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Post by starch on Apr 1, 2017 18:42:47 GMT
www.forbes.com/sites/erikkain/2017/03/31/10-fixes-that-mass-effect-andromeda-badly-needs/#71e4589e555110 Fixes That 'Mass Effect: Andromeda' Badly NeedsErik Kain , Contributor I write about video games and science-fiction movies and TV shows. Opinions expressed by Forbes Contributors are their own. Mass Effect: Andromeda can be better. BioWare/EA Mass Effect: Andromeda can be better. Mass Effect: Andromeda has been out a week and it's already a fairly controversial game, earning praise and derision in equal measure across the internet. It may not be the crescendo levels of uproar we saw at the launch of Mass Effect 3, which led to the Retake Mass Effect movement, but at the same time the game has earned much less critical praise than its predecessor. Now developer BioWare has tweeted that they're taking fan feedback into consideration and will have something to announce on April 4th. This is good to hear, since Mass Effect: Andromeda is in desperate need of a whole slew of fixes and improvements. Not everything about the game can be fixed---for the sake of argument let's just say that the game's subpar facial animations can't be, or won't be any time soon---so here are some suggestions for improvements that can be made to things that hopefully can actually be improved. 1. Fix the scanner Lots of games have some form of 'special vision' to help your character find clues, analyze environments and so forth. Think of 'Eagle Vision' from Ubisoft's Assassin's Creed games or Witcher Senses in CDPR's Witcher titles. More recently, Horizon Zero Dawn had a scanning system that served as something of a hybrid of both these. In Andromeda you also have a scanner, and you're tasked with using it all the time. Unfortunately, it's awful. What I'd like to see is a more streamlined scanning system if we're supposed to use it this much. Maybe have a button that sends out a scan in all directions and auto-tags things that are important and need further inspection, while simply scanning and recording things that aren't (and only get you technology points.) Or have a scanner that can be used actively and doesn't require pointing in one direction. This wouldn't slow you down, and would simply change the color of the game world to blue, with important objects showing up in orange. You could still run, hold a gun, etc. while in this mode, but the world would be less pretty. Anything to make scanning less laborious, less tedious, and more fun. Or at least less anti-fun. 2. Manual crouching/better cover system The cover system in Mass Effect: Andromeda is a mess. I want snappier cover that I can move to more intuitively, and I want to be able to crouch manually. It wouldn't hurt at all to be able to crouch and run at the same time also. All of this would give us much more flexibility in how we approached a potential combat situation, adding some element of stealth to the game and simply giving us better defensive abilities. This is pretty standard for a third-person shooter, too, so I don't see any reason to leave it out of this game. 3. Overhaul the UI/inventory This is one of my biggest complaints about Andromeda. The user interface is simply abysmal. Menus are hidden within menus. Seeing which quests are available is a serious task. You're unable to track more than one quest at once, and sometimes the quest objectives change automatically. A simpler, easier-to-navigate UI is a hugely important fix. The UI is also a pain when it comes to inventory, which is again very unclear, difficult to compare and far from intuitive. The inventory limit is also annoying, and should be axed and replaced with some system to transfer inventory from Ryder to a storage of some kind (on the Nomad, at FOBs etc.) These quality of life changes can make a huge difference in one's enjoyment of a game. 4. Beef up the character creator I've already written about the lackluster character creator, but this is one simple-to-fix (and better-late-than-never) issues that would make it a lot easier to make Ryders we like to look at. Especially female options, which feel deeply limiting. Gallery 'Mass Effect: Andromeda' Screenshots Launch Gallery 14 images 5. Some music wouldn't hurt This game is surprisingly devoid of music. The sound of silence is too great too often. EA and BioWare should get some songwriters and an orchestra together and pump out a bunch of new tracks to drape over these big, open-worlds. 6. Add alien monster variety It's downright insulting that we run across the same exact alien species from planet to planet with just a different color scheme and species name. They're exactly the same on each planet! How is this okay??? Seriously, though, we're in a galaxy with multiple systems to explore and on each planet Ryder and crew come to they encounter the same monsters and BioWare has the audacity to simply call them different things. This needs to go. They need to depopulate every planet after Eos of its repeat monsters and add in new and unique ones. 7. Nerf melee, buff ranged Melee is too powerful in this game. I've seen some players skip ranged altogether and just leap around stabbing bad guys. I like that this is an option, and I don't think there's anything wrong with wanting a melee playthrough, but it still feels overly powerful, while ranged is often like shooting at bullet sponges. The two need to meet in the middle somewhere. 