inherit
4247
0
Apr 20, 2017 18:42:14 GMT
489
ticktak77
460
March 2017
ticktak77
|
Post by ticktak77 on Mar 28, 2017 2:17:55 GMT
Yes, we are - because I think doing a prequel to the original trilogies (discovering Mars, Prothean artifacts, the Mass Relays, First Contact) would have been the easier route for them to go. Brave decision for them to go forward, and start everything from essentially, scratch, rather than to latch onto a universe and galaxy that was already created and established. But the setting already IS established. How many Milky Way species are in the game compared to Andromeda species? How much of the plot is the first Mass Effect with a few words scribbled out and replaced? How is a Remnant vault different from a Prothean beacon again? Hell, the only brave step seems to be replacing 'tower of Hanoi' with 'sudoku'. It's a story that focuses on the newer species, not the old species - not really sure there's anyway around this. What were you expecting? The Protheans were also a story arch that spread across 3 games with mystery and sophistication. You don't get that same sense, or the stretched story arch, with the Remnant. Again, what were you expecting? They were always going to introduce a new enemy faction or two.
|
|
inherit
6060
0
31
annerogers
56
Mar 25, 2017 20:23:52 GMT
March 2017
annerogers
|
Post by annerogers on Mar 28, 2017 2:24:02 GMT
But the setting already IS established. How many Milky Way species are in the game compared to Andromeda species? How much of the plot is the first Mass Effect with a few words scribbled out and replaced? How is a Remnant vault different from a Prothean beacon again? Hell, the only brave step seems to be replacing 'tower of Hanoi' with 'sudoku'. It's a story that focuses on the newer species, not the old species - not really sure there's anyway around this. What were you expecting? The Protheans were also a story arch that spread across 3 games with mystery and sophistication. You don't get that same sense, or the stretched story arch, with the Remnant. Again, what were you expecting? They were always going to introduce a new enemy faction or two. That's like saying the Force Awakens is totally different from A New Hope because the Force-sensitive has a different name. By that logic then why focus so much on the older species- why care about arks when there is a whopping TWO new species to deal with? "Ancient species that left trinkets across several planets, must engage in puzzles to properly access". I would expect something more than a rehash of the first game.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,895 Likes: 49,375
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,375
Iakus
20,895
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Mar 28, 2017 2:39:38 GMT
ME:A is rocking the boat. It's a huge tonal shift from earlier games in the series. It should have been at any rate. The invaders should have been given the option of acting like the Krogan or the Rachni, taking over Andromeda and caring not one whit about the indigenous species. True. But even then it was still more high fantasy than dark fantasy
|
|
Saboru
N2
Posts: 167 Likes: 261
inherit
2094
0
Jul 27, 2019 22:41:47 GMT
261
Saboru
167
November 2016
cyclamen
|
Post by Saboru on Mar 28, 2017 2:50:50 GMT
ME:A is rocking the boat. It's a huge tonal shift from earlier games in the series. It should have been at any rate. The invaders should have been given the option of acting like the Krogan or the Rachni, taking over Andromeda and caring not one whit about the indigenous species. Let's play invading Russia in winter, in space!
|
|
inherit
738
0
4,632
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Mar 28, 2017 2:55:26 GMT
The big fear I have is that the tendency to make games post-ME3 more "lighthearted" is somehow a political higher-up thing, that EA troubleshooters have told BioWare to do. I think despite EA probably not being experts in story they're like Disney and other terrible publishers in how they tend to "brand-control" projects. Marvel/Disney also impose certain rules on their individual film studios such as that certain characters cannot die or that if they do, they should be revived and stuff like advertisements for future movies in the movie.
|
|
zered
N1
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Posts: 43 Likes: 51
inherit
3007
0
Sept 16, 2021 12:57:47 GMT
51
zered
43
January 2017
zered
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
|
Post by zered on Mar 28, 2017 3:11:01 GMT
Ah yes, artistic integritiy. We have dismissed that claim.
