DoctorFox
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by DoctorFox on Mar 23, 2017 15:41:17 GMT
Character Creator and animations definitely pissed me off the most about this game. So much the point i actually gave up on creating a male Ryder and just went with default. Why i can't just flick through which nose, eyes, eyebrows, mouth i want and choose accordingly (like i did in all 3 previous ME games) is a huge downgrade. Like how could the Devs not realise this?
As for the facial animations and ministry of funny walks, that's so distracting it pulls me out of the game's immersion and makes me think i'm watching a Monty Python sketch only its not funny coz i know i'm supposed to be playing a mass effect game.
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mmoblitz
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USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
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Post by mmoblitz on Mar 23, 2017 15:58:40 GMT
So we can at least agree that if they did allow access to 4 or 5 active powers, it will have no impact to your game play experience. Not really, I would still play the same because I got used to it from ME3 MP. People saying it's the end and unplayable because of it just makes me laugh. I don't buy Bioware games for the MP. There are far better games out there If I want to play that type of game. I buy Bioware games for the deep characters/Story which apparently took a back seat again to combat, just like in DAI. I played the Me3 MP and didn't find anything that made me want to play it more than once. Akin to DAI MP which is one of the worst experiences I have ever had in a MP game. I see a common thread between DAI/MEA and limitations: Frostbite Engine and console centric. though the PC controls are better in MEA than they were in DAI, they are still a mess and that UI is just a cluster F*&k for both console and PC users.
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sky
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This shit tastes like poison, anyway.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by sky on Mar 23, 2017 16:08:44 GMT
Character Creator and animations definitely pissed me off the most about this game. So much the point i actually gave up on creating a male Ryder and just went with default. Why i can't just flick through which nose, eyes, eyebrows, mouth i want and choose accordingly (like i did in all 3 previous ME games) is a huge downgrade. Like how could the Devs not realise this? As for the facial animations and ministry of funny walks, that's so distracting it pulls me out of the game's immersion and makes me think i'm watching a Monty Python sketch only its not funny coz i know i'm supposed to be playing a mass effect game. I agree 101% with your first part, I also went default ryder (something i Never did with shepard) because of it. Not so much the second paragraph, because I don't let it bother me as much. I enjoyed DAI but ... I dunno, maybe because the VA was so good, I never really noticed the animations? Or maybe they just weren't as glitchy as MEA. Anyways it's only distracting if you let yourself focus on it. Just relax and accept that the transition into a new engine wasn't perfect, and hopefully they can polish them with patches.
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mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
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Post by mmoblitz on Mar 23, 2017 16:09:44 GMT
My theory is they wanted one mechanic that would suit Single Player and Multiplayer, so as not to design two similar (but actually different systems). You control your squadmates much as you control other multiplayers, i.e. not very much. I recall a dev interview backing this up: they wanted to design one combat mechanic, not two. I'm not adverse to it, actually quite like it, but it is different. I hadn't heard that so thanks for the info. Just another thing that ticks me off then. I don't like it when MP in games interferes with SP of a game. Bioware games are not known for their MP play as much as the SP. It seems they tried even harder in MEA to incorporate MP play into the SP experience with some of the design decisions. I understand you can completely ignore MP which I'm doing, but it still seems to find it's way into my SP experience. Would love to hear the why they are so intent on putting MP in a SP game? Could it be because that is where the Micro-transactions are at? I don't mind them having both in the same game, but I also don't like it when designed decisions are based on MP play for the SP portion of the game.
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Post by jackdaniel on Mar 23, 2017 16:11:00 GMT
Honestly given the current system it may be quite unbalanced to have more than 3. Abilities are not on a global cooldown and have relatively shorter cooldowns than before. Also, you have access to two lines per class to reduce the cooldown of abilities (such as Offensive Biotic and Containment). On top of that, you have the profile passives which don't really have a comparison to other games. Even moreso, you can modify your armor in more ways than one such that you reduce your cooldowns even further. All in all, it would be a massive clusterfuck to give you more than five. There are already plenty of ways to boost your 3 abilities. Having 5 would break the game. I know it's an SP game, but balance is still important, otherwise the game would become trivial and boring (See KoA for an example) They could theoretically compensate by increasing individual cooldowns, but that would just be redundant with the profile system. On top of that, people would just never use profiles if they could conveniently use most of their loadout in one. That goes against their stated design goal of actually using profiles. You'd have to cut profiles entirely, but that would overhaul the entire system which actually serves to remove contrived class limitations. It would be marvelous to always have more, but it doesn't always fit the parameters. On the balance issue, I could be wrong. My position is that you can balance the game without that much trouble by tweaking around damages, timer and health. You can even make items for expensive, which fits the lore or being stranded in a new galaxy. I disagree with you that we should cap the power at 3 so that the profile system would get more usage. This is one of the area where it makes more sense to design according what's more convenient for the player. If given two choices and people end up choosing A over B, then why knee cap A just so that would pick B instead. In any case, I doubt that given 5 slot to people will lead to a massive under usage of the profile system. People who are most hurt by the 3 power caps are people are more ability users, and they are also more likely to utilize the profile system anyway because that rely more on ability than guns.