8. Revamp planet scanning Planet scanning is just bad, tedious, poorly designed and not worth engaging in at this point. Planet scanning should either A) be a more exciting, dangerous task with some sort of risk involved or simply happen at the click of a button so it doesn't waste our precious time. 9. Add a power-wheel Mass Effect 3 had a power wheel. Andromeda could have an even better one. Mass Effect 3 had a power wheel. Andromeda could have an even better one. The power-wheel is gone in Andromeda and it's a real shame. I'd like to see it return, even if it wasn't quite the same as in past games. For instance, the power-wheel could now be a profile-swap-wheel. You could have all your profile loadouts and associated powers and could simply bring up the wheel and swap from one to the next on the fly. This would give you a ton of flexibility and make for a much more tactical action experience. 10. Give us actual control over squads Along with a profile-swap-wheel, it would be really great to have more control over your squad. While there's nothing we can do about some squad-mates having less-than-stellar personalities, we could still have more control over how they fight in any given situation than simply "go here" or "come back." This was pretty much standard in the original trilogy and it should be once again. (I'd like to see a pause menu and tactical camera as well, but that's probably asking for too much. Other issues that can't be "fixed." There are other, deeper problems that really can't be fixed in this game, aside from lousy facial animations. For instance, the fact that we're only introduced to two new species of aliens and that these aliens basically use the same technology as we do. The uninspiring new Andromeda galaxy is the setting, and that's not going anywhere. More than anything, the problem here seems to be that the Mass Effect universe and franchise should have been retired, and BioWare should have developed something new rather than resting on their laurels. This would have avoided all the sameness we feel playing Andromeda, and could have opened the door to a fun new science fiction adventure. I do love the spirit of this game, and how it feels kind of like a retro sci-fi space opera. I just kind of wish it had taken place in a new game world altogether. What other fixes and improvements would you like to see? I'd love it if you followed me on Twitter and Facebook and subscribed to my channel on YouTube. Also feel free to subscribe to my posts by email. Thanks for reading.
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Post by asherax on Apr 1, 2017 20:30:45 GMT
I just want unlimited storage on the Tempest for Guns, Armours and Mods I find along the way, so I can run around with a relatively empty inventory without having to scrap everything, and will still be limited in how much crap I can pick up on a single planet visit. Ship armoury: makes sense Leaving your ship with a ton of weapons, armour and whatnot which you do not intend to use during the trip: does not make sense
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Post by KaiserShep on Apr 1, 2017 20:33:59 GMT
Manual cover can rot in hell, and that's all I got to say about that.
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Post by NUM13ER on Apr 1, 2017 20:53:16 GMT
I found a lot of merit in the critiques given, so I'll just discuss points of contention.
2. Manual crouching/better cover system
To be honest calling manual cover more intuitive is just silly. Andromeda's system is basically get to cover and your character will use it. Pretty damn intuitive. Add in the manoeuvrability of the jet pack to get around the battlefield and it's a much better way to go about things.
5. Some music wouldn't hurt
I agree the music is oddly absent in some places but on the whole I think they were going for a more subdued score this time around. Regardless this one's an unrealistic expectation outside of DLC missions. Music takes time and money that I think is better spent elsewhere.
7. Nerf melee, buff ranged
I like that getting up close has advantages and some think ranged in the right hands can actually be too powerful. Decent upgrades and higher quality weapons make ranged pretty effective all said and done. So this one boils down to preference rather than a more objective improvement.
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Post by Atila on Apr 1, 2017 20:56:13 GMT
I like this post, but I disagree with the point no.2 & 7. The no-snap cover works well & gives a more fluid combat feel.
