guanxi
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Post by guanxi on Mar 29, 2017 17:01:14 GMT
Given the wealth of collective experience on these boards with certain characters I'd love to know how you guys spec your character builds. Got any unique build ideas/suggestions or general advice for kits you've been using so far... feel free to share your experience and builds below using the ME: A Builder. Update: Just added my suggested Human Adept build for your viewing pleasure in the comment below.
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Post by guanxi on Mar 29, 2017 17:34:51 GMT
Human Adept (61666) - linkUpdated: 01/04/17. Human Adept is pretty amazing. Frustrating at first as there's huge learning curve. It has taken me about a week's worth of experimentation with builds and play-styles to suss it out and after trying pretty much every combination you can image i'm convinced now that this is the optimal build for this character for a number of reasons. In my opinion the human adept if spec'd this way can go toe to toe with the Asari Adept. I've been hitting 20k+ score in gold pretty regularly and while it may not be as powerful as the ME3MP human adept in terms of raw damage it many ways, particularly durability it surpasses it. Singularity (Duration, Anti-Shield, Expanding Singularity)Biotic Combos aren't as powerful as before so think of them like Reave's biotic combos - you need to do more of them at once which is where duration/expanding singularity comes in. Leave it active in the middle of a crowded room draining shields and priming for explosions. Spec it this way and you'll be priming more combos than ever before in ME3MP. Pull (Rank 1)
Don't let the lack of points fool you into thinking pull is not important. You use it about every 3 seconds or so against unshielded single targets. First of all biotic explosions are no more powerful with level 6 primers and detonators then then rank 1 ones. At first I thought this was a horrible change but i've grown to appreciate it as it frees up a lot of skill points to be used elsewhere without effecting the quality of your biotic explosions. Shockwave (Radius, Recharge Speed, Anti-Armor)
Radius is essential to hit as many targets as possible effected by singularity. I tried Reach but it's just not far enough to justify the extra recharge speed cost which is essential for detonating pull quickly and moving on to your next round of singularity combos. If you detonate quickly enough making use of recharge speed and duration singularity you can pull off two combo detonation chains with 1 singularity + 2 shockwaves. Armor damage is not for Berserkers - it's for agents, turians and asari, etc. Offensive Biotics (Power Efficiency, Combo Detonation, Biotic Expert)Recharge Speed is primarily to speed up singularity recharge in exchange for extra shield damage. Combo Detonation is worthwhile for you and other biotic players if you are detonating chains of biotic combos preferably with other adepts. Biotic expert is there to enhance singularity's shield damage and shockwave armor damage. If you have decent gold weapons you might want the 20% debuff and level 6 weapon damage perks instead in order to turn every biotic power into warp. In any case level 6 Offensive Biotics is essential imo. Barrier (Unyielding Barrier, Active Link, Saving Barrier)Barrier is back better than ever. Do not neglect your Barrier it is essential on gold. Active Link and Saving Barrier will make you substantially more durable and will make you much more of a run and gun character. Without Active Link and Saving Barrier you're a lot less mobile so I would definitely recommend taking Barrier to 6 if for nothing else than just to experience the majesty of Saving Barrier at least once before they nerf it. Suggested Weapons:
Hurricane, Charger, Equalizer, Scorpion, Talon Build Strategy:1. Singularity Rank 5 2. Shockwave Rank 5 3. Barrier Rank 6 4. Singularity Rank 6 5. Offensive Biotics Rank 6 6. Shockwave Rank 6
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Post by Sailears on Mar 29, 2017 17:41:29 GMT
I'm playing a 5/6/5/5/5 human adept with raptor (barrel and spare clip) and juggernaut shield.
5 singularity and 5 shockwave for recharge speed. 6 Pull for barrier restore on grab. All rank 4 radius. Rank 5 Pull expose. 5 Passive for recharge speed and combo detonation, 5 Fitness for barrier restore with melee.
