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Post by Andraste_Reborn on Apr 12, 2017 0:29:17 GMT
It would be a surprise if there is another. Not really? As far as we can tell, DAI made money. The last DLC for it ended on a cliffhanger. Spin-off material like the upcoming comics is still coming out, which would be unusual for a dead franchise. The core Dragon Age team never broke up and are obviously making something. None of this is a guarantee, but at this point it would be more surprising if there wasn't a Dragon Age 4 eventually.
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Post by Deleted on Apr 12, 2017 0:59:30 GMT
It would be a surprise if there is another. Not really? As far as we can tell, DAI made money. The last DLC for it ended on a cliffhanger. Spin-off material like the upcoming comics is still coming out, which would be unusual for a dead franchise. The core Dragon Age team never broke up and are obviously making something. None of this is a guarantee, but at this point it would be more surprising if there wasn't a Dragon Age 4 eventually. I'm not opposed to another DA. Especially if it's going to take place in Tevinter. It just seems there is a great deal of contrived controversy around BioWare games. It doesn't seem it would be worth the investment to overcome these obstacles to make it happen profitably. If Andromeda and the SecretIP do well maybe there's hope.
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Post by Hrungr on Apr 12, 2017 2:36:33 GMT
Just have to drop this in. If they are going to use back some of the VAs that voiced chars that have already died, like Blackwall, I hope the VA can modulate / pitch their voices differently. Like what Jennifer Hale and Freddie Prinze Jr did. They don't sound anything like other chars they have portrayed in other games and they did a great job. I was watching The Witcher 3 PT on Twitch and I distinctly heard Blackwall's VA voicing a few different chars. He didn't try to change modulate / pitch his voice differently and he spoke in exactly the same way he did with Blackwall. Agreed. It also reminded me of when I was playing Kingdoms of Amalur, Steve Valentine (Alistair) must have voiced, I dunno... a dozen NPCs in that game. I kid you not, he was everywhere in that game, and he didn't try to modulate his voice at. all.
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Post by Andrew Waples on Apr 12, 2017 17:49:03 GMT
Just have to drop this in. If they are going to use back some of the VAs that voiced chars that have already died, like Blackwall, I hope the VA can modulate / pitch their voices differently. Like what Jennifer Hale and Freddie Prinze Jr did. They don't sound anything like other chars they have portrayed in other games and they did a great job. I was watching The Witcher 3 PT on Twitch and I distinctly heard Blackwall's VA voicing a few different chars. He didn't try to change modulate / pitch his voice differently and he spoke in exactly the same way he did with Blackwall. Agreed. It also reminded me of when I was playing Kingdoms of Amalur, Steve Valentine (Alistair) must have voiced, I dunno... a dozen NPCs in that game. I kid you not, he was everywhere in that game, and he didn't try to modulate his voice at. all. Same with Uncharted 2, although it's a bit "darker" in tone then his Alistair voice. At least from what I remember it's been a while since I played Uncharted 2.
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Post by Ffup on Apr 12, 2017 19:36:52 GMT
Just have to drop this in. If they are going to use back some of the VAs that voiced chars that have already died, like Blackwall, I hope the VA can modulate / pitch their voices differently. Like what Jennifer Hale and Freddie Prinze Jr did. They don't sound anything like other chars they have portrayed in other games and they did a great job. I was watching The Witcher 3 PT on Twitch and I distinctly heard Blackwall's VA voicing a few different chars. He didn't try to change modulate / pitch his voice differently and he spoke in exactly the same way he did with Blackwall. Agreed. It also reminded me of when I was playing Kingdoms of Amalur, Steve Valentine (Alistair) must have voiced, I dunno... a dozen NPCs in that game. I kid you not, he was everywhere in that game, and he didn't try to modulate his voice at. all. My playthrough of KoA has been on pause for a long time, but I don't remember hearing Alistair's VA yet. Must've not paid enough attention. On the other hand, I've heard Cullen's VA everywhere. Anyway, I do believe there's going to be another DA. Inquisition did well enough and the story has to be continued, it'd be a travesty if it was left where it's now! It's just gonna take a while, with the new IP and all.
