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Post by mikeymoonshine on Mar 28, 2017 0:33:10 GMT
So one of the things I was really worried about for this game was that there would be a lack of interesting side content and when I played the first parts of the game I was a little worried. The vast majority of the quests on the first planet are busy work, go here collect that, scan this ect ect. Some of them had somewhat of a story but non of them had cut scenes or interesting characters to meet outside of stuff that was connected to the main story. The quests on the nexus did have cut scenes and had a bit more substance to them but even they felt very underwhelming.
Then the next couple of planets I went to had the same busy work but to a lesser extent as well as a couple of interesting side quests involving the main players on those planets. After advancing the main story a bit more I unlocked another planet and suddenly I had several great side quests to do as well as new characters and factions to meet. Most of these quests have cut scenes, characters that actually have some personality and choices to make. On top of this I am getting quests pop up on the nexus and various other locations that are a lot better than what was there before.
So I am a bit confused as to why bioware threw a bunch of crap at us for side content and kept all the interesting side content locked until you progress the story to a certain point. It seems like a really bad decision to me and I am hearing a lot of stuff about how the side content is nothing but fetch quests. That isn't the case, like I am not going to say the side content is amazing later on in the game but it is enjoyable and it does have substance to it.
I've not played the main story past that point idk how far in I am, so I don't know if this improvement will continue or if I am about to enter another huge area full of boring busy work but for now I am fine with the side content.
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Post by colfoley on Mar 28, 2017 0:39:11 GMT
Its what they did with Inquisition, and yes while boring, this is actually a really smart way to proceed. Because of the new player phenmonon you want to tutorilize your player without tutorilizing them. So the first zone of your game is the game where you don't have a lot going on but you can get used to the systems in the game. Get them comfortable with how the game plays and some of the quests they might run into before getting to anything too meat and potatoey. Eos and the Hinterlands serves this purpose perfectly.
At least in Andromeda you do not have to do a single side quest on Eos if you don't want and just go onto the next zone where you were gated a little bit in Inquisition by the power mechanic.
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Post by mikeymoonshine on Mar 28, 2017 0:51:27 GMT
Its what they did with Inquisition, and yes while boring, this is actually a really smart way to proceed. Because of the new player phenmonon you want to tutorilize your player without tutorilizing them. So the first zone of your game is the game where you don't have a lot going on but you can get used to the systems in the game. Get them comfortable with how the game plays and some of the quests they might run into before getting to anything too meat and potatoey. Eos and the Hinterlands serves this purpose perfectly. At least in Andromeda you do not have to do a single side quest on Eos if you don't want and just go onto the next zone where you were gated a little bit in Inquisition by the power mechanic. I disagree, in fact Inquisition is what I was worried this game would be like. Like sure the quests got better later on in the game but not by much and they also got fewer, most of the later areas were pretty devoid of content. I also think it puts people off, so I don't see how that's smart.
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Post by colfoley on Mar 28, 2017 0:54:15 GMT
Its what they did with Inquisition, and yes while boring, this is actually a really smart way to proceed. Because of the new player phenmonon you want to tutorilize your player without tutorilizing them. So the first zone of your game is the game where you don't have a lot going on but you can get used to the systems in the game. Get them comfortable with how the game plays and some of the quests they might run into before getting to anything too meat and potatoey. Eos and the Hinterlands serves this purpose perfectly. At least in Andromeda you do not have to do a single side quest on Eos if you don't want and just go onto the next zone where you were gated a little bit in Inquisition by the power mechanic. I disagree, in fact Inquisition is what I was worried this game would be like. Like sure the quests got better later on in the game but not by much and they also got fewer, most of the later areas were pretty devoid of content. I also think it puts people off, so I don't see how that's smart. If Andromeda is Billy's first RPG you do NOT want to have weighty side quests, or even main quests for that matter, where you have to determine the life and death of a great many people which rests on your first actions.
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Post by Lebanese Dude on Mar 28, 2017 1:26:14 GMT
A mission that started by asking me to scan animals culminated in a choice between destroying or saving research into biological weapons.
Point is, even the side quests have context.
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Post by pdusen on Mar 28, 2017 1:55:09 GMT
A mission that started by asking me to scan animals culminated in a choice between destroying or saving research into biological weapons. Point is, even the side quests have context. This. Anyone who thinks the side quests in this game are mindless busy work isn't paying attention.
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Post by colfoley on Mar 28, 2017 2:01:40 GMT
A mission that started by asking me to scan animals culminated in a choice between destroying or saving research into biological weapons. Point is, even the side quests have context. christ really? If its the one i am thinking of then...i knew something was up. But Christ.
