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Post by Thalandor on Apr 3, 2017 21:45:06 GMT
*preparing to vent*
Why do we have that stupid weapon loadout screen? Or more specifically, why can't I equip my guns on the fly in this game? Ok, we can equip them at the loot pick-up screen, but who wants to stop everything when looting to equip a new gun/mods and figure out weight/cooldowns? And then get stuck with it when you're not happy?
Basically, when I play this game, I collect new guns but I rarely, if ever, try them. Why? Because when I play I just pick up everything with the intent of sorting it out later when I'm back on the Tempest after my current session is done. At which point, I can't unfortunately just slot a gun and try it before I sell it... Sigh.
While I'm playing/questing, if I decide to stop everything to try something new, I would have to go to a fucking Forward Station where it's not very convenient and also if I'm not happy 5 minutes later with my new guns I will have to stop whichever quest I'm on to go back to a fuckin forward station to fix this.
And so I mostly stick to the few guns I know and keep crafting the more powerful versions. Wow, how is that any fun in a game where there's a crap ton of different guns but it's so inconvenient and tedious to try them??? Yes we had weapon loadout screens in ME2-and ME3, but it was a mission driven game, not a semi-open world!!! For fuck sake please make this work like in ME1 or DA:I.
*vent done*
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Post by Doctor Fumbles on Apr 3, 2017 21:47:49 GMT
Don't sell guns. Deconstruct them for parts and minerals. Yes, they should have allowed you to change weapons whenever you want.
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I'm Not Dead Just Yet
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Post by I'm Not Dead Just Yet on Apr 3, 2017 21:53:09 GMT
It would have been nice to at least have a shooting range like in ME3.
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Post by AnDromedary on Apr 3, 2017 21:55:01 GMT
I agree. It makes sense that we can't just switch armor in the field (and maybe mods, too) but at least the weapons should be available. No reason why we shouldn't just be able to grab a new one on the fly.
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Deleted
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Post by Deleted on Apr 3, 2017 21:58:55 GMT
I'd agree that Ryder should be able to change gear anywhere, anytime, since the game has an inventory and you have to lug the stuff around anyway.
Since you can equip up to 4 weapons, it shouldn't be *that* hard to set yourself up with weapons to try out at a forward station. The forward stations don't all have much going on in the way of a shooting range, but you should be able to get some sense of how weapons behave in the immediate area.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 3, 2017 22:06:13 GMT
I don't really see the problem with this. It's no more restrictive than ME3's method save for unlocking slots in the combat tree, but with forward stations you have checkpoints where you can switch up on the field.
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Post by ravenous on Apr 3, 2017 22:07:45 GMT
just use forward stations which allows you to change weapons and seriously I do not see the problem with this at all and you do know that ME3 was just as restrictive
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joglee
N3
Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
XBL Gamertag: Jberry0410
Posts: 318 Likes: 359
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Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by joglee on Apr 3, 2017 22:17:19 GMT
just use forward stations which allows you to change weapons and seriously I do not see the problem with this at all and you do know that ME3 was just as restrictive Rose tinted goggles are telling them ME3 could swap weapons on the fly in combat.
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Post by Deleted on Apr 3, 2017 22:24:22 GMT
I don't really see the problem with this. It's no more restrictive than ME3's method save for unlocking slots in the combat tree, but with forward stations you have checkpoints where you can switch up on the field. I think it's actually less restrictive in the sense that you can carry multiples of the same weapon type (e.g. shotgun, pistol), whereas you could not in the trilogy.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 3, 2017 22:51:01 GMT
I don't really see the problem with this. It's no more restrictive than ME3's method save for unlocking slots in the combat tree, but with forward stations you have checkpoints where you can switch up on the field. I think it's actually less restrictive in the sense that you can carry multiples of the same weapon type (e.g. shotgun, pistol), whereas you could not in the trilogy. Wow I totally forgot about that. Yeah having that kind of freedom is awesome.
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Post by acehilator on Apr 4, 2017 0:03:33 GMT
It is fine. And by midgame you should be using crafted weapons only anyways, so who cares. For checking out the firing behaviour, just fast travel to a Forward Station, equip them, test them, unequip them, dismantle them, and be on your merry way. Takes about 2min to be back were you started.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Link"Guess"ski on Apr 4, 2017 0:52:23 GMT
Because the game is a mess.
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Post by projectpatdc on Apr 4, 2017 1:06:09 GMT
You can basically change your loadout whenever. Just go to a forward station. I like that the devs actually put more thought into making the game immersive, and it's funny that so many people now complain wanting everything to be more streamlined. This is why We can't have nice things.