|
|
inherit
4247
0
Apr 20, 2017 18:42:14 GMT
489
ticktak77
460
March 2017
ticktak77
|
Post by ticktak77 on Mar 28, 2017 3:50:34 GMT
It's a story that focuses on the newer species, not the old species - not really sure there's anyway around this. What were you expecting? The Protheans were also a story arch that spread across 3 games with mystery and sophistication. You don't get that same sense, or the stretched story arch, with the Remnant. Again, what were you expecting? They were always going to introduce a new enemy faction or two. That's like saying the Force Awakens is totally different from A New Hope because the Force-sensitive has a different name. By that logic then why focus so much on the older species- why care about arks when there is a whopping TWO new species to deal with? "Ancient species that left trinkets across several planets, must engage in puzzles to properly access". I would expect something more than a rehash of the first game. It really isn't though, but for the sake of carrying on this silly discussion: What would you have changed? Because this game has brought a new galaxy, new races, a new compelling story, a fresh start for the franchise. Not really sure what your expectations were, so I'm curious to hear what big bold direction you would taken this were you the key man
|
|
inherit
2240
0
1,438
derrame
1,397
December 2016
derrame
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Anthem
DerrameNeutral
|
Post by derrame on Mar 28, 2017 3:58:55 GMT
in the trilogy there is one single threat, a danger for everyone in the galaxy there is sense of urgency, we must help each other for a greater good, great, all species are threathened by the same enemy, now everyone don't care about missing arks or kett abductingangara, or not having world, etc it's a more optmistic story, great, but it is just superficial, like "artificial", why am i doing hundreds of boring repetitive fetch quests? there is no point on doing them only the main story missons have some action or some depth or story or interesting "plot" very few side quests are truly great, and i like all of the main story misions so far ( im in the part of the story where i return Maesha Sjefa to Aya )
|
|
inherit
6060
0
31
annerogers
56
Mar 25, 2017 20:23:52 GMT
March 2017
annerogers
|
Post by annerogers on Mar 28, 2017 9:49:09 GMT
That's like saying the Force Awakens is totally different from A New Hope because the Force-sensitive has a different name. By that logic then why focus so much on the older species- why care about arks when there is a whopping TWO new species to deal with? "Ancient species that left trinkets across several planets, must engage in puzzles to properly access". I would expect something more than a rehash of the first game. It really isn't though, but for the sake of carrying on this silly discussion: What would you have changed? Because this game has brought a new galaxy, new races, a new compelling story, a fresh start for the franchise. Not really sure what your expectations were, so I'm curious to hear what big bold direction you would taken this were you the key man Pay me what they paid the hack writers and I'll tell you. Otherwise why should I attempt to fix their mess for free? Compelling story? Stop Saren- "wait, what's the new guy's name again?" Explore ancient Prothean artifacts "crap, another new name to remember?" Fight one-dimensional geth "damnit, one more new name to find and replace?" I have yet to hear why less than 20 years after activating the Charon relay humans were apparently already bored with the galaxy opening to them (with its 99% unexplored status) and wanted to go to Andromeda (or how they developed their super-duper magic engine, or how they weren't detected and stopped by the Reapers, since 1. it apparently wasn't a secret project, 2. indoctrination means someone would have talked, 3. the arks weren't freaking armed). How were they planning to build a 'bridge' between galaxies when NO ONE knows how the mass relays work? Some other super-duper space magic technology? At least Bioware made sure to focus on what its audience demands- "softcore space porn", even if improper 'queer-coding' apparently has people throwing a tantrum on twitter.
|
|
inherit
131
0
Dec 17, 2018 14:01:15 GMT
1,803
Ahriman
1,503
August 2016
ahriman
|
Post by Ahriman on Mar 28, 2017 10:40:13 GMT
The premise needs to make sense first and foremost before you can make it appropriately gritty. Sending 100K people to a different galaxy in a bunch of unarmed space freezers should have ended with them getting slaughtered in their space freezers. The logical assumption to make would be that the Andromeda galaxy would be at the very least as dangerous as the MW. Arming the Arks and the Nexus or providing them with the ability to manufacture armed spaceships should have been an obvious requirement to someone as smart as Alec Ryder, or the others. They went in ME:A with theme over logic. They wanted their space hippies to look like pacifists. (disregarding that most of the gameplay involves shooting...) While I have nothing to object here, I still have unreasonable optimism regarding new setting. I have a feeling that all this (rather artificial) setup was meant as first step in setting development. Unlike... I don't even know how to call that, space brawl? Next game might feature real war, with warships being built and Nexus acting more as a state instead of ExoGeni with guns. A state which struggles with resources and manpower, I have to notice. Add hostile empire, semi-suspicious locals without central government and natural drive of colonies to go independent on top of that and you'll get so many plot opportunities, I could list them for a day. Still same amount of possible plot-development applied to MEA as well and it failed here, chasing after reiteration of the formula which already was thoroughly done on first open planet. So that's more of a wishful thinking than anything.
|
|
inherit
2266
0
May 10, 2017 22:11:35 GMT
1,212
warbaby2
1,418
December 2016
warbaby2
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
|
Post by warbaby2 on Mar 28, 2017 11:08:11 GMT
The premise needs to make sense first and foremost before you can make it appropriately gritty. Sending 100K people to a different galaxy in a bunch of unarmed space freezers should have ended with them getting slaughtered in their space freezers. The logical assumption to make would be that the Andromeda galaxy would be at the very least as dangerous as the MW. Arming the Arks and the Nexus or providing them with the ability to manufacture armed spaceships should have been an obvious requirement to someone as smart as Alec Ryder, or the others. They went in ME:A with theme over logic. They wanted their space hippies to look like pacifists. (disregarding that most of the gameplay involves shooting...) While I have nothing to object here, I still have unreasonable optimism regarding new setting. I have a feeling that all this (rather artificial) setup was meant as first step in setting development. Unlike... I don't even know how to call that, space brawl? Next game might feature real war, with warships being built and Nexus acting more as a state instead of ExoGeni with guns. A state which struggles with resources and manpower, I have to notice. Add hostile empire, semi-suspicious locals without central government and natural drive of colonies to go independent on top of that and you'll get so many plot opportunities, I could list them for a day. Still same amount of possible plot-development applied to MEA as well and it failed here, chasing after reiteration of the formula which already was thoroughly done on first open planet. So that's more of a wishful thinking than anything. I dunno, if they really want to make a - potential - next game work, they really should mix it up... let the player choose one of the MW races, maybe, since they pretty much have all been boiled down to the MW faction now anyways... or go "the Expanse" route and give us multiple player characters. Something...
