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Post by vonuber on Apr 11, 2017 11:33:14 GMT
"But I will say in advance - lets agree to disagree, because seeing you excusing this shallow game in virtually every thread I go, there is clearly no point in further discussion. The fact that you think pointing out the trilogy is not some perfect pinnacle of gaming as people are now saying it is, is 'excusing this shallow game' is rather odd. Of course ME:A has flaws, but so did the trilogy. Comparing plots and characters developed over 3 games to those over one game is unfair - and if you do compare it to just one game - and ME1 is probably the best as they are both introductory games - then the comparison between the two is much more favourable. ME2 for example builds off the heavy lifting done in ME1. You'd expect MEA2 to do the same - then you can make the comparison.
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Post by adelthorne on Apr 11, 2017 11:34:18 GMT
The more I think about it, SAM breaks any possibility of immersion, time and time again - with constant bugging, alerting, bossing you around. You really are like his puppet. Consistently leading you, and he does EVERYTHING important. You just shoot a gun and use powers during combat. The dialogue is entirely forgettable. The Angara are the most boring aliens ever conceived of in a video game (heck even in a movie). It's painful to have to talk to any of them. Such a chore. Engaging in conversations is a sleepfest. I noted before that I really like the banter between Peebee and Drack. I do. In fact, Peebee overall has the best lines. Still quite surface-ie though. However, that and the combat are the only (at least for me) lasting enjoyable elements of the game. Here's to hoping Bioware's next installment dumps everything that is Andromeda and starts afresh. Starting with talented and experienced writing. I feel the same about SAM, and his bossing stops when it really matters like sudoku, where is my billion dollar AI when its something he should actually be good at. But they took away that I actually made the decisions. The Angarians force a new member on me before I even had the chance to get to know my crew, and I dont get a say in it. I would have like the chance to say no. The saddest part I felt obligated to have him with me on the two second planets. I will not roleplay that in my second playthrough. But the biggest let down is that I as a pathfinder, dont find anything, everything is already explored and settled by the exiles. The exile thing is also really weird, sure the the made an uprising, took their defeat and then scattered and settle the two remaining planets. half of 10k people settle 2 planets, thats about 5k ppl to liberate a whole planet like Kadara. The planets I land on dont feel like planets, its like they through everything in on Eos small map, why is it not greater distance between the colony's and the Temple, why is the temple not on new map with a different landingzone?
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Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Conquer Your Dreams on Apr 11, 2017 11:46:38 GMT
Ok, so it's not just me then. Other thing - because of all those things we all noticed, it's pretty much clear that re-play value of Andromeda is next to none. I've replayed trilogy, DA1&2, Kotor's a countless number of times; even Inquisition 3-4 times - but Andromeda ? Maybe one day, when all the patches and DLC's will be out, i will re-play it ONCE, just to see some things looked from Sara's side. Hard to imagine to go through all those big maps again with all that detached content right now...
Such a shame. There was such a great potential in Andromeda, but it was wasted.
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Post by cypherj on Apr 11, 2017 11:50:06 GMT
I'm in the same boat, about to go to Meridian and really don't care. This game just doesn't grab you the way ME1 did.
The opening where they introduce Shepard and you walk onto the bridge and go through a mass relay for the first time just grabs you from the start.
Setup - I knew what a Spectre was in ME1, but what exactly is a Pathfinder. To me a Pathfinder should have been first boots on the ground, all at once explorer, scientist, ambassador, making all the first contacts and scouting places before any lives were risked settling there. But once you get to Andromeda all of this has been done. First contact has been made, Angarans are living with Nexus people, people are living successfully off the Nexus and on one planet they've removed the Kett presence all together. What exactly is the Pathfinder's role. Imagine if there had been no Kett or scourge, you would not have had a job upon reaching Andromeda.
Squadmates - In ME1 you got your squad (aside from Wrex) as part of the story. You weren't just given two human squadmates, well technically you were, poor Jenkins. But Ashley comes running out, the last person defending the base, and is introduced in this way. Garrus was the C-Sec officer investigating Saren. Tali had the evidence and you had to go save her. Liara was the Prothean expert, who you had to go rescue. They all had roles in the story. What is your squad's role in this story, they just pop up out of nowhere and you take them, they aren't introduced or put into the story in any kind of meaningful way.
