R1Outcast
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That's what she said...
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That's what she said...
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tizodd
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Post by R1Outcast on Mar 29, 2017 20:38:43 GMT
I beat the game on Normal to get a feel for the new combat and now I started Insanity. I find if I don't have Tactical Cloak, my squadmates are dead after each skirmish. I use Tactical Cloak to run up and revive them constantly, sometimes multiple times each fight.
Do you guys/girls find your squadmates die constantly on Insanity? I always choose defensive abilities when the powers split, but aside from Drack getting a second wind from Blood Rage, they die a lot.
Any tips on keeping them alive? I tried setting them up away from battles so they take cover and shoot from a distance, but they still stand up and take bullets to the face until they die...or they get flanked.
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guynice
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Post by guynice on Mar 29, 2017 21:29:42 GMT
What level are you? Companions get much tankier with levels on Insanity. Besides passives for themselves they can also boost party max shields, damage reduction, health regen. Or restore shields with abilities. Until you unlock all that the best way to help them survive is to either kill enemies quickly or to CC them with stuff like Singularity, distract with turrets, etc. But yeah, they tend to die a lot early on. If you're getting swarmed and have space to run away, they will teleport to you in open world environments so you can use that to reposition.
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sriep
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Post by sriep on Mar 29, 2017 21:41:46 GMT
With insanity, you have to be much cleverer about your character build and battle tactics.
What do you want? Tips on how others have been successful or advice on how your play could be improved?
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Post by capn233 on Mar 29, 2017 21:41:57 GMT
I find if I don't have Tactical Cloak, my squadmates are dead after each skirmish. I use Tactical Cloak to run up and revive them constantly, sometimes multiple times each fight. I am still on my first run, but I am on Insanity. I was planning to play a "soldier," so no Tactical Cloak for me. And to answer the question in the title, TC is not required. They seemed pretty likely to die early game when I started, and were slightly less crappy after getting to about level 6. I actually replayed nearly every encounter if a squadmate died. It was pretty tedious, especially considering who your two starting squadmates are and their powers. More in a minute... Squadmate AI in this game does not seem to be particularly good, which is then magnified by the fact that you don't have much control over them and can't properly micro their powers. Specifically, they are largely too dumb to dodge grenades, their pathing is pretty poor even though they should theoretically have the same mobility as Ryder, and don't really use their powers appropriately. To keep them alive, largely I had to try and order them behind some cover somewhere so they could be relatively protected. If I wanted suicidal Cora to Charge something, I would attempt to order an attack, then immediately order her to move behind cover. It helps if you can grab some aggro onto your own character, but you will have to watch the fire since low level Ryder is pretty fragile early game. Cora actually gets moderately tanky once she gets some powers leveled. Prioritization of targets in whatever encounter also helps. For instance, early against the Kett the machinegun guys are probably the biggest problem since once they are spooled up they do so much damage. If you can drop them relatively quickly, it helps. Alternatively, I would sometimes try and grab their attention and let them attempt to spool their gun, then dodge behind cover... all in the hopes of keeping it from dropping the squaddie. Since this game has a lot of large areas, the alternative is to just take out most everything at long range, especially given that most enemies seem to be inaccurate enough that they aren't a great threat at range.
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hathur
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Post by hathur on Mar 29, 2017 22:03:22 GMT
I find Vetra and Drak to basically never go down on insanity unless they get attacked directly by something like a Fiend or other large baddy (which is fine) - regular troops never take those 2 out.. if up against a large deadly foe then you need to control them a bit and order them around the battlefield or you'll be reviving them a few times.
I of course spec'd both heavily into survival, not damage.. they serve as diversions / meat shields while I take down enemies... you cannot spec them for damage on insanity and expect them to last more than a 10 seconds in a fight I find.
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Post by Psychevore on Mar 29, 2017 22:08:46 GMT
The only thing you really need on Insanity, in my opinion, is Overload or Energy Drain. Preferably ED, as it can be both a primer and a detonater.
As for your squadmates: they get better. They hardly die anymore for me after like level 15 or so.
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Post by Psychevore on Mar 29, 2017 22:10:27 GMT
I find Vetra and Drak to basically never go down on insanity unless they get attacked directly by something like a Fiend or other large baddy (which is fine) - regular troops never take those 2 out.. if up against a large deadly foe then you need to control them a bit and order them around the battlefield or you'll be reviving them a few times. I of course spec'd both heavily into survival, not damage.. they serve as diversions / meat shields while I take down enemies... you cannot spec them for damage on insanity and expect them to last more than a 10 seconds in a fight I find. I kinda have them specced for damage, I get their class specific passives to level 5 as soon as possible after putting 1 point in the active skills, and 6 six as soon as it unlocks. They just need a couple of levels.
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R1Outcast
N3
That's what she said...
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R1Outcast
That's what she said...
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tizodd
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Post by R1Outcast on Mar 29, 2017 22:14:03 GMT
I find Vetra and Drak to basically never go down on insanity unless they get attacked directly by something like a Fiend or other large baddy (which is fine) - regular troops never take those 2 out.. if up against a large deadly foe then you need to control them a bit and order them around the battlefield or you'll be reviving them a few times. I of course spec'd both heavily into survival, not damage.. they serve as diversions / meat shields while I take down enemies... you cannot spec them for damage on insanity and expect them to last more than a 10 seconds in a fight I find. Yours and a lot of the other posts are suggesting exactly what I've been doing already. I even said in my op that I " always choose defensive abilities when the powers split". I'm clueless as to why I'm having such a different experience from everyone else. Guess I'll mess around more with sending them to cover but it kind of sucks that my tankier squadmates (Drack and Cora) get cut down so quickly on Insanity. I prefer them to be in the thick of things tanking instead of sitting back in cover.
