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Post by cheezyaj on Mar 22, 2017 20:42:57 GMT
I would argue that the cooldown reset for all powers after switching is there for a reason. With the individual power cooldown system (which IMO is superior to ME2 and ME3's global power cooldowns), Bioware wanted to strike a balance so as to not return to ME1's power spam at the beginning of every battle, since ME1 had like 7 powers for Shepard, all on individual cooldowns.
The cooldown reset is there so that you can't just keep switching favorites to spam powers infinitely in a short amount of time. For example, if you could, then you would just use 1. Incinerate, Overload, Pull -> Switch Favorite -> 2. Throw, Singularity, Shockwave -> Switch Favorite -> 3. Annihilation, Charge, Cryo Beam -> Switch Favorite -> 4. Concussive Shot, Flamethrower, Energy Drain -> Switch to favorite 1 and Repeat.... thats 12 powers and 6 combo detonations all within 15-20 or so seconds, since you bypassed all power cooldowns via favorites switching. Which pretty much broke the game...
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Post by Wintermist on Mar 22, 2017 23:05:22 GMT
I would be happy if we could have 4 skills out, rather than 3. For engineer especially it means I can have 2 turrets and control them, while also setting up and detonating 1 combo.
I'm not a fan of feeling limited like this, in a way it promotes being a soldier and forgetting about buffing up the profiles for other "classes".
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Post by Wintermist on Mar 22, 2017 23:07:40 GMT
And if the issue is they don't want massive spams, they could have made it a bit more... open. Like skills that prime have 1 cooldown, and skills that detonate 1 cooldown. That means playing with favourites would be much more free, and if you cast a primer, no matter if you swap favourite, all priming abilities would still be on cooldown, but whatever other abilities would not be.
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Post by tlgamer on Mar 22, 2017 23:58:40 GMT
What are you people all even talking about? I'm over 5 hours into the game and I have no powers that I am aware of, campaign or multiplayer, the only thing I was told about was guns. If there are powers, there has certainly never been any mention of them.
So again I ask what you all are talking about?
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Post by cheezyaj on Mar 23, 2017 0:02:29 GMT
I totally understand where you are coming from, and it is unfortunate that a Tech Construct Engineer build (Assault Turret, Unknown, and a 3rd power) gets some what shafted in that way, since I love the Engineer class and would have loved to play that along with being able to self-combo such as Incinerate and Overload. I haven't played too much with the Tech Construct Engineer build yet because I haven't gotten far enough to unlock Unknown, but I'm kind of holding back because of this limitation. But if I had to change something in-game to accommodate for this, I honestly wouldn't know what to change. -Your suggestion of primer and detonator powers being on separate cooldowns seems to be complicating things much more than it should be -Adding a 4th power would be fun and creates even more interesting builds, but it goes into issues with controller configuration and touches a bit on balancing issues/power spam -Instead of all powers undergoing a cooldown when switching favorites, all powers are readily available upon switching like you suggested but you can't switch Favorites again until like a minute or two. An interesting mechanic but instant power access promotes that one-time power spam but long cooldowns in between like in ME1. Though personally, just being able to actively control which powers that squadmates use would have been good enough for me. I love using hotkeys for squadmate powers, it truly tests my multi-task and motor skills haha.
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Post by Wintermist on Mar 23, 2017 0:54:33 GMT
It's really bothering me now at level 30, where I instead of getting fun abilities simply went to buff up the passive skills instead since there really wasn't much point in grabbing more activated abilities. If there is one design flaw in the game, I feel this would be it. It takes away the excitement of levelling up.
Touching on the suggestion of instead putting favourites on cooldown as soon as you swap, that's a rather good one but not with a minute cooldown, rather 10 seconds or so. With that you can pop off a combo if you wish, then swap favourites to control turrets or a second combo somewhere else. This would stop spamming everything at once but still give you some use for your other abilities. So instead of putting the skills on cooldown as soon as you swap, but the swap itself on cooldown. Sounds good.
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