Antagonist - The Archon is terrible, and the Kett are more annoyances than adversaries. Saren was a well written character who was a good anti hero. I went from hating him in the beginning of the game, to feeling sorry for him on Virmire, because he really thought he was doing the right thing and didn't realize he was indoctrinated. Finally, happy he broke free and went out on his own terms. Sovereign, who you had one of the best conversations/dialogue exchanges in the entire series on Virmire.
Choices - The choices in ME1 whether it was what to do with the Rachni, Wrex, Ashley/Kaiden, the council, they all felt meaningful in the game, even if they didn't end up so down the road. Didn't get that feeling from any of the decisions I've had in ME;A so far.
ME:A just wasn't an intro into this new world that grabbed you and held you like ME1 did as an intro game.
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Post by vonuber on Apr 11, 2017 11:52:23 GMT
I'm in the same boat, about to go to Meridian and really don't care. This game just doesn't grab you the way ME1 did. The opening where they introduce Shepard and you walk onto the bridge and go through a mass relay for the first time just grabs you from the start. Setup - I knew what a Spectre was in ME1, but what exactly is a Pathfinder. To me a Pathfinder should have been first boots on the ground, all at once explorer, scientist, ambassador, making all the first contacts and scouting places before any lives were risked settling there. But once you get to Andromeda all of this has been done. First contact has been made, Angarans are living with Nexus people, people are living successfully off the Nexus and on one planet they've removed the Kett presence all together. What exactly is the Pathfinder's role. Imagine if there had been no Kett or scourge, you would not have had a job upon reaching Andromeda. Squadmates - In ME1 you got your squad (aside from Wrex) as part of the story. You weren't just given two human squadmates, well technically you were, poor Jenkins. But Ashley comes running out, the last person defending the base, and is introduced in this way. Garrus was the C-Sec officer investigating Saren. Tali had the evidence and you had to go save her. Liara was the Prothean expert, who you had to go rescue. They all had roles in the story. What is your squad's role in this story, they just pop up out of nowhere and you take them, they aren't introduced or put into the story in any kind of meaningful way. Antagonist - The Archon is terrible, and the Kett are more annoyances than adversaries. Saren was a well written character who was a good anti hero. I went from hating him in the beginning of the game, to feeling sorry for him on Virmire, because he really thought he was doing the right thing and didn't realize he was indoctrinated. Finally, happy he broke free and went out on his own terms. Sovereign, who you had one of the best conversations/dialogue exchanges in the entire series on Virmire. Choices - The choices in ME1 whether it was what to do with the Rachni, Wrex, Ashley/Kaiden, the council, they all felt meaningful in the game, even if they didn't end up so down the road. Didn't get that feeling from any of the decisions I've had in ME;A so far. ME:A just wasn't an intro into this new world that grabbed you and held you like ME1 did as an intro game. I can agree with a lot of that.
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Post by FeralEwok on Apr 11, 2017 11:55:46 GMT
I quite enjoyed Mass Effect 1 the first time I played it. Thought it was a neat idea, had some fun characters, a story that was better than most other games I had played at that time (wasn't into RPGs yet) and really liked having so much input into what my character does. It wasn't until ME2 that I lost my mind, and fell in love with the franchise. Characters like Garrus, Tali, and Wrex meant very little to me in the first game but by the end of ME2 I adored them. I thought it nice that I could have a romance in the first game, but it wasn't until LotSB that I finally fell for a video game character.
You can see where I am going.
While I don't like the term, I think it's apt: This is a soft reboot. I mean we're having to establish a whole new galaxy, new crew, new lore, new everything...and I think it probably overwhelmed Bioware Montreal. There's just so much you have to try to cram into this game all the while you have very set restrictions, constant changes in staff/leadership, game designs/ideas completely scrapped, gaming trends shifting towards more open world games etc all while having the enormous burden of knowing that your new game is going to be heavily scrutinized against a completed series that has been your studios most financial and critical success ever.
There's just no way the game could have possibly been better than whatever your favorite game in the trilogy was. There's plenty of faults in the game worth criticizing, and there's some comparatively really bad sidequests, characters, or design choices that should have never left the design phase let alone make it into the final game...but I think there's some diamonds in the rough in Andromeda. Ryder is the best voiced protagonist in an RPG I've played, if they improve on the variances in the four tones with dialogue options, they have the potential to be their most memorable protagonist in any bioware game. The squadmates are hit and miss with very little in the way of consensus among the fan base on who is great (No Garrus or Mordin standouts) But there's a lot of time dedicated to these squadmates in just the first game alone, that if they keep up the amount of time you spend with them and develop their characters reacting to new developments rather than dealing with their past (a la almost every BW companion ever) they could end up growing on us.