As for point no.7, I feel like some range weapons work really well, some are just decent, but I feel like that's the point. Some weapon are supposed to excel, any buff or extra "oomph" you need, you can get with powers & consumables.
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Post by armass81 on Apr 1, 2017 21:09:28 GMT
Id at least make these fixes.
1. Eyes in humans, maybe add some brow movement to make some characters feel more alive and not androids. You dont have to do it with every characters, just the ones youre close conversing, like Addison.
2. Add a damn minimap on the screen when exploring planets. Im tired of pressing the map button to see where im going. The Skyrim dot on upside of the screen is not enough.
3. Make the planet travelling and landing/take off scenes skippable.
4. Fix the bugs and glitches. Some scenes should be obvious now like the Peebees backwards gun.
5. Fix the save system.
6. Add a storage or a crate for us to put excess items to, or increase the carry limit to 100 items, unbuffed. 150 when buffed via Nexus.
7. Make remnant encryption keys more available. Alien Sudoku is only fun for some people.
8. Add more music in scenes, it makes even the bad scenes more tolerable.
9. I agree that seing more different fauna would have been nice, to see every beast on the same planet recolored is lazy and uninspired. Theys should reskin some of the beasts so they at least look different, even if the model is about the same (alien bug, raptor or hound).
10. Change the CC to be on par with the trilogy.
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Post by waffles on Apr 1, 2017 21:15:28 GMT
Better tattoos, Making a black character and using white skull tattoo turns it into a white smear covering the face with no details visible. Needs better character creator.
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Post by naxterra on Apr 1, 2017 21:19:44 GMT
First fix bugs.
-Movement bugs, moving like something stuck between legs, switching to slow motion movement for no reason, getting stuck between crates or objects. -Unreachable opponents. Like "in" the walls or rocks. -Quest bugs. Even priority quests have bugs and can't advance if you don't load your previous save before the mission. -Flying mobs. Yeah they are literally flying in the air. See Raiders.
Second, cutscenes Seriously whose idea was that? I don't want to watch every time a cutscene when I go to another planet. It should be instant like in every other ME games. If someone wants to watch them again and again thousand times, fine. At least give us option to skip them.
Third, world borders Why the hell do I have to ride around the mountain when my Nomad can ride through it?
Fourth, Nomad Give weapons FFS. Mako was good and perfect. We need same again. Also when you run over an enemy, it has no effect. A tank is running over a human, and human enemy doesn't care.
Fifth, animations -Lip sync is bad -Facial animations are very bad. -All NPCs are made with COPY PASTE. See Asaris and Salarians.. -Every companion is emotionless. I mean your father just died for you, and they are like, oh cool he is dead, let's move on. I didn't see single one emotion in the game. Also everyone has big anime like eyes. I don't even mention ugliest of all mankind Ryder faces. Seriously, in five years did they create these ones?
Sixth, Hazards Remove them completely. They made no sense. We got heavy armor, we got a TANK! but still cold affect us, heat affect us, water affect us. Seriously? Ever heard of air conditioning?
Seventh, quests They should be much more clearer. I don't want to look under every rock to find some animals or scientists or keth devices. More quests should be allowed to track
Eighth, UI It needs complete change.
If they don't know how to create a game properly, they can check Witcher 3, Final Fantasy XV, Mass Effect 1-2-3. I loved Liara, Miranda and naturally Shepard. But these new people have no character.
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Post by R1Outcast on Apr 1, 2017 21:24:02 GMT
Manual cover can rot in hell, and that's all I got to say about that. I agree. My knee-jerk reaction was to hate ME:A style cover because other games have done it wrong in the past, but ME:A got it right. Pressing a button to enter cover in this game would only hurt combat flow. His other points were fine, but I'm actually okay with the UI and the scanner.
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Post by flyingovertrout on Apr 1, 2017 21:38:26 GMT
It wouldn't hurt at all to be able to crouch and run at the same time also.
