Mortiel
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Post by Mortiel on Apr 10, 2017 15:37:52 GMT
Hello everyone! Those of you that played DAIMP may have been familiar with my build guides there. I'm back again, and this time with a bit of a new (and evolving) visual presentation of your usual build guide. All builds will be designed for team play and designed for Gold difficulty. Cheers everyone! The Blood Mage - Asari Adept Build:TL;DW: The Build:- Throw: Skipped
- Annihilation: 4a, 5a, 6a
- Lance: 4a, 5a, 6b
- Offensive: 4a, 5b, 6b
- Barrier: 4b, 5b, 6a
Leveling Priority: Annihilation, Barrier, Lance, Offensive. The Strategy:Now, how I handle engagement against most enemies is pretty simple: - Rush in at the enemies as quickly as possible, making sure to use dodging and cover whenever possible to reduce time vulnerable to ranged fire.
- Once an enemies is within Annihilation range, hit it with Lance to detonate a Biotic Combo.
- If the enemy survives, finish with melee attacks. Usually one or two will do, even on Gold difficulty.
a. If the enemy is knocked flying by a Biotic Combo, jump after that enemy to finish with an air melee. It's more efficient AND makes you look like a badass!
However, there are other enemies you will want to handle with more care, notably boss enemies with sync kills: - After smaller enemies are dead, rush in close as before.
- Once in range of Annihilation, Lance as before (hitting Weak Points if possible).
- Circle around the boss, using cover and dodging when possible to avoid powerful attacks.
a. Note: Never stop moving for more than a couple of seconds, especially against the Ascendant. - Melee if the boss is vulnerable AND not looking at you.
- Lance again after a about 10 seconds once the boss has been re-primed for a Combo.
- Repeat process from Step 3 until boss is dead.
H.U.M.P.R. - Human Sentinel BuildTL;DW: The Build:- Throw: 4a, 5a
- Barricade: To Rank 3
- Energy Drain: 4a, 5b, 6a
- Weapon Train: 4a, 5a, 6a
- Tech Armor: 4b, 5b, 6b
Leveling Priority: Tech Armor, Energy Drain, Weapon Train, Throw, Barricade. The Strategy:Unlike the Asari Adept build I did, this is not an in-your-face playstyle. I actually would prefer to keep the enemies at a safe distance and pick them off with my sniper rifle: - Find a distant perch on one edge of the battlefield that has a long sight-line but is not overly exposed to flanking.
- As enemies approach, assign a target priority:
a. Cover-flushing enemies first. b. Grunt enemies second. c. Intermediate enemies third. d. Boss enemies last. - If enemies overwhelm the position, switch to the Revenant and relocate to another similar such position, or, if no other position exists, kite the enemies to the opposite side of the map and return to my perch once it has cooled off.
- During objectives, again switch to the Revenant to complete or support completion of the objectives unless there is a long enough sight-line to use the Isharay.
- When using powers, use them in tandem. For the most part, you can use them as needed, but I will often save them for when enemies are getting closer and I start taking direct fire to help me relocate safely. The order in which I cast them pretty much just depends on whether or not the enemies have shields.
The Shocktrooper - Turian Soldier Build:TL;DW: The Build:- Fortify: 4a, 5b
- Turbocharge: 4b, 5a, 6a
- Frag Grenade: To Rank 3
- Munitions: 4b, 5b, 6b
- Fitness: 4a, 5a, 6a
Leveling Priority: Munitions, Turbocharge, Fitness, Fortify, Frag Grenade. The Strategy:Much like the strategy for my Human Sentinel and unlike my Asari Adept, this build is weapon-centric, but instead of keeping the enemies at a distance like the Human Sentinel, we want to be up close like the Asari Adept. The Turian Soldier is one of the tankiest kits in the game, and we are going to make heavy use of that. The idea is to rush in at the enemy quickly to get into an advance cover position while hammering them with grenades from the Falcon, then once up close, shred them apart with the Hurricane. As enemies will begin to surround you, reposition yourself from cover to cover until you have placed the enemy between yourself and your team. This causes the enemy to divide it's attention and wage a war on two fronts. Continue to maneuver from cover to cover, keeping the enemy in that position. When objectives appear, handle them as needed. The real specialty of this kit is uploads, as the natural defenses allows the Turian to separate from the team and draw enemy attention to another point. The Surgeon - Salarian Infiltrator BuildTL;DW: The Build:- Sticky Grenade: Skipped
- Tactical Cloak: 4b, 5b, 6a
- Energy Drain: 4a, 5b, 6a
- Offensive: 4a, 5a, 6b
- Support: 4a, 5a, 6b
Leveling Priority: Support Systems, Tactical Cloak, Energy Drain, Offensive Tech, Sticky Grenade. The StrategyThe strategy starts with the rather basic Overwatch support concept: Find an area with long sight-lines and provide supporting fire to cover teammates. However, beyond that, we then have two additional objectives: - First, we want to prioritize key targets and eliminate them, using Tactical Cloak for maximum damage whenever possible. This may not be clear at first, but you want to look for the enemies that will cause the most difficulty for your teammates.