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Conquer Your Dreams
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Conquer Your Dreams on Apr 11, 2017 11:59:28 GMT
Hard to even call Archon a villain, 70 hours in the game and i saw guy maybe 3 times, and only when i saw him last time it got any meaning; Corypheus was a bad villain, but at least he got some really good background, which started in one of DA2 DLC's and later become a major part of Inquisition storyline. I got the feeling in next mission i will kill the guy and that will be it for this so called "villain".
Choices is other thing. How could i care about some unknown Krogan scouts or some Salarian i meet 10 minutes earlier ? Kaidan or Ashley - that was a real choice, and it was really well written, my teammates, my love interest, people i know and people i care.
From the other hand, i will be very happy to sacrifice Gill and Liam straight away - i could even send them both to Archon, maybe he will have any use for them.
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Post by leo3abp on Apr 11, 2017 12:15:29 GMT
"But I will say in advance - lets agree to disagree, because seeing you excusing this shallow game in virtually every thread I go, there is clearly no point in further discussion. The fact that you think pointing out the trilogy is not some perfect pinnacle of gaming as people are now saying it is, is 'excusing this shallow game' is rather odd. Of course ME:A has flaws, but so did the trilogy. Comparing plots and characters developed over 3 games to those over one game is unfair - and if you do compare it to just one game - and ME1 is probably the best as they are both introductory games - then the comparison between the two is much more favourable. ME2 for example builds off the heavy lifting done in ME1. You'd expect MEA2 to do the same - then you can make the comparison. While it is slightly, with slightly being a key word here, more favorable in comparison strictly to ME1 - it does not excuse Andromeda for what it is. Stop trying to weasel it into a better light by claiming that Andromeda is a first game, because it is not - it is a forth game, despite that devs decided to take an easy way out and build it separately from everything else in different galaxy. Actually, different galaxy and a "fresh start" should have only benefited the game allowing for much more creative freedom in already established lore, yet somehow it can not match up even with the first game which had literally zero substance in terms of world and lore development before it. All MEA devs needed to do is write a good story and characters into the game, the rest of the heavy lifting, as you put it, was pretty much already done before them by 3 previous games, while new galaxy removed all constraints of creative freedom in the ME setting. In other words - BW had only a single task to accomplish, while building on a work of apparently more talented people that made previous game, and BW screwed royally at that. There is literally no excuses for Andromeda, no matter how hard you try to compare and weasel it. Also, lets take a look at Dragon Age Origins, another first game of its series. Seeing how much focus went into characters and dialogues of that game, it is clear what priorities BW had for their games, and that only grew better and better with following ME and DA games, even including the Inquisition which so many complained about. From game to game characters grew more relatable, including new ones, and we causing more and more emotions by interactions with them. So even between different franchise there is a clear trend of characters getting better and better, and that BW find their strong suit and focused on it. And before you bring "look at Dragon Age games separately and not as trilogy argument" - no, DAO characters and writing grabbed player hard by the balls, harder than ME, and then in all chronologically following ME and DA games, the grip became harder and harder. Then in 2017 Andromeda happened, and I see no reason to repeat what went wrong with it, and that there is simply no excuse. None. Zero. Nill. It is simply a very bad game by BW standards.
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Post by Link"Guess"ski on Apr 11, 2017 12:38:42 GMT
Perhaps it would help if they made the next game less politically correct. Political correctness means you have to include a bunch of minority-characters put them in the same room as everyone else AND THEN you can't let any of these characters say negative things to each other because it might be "offensive". If Ryder hates Gil for XYZ people will blame BioWare for being gay-haters so really BioWare have forced their own hands.
The result is no tension, no urgency and no growth for any character because they all just like each other. Here's my favorite quote from a guy on the F13 boards.