It's a weird point distribution but I am enjoying it - functioning well in gold team games.
Only lacking raw weapon damage and biotic combo damage right now, but I'm sure that will be buffed.
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Post by guanxi on Mar 29, 2017 17:53:38 GMT
Human Vanguard (66616) - linkUpdated: 01/04/17. My favorite human character. After playing around with both the human and krogan vanguard extensively I actually think I prefer the Human (I know, strange) - If you go with a powers build rather than a boring weapon build it's sort of vanguard and adept hybrid. You can prime biotic combos with both shockwave (rank 6) and nova (rank 6) so you have two primers and two detonator (Charge, Shockwave) which gives you a lot of versatility and it makes it excelent for casting. If you take power damage on charge you can skip the passive tree without much sacrifice and max out everything else. The gameplay strategy is fairly simple the most part: charge, followed by nova to prime, followed by lifting shockwave (biotic combo), finish with charge (biotic combo) and biotic punch if it's still not dead. Rinse & repeat the cycle for a new biotic combo chain starting again with nova, etc. Charge (Radius, Power Synergy, Bastion)Pretty standard, I prefer radius in general for better synergy with other powers - both yours and other players. Nova (Radius, Anti-Shield, Seismic Nova)If you take Anti-Shield if you do enough damage to strip the shields the effected targets will be primed for biotic combos (Armored targets are always primed for combo detonations with nova regardless). Shockwave (Radius, Recharge Speed, Lifting Shockwave)Some people don't like lifting shockwave. It's excellent for crowd control because dangling targets can't shoot at you. I prefer it on vanguards with radius because reaching and detonating the floaters is never a problem with charge and it makes life difficult for camping vanquishers. Win Win. Apex Training (Rank 1)
I'd suggest using the Krogan for a traditional weapon based vanguard instead.
Barrier (Unyielding Barrier, Barrier Drain, Saving Barrier)Very tank-y build. Punch to get 10% barrier back between charges, failing that your barrier will act like defense matrix when you health falls below 20% every 10 seconds. Suggested Weapons:Disciple, Venom, Pirahna, Katana if you have nothing else.
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Post by Sailears on Mar 29, 2017 19:15:09 GMT
I'm playing a 5/6/5/5/5 human adept with raptor (barrel and spare clip) and juggernaut shield. 5 singularity and 5 shockwave for recharge speed. 6 Pull for barrier restore on grab. All rank 4 radius. Rank 5 Pull expose. 5 Passive for recharge speed and combo detonation, 5 Fitness for barrier restore with melee. It's a weird point distribution but I am enjoying it - functioning well in gold team games. Only lacking raw weapon damage and biotic combo damage right now, but I'm sure that will be buffed. At level 5 barrier I'd be seriously tempted to go for level 6 for the radius singularity biotic explosions and singularity detonation to regen health at 10% a biotic kill that's great synergy. Level 6 pull drain only works if you hold targets which is too situational compared to level 6 Barrier imo. Do you go for (level 4) duration or radius on singularity? I've not tried a duration build yet. I maxed out Pull at first thinking level 6 primer biotic explosions would be a no brainer but was underwhelmed by the combo damage and both of the final evolutions so used a respec to compare the explosion damage at level 3 (you need the extra recharge speed and duration imo) with level 6 shockwave and felt it was about the same so decided to only spec pull to level 3 and spend the extra points in Barrier although I do like radius on pull but the explosions just aren't strong enough to kill the multiple targets so I didn't think there was much point in having it at the expense of durability. I don't normally take recharge speed evolutions but I've gone all out on the Human Adept as the standard recharge speeds at even 100% are just too damn slow for my tastes. I tried maxing offensive biotics for power damage to see if the shield damage on singularity and pull were worth it but the recharge speed on singularity was a killer without the lvl 5 recharge speed and pull shield damage only seems to be < 50% on gold so not worth it imo. Thanks that's great food for thought. I kind of have an obsession with Pull, hence the desire to max it but as you say if grabbing targets is too situational then maybe rank 6 isn't worth it. Before I has rank 6 I wasn't grabbing targets often due to it not priming them (I assume in a kit like the kineticist that holding would be more beneficial and so rank 6 pull make more sense). If that's the case I'll drop it down to 4 again. Radius pull is too damn useful for me to give up though. I do spec radius and recharge speed on singularity and shockwave. The barrier refill with biotics does sound pretty nice so I might try that and max singularity. So maybe 6/4/5/5/6, leaving shockwave and the passive also at 5? I don't really see the point to rank 6 shockwave - armour damage is still weak and already having two powers to disable health makes lifting shockwave nice to have but not necessary.