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Post by Heimdall on Apr 13, 2017 13:35:43 GMT
Not really? As far as we can tell, DAI made money. The last DLC for it ended on a cliffhanger. Spin-off material like the upcoming comics is still coming out, which would be unusual for a dead franchise. The core Dragon Age team never broke up and are obviously making something. None of this is a guarantee, but at this point it would be more surprising if there wasn't a Dragon Age 4 eventually. I'm not opposed to another DA. Especially if it's going to take place in Tevinter. It just seems there is a great deal of contrived controversy around BioWare games. It doesn't seem it would be worth the investment to overcome these obstacles to make it happen profitably. If Andromeda and the SecretIP do well maybe there's hope. What investment? For all the sound and fury on the internet all signs point to DAI being quite successful in sales. It doesn't sound like this is actually an obstacle. So what's to overcome?
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Post by Heimdall on Apr 13, 2017 13:38:22 GMT
Just have to drop this in. If they are going to use back some of the VAs that voiced chars that have already died, like Blackwall, I hope the VA can modulate / pitch their voices differently. Like what Jennifer Hale and Freddie Prinze Jr did. They don't sound anything like other chars they have portrayed in other games and they did a great job. I was watching The Witcher 3 PT on Twitch and I distinctly heard Blackwall's VA voicing a few different chars. He didn't try to change modulate / pitch his voice differently and he spoke in exactly the same way he did with Blackwall. Agreed. It also reminded me of when I was playing Kingdoms of Amalur, Steve Valentine (Alistair) must have voiced, I dunno... a dozen NPCs in that game. I kid you not, he was everywhere in that game, and he didn't try to modulate his voice at. all. I usually don't have problems with this, with the one major exception of Raphael Sbarge. His delivery is pretty distinctive. Kotor was my favorite game for years and then I discovered Mass Effect. I got extremely distracted every time Kaiden opened his mouth.
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Post by Deleted on Apr 13, 2017 13:59:23 GMT
I'm not opposed to another DA. Especially if it's going to take place in Tevinter. It just seems there is a great deal of contrived controversy around BioWare games. It doesn't seem it would be worth the investment to overcome these obstacles to make it happen profitably. If Andromeda and the SecretIP do well maybe there's hope. What investment? For all the sound and fury on the internet all signs point to DAI being quite successful in sales. It doesn't sound like this is actually an obstacle. So what's to overcome? Do you have a reliable independent source to back up your claim sales were successful?
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Post by Heimdall on Apr 13, 2017 14:11:30 GMT
What investment? For all the sound and fury on the internet all signs point to DAI being quite successful in sales. It doesn't sound like this is actually an obstacle. So what's to overcome? Do you have a reliable independent source to back up your claim sales were successful? As a rule, EA doesn't release sales numbers for any of their games. That makes determining success tricky, but in their quarterly earnings call with investors they said it was Bioware's most successful release and indicate it as a major factor in helping EA beat their quarterly earnings expectations for the quarter in which it was released (suggesting that DAI beat their expectations for its sales) Not as definitive as we might like, but misleading investors is a crime that carries a high penalty, so company executives can generally be counted upon to be truthful in what they report. They may spin things and omit details, but the glowing praise they heaped upon DAI's results was pretty unambiguous.
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Post by Deleted on Apr 13, 2017 14:27:01 GMT
Do you have a reliable independent source to back up your claim sales were successful? As a rule, EA doesn't release sales numbers for any of their games. That makes determining it tricky, but in their quarterly earnings call with investors they said it was Bioware's most successful release and indicate it as a major factor in helping EA beat their quarterly earnings expectations for the quarter in which it was released (suggesting that DAI beat their expectations for its sales) Not as definitive as we might like, but misleading investors is a crime that carries a high penalty, so company executives can generally be counted upon to be truthful in what they report. They may spin things and omit details, but the glowing praise they heaped upon DAI's results was pretty unambiguous. Exactly, what is known doesn't indicate sales were quite successful or quite poor in the long run. The best that can be guessed is that it did ok. Maybe it did well enough to develop another. Yet, wishful thinking isn't going to change whatever the realities are. That announcement by EA of the large investment in its business in Quebec the other day could have some bearing. It could be possible to see it as a positive sign of more DA to come from BioWare. It'll be interesting to see if and how that announcement affects Edmonton.
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Post by Deleted on Apr 13, 2017 14:28:19 GMT
I truly hope that everything is well. That recent BioWare announcement that they are hiring is imo good news. I might not have liked a couple of their games, but loving the rest of them coupled with that there is no other company now making games with the party setups and customized protagonist for PC basically means that I have no other options in gaming but what BioWare makes. I am not going play games on a phone or RP a soccer star....