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Post by Deleted on Apr 1, 2017 22:17:59 GMT
Second, cutscenes Seriously whose idea was that? I don't want to watch every time a cutscene when I go to another planet. It should be instant like in every other ME games. If someone wants to watch them again and again thousand times, fine. At least give us option to skip them. How soon we forget. MET had copious cutscenes of the Normandy docking and departing, and using the mass relays. Dragging the mini model Normandy around between systems wasn't all that much fun, either. I would support a request to make those scenes skippable. I'd like to be able to board the Tempest without having to take off. I'd also like to walk out of it after landing, instead of being dumped onto the planet's surface via cutscene. I've been wanting realistic hazards to return since ME1. ME2's outing on Haestrom provided at least a taste of it (the sun fried shields). The suit can only protect you so much - after that, all you need to do is return to the Nomad. Hostile planets are hostile. Between SAM and the ubiquitous map/quest markers, I don't think I've ever played a game that did more hand-holding.
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Post by scouserant23 on Apr 1, 2017 22:30:43 GMT
your profiles are already on the wheel. Once you bring up the weapons wheel you push another button to bring up the profile wheel X i think on xbox controller can't remember keyboard bind key because i play with the controller so i can sit back an relax.
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Post by ticktak77 on Apr 1, 2017 22:35:08 GMT
Agree with most of the list here. Just a few things that I peaked my interest:
1 - A scanning pulse, ala. The Division, would be so much more convenient for players.
2 - Admittedly I'm having a hard time understanding why people have an issue with Andromeda's cover system.
8 & 10 - They've clearly made the decision to speed up combat, and eliminate the pause moments. Is that really a bad thing?
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Post by Deleted on Apr 1, 2017 22:43:04 GMT
8 & 10 - They've clearly made the decision to speed up combat, and eliminate the pause moments. Is that really a bad thing? Even when it was available, pausing was optional. Is removing an optional feature that many people use (and some really rely on) ever a good thing?
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Post by naxterra on Apr 1, 2017 22:54:47 GMT
Second, cutscenes Seriously whose idea was that? I don't want to watch every time a cutscene when I go to another planet. It should be instant like in every other ME games. If someone wants to watch them again and again thousand times, fine. At least give us option to skip them. How soon we forget. MET had copious cutscenes of the Normandy docking and departing, and using the mass relays. Dragging the mini model Normandy around between systems wasn't all that much fun, either. I would support a request to make those scenes skippable. I'd like to be able to board the Tempest without having to take off. I'd also like to walk out of it after landing, instead of being dumped onto the planet's surface via cutscene. I've been wanting realistic hazards to return since ME1. ME2's outing on Haestrom provided at least a taste of it (the sun fried shields). The suit can only protect you so much - after that, all you need to do is return to the Nomad. Hostile planets are hostile. Between SAM and the ubiquitous map/quest markers, I don't think I've ever played a game that did more hand-holding. 1-Well watching 1-2 second Mass Relay jump is a thing, watching a full movie for landing is another thing. I am alt tabbing and watching TV shows while ME:A shows their stupid cutscenes. So far I finished 2 episodes of Star Trek Enterprise series while waiting. 2-Nomad is not protecting me either. I can understand suit can protect to a level, like if I jump into a lava it can't protect but common cold? -30 degrees is nothing and you shouldn't take any damage if your clothing is good and in ME:A you got full suit of heavy armor. Worst part is Nomad has 0 (ZERO) protection against hazards. 3-I still have several catch quests in my quest list. Like Task: Subjugation, Task: Better Crafting (all objectives seem completed but quest didn't complete), Task: Catch and Release, Task: Comparatively Alien (I visited all planets and still didn't manage to scan 10!!!!! animals), Task: Ghost of a promise, Task: Naming the Dead
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Post by Deleted on Apr 1, 2017 23:09:41 GMT
2-Nomad is not protecting me either. I can understand suit can protect to a level, like if I jump into a lava it can't protect but common cold? -30 degrees is nothing and you shouldn't take any damage if your clothing is good and in ME:A you got full suit of heavy armor. Worst part is Nomad has 0 (ZERO) protection against hazards. Yes, it does. If you've been out of the Nomad for too long on a hazardous planet, your life support will reach critical status. Stay there too long, you'll die. Get back in the Nomad, and your life support systems will return to normal. SAM narrates all of this as it occurs. The Nomad's life support systems will also gradually deplete over time, though it takes quite awhile. Returning to a forward station tops it off.