|
|
inherit
131
0
Dec 17, 2018 14:01:15 GMT
1,803
Ahriman
1,503
August 2016
ahriman
|
Post by Ahriman on Mar 28, 2017 11:17:17 GMT
While I have nothing to object here, I still have unreasonable optimism regarding new setting. I have a feeling that all this (rather artificial) setup was meant as first step in setting development. Unlike... I don't even know how to call that, space brawl? Next game might feature real war, with warships being built and Nexus acting more as a state instead of ExoGeni with guns. A state which struggles with resources and manpower, I have to notice. Add hostile empire, semi-suspicious locals without central government and natural drive of colonies to go independent on top of that and you'll get so many plot opportunities, I could list them for a day. Still same amount of possible plot-development applied to MEA as well and it failed here, chasing after reiteration of the formula which already was thoroughly done on first open planet. So that's more of a wishful thinking than anything. I dunno, if they really want to make a - potential - next game work, they really should mix it up... let the player choose one of the MW races, maybe, since they pretty much have all been boiled down to the MW faction now anyways... or go "the Expanse" route and give us multiple player characters. Something... I don't think that would improve anything at that point, Ryder already struggles at not being flat. Generalize next PC more to include possible playable species and we'll end up with another Inquisitor and that's the last thing I want ME to become.
|
|
inherit
3748
0
194
anacronian
96
Feb 22, 2017 12:04:05 GMT
February 2017
anacronian
|
Post by anacronian on Mar 28, 2017 11:19:39 GMT
I think they just looked at the ME 3 Citadel DLC and saw the Love it received for the brain-dead Tumblr fanfic writing and concluded that this kind of writing is the future.
|
|
inherit
2266
0
May 10, 2017 22:11:35 GMT
1,212
warbaby2
1,418
December 2016
warbaby2
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
|
Post by warbaby2 on Mar 28, 2017 11:21:23 GMT
I think they just looked at the ME 3 Citadel DLC and saw the Love it received for the brain-dead Tumblr fanfic writing and concluded that this kind of writing is the future. That's what you get when you listen to the "loud ones"... ...that's not actually "knowing your fans", though.
|
|
inherit
4247
0
Apr 20, 2017 18:42:14 GMT
489
ticktak77
460
March 2017
ticktak77
|
Post by ticktak77 on Mar 28, 2017 14:53:42 GMT
It really isn't though, but for the sake of carrying on this silly discussion: What would you have changed? Because this game has brought a new galaxy, new races, a new compelling story, a fresh start for the franchise. Not really sure what your expectations were, so I'm curious to hear what big bold direction you would taken this were you the key man Pay me what they paid the hack writers and I'll tell you. Otherwise why should I attempt to fix their mess for free? It's easy to criticize without offering up an alternative solution. Not surprised in the slightest that you couldn't come up with anything original. Always happy to engage in discussion and debate, but hate for the sake of hate? Not worth my time. Have a good day.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1255
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Mar 28, 2017 16:01:30 GMT
In the trilogy, sure you can play through the game, only really losing 4-5 people, but you can also go through and lose damn near everyone. I had a female Shepard who in a matter of minutes watched both her previous lovers die. That was some gritty shit right there. I love replaying the trilogy and due to choices I make, the outcomes differ greatly. People focus too much on the endings, but fuck them, the actual story and the way it plays out due to choices, is crazy. I've played Mass Effect 2 so many times(all imports from Mass 1) and not one of them is the same, and I'm not just talking the characters look different I'm talking people left alive. The only problem is that nobody's dumb enough to get to those bad results without trying. Sort of the opposite of RP. ME2 would have been a better game if Reaper IFF had been mandatory the way the Collector Ship mission was. You can accidentally lose people without aiming for it. I slightlydelayed Grisholm Academy mission, and Jack, who was my LI I was looking forward to meeting in the third game died. I ate the consequence. I like it that Andromeda has a different tone. Shepard' story was awesome, I miss the Renegade, but I am tired of grim, and happy to play Voayger style Andromeda too. I like different approaches and characters in the same verse.
|
|