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Post by Lebanese Dude on Mar 28, 2017 2:02:55 GMT
A mission that started by asking me to scan animals culminated in a choice between destroying or saving research into biological weapons. Point is, even the side quests have context. christ really? If its the one i am thinking of then...i knew something was up. But Christ. Sorry if spoiler It's exclusively on one planet though, not the Nexus scientist one.
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Post by colfoley on Mar 28, 2017 2:06:02 GMT
christ really? If its the one i am thinking of then...i knew something was up. But Christ. Sorry if spoiler It's exclusively on one planet though, not the Nexus scientist one. ahhh.
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Mar 28, 2017 2:08:30 GMT
Its what they did with Inquisition, and yes while boring, this is actually a really smart way to proceed. Because of the new player phenmonon you want to tutorilize your player without tutorilizing them. So the first zone of your game is the game where you don't have a lot going on but you can get used to the systems in the game. Get them comfortable with how the game plays and some of the quests they might run into before getting to anything too meat and potatoey. Eos and the Hinterlands serves this purpose perfectly. At least in Andromeda you do not have to do a single side quest on Eos if you don't want and just go onto the next zone where you were gated a little bit in Inquisition by the power mechanic. The message boards screamed about this very topic and Bioware did what all the screamers expected: Nothing. This is how we're doing this and that's that you self-entitled, white-privileged crybaby. MMMmmm.... white tears.
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Post by colfoley on Mar 28, 2017 2:10:06 GMT
Its what they did with Inquisition, and yes while boring, this is actually a really smart way to proceed. Because of the new player phenmonon you want to tutorilize your player without tutorilizing them. So the first zone of your game is the game where you don't have a lot going on but you can get used to the systems in the game. Get them comfortable with how the game plays and some of the quests they might run into before getting to anything too meat and potatoey. Eos and the Hinterlands serves this purpose perfectly. At least in Andromeda you do not have to do a single side quest on Eos if you don't want and just go onto the next zone where you were gated a little bit in Inquisition by the power mechanic. The message boards screamed about this very topic and Bioware did what all the screamers expected: Nothing. This is how we're doing this and that's that you self-entitled, white-privileged crybaby. MMMmmm.... white tears. they made a vast improvement to inquisitions already good quest structure.
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Post by ticktak77 on Mar 28, 2017 2:11:40 GMT
Its what they did with Inquisition, and yes while boring, this is actually a really smart way to proceed. Because of the new player phenmonon you want to tutorilize your player without tutorilizing them. So the first zone of your game is the game where you don't have a lot going on but you can get used to the systems in the game. Get them comfortable with how the game plays and some of the quests they might run into before getting to anything too meat and potatoey. Eos and the Hinterlands serves this purpose perfectly. At least in Andromeda you do not have to do a single side quest on Eos if you don't want and just go onto the next zone where you were gated a little bit in Inquisition by the power mechanic. Utterly. Ridiculous. You aren't teaching your players ANYTHING but making them go to one corner of the planet to hold a button down, and then go another planet and hold another button down, rinse, repeat, 100 times. Nothing at all.
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Post by ticktak77 on Mar 28, 2017 2:12:39 GMT
The side quests are one of my biggest complaints about the actual game itself.
So unimaginative, boring, poorly presented, OVERWHELMING.
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N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Mar 28, 2017 2:20:18 GMT
The message boards screamed about this very topic and Bioware did what all the screamers expected: Nothing. This is how we're doing this and that's that you self-entitled, white-privileged crybaby. MMMmmm.... white tears. they made a vast improvement to inquisitions already good quest structure. That's a matter of opinion. I hated it and it was a very popular complaint. The quest structure was a step backwards and a big cause for people to get tired of being in the Hinterlands. That's my opinion. Your opinion is as valid as mine.
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Post by colfoley on Mar 28, 2017 2:21:05 GMT
Its what they did with Inquisition, and yes while boring, this is actually a really smart way to proceed. Because of the new player phenmonon you want to tutorilize your player without tutorilizing them. So the first zone of your game is the game where you don't have a lot going on but you can get used to the systems in the game. Get them comfortable with how the game plays and some of the quests they might run into before getting to anything too meat and potatoey. Eos and the Hinterlands serves this purpose perfectly. At least in Andromeda you do not have to do a single side quest on Eos if you don't want and just go onto the next zone where you were gated a little bit in Inquisition by the power mechanic. Utterly. Ridiculous. You aren't teaching your players ANYTHING but making them go to one corner of the planet to hold a button down, and then go another planet and hold another button down, rinse, repeat, 100 times. Nothing at all. you learned a great deal about the game if you are willing to listen. It lets you play with the systems of the game until you are comfortable and then you move on.
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Post by colfoley on Mar 28, 2017 2:22:44 GMT
they made a vast improvement to inquisitions already good quest structure. That's a matter of opinion. I hated it and it was a very popular complaint. The quest structure was a step backwards and a big cause for people to get tired of being in the Hinterlands. That's my opinion. Your opinion is as valid as mine. im sorry i meant that mea improved on inquisitions.
