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Post by pdusen on Mar 28, 2017 12:19:04 GMT
Also, a recommendation: if you treat everything in the "additional tasks" section as strictly optional you should be fine. As a side benefit, you also avoid some of the worst writing. This is easy to do anyway. There's way more to do on each planet than you actually need to cap viability.
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FireAndBlood
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by FireAndBlood on Mar 28, 2017 12:20:05 GMT
If you don't want to do any fetch quests then just ignore the Additional Tasks missions, it's that simple.
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Post by Pounce de León on Mar 28, 2017 13:09:07 GMT
Sometimes mundane quests end with rather interesting twists, like scanning crates on Eos. Sometimes it feels like you are doing something important. Sometimes you get 200 credits for scanning 2315 rocks. But every time it feels like the game makes you pay with your time. I guess it's just the problem with huge open spaces which player is supposed to run around. Could this damn trend on open-world RPGs just die off a little, pretty please? TES, Fallout, The-Game-Which-Should-Not-Be-Named 3, Horizon:ZD, incoming Cyberpunk, Dragon Age and now Mass Effect. Every modern AAA RPG has to be open-world apparently. I'm just tired. MEA is not an open world game. It's the same approach they used in DAI. Skyrim is an open world game, the Fallouts are - in open worlds, the worlds need to be crafted very detailed and dense. Bioware rather uses mmporg-like map design.
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Post by ticktak77 on Mar 28, 2017 14:56:02 GMT
All of them are some variety of "go here, scan/find/gather this. Repeat x10 or x20" Welcome, This must be your first RPG, cause you have just defined a sidequest. Nah, not my first. Plenty of other games (INCLUDING OTHER MASS EFFECT GAMES, GENIUS) have had more compelling side quests than this. Are fetch quests apart of RPGs? Yes Should they dominate EVERYWHERE and EVERYTHING you do? No Stop being an apologist.
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