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Gileadan
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Post by Gileadan on Apr 13, 2017 14:37:52 GMT
I thought they were all busy with their secret IP, codenamed "Dylan" and said to be a MMO-ish shooter like Destiny and The Division? Given how it's supposed to be a bigger project than MEA, I'd suspect that they don't have many free resources for another DA right now.
But who knows, maybe they'll surprise us.
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Post by Heimdall on Apr 13, 2017 14:38:57 GMT
As a rule, EA doesn't release sales numbers for any of their games. That makes determining it tricky, but in their quarterly earnings call with investors they said it was Bioware's most successful release and indicate it as a major factor in helping EA beat their quarterly earnings expectations for the quarter in which it was released (suggesting that DAI beat their expectations for its sales) Not as definitive as we might like, but misleading investors is a crime that carries a high penalty, so company executives can generally be counted upon to be truthful in what they report. They may spin things and omit details, but the glowing praise they heaped upon DAI's results was pretty unambiguous. Exactly, what is known doesn't indicate sales were quite successful or quite poor in the long run. The best that can be guessed is that it did ok. Maybe it did well enough to develop another. Yet, wishful thinking isn't going to change whatever the realities are. If it beat EA's expectations (and it must have if it helped them beat their overall expectations) I think it's safe to say it sold quite well. The fact that they name it alongside their major sports titles in that call is telling, they appear to see it as a big earner. Early sales are crucial to a game's success and are generally where the company makes back their investment, so while we don't know much about the long term results it is a very positive sign. So while there are holes in our knowledge everything we do know about DAI's sales is quite positive. Full disclosure: I'm an analyst at a company that does behavioral analysis of interviews, earnings calls, and other events involving executives for signs of deception. I read a lot of earnings calls and know a little bit about what I'm talking about on that front.
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Post by Heimdall on Apr 13, 2017 14:43:17 GMT
I thought they were all busy with their secret IP, codenamed "Dylan" and said to be a MMO-ish shooter like Destiny and The Division? Given how it's supposed to be a bigger project than MEA, I'd suspect that they don't have many free resources for another DA right now. But who knows, maybe they'll surprise us. Previously we had most of the usual DA personnel split between the new IP and MEA. With developers coming off MEA, I suspect development will start to pick up on DA.
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Post by Deleted on Apr 13, 2017 15:33:00 GMT
Exactly, what is known doesn't indicate sales were quite successful or quite poor in the long run. The best that can be guessed is that it did ok. Maybe it did well enough to develop another. Yet, wishful thinking isn't going to change whatever the realities are. If it beat EA's expectations (and it must have if it helped them beat their overall expectations) I think it's safe to say it sold quite well. The fact that they name it alongside their major sports titles in that call is telling, they appear to see it as a big earner. Early sales are crucial to a game's success and are generally where the company makes back their investment, so while we don't know much about the long term results it is a very positive sign. So while there are holes in our knowledge everything we do know about DAI's sales is quite positive. Full disclosure: I'm an analyst at a company that does behavioral analysis of interviews, earnings calls, and other events involving executives for signs of deception. I read a lot of earnings calls and know a little bit about what I'm talking about on that front. It's understandable that a large bulk of purchasers outside the internet bubble with their various reasons for making immediate purchases are a large part of the money an IP makes. Then there's the informed and patient consumer which is certainly a much smaller segment but who may buy a game immediately if they have trust in the developer and there is appeal. It seems intuitive that internet reporting and consumer experiences with recent BioWare games may influence these trends in the long term. Then again, there's always new wide eyed consumers and those who never learn. BioWare with the new IP has a chance to release something to regain some consumer trust by those who can act according to their experiences. No doubt DAI's sales were positive. The question EA would have to decide it seems is "are these sales positive enough to achieve the same or greater sales levels in the future?", while taking into account other trends related to the brandname and IP. From the outside this doesn't seem a clear easy answer.