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Post by Hellkite on Mar 30, 2017 4:21:59 GMT
How are people speccing their engineers? Namely the Krogan or the human?
Is assault turret worth investing in or is it better to just use overload and incinerate / cryo beam?
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Post by No Snakes Alive on Mar 30, 2017 5:05:15 GMT
How are people speccing their engineers? Namely the Krogan or the human? Is assault turret worth investing in or is it better to just use overload and incinerate / cryo beam? Can't speak for the human because I've heard cryo-splosions are weak sauce this time around and haven't f'd with personally, but Krogan Engineer I'd 100% skip the turret and go for a combo build.
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Post by commandcodes on Mar 30, 2017 6:27:36 GMT
Krogan Mercenary X linkAt card I (fresh unlock): damage link soloing linkAsari Sentinel II linkFor Gold
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Post by guanxi on Apr 1, 2017 10:54:44 GMT
Krogan Mercenary X linkAsari Sentinel II linkFor Gold I'm not sure investing past level 1 in Flak Cannon is a good idea.
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Post by physiolosopher on Apr 1, 2017 16:26:09 GMT
I'm surprised I don't see more of the human sentinel. I go 1/6/6/6/6 link Barricade let's me chase enemies around anywhere and create my own cover when I need it. It gives me a 15% weapon damage boost and stuns melee enemies along with priming them. Great for devices, hacks and uploads. This is easily my favorite power in the game so far. Energy drain specced for max damage to complement incendiary ammo (kett and outlaw gold build). 1 point in throw to clear out grabby dogs clustered around my barricade. The passive gives a surprisingly good weapon damage boost with all 4/5/6a evolutions and tech armor grants damage resistance which makes me tanky considering I can refill my shields every few seconds.
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Post by guanxi on Apr 1, 2017 16:53:36 GMT
I'm surprised I don't see more of the human sentinel. I go 1/6/6/6/6 link Barricade let's me chase enemies around anywhere and create my own cover when I need it. It gives me a 15% weapon damage boost and stuns melee enemies along with priming them. Great for devices, hacks and uploads. This is easily my favorite power in the game so far. Energy drain specced for max damage to complement incendiary ammo (kett and outlaw gold build). 1 point in throw to clear out grabby dogs clustered around my barricade. The passive gives a surprisingly good weapon damage boost with all 4/5/6a evolutions and tech armor grants damage resistance which makes me tanky considering I can refill my shields every few seconds. Interesting... You don't see many people using Barricade on ps4. The only sentinel I've tried so far is the Asari which is very similar substituting backlash for barricade and leaving it at rank 1. I suppose there really is no point making a carbon copy of my ASent and I might as well try it out at some point. Would you recommend a weapons build for a barricade sentinel?
