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1,233
garrusfan1
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garrusfan1
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Post by garrusfan1 on Apr 8, 2017 20:48:46 GMT
There is no slow motion thing like the infiltrators had. Really miss this anyone else?
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Post by wolfsite on Apr 8, 2017 21:05:58 GMT
I've adapted and am doing Headshots fairly well. Only issue is when a squadmate decides to run in front of the scope while aiming, feels like the game is accounting for the person in front when I pull the trigger and lessens the damage of the shot.
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184
0
4,057
kino
The path up and down are one and the same.
2,066
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda
kinom001
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Post by kino on Apr 8, 2017 21:08:11 GMT
It gets even more interesting when you turn aim assist off on PC.
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wolfsite
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Post by wolfsite on Apr 8, 2017 21:09:24 GMT
It gets even more interesting when you turn aim assist off on PC. First thing I did when I started playing.
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184
0
4,057
kino
The path up and down are one and the same.
2,066
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda
kinom001
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Post by kino on Apr 8, 2017 21:10:37 GMT
It gets even more interesting when you turn aim assist off on PC. First thing I did when I started playing. It took me a couple of missions to figure it out, then off it went. Much better that way.
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3
0
13,409
Pearl
optics cuck
3,898
August 2016
pearl
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
FatherOfPearl
FatherOfPearl
7,305
3,002
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Post by Pearl on Apr 8, 2017 21:13:40 GMT
The slow motion in previous games annoyed me, and made my sniping worse. I'm glad it's gone.
That said, sniping in this game feels awful because of the massive dead zones on the thumbsticks.
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1407
0
Sept 2, 2016 19:28:30 GMT
4,343
shechinah
Ser Barksalot - Hiatus
2,584
Sept 2, 2016 18:49:21 GMT
September 2016
shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by shechinah on Apr 8, 2017 21:15:44 GMT
I don't feel there's much of a difference: I'm having no trouble sniping my targets. Well, not anymore after I stopped installing the ricochet mod.
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inherit
1363
0
Dec 31, 2021 19:39:42 GMT
1,233
garrusfan1
1,826
Aug 30, 2016 16:55:35 GMT
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Post by garrusfan1 on Apr 8, 2017 21:18:59 GMT
It gets even more interesting when you turn aim assist off on PC. I play on xbox one. Does aim assist make it harder?
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Deleted
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Posts: 0
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guest@proboards.com
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January 1970
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Post by Deleted on Apr 8, 2017 21:19:24 GMT
I've adapted and am doing Headshots fairly well. Only issue is when a squadmate decides to run in front of the scope while aiming, feels like the game is accounting for the person in front when I pull the trigger and lessens the damage of the shot. I feel like I have squadmates in the way a lot more often than in MET. One of the reasons why Drack spends a lot of time in the Tempest.
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184
0
4,057
kino
The path up and down are one and the same.
2,066
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda
kinom001
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Post by kino on Apr 8, 2017 21:37:52 GMT
It gets even more interesting when you turn aim assist off on PC. I play on xbox one. Does aim assist make it harder? If it's turned on it's easier, turn it off and sometimes things miss. Guns, powers, it's a grab bag of missing things. Keeps it interesting, particularly on Insanity.
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Oct 26, 2017 22:42:39 GMT
337
dark8sage
239
March 2017
dark8sage
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Post by dark8sage on Apr 8, 2017 21:57:36 GMT
My problem is the damn turrets and squad powers tossing monsters around or making them stagger, making me miss head shots.
Only power that appears to not hinder headshots is overload stun.
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DoctorFox
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 433 Likes: 572
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572
DoctorFox
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Mar 19, 2017 21:42:40 GMT
March 2017
doctorfox
Mass Effect Trilogy, Mass Effect Andromeda
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Post by DoctorFox on Apr 9, 2017 0:56:58 GMT
In ME3 multiplayer you didn't have any slo-mo mods either so i don't miss it in ME:A. However... what i have noticed is that in ME:A whenever you dare to zero in on an enemy and try to track it in your sights, that enemy will twitch around as if he has a fire cracker in his pants. Ducking, jumping, running dodging. It's really fucking annoying. Funny thing is, if u don't right click aim them, they dodge around less. Bioware being trolls >.<
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Post by jnericsonx on Apr 9, 2017 3:21:07 GMT
I miss my Slo-Mo. Made headshots a dream. Also, the enemy snipe-able range in this game is WAY more than in MET.
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Post by Doctor Fumbles on Apr 9, 2017 3:24:01 GMT
I think it depends on what you play on. The aim control for controllers is atrocious because the deadzone in this game is bad. If you play on PC though, it is not so bad. Also, I got used to sniping from ME3 MP which has no slow mo mode.
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