- Second, we want to use Energy Drain off cool-down. Look for groups of enemies preferably to capitalize on the AoE debuff or against enemies that have high sustained damage output.
If enemies begin to overwhelm your position, switch to your secondary weapon and kite enemies away from your Overwatch perch. Kill them if possible, or make use of your superior speed to kite them far away then Tactical Cloak and move back to your position. This build also specializes in Device Objectives, as his superior speed and Tactical Cloak allow him to get to devices and deactivate them before anyone else. If other teammates get there first, however, revert to acting as Overwatch to buy them time. The Champion - Asari Sentinel Build:TL;DW: The Build:- Backlash: 4a, 5b
- Throw: 4a, 5a, 6b
- Energy Drain: 4b, 5a
- Offensive: 4b, 5b
- Tech Armor: 4a, 5a
Leveling Priority: Backlash, Energy Drain, Throw, Tech Armor, Offensive Biotics. The Strategy:The Champion is based around Area Denial. The concept of Area Denial is simple… But also in a bit complicated depending on how much experience you have. The first step in area denial is knowing the map layout. Once you learn it, then most of the work is done. Knowing the map, you know there are several "lanes" that enemies will use to approach your team from where the enemies spawn. This changes based on where you and your team are standing. - Keep an eye on your compass and note where enemies spawn in force.
- From there, position yourself at the end of a lane.
- As enemies approach, use Energy Drain + Throw to lay down a Tech Combo.
- From there, alternate applicable power combos and weapons fire until enemies are dead.
- As new enemies spawn, move to the next lane as needed and repeat.
I will continue to update this post with new guides as I make them.
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Mortiel
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Post by Mortiel on Apr 15, 2017 1:34:39 GMT
Added Turian Shocktrooper build.
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Post by killabkilledb on Apr 15, 2017 1:46:25 GMT
Its blasphemous not to max barricade and to do it before points are allocated anywhere else...15% damage increase and priming/stun for pinches..
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Post by gib on Apr 15, 2017 1:51:18 GMT
I'm guessing that these are dieliberately different to the "usual" builds, as there's no point reviewing characters the same way that's been done before.
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Post by penguinfetish on Apr 15, 2017 2:01:17 GMT
Nice to see you creating content for this game but jesus christ the layout of your videos now is insanely complicated and difficult to follow.
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Post by Tigger on Apr 15, 2017 5:02:42 GMT
Its blasphemous not to max barricade and to do it before points are allocated anywhere else...15% damage increase and priming/stun for pinches..
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Post by xaijin on Apr 15, 2017 5:12:52 GMT
I'm guessing that these are dieliberately different to the "usual" builds, as there's no point reviewing characters the same way that's been done before. Which is a slightly obtuse method of optimization:
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Post by Malaclypse on Apr 15, 2017 5:30:52 GMT
Guy posts some builds and we go straight to the festering dark side*...my god, I do love ya, BSN...
Stay classy now, y'hear?
*BSN: the Blackest Swedish Metal of Forums (now across TWO galaxies!)
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Post by Mortiel on Apr 15, 2017 5:34:00 GMT
Its blasphemous not to max barricade and to do it before points are allocated anywhere else...15% damage increase and priming/stun for pinches.. I'd counter that Barricade is a power I almost have to force myself to use outside of Devices and Extraction, as only a 20 second duration at best and the spam of cover-flushing enemies makes it just not that useful to me. Now, if it was like a construct and stayed until you destroyed it, then I would have a different opinion.