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Post by CTPhipps on Apr 2, 2017 0:34:12 GMT
Omni-blading everything is a plus, not a minus.
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Post by bakgrind on Apr 2, 2017 0:43:05 GMT
I'll copy paste what my reply that I gave on the Forbes site when I saw this article there. I can usually agree with most of Erik's opinions on games, but not on this one I don't
The only point that I can agree with in this article is the that the character creator is sub par which was the same thing was said about DA:I . Even there older games you could make a decent enough looking character since they had more options. Bioware really needs to step up and do better in this department and fix their textures and tones and hair styles.
I just finished the game and it was every bit as good as I expected or thought it would be. I guess their intent was to try to capture,copy and use some of the better parts of the original trilogy and try to blend them into Andromeda. I personally think they achieved that goal and was pretty much satisfied with the story, the game play with the over all look and feel that was the very essence of Mass Effect trilogy. I know there will be others that disagree and that's fine. But I did enjoy my 84 hrs with 91% completion of the game very much and I am looking forward to see what they have for us in the way of dlc.
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Post by KaiserShep on Apr 2, 2017 1:00:06 GMT
2-Nomad is not protecting me either. I can understand suit can protect to a level, like if I jump into a lava it can't protect but common cold? -30 degrees is nothing and you shouldn't take any damage if your clothing is good and in ME:A you got full suit of heavy armor. Worst part is Nomad has 0 (ZERO) protection against hazards. Yes, it does. If you've been out of the Nomad for too long on a hazardous planet, your life support will reach critical status. Stay there too long, you'll die. Get back in the Nomad, and your life support systems will return to normal. SAM narrates all of this as it occurs. The Nomad's life support systems will also gradually deplete over time, though it takes quite awhile. Returning to a forward station tops it off. I don't recall SAM saying anything when I enter the Nomad. He only announces a change in conditions when you enter a forward station's field or leave a hazardous area. To be clear though, I haven't upgraded the Nomad's life support system yet, but by default, its own life support depletes due to hazards, just much more slowly.
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Post by ticktak77 on Apr 2, 2017 5:43:19 GMT
8 & 10 - They've clearly made the decision to speed up combat, and eliminate the pause moments. Is that really a bad thing? Even when it was available, pausing was optional. Is removing an optional feature that many people use (and some really rely on) ever a good thing? I'd agree with you, and say no. Just pointing out the reasons that I think they were looking at when they made that decision.
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Post by SofaJockey on Apr 2, 2017 10:53:39 GMT
A simple link to the article would have been sufficient, but ok...: - Fix the scanner - works fine from my perspective.
- Manual crouching/better cover system - I'm finding the cover system an improvement, next,
- Overhaul the UI/inventory - this is fair, could be better, but hey...
- Beef up the character creator - hell yes...
- Some music wouldn't hurt - I like the soundtrack and not having it on all the time, YMMV
- Add alien monster variety - resource choice. There are bigger issues.
- Nerf melee, buff ranged - it's fine, need to level up or git gud.
- Revamp planet scanning - nope, it's pretty and not excessive in my view
- Add a power-wheel - nope, this follows the multiplayer formula
- Give us actual control over squads - maybe but unclear how.
There we go, In my view maybe 2/10 of these concerns are legit (not just a matter of opinion), but the game does polarize...
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Post by smudgedhorizon on Apr 2, 2017 11:33:18 GMT
I'm sorry but the photo of the guy pouting his lips with his hat and his headset made me properly lol 😂
Soooo I really like the scanning. Ditto planet scanning, it's beautiful. I don't understand why people are so impatient they complain about ten seconds watching a gorgeous galaxy pass by. It's quite sad. I guess i don't really get how people are struggling with the scanner. It vibrates if you're near something valuable to scan when walking around, and it's really quite obvious which things are scannable, it's not like you have to walk about with it on constantly.