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R1Outcast
N3
That's what she said...
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 360 Likes: 925
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R1Outcast
That's what she said...
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tizodd
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by R1Outcast on Mar 29, 2017 22:17:37 GMT
The only thing you really need on Insanity, in my opinion, is Overload or Energy Drain. Preferably ED, as it can be both a primer and a detonater. As for your squadmates: they get better. They hardly die anymore for me after like level 15 or so. My Ryder isn't having any issues at all. I'm not dying, it's my squadmates that constantly die. I'm fine. I'm level 53 now so maybe the enemy scaling gets much worse at higher levels or something.
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kiranis
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Post by kiranis on Mar 29, 2017 22:24:17 GMT
Wouldn't say that it is required, I personally have 2 points specced into it and I only use it in rare cases where I need to get distance from a Destroyer in corridors. I can only agree with Psychevore, Overload and Energy drain is 100% on my skill bar with the third one changed depending on situation (Cryo, Flamer, Companionsquid
). Vetra is my permanent squaddie, Survival+power armour was my priority, left 1 point in concussive shot for the random bumrusher. My second spot changes at times, Drack is great when it comes to distraction, Peebee if I want more explosions and free invasion. Black Widow ( ) and Falcon lets me control a lot of situations, of course I die here and there.
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TormDK
N3
"No Fear! No Pity! NO REMORSE!"
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Origin: TormDK
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Post by TormDK on Mar 29, 2017 23:54:32 GMT
I finished my insanity run earlier today.
Skills used (in 98% of the cases)
Turbo Charge, Incinerate and Backlash. I didn't switch profiles around, didn't have the need.
230 something points in Soldier, 50'ish in Tech and bionics (for barrier stuff) finished at level 61.
Ran with;
N7 Valkyrie N7 Black Widow N7 Pirana
Went with N7 crafted armour, even though I didn't use bionics that much for most of the game. In the end I went with Kett Unity and Maverick for +weapon damage.
Not overly tough. I had some problems with the architecs initially due to not thinking very well with who I brought with me, but overall not too tough.
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Post by laughingbanana on Mar 30, 2017 1:37:41 GMT
I beat the game on Normal to get a feel for the new combat and now I started Insanity. I find if I don't have Tactical Cloak, my squadmates are dead after each skirmish. I use Tactical Cloak to run up and revive them constantly, sometimes multiple times each fight. Do you guys/girls find your squadmates die constantly on Insanity? I always choose defensive abilities when the powers split, but aside from Drack getting a second wind from Blood Rage, they die a lot. Any tips on keeping them alive? I tried setting them up away from battles so they take cover and shoot from a distance, but they still stand up and take bullets to the face until they die...or they get flanked. I am playing at Hardcore and I lost count already on how many times Cora and Liam died. Not only nce I saw they even stand cozily next to a thrown grenade or Cora shoot her Shotgun as if it was a sniper rifle, LOL. Heck, I got the Medic trophy in Eos before I even activated the dungeon for the first required mission there. I don't want to even begin to imagine how much pain I am going to suffer when trying Insanity later down the road.
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Post by isaidlunch on Mar 30, 2017 1:48:34 GMT
I play with turret and VI so they divert a lot of the fire. It sucks when squadmates die but it's not the end of the world, it just means things die slower than usual. If you keep them close to you (e.g. covering your other side) then it should be easy to revive them.
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Post by parnashwind on Mar 30, 2017 1:55:09 GMT
I beat the game on Normal to get a feel for the new combat and now I started Insanity. I find if I don't have Tactical Cloak, my squadmates are dead after each skirmish. I use Tactical Cloak to run up and revive them constantly, sometimes multiple times each fight. Do you guys/girls find your squadmates die constantly on Insanity? I always choose defensive abilities when the powers split, but aside from Drack getting a second wind from Blood Rage, they die a lot. Any tips on keeping them alive? I tried setting them up away from battles so they take cover and shoot from a distance, but they still stand up and take bullets to the face until they die...or they get flanked. Is Tactical Cloak Required... no. Squadmates dying... well that is their job Sorry I cant give you tips on keeping them alive because I either leave them alone or send them to their death on purpose. I notice that Vetra and Jaal manage to stay alive better than most, mainly because they keep their distance. Drack... well he is Krogan... nuff said.
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Post by ravenous on Mar 30, 2017 1:56:53 GMT
Tactical Cloak is not required on Insanity, I'm going through Insanity on first play through as Explorer and I don't even use the cloak
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guynice
N2
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Post by guynice on Mar 30, 2017 11:12:31 GMT
Tactical Cloak is not required on Insanity, I'm going through Insanity on first play through as Explorer and I don't even use the cloak What abilities do you use as an Explorer? Just out of curiosity.
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kpeter
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Post by kpeter on Mar 30, 2017 11:22:28 GMT
Probably not required. But it's kinda lol how we can activate turbocharge and tactical cloak at the same time. Having 6 shot black widow's etc with the first few shots getting the damage boost from TC
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Post by Deleted on Mar 30, 2017 12:46:02 GMT
Tactical cloak is not required. I did a test drive and fought some Kett camps at Eos on Insanity and was doing fine without using TC and didn't die the entire time.
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R1Outcast
N3
That's what she said...
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R1Outcast
That's what she said...
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tizodd
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Post by R1Outcast on Mar 30, 2017 13:06:03 GMT
Tactical cloak is not required. I did a test drive and fought some Kett camps at Eos on Insanity and was doing fine without using TC and didn't die the entire time. Try reading the op again. I'm not referring to me dying, I'm referring to squadmates dying. On that note though, I took a more aggressive approach and have been running as Vanguard. Squadmates are lasting longer now since I'm taking the brunt of the attention.
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