Realguile
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Mass Effect Andromeda
XBL Gamertag: Colguile
PSN: Realguile
Posts: 45 Likes: 75
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Post by Realguile on Mar 31, 2017 15:09:09 GMT
He didn't lie. Especially on how campy and teeny bop this shit is. Then you have a crew of sycophants and a wimpy paragon main char to top it all off. Im struggling to play this. As much shit as DAI took you could at least scrape together a somewhat decent douchebag play through if you wanted . In this carebear shit though? tough luck Makes me appreciate DAI a lot more.
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Post by projectpatdc on Mar 31, 2017 15:19:33 GMT
This guy is either joking the entire time or is just dumb. The planet traveling and cutscenes are there for seemless immersion. You just want to all of sudden appear at a planet? Sure let's go back to the early 2000s.
The Nomad drives great. The menus are fine. They're complex and allow for freedom of gameplay and progression. People like this just come across as whiny and lazy.
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Post by projectpatdc on Mar 31, 2017 15:23:46 GMT
if you were born with brain cells, its not. So a cockroach with brain cells can understand it? If you want to have argue against the reviewer, you can at least state if you took lessons in UI design instead of trying to be snide. I don't own the game, and that particular UI doesn't impress me on first glance, and I'll take his word for it instead of yours. *shakes head* The UI is fine. There's just a lot less streamlining to allow for more complex systems. Not everything has to be simple to use to be fun or enjoyable. Saying a Menu is too complex means you are too lazy to figure it out. The reviewer is probably one of those guys who wants an easy mode for Dark Souls and misses half of the side content because he has an attention span of a goldfish
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cypherj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Mar 31, 2017 15:31:53 GMT
I don't agree with everything in this video, like needing well known VAs, and some other things like the cryo pods and strike teams, which are explained in the game.
But the part with the quest marker jumping around is one of my biggest issues, the quest marker is terrible. How can you be running towards something with the distance decreasing, only to have the marker disappear and reappear elsewhere, and you're no longer even close enough to have the distance meter come up.
The technical issues, for me at least take away from the enjoyment of the game.
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Post by KaiserShep on Mar 31, 2017 15:35:44 GMT
The well-known VA's argument bothers me because that doesn't speak to the quality of the character necessarily. Personally, I think the VA's in this game are pretty good, and as an added benefit, I cannot pin down who any of them are (save Dormer), which makes them feel newer. A big name is meaningless if they don't do a good job to back it up, or just don't have the proper material to work with. A case in point: Peter Dinklage in Destiny.
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Post by isaidlunch on Mar 31, 2017 16:02:47 GMT
He spent most of that video taking things out of context for dramatic effect. Was raising the pitch on Kesh's voice really necessary? And I like how he completely neglects to bring up the celebrity VAs in this game like Alec Ryder's or Lexi's VA.
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Post by griffith82 on Mar 31, 2017 17:18:48 GMT
He spent most of that video taking things out of context for dramatic effect. Was raising the pitch on Kesh's voice really necessary? And I like how he completely neglects to bring up the celebrity VAs in this game like Alec Ryder's or Lexi's VA. It's a bitch video nothing more nothing less.
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Post by flyingovertrout on Mar 31, 2017 17:38:07 GMT
That comment section is a classic Youtube shitshow. And lol at those bot likes.
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Post by suikoden on Mar 31, 2017 17:49:50 GMT
The well-known VA's argument bothers me because that doesn't speak to the quality of the character necessarily. Personally, I think the VA's in this game are pretty good, and as an added benefit, I cannot pin down who any of them are (save Dormer), which makes them feel newer. A big name is meaningless if they don't do a good job to back it up, or just don't have the proper material to work with. A case in point: Peter Dinklage in Destiny. It's like some of us are playing a completely different game. Apart from FF13, I can't remember this much cringe voice acting. You can tell they have no idea how they're supposed to deliver their awful dialogue - there's no direction, and everything sounds like it's a first take. Gay krogan voice in the slap-fight was pretty horrid.