I actually think it has one of the better inventory systems of all the RPGs I have played. (And I have played the majority of western and Japanese RPGs, its "my genre" 😊) I've suffered some truly hideous ones! There's an awful lot of info in the game, and I think it is organised into categories and sub categories pretty effectively.
Why would anyone want to nerf melee?! A thousand times no! My vanguard + Asari sword is a whirlwind of death, it's incredible fun, and the danger of getting up close out of cover need to be offset by high damage. High risk, high reward. Nerf the melee and you remove it as a viable play style on harder difficulties especially.
Another irritating article jumping on the 'criticise Andromeda' bandwagon.
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Post by Link"Guess"ski on Apr 2, 2017 12:26:32 GMT
They can, and will probably improve it but this game is beyond repair in the sense that there's too many fundamental missteps that keeps it from being even as good as DA:I in the end. I hate DA:I in a lot of ways but at the very least I could say it had an agenda and an artistic intent with the DA storyline, the Inquisitor plot and the grand-spanning Solas plot.
This has snippets of something but it never comes together in some sort of revelatory conclusion. Even DA:I had moments of epiphanies throughout the main plot that made me go "oh, I think I know what DGaider is trying to say with this". ME:A does not have this, only in snippets and it's all very disjointed. It never locks down on any one theme before the next part of the main quest or the Andromeda Initiative subplots shift the direction or tone.
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projectpatdc
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projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
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Post by projectpatdc on Apr 2, 2017 13:15:16 GMT
Music, Character Creator, and more enemies/monsters out in the worlds are the only three I agree with. Everything else stated is fine.
The game needs more diverse enemies for sure. More random encounters out in the open worlds would be great: (Battles going on, giant monster attacks, vehicles to fight, more mechs to fight, downed shuttles to defend, more use of mine fields to force us to fight on foot or at a distance, more uncharted style puzzles that we sometimes got)
I also think having side quests associated with legendary armor and weapons would be a good add on / fix
I would also say the music is great but I would like it more of it in the Hub areas. I learned that if you turn down the Sfx volume, the music is much more defined in the background and quite good
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by ShadowAngel on Apr 2, 2017 13:36:08 GMT
Guess my fixes would differ
1.bug patches all over. Duplicate characters, falling into geometry, getting stick, broke audio, etc etc 2.character creation. It's more or less just a character selection rather than an actual character creator, slight tweaks is really all you can do, which doesn't live up to the hype on what they were saying on their CC before launch. 3.music, I can agree on it being a fix, but I doubt it'll happen after launch and even then, I'd imagine itd take time to practice themes to go with the game. (Doing jalls loyalty mission was great because it had badass music to it, I wish most of the game could have it). 4.animations would be another focus, but another I doubt they could completely fix since it effects the entirety of the game. I'm no game designer, but this seems to be a systematic issue, and generally those require an absolute rehual of the game which just hurts the chances of a fix when it's post launch. It's the same excuse 343 used for their halo 5 game dropping in frames in a variety of scenarios. 5. Reorganizing the inventory system and fixing it to be one that can be used. In its current form there's just no reason to have it. You can't change gear on the fly, have to babysit it once you hit max inventory (if you're wanting to pick up other gear) if also sort out the missions/quests in a better way to. 6.id also stop the space animations going from planet to planet as well as fixing kadara doors that take 10 seconds to open when the others take far less time. It's a pain to go through those doors back and forth, leave to the tempest, get an update that says I need to go right back, and go back through those frickin doors AGAIN!!
Nothing else I can think off the top of my head but those 6 would be my top concerns. The scanner doesn't seem like an issue as it pings if your near objects anyways, no need to constantly have it out when it'll tell you when you're near scannable objects anyways. The mining can be tedious at times too depending on how you go about dismantling weapons and using credits to by materials, I tend to only use specific weapons (speaking of weapons I'm not sure I agree on melee being more powerful than guns. The widow/Valkyrie/carnifex combo does work damage wise)so I'm not needing to get a lot of materials for a variety weapons and armor to craft.
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