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Post by physiolosopher on Apr 1, 2017 17:18:36 GMT
I'm surprised I don't see more of the human sentinel. I go 1/6/6/6/6 link Barricade let's me chase enemies around anywhere and create my own cover when I need it. It gives me a 15% weapon damage boost and stuns melee enemies along with priming them. Great for devices, hacks and uploads. This is easily my favorite power in the game so far. Energy drain specced for max damage to complement incendiary ammo (kett and outlaw gold build). 1 point in throw to clear out grabby dogs clustered around my barricade. The passive gives a surprisingly good weapon damage boost with all 4/5/6a evolutions and tech armor grants damage resistance which makes me tanky considering I can refill my shields every few seconds. Interesting... You don't see many people using Barricade on ps4. The only sentinel I've tried so far is the Asari which is very similar substituting backlash for barricade and leaving it at rank 1. I suppose there really is no point making a carbon copy of my ASent, I really should try Barricade properly at least once even if I don't like sticking to cover if I can avoid it. Would you recommend a weapons builds? I know it's weird how no one is using this build. Barricade is very noob-friendly. I'm not a huge fan of backlash because it breaks so quickly. Anecdotally, barricade never breaks from damage, it's duration just runs out and it gives you a very clear visual cue when this is happening. Survivability is high because of tech armor and energy drain and barricade full stops melee units (even Krogans) and primes them for tech combos. You have two separate human sentinels so it can't hurt to try a full barricade spec on one of them. Definitely recommend a weapons build. Like I said, the passive gives a huge weapon damage boost*. I like the revenant (accuracy buffs from passive and barricade) and multi-shot semi-auto snipers (for me this is the viper and vanquisher so far). I've also had success with the charger, phalanx and talon. Pretty much anything you like would fit nicely. Cooldowns aren't a huge concern because barricade is power-cell based. *+28% if maxed; better than soldier and infiltrator although they have other useful bonuses. With barricade it can total +43% and applies for more than one shot (vs cloak) while providing defensive bonus (as opposed to turbocharge).
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Post by guanxi on Apr 1, 2017 17:31:08 GMT
Interesting... You don't see many people using Barricade on ps4. The only sentinel I've tried so far is the Asari which is very similar substituting backlash for barricade and leaving it at rank 1. I suppose there really is no point making a carbon copy of my ASent, I really should try Barricade properly at least once even if I don't like sticking to cover if I can avoid it. Would you recommend a weapons builds? I know it's weird how no one is using this build. Barricade is very noob-friendly. I'm not a huge fan of backlash because it breaks so quickly. Anecdotally, barricade never breaks from damage, it's duration just runs out and it gives you a very clear visual cue when this is happening. Survivability is high because of tech armor and energy drain and barricade full stops melee units (even Krogans) and primes them for tech combos. You have two separate human sentinels so it can't hurt to try a full barricade spec on one of them. Definitely recommend a weapons build. Like I said, the passive gives a huge weapon damage boost*. I like the revenant (accuracy buffs from passive and barricade) and multi-shot semi-auto snipers (for me this is the viper and vanquisher so far). I've also had success with the charger, phalanx and talon. Pretty much anything you like would fit nicely. Cooldowns aren't a huge concern because barricade is power-cell based. *+28% if maxed; better than soldier and infiltrator although they have other useful bonuses. With barricade it can total +43% and applies for more than one shot (vs cloak) while providing defensive bonus (as opposed to turbocharge). I've been holding off soldiers and infiltrators and doing weapons builds until my rares's are in the VII-X range but i'm looking forward to trying it out when I get *there*.
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Post by commandcodes on Apr 1, 2017 23:33:04 GMT
Krogan Mercenary X linkAsari Sentinel II linkFor Gold I'm not sure investing past level 1 in Flak Cannon is a good idea. It actually is. Combined with Falcon it wrecks spawns
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Post by commandcodes on Apr 1, 2017 23:36:31 GMT
I know it's weird how no one is using this build. Barricade is very noob-friendly. I'm not a huge fan of backlash because it breaks so quickly. Backlash is amazing. Barricade is pretty good on revive and objectives on Gold
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Post by commandcodes on Apr 1, 2017 23:42:29 GMT
Interesting... You don't see many people using Barricade on ps4. The only sentinel I've tried so far is the Asari which is very similar substituting backlash for barricade and leaving it at rank 1. I suppose there really is no point making a carbon copy of my ASent and I might as well try it out at some point. Would you recommend a weapons build for a barricade sentinel? Backlash goes to rank 5 or more
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Post by guanxi on Apr 2, 2017 0:14:30 GMT
Interesting... You don't see many people using Barricade on ps4. The only sentinel I've tried so far is the Asari which is very similar substituting backlash for barricade and leaving it at rank 1. I suppose there really is no point making a carbon copy of my ASent and I might as well try it out at some point. Would you recommend a weapons build for a barricade sentinel? Backlash goes to rank 5 or more Is the extra durability really worth it as opposed to just recasting it every 2-3 seconds between energy drains and taking the extra weapon damage perk at rank 6 instead?
