jupitersj
N1
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: jupitersj
XBL Gamertag: Jupiter SJ
PSN: JupiterSJ
Posts: 39 Likes: 135
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Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Jupiter SJ
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Post by jupitersj on Apr 7, 2017 9:32:19 GMT
Taken from MECoOp www.reddit.com/r/MECoOp/comments/63v0jy/unofficial_patch_changes/Krogan Rage has a fainter visual Salarian Architect rare character added New Sniper Rifle added Character selection now has a rarity filter option Lance Rank 6b evo now states that it uses 45% shields not 0.5 - Credit /u/Karxizz Lowered weakpoint multiplyer on Vanquisher to x2 (was x3, bugged likely) -now added to patch notes Fixed "exploit" which allowed you to transfer (rank 10) customizability options from one character to another. Characters already customized like this retain the changes. Disabling Devices is much faster now. (3 seconds reported) - Credit /u/danilo_dk In the loading screens there is some info about what's loading. You can see the modifier of APEX missions in the lobby, instead of just "x1". Seems like matchmaking has been improved so that you only get matched with APEX mission lobbies when you want to. - Credit /u/Servantphoenix Powers now show updated info thread - Credit /u/quicksi1vr the nameplate picture for outlaw mastery has been changed - Credit /u/Gamms51 Avenger Strike (Angara Avenger signature skill) activates much faster since the patch went up and seems to have a higher chance to actually hit things up in the air now. - Credit /u/killbrew Speed boost on Tactical Cloak looks to be buffed to 20% (was 15% prior, iirc) - Credit /u/bitches_love_pooh The number of strike team missions has gone up to 9 today The layout of characters in multiplayer has visible breaks after each rarity. Rare and uncommon used to be jumbled together You can now get to single player from the multiplayer main menu. It was the start button on the controller, not sure what it is on the keyboard The target for wave 6 assassination can be the ascendant now in silver. Before I don't think it ever happened, it also causes there to be two ascendants on the field. The layout on the store was updated a bit, there's more spacing between each item. A few people mentioned this Last Assassinate target seems to always be a boss enemy (Hydra, Ascendant) - Credit /u/marcelohabib Throw Rank 5a - Duration is no longer a combo primer. Edit: Apperently it still primes, it just doesn't say so now. - Credit /u/epyoncf When using custom keybindings, you can actually break free from the dogs (there was no button before, now it's the assigned melee button). - Credit /u/technoraider89 Assualt Turret Rank 6 - Cryo Ammo seems to be dealing damage now.
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riviet
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Riviet
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
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Post by riviet on Apr 7, 2017 9:49:06 GMT
Very useful info, thanks for posting this!
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book
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: Book
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by book on Apr 7, 2017 10:02:16 GMT
Thanks for posting.
Didn't notice the vanquisher nerf myself, but to be fair, I didn't really use it yesterday. Tried out different stuff.
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konfeta
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Post by konfeta on Apr 7, 2017 12:21:13 GMT
Not entirely true. It only considers the from the upgrades within the skill, it doesn't seem to react to points from global skill branch passives.
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,191 Likes: 36,397
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https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Apr 7, 2017 14:28:51 GMT
A couple minor things I noticed.
You get a fancy little symbol at the end of the match if it is a success.
Your characters now have a level up arrow beside their images in the character roster if they have points left to distribute which is kind of handy.
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Post by Shodan/etm125 on Apr 7, 2017 14:33:19 GMT
Speaking of wave 6 assassination you can get a "boss" tier mob right off the bat, target 1, even on bronze now. Had 3 destroyers out n blasting away on a poor scrubby bronze team last night.
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LemurFromTheId
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
Posts: 542 Likes: 1,539
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 7, 2017 14:46:35 GMT
Throw Rank 5a - Duration is no longer a combo primer. Edit: Apperently it still primes, it just doesn't say so now. It doesn't say so because Throw is a primer from Rank 1 and has always been. Why it doesn't say so in the Rank 1 description is beyond me.