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Post by Link"Guess"ski on Mar 28, 2017 2:26:06 GMT
Been there and done that unless you were living under a rock while DA:I released. For what it's worth the game has improved immensely because even a lot of the low-effort quests has more elaborate dialogue surrounding it. You won't find anyone asking you to find their husband's ring in this game for example and no vague "obelisks of whatever" like in ME3.
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Post by Lebanese Dude on Mar 28, 2017 2:27:05 GMT
The side quests are one of my biggest complaints about the actual game itself. So unimaginative, boring, poorly presented, OVERWHELMING. Define side quests.
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Post by suikoden on Mar 28, 2017 2:33:29 GMT
The side quests are one of my biggest complaints about the actual game itself. So unimaginative, boring, poorly presented, OVERWHELMING. Define side quests. Everything that's not part of the main storyline. Is this your first RPG?
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Post by Deleted on Mar 28, 2017 2:42:11 GMT
A mission that started by asking me to scan animals culminated in a choice between destroying or saving research into biological weapons. Point is, even the side quests have context. I agree. I'm not yet playing the game myself, but I've been watching a couple of different playthroughs on YouTube. This enables me to just pay close attention to the story with the the burden of having to worry about the game play and other game mechanics at all. The YouTubers I'm watching are ones I've watched play through several games and they tend to be very meticulous and do very complete playthroughs. From what I've seen, the side quests do have story context that goes far beyond mere "fetching" and I am very much into the story of this game (contrary to a lot of the very negative comments I've seen here). I also think it only makes sense that the deeper ones come a little later into the game... after the player has had a bit of an opportunity to define their PC's character a little and to get to know a few of the more important NPC's a little better.
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Post by Lebanese Dude on Mar 28, 2017 2:45:09 GMT
Everything that's not part of the main storyline. Is this your first RPG? I just want to know what you're referring to. Ok so your definition of side quests includes the companion quests and main planetary missions. So what makes those boring and uninspired?
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Post by ticktak77 on Mar 28, 2017 3:49:01 GMT
Utterly. Ridiculous. You aren't teaching your players ANYTHING but making them go to one corner of the planet to hold a button down, and then go another planet and hold another button down, rinse, repeat, 100 times. Nothing at all. you learned a great deal about the game if you are willing to listen. It lets you play with the systems of the game until you are comfortable and then you move on. Willing to listen to what, exactly? How a scientist came to Andromeda because they really loved science? The rewards for completing fetch quests are a bit of XP and about 1-2 lines of throwaway dialogue. Also, you've mentioned it twice now - what systems, exactly..? Fetch quests, by their very name, don't teach you anything..
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Post by ticktak77 on Mar 28, 2017 3:51:55 GMT
The side quests are one of my biggest complaints about the actual game itself. So unimaginative, boring, poorly presented, OVERWHELMING. Define side quests. For me, it's everything that isn't apart of the main story / friend quests. All the tasks. I'm 73 hours into the game. I've completed over 130 quests. I can't name you one of them. I can't tell you one that I actually thought was well written, or enjoyable. All of them are some variety of "go here, scan/find/gather this. Repeat x10 or x20"
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Post by gamerbucket on Mar 28, 2017 3:56:39 GMT
Side quests have seem good to me. Like one of the later ones I did on EOS asked me to put up antennas for a guy who was did. Had a great ending to it and made me more attached to the characters in game.
I think some of the side quests can be tedious, but I just finished 100% on EOS and I dont think any of the quests actually felt like "busy" work.
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Post by colfoley on Mar 28, 2017 4:02:32 GMT
you learned a great deal about the game if you are willing to listen. It lets you play with the systems of the game until you are comfortable and then you move on. Willing to listen to what, exactly? How a scientist came to Andromeda because they really loved science? The rewards for completing fetch quests are a bit of XP and about 1-2 lines of throwaway dialogue. Also, you've mentioned it twice now - what systems, exactly..? Fetch quests, by their very name, don't teach you anything.. the combat. The crafting the mineral gathering. How your forward stations deploy. How your characters work. Getting comfortable with them. In a case like Eos the 'fetch quests' are window dressing... Intentionally. Eos is not about its quests its about... In the early game... Giving the player something to do as they learn how to play. For you and me...experienced RPG players... This can be tedious. But Bioware has to keep in mind not everyone playing Andromeda may have never played a ME game before or this might even be their first RPG ever. And every modern Rpg...except those that are pure open world...has zones like this. Witcher had White Orchard. Inquisition had hinterlands. Tor has the starting planet for each story. Andromeda has Eos. I.understand why each of these are in their games.
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