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a tidy workspace is the sign of a deranged mind
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Post by nanotm on Mar 31, 2017 18:01:51 GMT
Youtube's VideoGameDunkey for reference: Pretty much everything in that review is legit and Bioware needs to rectify those issues to save this game. The only thing i didn't agree on was when he talked about the voice acting being bad. I don't think that part is especially true. Even though the voice acting cast wasn't as prestigious as say ME2, they still had some very talented actors playing roles and they did a great job - even the less known ones. That said though, if ME:A really did have a 40 million dollar budget... where did they pool those resources into? The UI is the most cluttered out of all the Mass Effect games. Crafting THEN having to develop as well afterwards? What is the point? Craft a weapon and the weapon should be done. Sure adding ammo types to it and scopes/barrels is cool but that should be done in the loadout section. Having to research a blueprint then develop it, then mod it is simply adding an unnecessary 3rd step. ME3 had it down perfect in the multiplayer loadout UI and Bioware Montreal was in charge of that. So why regress? I have no clue. Still wondering where those resource funds went though - they sure didn't pour any into the animation studio. And all those weird glitch-outs when talking to people or walking around hubs, is not money well spent with regards to Quality Control. You can't not notice things like that when testing a game. I really hope Bioware fixes these issues in a patch. Most of em seem like rookie mistakes. I'm bewildered at the fact no one picked up on them. they wasted most of it on sjw propaganda focus groups to ensure that they didn't give us female characters that could be easily considered objectifiable, which is why most of them look like mid teens without any body shape
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Post by smilesja on Mar 31, 2017 19:14:50 GMT
The well-known VA's argument bothers me because that doesn't speak to the quality of the character necessarily. Personally, I think the VA's in this game are pretty good, and as an added benefit, I cannot pin down who any of them are (save Dormer), which makes them feel newer. A big name is meaningless if they don't do a good job to back it up, or just don't have the proper material to work with. A case in point: Peter Dinklage in Destiny. It's like some of us are playing a completely different game. Apart from FF13, I can't remember this much cringe voice acting. You can tell they have no idea how they're supposed to deliver their awful dialogue - there's no direction, and everything sounds like it's a first take. Gay krogan voice in the slap-fight was pretty horrid. There are far worse examples in video games.
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Post by suikoden on Mar 31, 2017 19:25:48 GMT
It's like some of us are playing a completely different game. Apart from FF13, I can't remember this much cringe voice acting. You can tell they have no idea how they're supposed to deliver their awful dialogue - there's no direction, and everything sounds like it's a first take. Gay krogan voice in the slap-fight was pretty horrid. There are far worse examples in video games. Give me a AAA example? I've never laughed louder at a videogame than at the moment those two Krogan started slapping each other.
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Post by smilesja on Mar 31, 2017 19:30:14 GMT
There are far worse examples in video games. Give me a AAA example? I've never laughed louder at a videogame than at the moment those two Krogan started slapping each other. Metal Gear, specifically between Raiden and Rose.
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Post by dreth on Apr 1, 2017 1:09:28 GMT
if you were born with brain cells, its not. So a cockroach with brain cells can understand it? If you want to have argue against the reviewer, you can at least state if you took lessons in UI design instead of trying to be snide. I don't own the game, and that particular UI doesn't impress me on first glance, and I'll take his word for it instead of yours. *shakes head* Im sorry i was able to look at the UI and understand what i was looking at, but then again im not retarded.
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Post by General Mahad on Apr 1, 2017 2:11:00 GMT
Most of his complaints for this game are because he is too stupid to understand how the game works. It might be mean, but its true. I had no problem figuring out the menus or research and development. I have no problem connecting with the characters, and no problem with the voice acting. The facial animations don't bother me because I am just reading the subtitles anyways. That's some serious BioDroning you're doing there. Reminds me of the arguments that the apologists flung to defend ME3's ending. "It's too deep for you, GO PLAY (Insert game with better ending)." You mean the games that don't screw up facial animations to the point of cringe and have FAR fewer bugs? LOL
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Post by goishen on Apr 1, 2017 3:00:11 GMT
Most of his complaints for this game are because he is too stupid to understand how the game works. It might be mean, but its true. I had no problem figuring out the menus or research and development. I have no problem connecting with the characters, and no problem with the voice acting. The facial animations don't bother me because I am just reading the subtitles anyways. That's some serious BioDroning you're doing there. Reminds me of the arguments that the apologists flung to defend ME3's ending. "It's too deep for you, GO PLAY (Insert game with better ending)." You mean the games that don't screw up facial animations to the point of cringe and have FAR fewer bugs? LOL I mean, I was one of the ones who stood by the ending of ME3. I still do, it's just that I won't argue about it anymore. This game? Whole 'nother can o' worms.