You go to you locker on you ship to change your loadout. The loadout screen before you land is simulating you getting suited up to leave the Nexus. The forward stations act as beacons to have your gear dropped off to change or restock or have new crew mates join. It would have been more immersive to have a shuttle show up but then everyone would complain about the small cut scene each time.
I'm guessing the item limit is more to do with how much gear your locker can hold but that doesn't really make sense considering you have the entire Tempest.
Long story short, its fine the way it is. It adds that level of immersion and detail forcing you to make decisions on what to take with you. Just like the immersion of the space travel and planet scanning instead of just magically appearing at a 🌎
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Post by Tetrabytes101 on Apr 4, 2017 9:39:09 GMT
Yeah we should be able to change our weapon whenever we want,after creating/finding them in the field.
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NRieh
N3
Shine on!
Posts: 600 Likes: 797
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Shine on!
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Post by NRieh on Apr 4, 2017 9:59:37 GMT
just use forward stations which allows you to change weapons and seriously I do not see the problem with this at all and you do know that ME3 was just as restrictive How long is the averege ME3 mission (excluding Priority:Earth)? 15 minutes? Half an hour? It takes 25 hours to beat the entire game. How long does a single Nomad 'free-roaming' session take? It's infinite. Have in mind, that looting screen does NOT give you the proper item comparing, and ME3 often had modding and loadout 'stations' close to the lootable weapon\mod. Yes, it's possible to back-track to the station, but not always - e.g. when a rare gun comes from a chest in a vault or some other distant spot 'in the middle of nowhere'. So, while I agree that 'equip your shit before the mission' had been a thing since ME2, it does not mean that this system works well with the current game-design. The entire loot\gear system is messy and user-unfriendly. It borrows the worst from ME1 (endless looting, inventory management and hoarding with no real ways to spend the resources), but it's even more restrictive than ME2 (which, at the very least, had allowed us to arm our squad with two different guns of our choice).
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Innocent Bystander
N2
wsdswsaswwasdawwI can't move!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: Loyza
Posts: 214 Likes: 299
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wsdswsaswwasdawwI can't move!
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August 2016
innocentbystander
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Loyza
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Post by Innocent Bystander on Apr 4, 2017 10:18:10 GMT
I don't really see the problem with this. It's no more restrictive than ME3's method save for unlocking slots in the combat tree, but with forward stations you have checkpoints where you can switch up on the field. I think it's actually less restrictive in the sense that you can carry multiples of the same weapon type (e.g. shotgun, pistol), whereas you could not in the trilogy. Exactly. Can't decide between Valiant, Black Widow and Vanquisher? Carry them all! I do. Well, only two (and Hurricane), not enough research points for Vanquisher, spent them on stupid stuff that showed to be useless on Isanity.
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Innocent Bystander
N2
wsdswsaswwasdawwI can't move!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: Loyza
Posts: 214 Likes: 299
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Loyza
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Post by Innocent Bystander on Apr 4, 2017 10:22:53 GMT
just use forward stations which allows you to change weapons and seriously I do not see the problem with this at all and you do know that ME3 was just as restrictive How long is the averege ME3 mission (excluding Priority:Earth)? 15 minutes? Half an hour? It takes 25 hours to beat the entire game. How long does a single Nomad 'free-roaming' session take? It's infinite. Have in mind, that looting screen does NOT give you the proper item comparing, and ME3 often had modding and loadout 'stations' close to the lootable weapon\mod. Yes, it's possible to back-track to the station, but not always - e.g. when a rare gun comes from a chest in a vault or some other distant spot 'in the middle of nowhere'. So, while I agree that 'equip your shit before the mission' had been a thing since ME2, it does not mean that this system works well with the current game-design. The entire loot\gear system is messy and user-unfriendly. It borrows the worst from ME1 (endless looting, inventory management and hoarding with no real ways to spend the resources), but it's even more restrictive than ME2 (which, at the very least, had allowed us to arm our squad with two different guns of our choice). Bolded part. Can't say with 100% certainty that it works every time, but looting weapon *should* offer option to equip it which opens loadout screen that have much better comparison of weapons that ME3 had. EDIT: Quoting here works in mysterious ways.
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Post by longshadow on Apr 4, 2017 10:42:51 GMT
The real problem for me is that they made an open world game with tons of loot and crafting and they didn't even think to include a safe where you can store your gear.
That's two in a row for them, DAI didn't had one either at launch and they had to include one in a future patch.
How do they keep missing details like these?
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