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Post by commandcodes on Mar 26, 2017 3:55:48 GMT
"Now you too can have the preternatural accuracy, superhuman resilience, and explosive weaponry of the Space Marines"
After much testing and many respecs comes the SPACE MARINE build. This is a mobile heavy hitter that can solo when everyone else is down.
Completed Spec at Card X: 4b 5ba 5ab 6bbb 6aaa. ThirdRace link here. Freshly unlocked character at Card I: 3 2 4a 6bbb 6aaa. ThirdRace link here. Or soloing version here. New Mercs will spec the Card I spec, and gradually build toward the complete spec as they unlock more Merc cards.
Weapons: Falcon + Vanquisher (Grenade Launcher + Sniper rifle)
This spec and loadout can wreck spawns through a combination of Flak Cannon + Falcon aerial bombardment and the follow up Flamethrower.
Melee will not always be reliable since there are faster melee characters such as vanguards and the asari. What we do have is the Flamethrower that instantly applies a lingering dot on multiple enemies at midrange. Therefore, spec for mobility and to shine in the midrange - midrange generally means AR or SMG.
- We want burst so that we can fire and move, getting new enemies into Flamer range rather than pausing to unload fire. - We want explosive area of effect to synergize with Flak and Flame against groups, and also Space Marine. - The Falcon also staggers unshielded troops - great for maneuver, defense, and melee. - ME3's Striker is a krogan made rifle that fires explosive rounds.
- Accuracy is needed to consistently land non ADS Falcon shots. Therefore Munitions Precision, and consider Fort Power Armor as well. Power Armor will come at the expense of Shield Feedback and soloing ability however.
Point allocation when starting out:
Early clips of the spec in action:
PS One of the action buttons is bound to H; that is just to stand in for Mouse4 - I don't actually reach for H
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Post by TheDoorfighter on Mar 26, 2017 4:03:56 GMT
Just why doesn't this new "carnage" detonate. Not like explosions are OP this time, but it's at least fun.
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Post by commandcodes on Mar 26, 2017 4:08:07 GMT
Just why doesn't this new "carnage" detonate. Not like explosions are OP this time, but it's at least fun. I think to make the game easier to balance, both now and in the longterm. The MP team seems to be determined to make a mix of gunplay and powers viable for all classes, and I applaud them for it. Here's to it working out
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Post by hobocommand3r on Mar 26, 2017 4:39:52 GMT
Do you usually just tag people briefly to apply the dot? Is there any benfit to flaming them for a longer time?
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Post by commandcodes on Mar 26, 2017 6:34:14 GMT
Do you usually just tag people briefly to apply the dot? Is there any benfit to flaming them for a longer time? Yes to both. After about 1.5 seconds unshielded enemies panic, both armored and unarmored, even robots. The regular mooks, anyway. So it can save people's asses in a pinch. With max damage spec it kills regular troops in respectable time, but someone (asari adept, looking at you) can swoop in and kill them before then, so prefer to dot and still shoot & melee generally. You can also Flak Cannon + shoot groups, then drop down and bathe them all in Flame. Wrecks. Against enemy krogan and bosses it's garbage, but that is part of the new balance, which I like For emergency stagger, use Flak Cannon aka Carnage 3.0
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Post by commandcodes on Mar 26, 2017 7:12:44 GMT
btw the Merc can also do well with the Piranha or the Soned (UR Andromedan Typhoon), and if you're content to stay at range then Raptor + Vanquisher
Probably even use this same build, except Piranha will switch to Fort Shield Feedback for shield regen since it has no range whatsoever, and Fort Power Armor's accuracy buff doesn't apply to Shotguns. Maybe gun & melee synergy in Munitions (evo 5), but Piranha is stronger than melee and will be out of ammo a lot; make sure they fall to Flame dot/melee instead of using last shots and spending all the time reloading
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Post by hobocommand3r on Mar 26, 2017 20:58:46 GMT
Do you know how long you need to flame someone with armor to get the 50% blinding effect? Do you just need to tag them and apply the burn? I'm starting to think that might be better than armor damage esp vs berserkers.