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Post by Doctor Fumbles on Apr 15, 2017 5:40:54 GMT
Why did I just envision you as a classical looking magician in a show doing magic tricks.
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Mortiel
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Post by Mortiel on Apr 15, 2017 5:51:10 GMT
Guy posts some builds and we go straight to the festering dark side*...my god, I do love ya, BSN... Stay classy now, y'hear? * BSN: the Blackest Swedish Metal of Forums (now across TWO galaxies!)I am most certainly not new to BSN and am well acquainted with the often-obtuse response that you get the moment you go away from the on-paper min/max meta.
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Post by adangada on Apr 15, 2017 6:21:14 GMT
Its blasphemous not to max barricade and to do it before points are allocated anywhere else...15% damage increase and priming/stun for pinches.. I'd counter that Barricade is a power I almost have to force myself to use outside of Devices and Extraction, as only a 20 second duration at best and the spam of cover-flushing enemies makes it just not that useful to me. Now, if it was like a construct and stayed until you destroyed it, then I would have a different opinion. Don't think I would max it before putting points elsewhere, but barricade has many uses outside of objectives. Outside of the obvious, I'll often deploy it without even using it as cover. Getting flanked? Throw it in a choke point to delay an enemy advance. Pushing forward while enemies are coming up behind you? Toss it in a doorway and keep moving forward. Not ready to deal with the pair of krogans that are about to jump up to your level? Toss it down at their jump point. Sure, you can use it while defending an objective, but you could also deploy it in a choke point leading to the objective, forcing the enemies to either wait, or go around the long way. You can trap enraged krogans with it, making them harmless. If you are using it as cover, many of those cover-flushing enemies will be stunned by the barricade giving you plenty of time to deal with them. It also gives you cover from different angles unlike simply hiding behind a box. Boxes also aren't known for giving you buffs. Use it a bit more.
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Post by killabkilledb on Apr 15, 2017 6:44:51 GMT
Its blasphemous not to max barricade and to do it before points are allocated anywhere else...15% damage increase and priming/stun for pinches.. I'd counter that Barricade is a power I almost have to force myself to use outside of Devices and Extraction, as only a 20 second duration at best and the spam of cover-flushing enemies makes it just not that useful to me. Now, if it was like a construct and stayed until you destroyed it, then I would have a different opinion. Rounds are two minutes long. One trip to the ammo box and you have barricade all round. Do you play kett on gold? It's useful beyond belief against them. Also deters fiends. Good for revives as well as objectives and uploads with the shock. It primes, not to mention the 15% extra weapon damage you and your teammates are losing. Any non-maxed barricade build is so bad it can't be taken seriously on the sentinel or architect.
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LemurFromTheId
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Post by LemurFromTheId on Apr 15, 2017 7:16:17 GMT
Your guides have great potential. You have interesting builds you've clearly put some though into, and you're an excellent speaker that's easy to listen to.
However, your guides suffer from two major problems:
1) As our resident Antarctic seabird lover said, there's way too much going on at once. It should be enough that I listen while you explain what I see on the screen, but apparently I'm supposed to read some other text at the same time, and also look at some gameplay on top of that. Sorry, but I want to focus on one thing at a time. The visual look in general is too busy with all those double borders, titles, text areas, video areas and social media links. Everything on screen is fighting for my attention, so I've no idea what I'm supposed to look at any given moment. This tends to lower my level of interest significantly.
2) You don't really explain anything when going over a build, you just show it. It's cool that you have some clear design philosophy for each build, but you should spend a bit more time in explaining the reasoning behind that philosophy. (Why does a Turian Soldier make a good shocktrooper? Are other characters capable of the same? Are there other equally viable builds, and if so, why did you choose this?) While you tell us that for Power X you take evolution 4A - and maybe summarize the effects of that evolution - you don't spend any time clarifying why that evolution is a better choice than the other one. You tell us which weapons you chose, and maybe even explain why you chose them, but you don't give any alternatives to those who might not have unlocked them yet, and you don't explain which weapons should be avoided. And so on.
Luckily both of these problems can be easily corrected. You really should consider doing that.