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Post by Heimdall on Apr 13, 2017 16:05:41 GMT
If it beat EA's expectations (and it must have if it helped them beat their overall expectations) I think it's safe to say it sold quite well. The fact that they name it alongside their major sports titles in that call is telling, they appear to see it as a big earner. Early sales are crucial to a game's success and are generally where the company makes back their investment, so while we don't know much about the long term results it is a very positive sign. So while there are holes in our knowledge everything we do know about DAI's sales is quite positive. Full disclosure: I'm an analyst at a company that does behavioral analysis of interviews, earnings calls, and other events involving executives for signs of deception. I read a lot of earnings calls and know a little bit about what I'm talking about on that front. It's understandable that a large bulk of purchasers outside the internet bubble with their various reasons for making immediate purchases are a large part of the money an IP makes. Then there's the informed and patient consumer which is certainly a much smaller segment but who may buy a game immediately if they have trust in the developer and there is appeal. It seems intuitive that internet reporting and consumer experiences with recent BioWare games may influence these trends in the long term. Then again, there's always new wide eyed consumers and those who never learn. BioWare with the new IP has a chance to release something to regain some consumer trust by those who can act according to their experiences. No doubt DAI's sales were positive. The question EA would have to decide it seems is "are these sales positive enough to achieve the same or greater sales levels in the future?", while taking into account other trends related to the brandname and IP. From the outside this doesn't seem a clear easy answer. Frankly, you seem to be coming at this from the position that Inquisition is a bad game that an informed person wouldn't want to buy, and also that the coverage of Inquisition was negative (I remember it being thoroughly mixed) and would convince people not to buy it. And that word of mouth would convince people not to buy it. All leading to sharply declining sales and the blackening of the brand name. But I don't see much evidence for those as broad trends, or that the reception was so overwhelmingly negative as you and others I've seen like to suggest. And I would think EA wouldn't be so willing to bankroll a year's worth of DLC for a game with failing sales. So don't make the mistake of globalizing your loss of consumer trust.
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Post by Deleted on Apr 13, 2017 16:15:02 GMT
It's understandable that a large bulk of purchasers outside the internet bubble with their various reasons for making immediate purchases are a large part of the money an IP makes. Then there's the informed and patient consumer which is certainly a much smaller segment but who may buy a game immediately if they have trust in the developer and there is appeal. It seems intuitive that internet reporting and consumer experiences with recent BioWare games may influence these trends in the long term. Then again, there's always new wide eyed consumers and those who never learn. BioWare with the new IP has a chance to release something to regain some consumer trust by those who can act according to their experiences. No doubt DAI's sales were positive. The question EA would have to decide it seems is "are these sales positive enough to achieve the same or greater sales levels in the future?", while taking into account other trends related to the brandname and IP. From the outside this doesn't seem a clear easy answer. Frankly, you seem to be coming at this from the position that Inquisition is a bad game that an informed person wouldn't want to buy, and also that the coverage of Inquisition was negative (I remember it being thoroughly mixed) and would convince people not to buy it. And that word of mouth would convince people not to buy it. All leading to sharply declining sales and the blackening of the brand name. But I don't see much evidence for those as broad trends, or that the reception was so overwhelmingly negative as you and others I've seen like to suggest. And I would think EA wouldn't be so willing to bankroll a year's worth of DLC for a game with failing sales. So don't make the mistake of globalizing your loss of consumer trust. Yes, I'm sure I'm the only one on Earth that feels this way. :contempt:
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Post by Heimdall on Apr 13, 2017 16:24:31 GMT
Frankly, you seem to be coming at this from the position that Inquisition is a bad game that an informed person wouldn't want to buy, and also that the coverage of Inquisition was negative (I remember it being thoroughly mixed) and would convince people not to buy it. And that word of mouth would convince people not to buy it. All leading to sharply declining sales and the blackening of the brand name. But I don't see much evidence for those as broad trends, or that the reception was so overwhelmingly negative as you and others I've seen like to suggest. And I would think EA wouldn't be so willing to bankroll a year's worth of DLC for a game with failing sales. So don't make the mistake of globalizing your loss of consumer trust. Yes, I'm sure I'm the only one on Earth that feels this way. :contempt: I'm not suggesting your alone in feeling that way, just that in my experience your view is not the predominate one. I've encountered both people who hate Inquisition and those who consider it their favorite of the franchise. And most I've met fall somewhere in the middle, generally liking the game despite its flaws and hoping for better next time. And Inquisition's marketing campaign seems to have drawn in new players. I just think you're overestimating how much Inquisition is viewed as a stain on the franchise. Frankly, that's an attitude I've seen for every new Bioware game since ME2. And the pattern I've seen is that the number of angry old fans gets at least balanced out by the new blood. And a lot of old fans will buy the new games anyway, if only because Bioware is kinda the only game in town for their particular kind of experience.