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Post by commandcodes on Mar 26, 2017 22:27:04 GMT
Unknown, but if had to bet, the ~1.5 second panic, though that would make it bad since they're already panicking. As for berserkers, it affects people "on fire", so from reading Rank 1 description to see what exactly that means, seems to be unarmored enemies. Armor does get the burn dot of course. EDIT: Actually rereading it, says "unshielded enemies".
One way to test besides tediously figuring out how much damage is being received is to determine what the behavior of fire explosions in this game is, since enemies on fire can also be detonated. The instant burn dot cannot be immediately detonated
Berserkers are why I even bring the Vanquisher, though sometimes other clutch sniping comes in handy. My ranks of Falcon and Vanquisher are 3 & 4 and have just about 100% power recharge, but even Falcon 3 and Vanquisher 3 was -1% recharge.
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Post by GreySpectre on Mar 26, 2017 22:45:25 GMT
Not enough Exterminatus 4/10
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Post by commandcodes on Mar 26, 2017 22:49:03 GMT
Kek
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Post by commandcodes on Mar 28, 2017 23:42:22 GMT
Updated with more gameplay
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Post by hobocommand3r on Mar 29, 2017 2:21:55 GMT
This guy is such a letdown to me. The flamethrower is trash compared to the vorcha flamer, and the krogan soldier was a way better pyro as well comapred to this guy. On top of the flamethrower itself being a letdown, flak cannon sucks and can't even detonate fire explosions.
This guy looked fun on paper but in reality I think he's kinda bad. If flamethrower was better and flak cannon didn't suck + could detonate he'd be awesome but as it is he is hella average. He's not really that tanky either, rage sucks compared to the barrier or angara passive trees.
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Post by commandcodes on Mar 29, 2017 2:30:12 GMT
Aye, all true; there are better ranged, asari are faster and better melee (if the Gladiator had asari Barrier it would probably be OP), angara are better tanks. His melee is nothing like the Krogan Soldier's. But fun as hell They nerfed powers and detonations are nothing. It is so that there are no must-have powers. With weaker guns as well it seems they are aiming for a mix of powers and gunplay Flak Cannon is amazing against bunched up health though. An easy way to see this is to setup a gold kett on zero solo, find a corner where they rush you and then nuke them with Flak + Flame. I look down on the Flamethrower as well when we consider its accomplished predecessor, but actually, when looking for a class to shine with the Soned minigun or to pew pew with the P.A.W, he seems to be the best in no small part due to the Flame dot
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Post by hobocommand3r on Mar 29, 2017 2:42:16 GMT
Well I might give him a go with the Soned for luls. I do enjoy him more than the other krogans since he's not just a melee spammer, I don't enjoy that playstyle so this guy is more fun to me. And I shouldn't say flamethrower is trash because it's better than many other abilities in the game, it's just a bit dissapointing compared to the old flamer especially if you spec for armor damage or something and try to melt a berserker with a full duration blast and then you don't even take off half his armor. Overall while this guy didn't live up the expectations I initially had when I looked at his kit I still think he is one of the more fun characters, that says more about the lack of fun factor in many of the others than it does about the merc though. But he's allright, he's probably my 2nd favorite power based class after the Angara insurgent at the moment.
I might try putting more points into flak cannon (currently have only 3) just to make him a bit more fun and go for the stun upgrade and try out that combo you mentioned. I think I'll also completely specc out of melee in rage (I have some points in it now), I'm so sick of melee builds in this game at the moment.
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Post by nucleartech76 on Mar 29, 2017 4:32:06 GMT
Why the hell doesn't flak cannon detonate explosions.