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Post by bekyuubi on Apr 1, 2017 3:57:37 GMT
So a cockroach with brain cells can understand it? If you want to have argue against the reviewer, you can at least state if you took lessons in UI design instead of trying to be snide. I don't own the game, and that particular UI doesn't impress me on first glance, and I'll take his word for it instead of yours. *shakes head* Im sorry i was able to look at the UI and understand what i was looking at, but then again im not retarded. Yeah, I can understand that Bioware's splitting their guns into 5 categories and it looks like every gun of that particular category is smacked into that 5 categories. Doesn't mean that the user interface is any good though, and you certainly can't seem to tell the difference a good and clunky interface that 'you can understand'. At the very least, why not just show all the particular types, then expanding it if you click on it, instead of repeating every single gun with their numerals behind them? BUT HEY, let's not take someone who took a class in UI game design (me), and let's look at other pro reviewers remarks. Kotaku - Mass Effect: Andromeda's Menus Are A Mess www.kotaku.com.au/2017/03/mass-effect-andromedas-menus-are-a-mess/#FVP1KKw3Qz3IwlPZ.99The kicker, as you can see above, is that there's no option for sorting items. There's default settings for each menu, depending on the tab you're in. Resources are sorted alphabetically, irrespective of rarity. Armor and weapons are sorted first by class, and then alphabetical order, which is irrelevant given Andromeda is like every other RPG in that you'll always want to be wearing the best gear when possible. Research is divvied up the same way, which is a royal pain given that you'll quickly amass a ton of blueprints that will quickly become useless, never to be looked at again. The only value for the blueprints is to display their bonuses and the requirements for crafting each, but those requirements are also visible whenever you visit a research centre - which you have to do, if you ever want to craft any of them. Like Andromeda's opening level, it's too bloated. Forbes - Andromeda review www.forbes.com/sites/games/2017/03/20/mass-effect-andromeda-review-ps4-every-mans-sky/#3cba803c39f0While combat is a blast, Andromeda has some serious issues with UI. While individual load times are not bad, the galaxy map is a chore to get through as you have to zoom in and out of each planet in an exercise I can’t imagine anyone thought was fun. You can spend 10 minutes scanning a system with this method and end up with 50 iron and some scrap to sell. Granted, I don’t miss the little ship fueling minigame or limited probes from past games, but this is still not good. Also, the quest list navigation is atrocious, putting quests into nonsensical categories that often don’t correspond to where you picked them up or where you need to go to do them. It’s an absolute mess. Even worse than all of that is the crafting system, which is a masterwork of unintuitive design. First, you start by scanning three different types of tech in the world with your SAM, Milky Way, Kett and Remnant, then you research individual weapons/armor/mods within those categories which take three or four of about a dozen different materials you will get across the planets.
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Post by smilesja on Apr 1, 2017 4:06:01 GMT
Most of his complaints for this game are because he is too stupid to understand how the game works. It might be mean, but its true. I had no problem figuring out the menus or research and development. I have no problem connecting with the characters, and no problem with the voice acting. The facial animations don't bother me because I am just reading the subtitles anyways. That's some serious BioDroning you're doing there. Reminds me of the arguments that the apologists flung to defend ME3's ending. "It's too deep for you, GO PLAY (Insert game with better ending)." You mean the games that don't screw up facial animations to the point of cringe and have FAR fewer bugs? LOL It's just his opinion
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