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Post by Deleted on Apr 13, 2017 17:15:55 GMT
Yes, I'm sure I'm the only one on Earth that feels this way. :contempt: I'm not suggesting your alone in feeling that way, just that in my experience your view is not the predominate one. I've encountered both people who hate Inquisition and those who consider it their favorite of the franchise. And most I've met fall somewhere in the middle, generally liking the game despite its flaws and hoping for better next time. And Inquisition's marketing campaign seems to have drawn in new players. I just think you're overestimating how much Inquisition is viewed as a stain on the franchise. Frankly, that's an attitude I've seen for every new Bioware game since ME2. And the pattern I've seen is that the number of angry old fans gets at least balanced out by the new blood. And a lot of old fans will buy the new games anyway, if only because Bioware is kinda the only game in town for their particular kind of experience. Naturally, the things possibly working against DA4 aren't all on DAI and wasn't claimed to be. Neither is it all on Andromeda, fan anger, the new IP or even BioWare/EA. No doubt there's plenty of factors an informed pro would know. Time will tell if there is enough interest in the particular kind of experience people have been having with their BioWare games to continue certain franchises.
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Post by Deleted on Apr 13, 2017 20:35:46 GMT
Yes, I'm sure I'm the only one on Earth that feels this way. :contempt: I'm not suggesting your alone in feeling that way, just that in my experience your view is not the predominate one. I've encountered both people who hate Inquisition and those who consider it their favorite of the franchise. And most I've met fall somewhere in the middle, generally liking the game despite its flaws and hoping for better next time. And Inquisition's marketing campaign seems to have drawn in new players. I just think you're overestimating how much Inquisition is viewed as a stain on the franchise. Frankly, that's an attitude I've seen for every new Bioware game since ME2. And the pattern I've seen is that the number of angry old fans gets at least balanced out by the new blood. And a lot of old fans will buy the new games anyway, if only because Bioware is kinda the only game in town for their particular kind of experience. That's what I see as well. And thanks goodness for it. For the most people being in the middle that is, not that Bio is the only one. I hope ther ear eno rabid W3 fans here that will rip me the new one, but I was overjoyed to hear that CDProject finally ditching Geralt in favor of whatever the Cyberpunk is. heh. After Obsi went indie, it was only Bio....
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vallem
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Post by vallem on Apr 13, 2017 20:46:42 GMT
I don't see any reason why there wouldn't be a new DA game, we just likely won't be hearing anything about it until E3 2018. This E3 will be all about MEA DLCs and the new IP.
From my experience with the DA fanbase, they've all thoroughly enjoyed DAI despite some finding negative aspects of the game and have amassed hundreds of hours in the game and the hype for DA4 is very much there. Even the most obscure hints or possible mentions of the DA future (mistaken or no) has people in an uproar on social media and it takes off like wildfire. Are people forgetting that DAI made Game of the Year? And numerous other rewards? Not to mention it did receive critical acclaim?
As DAI has been reported to be Bioware's most successful release, I really don't see anything that could possibly prevent the franchise from continuing.
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Doominike
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Post by Doominike on Apr 13, 2017 22:05:27 GMT
I didn't play DAI past Jaws of Hakkon, read some plot overviews for the other DLCs, sounded meh. What's the exciting cliffhanger about ?
I'd really like to see Tevinter stuff, and we could have pretty interesting origins/backgrounds with that setting too.
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Andraste_Reborn
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Post by Andraste_Reborn on Apr 14, 2017 0:05:32 GMT
I didn't play DAI past Jaws of Hakkon, read some plot overviews for the other DLCs, sounded meh. What's the exciting cliffhanger about ? I'd really like to see Tevinter stuff, and we could have pretty interesting origins/backgrounds with that setting too. Spoilers: Solas is planning to remove the Veil, which is bad news for everyone living in Thedas. The Inquisitor has their Anchor-bearing hand removed to stop the mark from killing them, but is still planning to find a way to stop him. (Also, Trespasser is really great and well worth playing. I liked The Descent as well, but it may not be for you if you don't like dungeon crawls and/dwarf lore.)
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Post by Doominike on Apr 14, 2017 0:35:42 GMT
I read about that part, sounds disappointing. Mofo takes my arm I wanna take his head.
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Post by thats1evildude on Apr 14, 2017 0:38:26 GMT
Solas does actually save your life in Trespasser.
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