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Post by Malaclypse on Apr 15, 2017 14:27:59 GMT
Your guides have great potential. You have interesting builds you've clearly put some though into, and you're an excellent speaker that's easy to listen to. However, your guides suffer from two major problems: 1) As our resident Antarctic seabird lover said, there's way too much going on at once. It should be enough that I listen while you explain what I see on the screen, but apparently I'm supposed to read some other text at the same time, and also look at some gameplay on top of that. Sorry, but I want to focus on one thing at a time. The visual look in general is too busy with all those double borders, titles, text areas, video areas and social media links. Everything on screen is fighting for my attention, so I've no idea what I'm supposed to look at any given moment. This tends to lower my level of interest significantly. 2) You don't really explain anything when going over a build, you just show it. It's cool that you have some clear design philosophy for each build, but you should spend a bit more time in explaining the reasoning behind that philosophy. (Why does a Turian Soldier make a good shocktrooper? Are other characters capable of the same? Are there other equally viable builds, and if so, why did you choose this?) While you tell us that for Power X you take evolution 4A - and maybe summarize the effects of that evolution - you don't spend any time clarifying why that evolution is a better choice than the other one. You tell us which weapons you chose, and maybe even explain why you chose them, but you don't give any alternatives to those who might not have unlocked them yet, and you don't explain which weapons should be avoided. And so on. Luckily both of these problems can be easily corrected. You really should consider doing that. Cogent. Thoughtful. Well reasoned and presented. BSN MEMBERSHIP REVOKED
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Mortiel
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Post by Mortiel on Apr 15, 2017 14:46:02 GMT
Your guides have great potential. You have interesting builds you've clearly put some though into, and you're an excellent speaker that's easy to listen to. However, your guides suffer from two major problems: 1) As our resident Antarctic seabird lover said, there's way too much going on at once. It should be enough that I listen while you explain what I see on the screen, but apparently I'm supposed to read some other text at the same time, and also look at some gameplay on top of that. Sorry, but I want to focus on one thing at a time. The visual look in general is too busy with all those double borders, titles, text areas, video areas and social media links. Everything on screen is fighting for my attention, so I've no idea what I'm supposed to look at any given moment. This tends to lower my level of interest significantly. I do agree that the banners up at the top and bottom (name and social media links) need to go. They take up useless space and clutter things unnecessarily. I've already been working on a way to change the overlay to remove those. 2) You don't really explain anything when going over a build, you just show it. It's cool that you have some clear design philosophy for each build, but you should spend a bit more time in explaining the reasoning behind that philosophy. (Why does a Turian Soldier make a good shocktrooper? Are other characters capable of the same? Are there other equally viable builds, and if so, why did you choose this?) While you tell us that for Power X you take evolution 4A - and maybe summarize the effects of that evolution - you don't spend any time clarifying why that evolution is a better choice than the other one. You tell us which weapons you chose, and maybe even explain why you chose them, but you don't give any alternatives to those who might not have unlocked them yet, and you don't explain which weapons should be avoided. And so on. If I'm being honest, I really feel like you are stretching to criticise here, since what you are saying here is actually in the video, with the exceptions or telling people what not to do (which is needless clutter info). I pick a design, explain what that design is, explain the build choices to make it to this build (and what those choices do), explain a selection of weapons to take that fit the design (what I am using + alternatives), then I highlight how to implement the strategy for this design. I do explain what each evolution does... I do not, however, cover why *not* to select other things because it's unnecessary info. When it makes sense, I also explain pertinent tertiary information such as (in the Shocktrooper guide) how Damage Resistance works. See, when you make a build guide for people that are not enthusiasts like the vocal minority here, you have to make the info concise, brief, and to the point. That is why my newest guide is almost half the length of the first two. Attention spans are short with many guides, and you will almost certainly lose the viewer the moment you start going on on a tangent of what evolutions not to take or what other characters can be a shocktrooper. If people want to hear me theorycrafting, they tune into my live streams to hear me doing it live.
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Post by treoir on Apr 15, 2017 17:35:19 GMT
It might be worth noting that some of the strategy advice you give, like for your turian soldier, can also be relevant for other kinds of characters (the shocktrooper philosophy can also be useful for vanguards - though weapons and cover will not see so much use).
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Mortiel
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Post by Mortiel on Apr 15, 2017 18:01:02 GMT
It might be worth noting that some of the strategy advice you give, like for your turian soldier, can also be relevant for other kinds of characters (the shocktrooper philosophy can also be useful for vanguards - though weapons and cover will not see so much use). Absolutely true! The vanguard or most soldier kits as a concept can be very functionally similar depending on how you play (albeit the Turian soldier is more tanky than the other soldiers). With vanguards specifically, the ability for them to Charge in order to close the gap makes a concussive weapon (Falcon) is not as necessary, an SMG like the Hurricane can still be extremely deadly.