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Post by Shodan/etm125 on Mar 29, 2017 4:58:39 GMT
Well I might give him a go with the Soned for luls. I do enjoy him more than the other krogans since he's not just a melee spammer, I don't enjoy that playstyle so this guy is more fun to me. And I shouldn't say flamethrower is trash because it's better than many other abilities in the game, it's just a bit dissapointing compared to the old flamer especially if you spec for armor damage or something and try to melt a berserker with a full duration blast and then you don't even take off half his armor. Overall while this guy didn't live up the expectations I initially had when I looked at his kit I still think he is one of the more fun characters, that says more about the lack of fun factor in many of the others than it does about the merc though. But he's allright, he's probably my 2nd favorite power based class after the Angara insurgent at the moment. I might try putting more points into flak cannon (currently have only 3) just to make him a bit more fun and go for the stun upgrade and try out that combo you mentioned. I think I'll also completely specc out of melee in rage (I have some points in it now), I'm so sick of melee builds in this game at the moment. The lvl 4 flak stun evo is really intriguing. I have my merc at around 14. Went flamethrower 5, flak 1, fort 4, rage 6,so far. I too am getting bored with melee builds but its just so darn OP. The flamer's dmg is super underwhelming. It's supposed to be the anti armor but unless there's a group of enemies youre usually bettee off just headbutting. :/
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Post by penguinfetish on Mar 29, 2017 6:33:29 GMT
Damn, i was hoping for a non avenger gold solo here :/
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Post by hobocommand3r on Mar 29, 2017 8:26:03 GMT
Well I might give him a go with the Soned for luls. I do enjoy him more than the other krogans since he's not just a melee spammer, I don't enjoy that playstyle so this guy is more fun to me. And I shouldn't say flamethrower is trash because it's better than many other abilities in the game, it's just a bit dissapointing compared to the old flamer especially if you spec for armor damage or something and try to melt a berserker with a full duration blast and then you don't even take off half his armor. Overall while this guy didn't live up the expectations I initially had when I looked at his kit I still think he is one of the more fun characters, that says more about the lack of fun factor in many of the others than it does about the merc though. But he's allright, he's probably my 2nd favorite power based class after the Angara insurgent at the moment. I might try putting more points into flak cannon (currently have only 3) just to make him a bit more fun and go for the stun upgrade and try out that combo you mentioned. I think I'll also completely specc out of melee in rage (I have some points in it now), I'm so sick of melee builds in this game at the moment. The lvl 4 flak stun evo is really intriguing. I have my merc at around 14. Went flamethrower 5, flak 1, fort 4, rage 6,so far. I too am getting bored with melee builds but its just so darn OP. The flamer's dmg is super underwhelming. It's supposed to be the anti armor but unless there's a group of enemies youre usually bettee off just headbutting. :/ Yeah the single target dps is really lackluster, at least against single target armored targets the dps was pretty good in 3. In this i think it's generally not worth doing more than just briefly flaming them to apply the burn and then start shooting/meleeing even if it's armor :/ Dps boost is decent against crowds though but again not sure if it's worth continuously flaming everything or better to just ignite everything and then start shooting. Difference between vorcha and this guy is vorcha had a ton of aoe splash and could detonate fire explosions with clusters while this guy has flak and it can't compare at all so you'll need to be shooting a lot more. Which isn't too bad but I feel like against armor the dps of flamethrower really should be high enough that's it's worth it to use if you take the risk of exposing yourself by standing up out of cover the full cast time, right now it isn't.
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Post by commandcodes on Mar 29, 2017 23:57:55 GMT
Damn, i was hoping for a non avenger gold solo here :/ Ask and you shall receive: Just kidding. It's the last 5 min of that Kett Gold Round 6; seeing the tail end of the necessary solo. A lot of running, evading, and sniping, mainly dealing with the Ascendant. Pretty boring, eh? The drama of getting the last device objective and most of the killing are done; imagine a Fiend in there, sundry Chosen, more Anointed gunners, etc. Andromeda matches are faster than ME3 Platinum ones, so solos had better be. In due time
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