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Post by Deleted on Apr 7, 2017 15:35:03 GMT
New sound when you hit armored (yellow) enemies
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bjorndadwarf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 580 Likes: 1,719
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by bjorndadwarf on Apr 7, 2017 15:52:16 GMT
Throw Rank 5a - Duration is no longer a combo primer. Edit: Apperently it still primes, it just doesn't say so now. It doesn't say so because Throw is a primer from Rank 1 and has always been. Why it doesn't say so in the Rank 1 description is beyond me. Really? Oh, neat, I hadn't realized that.
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These pretzels are making me thirsty!!!
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Post by Kenny Bania on Apr 7, 2017 17:08:16 GMT
Throw Rank 5a - Duration is no longer a combo primer. Edit: Apperently it still primes, it just doesn't say so now. It doesn't say so because Throw is a primer from Rank 1 and has always been. Why it doesn't say so in the Rank 1 description is beyond me. You sure about this? I've thrown some unshielded enemies and hit them with energy drain and seen no biotic explosion.
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LemurFromTheId
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
Posts: 542 Likes: 1,539
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 7, 2017 17:13:20 GMT
It doesn't say so because Throw is a primer from Rank 1 and has always been. Why it doesn't say so in the Rank 1 description is beyond me. You sure about this? I've thrown some unshielded enemies and hit them with energy drain and seen no biotic explosion. I am 100% sure it still works after the patch, at least when hosting. The timing window is short though, you may want to cast ED a bit "early" (just before the Throw hits) as it has a small delay before it does its thing.
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These pretzels are making me thirsty!!!
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Post by Kenny Bania on Apr 7, 2017 17:14:26 GMT
You sure about this? I've thrown some unshielded enemies and hit them with energy drain and seen no biotic explosion. I am 100% sure it still works after the patch, at least when hosting. The timing window is short though, you may want to cast ED a bit "early" (just before the Throw hits) as it has a small delay before it does its thing. Ah, a tiny window. I'll try it out.
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TormDK
N3
"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
Posts: 880 Likes: 1,378
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Post by TormDK on Apr 7, 2017 17:15:38 GMT
It's also worth noting that the change for the default activation button to get out of the adhi grab changed from E to F - (So from activate, to melee) - pretty annoying if you ask me.
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LemurFromTheId
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
Posts: 542 Likes: 1,539
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 7, 2017 17:22:05 GMT
It's also worth noting that the change for the default activation button to get out of the adhi grab changed from E to F - (So from activate, to melee) - pretty annoying if you ask me. I'm just glad it works now. Before the patch it didn't show me which button to mash, and neither E nor F did anything.
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bjorndadwarf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 580 Likes: 1,719
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by bjorndadwarf on Apr 7, 2017 17:22:20 GMT
It's also worth noting that the change for the default activation button to get out of the adhi grab changed from E to F - (So from activate, to melee) - pretty annoying if you ask me. Funnily enough, with a controller on PC it's still the activation button (Y, while melee is .
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Tsukizero
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Games: Mass Effect Trilogy, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Tsukizero
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Post by Tsukizero on Apr 7, 2017 17:37:29 GMT
Throw always primed unarmored/unshielded even without duration, its just the window for it sucks and flying enemies recover faster. Was hoping the duration added more to that, probably not now.
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Post by evilfluffmonster on Apr 7, 2017 17:49:36 GMT
Im glad cryo turrets cause damage now, ill have to try it. Utility>damage.
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TormDK
N3
"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
Posts: 880 Likes: 1,378
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"No Fear! No Pity! NO REMORSE!"
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Post by TormDK on Apr 7, 2017 17:52:27 GMT
It's also worth noting that the change for the default activation button to get out of the adhi grab changed from E to F - (So from activate, to melee) - pretty annoying if you ask me. Funnily enough, with a controller on PC it's still the activation button (Y, while melee is . So they are not even consistant in their changes? Odd.
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LemurFromTheId
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
Posts: 542 Likes: 1,539
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 7, 2017 17:57:00 GMT
Throw always primed unarmored/unshielded even without duration, its just the window for it sucks and flying enemies recover faster. Was hoping the duration added more to that, probably not now. Yeah, 5A just keeps them primed significantly longer while they float helplessly in the air.
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