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Post by Lebanese Dude on Mar 23, 2017 16:25:38 GMT
Actually that's too broad. All specs use abilities.
I'd say the current system is mainly an issue for pure Biotic or pure Tech users that didn't not want to fight with a weapon and don't want to switch profiles at all.
For the remaining archetypes, it's a boost as they mix it up more so they can augment differently.
Perhaps a middle ground would be to give all three pure specs the ability to unlock a fourth slot at the expense of something else, like a weapon slot.
That would require an overhaul though which probably won't happen.
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Elsariel
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Solona Amell
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
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Post by Elsariel on Mar 23, 2017 16:47:45 GMT
Like any company, you have to consider the cost it would take to make a change and the consumer demand for it. If the cost is high (cost being time and money) and the consumer demand is low then it's not gonna happen. Or, at least, not right away. They could use that time and cost to change something that has higher demand. Gotta put out the big fires first, then the little ones. As far as I can tell, the biggest fire is the animation problems. Then the saving during priority missions. Then the CC.... then... well, I don't know what else. Those are the biggest complaints I've heard. I could be wrong, but i think the two issues I raised are very low cost to fix, which is why those issues are the ones that irk me the most. And on the topic of CC, after spending a decent chunk of time experimenting, I did end up with something I can live with (but the inability to mess with the eye shape or the facial proportion basically limited what I can work with). If I can come with a acceptable face using the in game CC, it's even less excusable why the presets are so horrendous.Right? They could do everyone a favor and make the presets a lot nicer to work with. Bioware hasn't really been stellar when it comes to nice presets, though. I always have to do considerable work to make them look nice.
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SwobyJ
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by SwobyJ on Mar 23, 2017 19:34:42 GMT
Honestly given the current system it may be quite unbalanced to have more than 3. Abilities are not on a global cooldown and have relatively shorter cooldowns than before. Also, you have access to two lines per class to reduce the cooldown of abilities (such as Offensive Biotic and Containment). On top of that, you have the profile passives which don't really have a comparison to other games. Even moreso, you can modify your armor in more ways than one such that you reduce your cooldowns even further. All in all, it would be a massive clusterfuck to give you more than five. There are already plenty of ways to boost your 3 abilities. Having 5 would break the game. I know it's an SP game, but balance is still important, otherwise the game would become trivial and boring (See KoA for an example) They could theoretically compensate by increasing individual cooldowns, but that would just be redundant with the profile system. On top of that, people would just never use profiles if they could conveniently use most of their loadout in one. That goes against their stated design goal of actually using profiles. You'd have to cut profiles entirely, but that would overhaul the entire system which actually serves to remove contrived class limitations. It would be marvelous to always have more, but it doesn't always fit the parameters. Yeah I want more abilities... but only 4-5 instead of 3. Even I know that it would be a gameplay balance 'clusterfuck' to allow more.
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SwobyJ
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by SwobyJ on Mar 23, 2017 19:38:51 GMT
Actually that's too broad. All specs use abilities. I'd say the current system is mainly an issue for pure Biotic or pure Tech users that didn't not want to fight with a weapon and don't want to switch profiles at all. For the remaining archetypes, it's a boost as they mix it up more so they can augment differently. Perhaps a middle ground would be to give all three pure specs the ability to unlock a fourth slot at the expense of something else, like a weapon slot. That would require an overhaul though which probably won't happen. It won't happen in this game, but you already brought up an intriguing idea of varied numbers of ability slots. I'd take 4 slots at the cost of 1-2 less weapons on me, and 5 slots at the cost of having no weapons (or like ME1, just a pistol/SMG on hand at most). Or even 2 slots if it meant I could have basically neigh unlimited use of weapons.
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