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Post by TwelvGaugeApostl on Apr 20, 2017 11:15:05 GMT
Enjoyed all of them - an idea though... With for instance the Asari Adept: I would LOVE someone doing a comparative analysis of builds - How would a Vortex-build work out and would one build differently? Maybe the Drain-build is awesome on paper but perhaps less effective in-game.
In Gold - I am tempted to try out the Vortex (have yet to see a video explaining it and I am naturally stingy with respecs) simply because the FKKKKKING "dogs" (Adhi, Wraiths, Breacher) keep turning up as my biggest annoyance and greatest dps-interruptor with the bite mechanic/explosion and demanding a lot of gun-fire to get rid off. A Vortex build would render them (in my head at least) immobile and primed for swift and decisive action, allowing me go re-focus on the beefier and more dangerous targets. Maybe that is another video altogheter, that is my suggestion though for your channel though. Would give it a unique angle and allow for a more varied experience.
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Mortiel
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Post by Mortiel on Apr 22, 2017 16:09:23 GMT
Enjoyed all of them - an idea though... With for instance the Asari Adept: I would LOVE someone doing a comparative analysis of builds - How would a Vortex-build work out and would one build differently? Maybe the Drain-build is awesome on paper but perhaps less effective in-game. In Gold - I am tempted to try out the Vortex (have yet to see a video explaining it and I am naturally stingy with respecs) simply because the FKKKKKING "dogs" (Adhi, Wraiths, Breacher) keep turning up as my biggest annoyance and greatest dps-interruptor with the bite mechanic/explosion and demanding a lot of gun-fire to get rid off. A Vortex build would render them (in my head at least) immobile and primed for swift and decisive action, allowing me go re-focus on the beefier and more dangerous targets. Maybe that is another video altogheter, that is my suggestion though for your channel though. Would give it a unique angle and allow for a more varied experience. Honestly, that's a damn good idea. I had planned honestly to revisit kits after I had gotten through them all and try completely new builds. A vortex build for the Asari Adept would be a prime example, and I have definitely noted it. Thanks!
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Post by sheepsgoboom on Apr 22, 2017 16:52:51 GMT
Enjoyed all of them - an idea though... With for instance the Asari Adept: I would LOVE someone doing a comparative analysis of builds - How would a Vortex-build work out and would one build differently? Maybe the Drain-build is awesome on paper but perhaps less effective in-game. In Gold - I am tempted to try out the Vortex (have yet to see a video explaining it and I am naturally stingy with respecs) simply because the FKKKKKING "dogs" (Adhi, Wraiths, Breacher) keep turning up as my biggest annoyance and greatest dps-interruptor with the bite mechanic/explosion and demanding a lot of gun-fire to get rid off. A Vortex build would render them (in my head at least) immobile and primed for swift and decisive action, allowing me go re-focus on the beefier and more dangerous targets. Maybe that is another video altogheter, that is my suggestion though for your channel though. Would give it a unique angle and allow for a more varied experience. A lance biotic combo already does half their health. You can finish them with a fully specced melee or a talon/scorpion shot. They are nearly a non-issue. I don't know why everyone has problems with them, they're just annoying mechanics at this point, much like the berserker flak cannon spam.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by MajorAssman on Apr 22, 2017 17:23:44 GMT
Good stuff, but VORTEX
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Post by Kazu on Apr 22, 2017 17:36:59 GMT
Why did I just envision you as a classical looking magician in a show doing magic tricks. Weird, I imagine him as somebody beeing too serious without noticing.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Mortiel on Apr 22, 2017 20:37:04 GMT
Why did I just envision you as a classical looking magician in a show doing magic tricks. Weird, I imagine him as somebody beeing too serious without noticing. How DARE you insinuate that I, the all-knowing Dras... er... I mean Mortiel... am too serious!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: MortieI
XBL Gamertag: Mortiel
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Post by Mortiel on Apr 30, 2017 15:02:49 GMT
Salarian Surgeon build added, trying to incorporate some of the criticism PenguinFetish and LemurFromTheld pointed out. It's a work-in-progress.
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