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Post by commandcodes on Apr 2, 2017 0:29:02 GMT
Backlash goes to rank 5 or more Is the extra durability really worth it as opposed to just recasting it every 2-3 seconds between energy drains and taking the extra weapon damage perk at rank 6 instead? Remember that the bonus scales with the amount of damage absorbed, so it might not be much, plus weapons aren't much, and the bonus may be additive & not multiplicative. I needn't mention that both enemy damage and health are higher on Gold, and therefore that bit might not be enough to put the damage over the top. With the shield boost even if only a little bit regens that is ever more cushion against health damage, and native shield regen is faster if there are shields left. That said some people may like defending a fixed position, and though dubious in the face of Kett and developer's stated intentions, maybe they can make damage work if supported by the team. Need math and breakpoints to be sure. Maybe, perhaps with maxed or DLC manifest, the right weapon and skillful maneuver, someone can flit in and out wrecking enemies in a timely manner because of the damage boost. PS Decided on a Damage Aftermath build no matter what instead of the Recharge Speed EDIT: just kidding
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Post by guanxi on Apr 2, 2017 0:40:25 GMT
Is the extra durability really worth it as opposed to just recasting it every 2-3 seconds between energy drains and taking the extra weapon damage perk at rank 6 instead? Remember that the bonus scales with the amount of damage absorbed, so it might not be much, plus weapons aren't much, and the bonus may be additive & not multiplicative. I needn't mention that both enemy damage and health are higher on Gold, and therefore that bit might not be enough to put the damage over the top. With the shield boost even if only a little bit regens that is ever more cushion against health damage, and native shield regen is faster if there are shields left. That said some people may like defending a fixed position, and though dubious in the face of Kett and developer's stated intentions, maybe they can make damage work if supported by the team. Need math and breakpoints to be sure. Maybe, perhaps with maxed or DLC manifest, the right weapon and skillful maneuver, someone can flit in and out wrecking enemies in a timely manner because of the damage boost. PS Decided on a Damage Aftermath build no matter what instead of the Recharge Speed Damage Aftermath weapon damage scaling sounds amazing if you could tank Hydra missiles with all of that extra rank 4 & 5 durability. Is it only up to 35% so could be less if you don't take enough damage?
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Post by commandcodes on Apr 2, 2017 0:47:43 GMT
^ With one +40% evo & Biotic Boosters you can Berserker Flak too. Unfortunately, doesn't seem to reflect them EDIT: Was patched to not need the booster
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Post by guanxi on Apr 2, 2017 0:54:26 GMT
^ With one +40% evo & Biotic Boosters you can Berserker Flak too. Unfortunately, doesn't seem to reflect them That would have been cool. I tried reflection during the trial and was a bit disappointed. I couldn't wait to try backlash I had this idea that you'd be able to kill all mooks with their own bullets but the reality is that's a bit of a side show not really it's primary purpose which is a shame.
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Post by physiolosopher on Apr 2, 2017 1:49:26 GMT
The prior points in favor of backlash are certainly valid but I don't like not being able to shoot around it in addition to the break point. My Asari Sentinel is built around energy drain + throw tech bursts and buffed weapon damage after using a biotic power. And of course LOLbarrier.
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