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Post by Element Zero on Apr 11, 2017 12:55:24 GMT
The problem is that you are constantly separated from the plot threads by these planetary side quests.It's basically the Dragon Age Inquisition flaw, where they cut on main and squad story mission time by creating random NPC content to fill up their big empty maps. Their maps have beautiful assets, but they are just empty. I can barely remember most of the NPC's let alone outpost NPC's because most of them are simply forgettable. Bioware needs to realize that their strength lies in linear storytelling with GOOD INSTANCED mission content. The Squad Loyalty and main story missions were pretty damn good. Some side missions are good as well, like Kett bases and doing the Angaran special ops gauntlet. But many of the side quests are just annoying fetch quests ala DAI. DAI was a deeply mediocre game besides the main story and characters (which were, again, pretty good). Bioware needs to cut out the meaningless fillers. Stick to narrative and squad elucidation. I loved my Andromeda squad despite what everybody says. Liam was the least interesting, but I don't mind him either. My problem was that there was very little to do with the squad itself besides one loyalty mission. I see these feelings voiced often, and I mostly disagree. I want to address the first point, though, since I feel a total "disconnect" with this sentiment. MEA had a two-part, overarching narrative. You were both settling Heleus and heading toward an inevitable clash with the Archon's kett. I never once felt disconnected from these two themes. Everything I did in this game felt expertly tied to either settlement or the struggle with the kett. Feeling no passion for the settlement theme is one thing. That seems to be the real issue for those who think "Archon" was the main plot. Suggesting that it wasn't well written to support its dual-theme, though, simply shows that the point was missed. Maybe they need to reassess, given that so many missed the point; but I think the implementation of this dual plot was pretty good. I'd call this game's world-building excellent, which helped keep me engaged in the plot.
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Conquer Your Dreams
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Say that you love me
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Posts: 938 Likes: 1,360
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Post by Conquer Your Dreams on Apr 11, 2017 13:04:36 GMT
Voice acting overall is pretty bad. Dialogue lines is one thing, cause they been poorly written, but the voice actors is also a big let down. Funny thing is, that in every AAA BioWare title are some really memorable and great voices - DA series got Leliana, Alistair, Oghren, Morrigan, Zevran, Loghain, Anders,Isabela, Iron Bull, Dorian, Varric, Blackwall, Solas and many more; ME got, wow, I don't think I need to put here a list of names, cause everyone knows that ME series got great voice acting; but Andromeda ? Some unknown NPC's got better voice acting then my teammates, and they are not so annoying, like for example Cora - all the time about asari and pathfinder, pathfinder and asari, 70 hours later still the same silly talk....
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Post by Link"Guess"ski on Apr 11, 2017 13:10:05 GMT
^ I really didn't give a fuck about how "emotional" the acting was in ME3 when the script was super shoddy there as well. There's nothing that bugs me more than the kind of melodramatic garbage you get in a combination of bad writing + oscar acting. Improve the writing, then up the ante on acting and I'd rather take fantastic writing with mediocre acting too.
Regarding MEA's mistakes, MEA improves on DA:I's mistakes because it put its main quests inside the planets so there is more context to going to Voeld and taking off with some of the Angaran resistance to arrive at a Kett facility on the same world than going to the War Table an d launching the "Castle Siege in a Desert level". However it's still true, there's no story whenever you're just "exploring".
Story and exploration are the two biggest failures in this game. The story is hampered by piss-poor pacing and killing the structure and the ebbs and flows whenever you go explore where the only form of "storytelling" you'll see are side-stories (not subplots, side stories that don't tie into the main plot properly) and "world-building". The world-building is just that. World-building and it's not even that great most of the time because it mostly consists of repeated assets and Kett Bases scattered about and some text, or audio logs that are very hamfisted.
The exploration fails because the game never actually lets you explore. It's like a show-don't-tell kind of mistake but only in gameplay. I never felt like I was driving to see what was over the next hill. I was only following some arbitrary markers on my map or I was driving past something and the characters say Oh no, what is that corpse!?" and I have to go back and really look hard until I notice, oh yeah there was actually a corpse there. Thanks for not letting me discover that myself. There's no illusion of freedom here. You're just checking boxes and exhausting the prescripted content. This is BioWare's biggest weakness in modern gaming. Their worlds just don't feel alive. They just don't. They're pretty and sometimes atmospheric but they always just feel pre-scripted and there's no illusion to make it feel less so.
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Post by Element Zero on Apr 11, 2017 13:22:14 GMT
^ I really didn't give a fuck about how "emotional" the acting was in ME3 when the script was super shoddy there as well. There's nothing that bugs me more than the kind of melodramatic garbage you get in a combination of bad writing + oscar acting. Improve the writing, then up the ante on acting and I'd rather take fantastic writing with mediocre acting too. Regarding MEA's mistakes, MEA improves on DA:I's mistakes because it put its main quests inside the planets so there is more context to going to Voeld and taking off with some of the Angaran resistance to arrive at a Kett facility on the same world than going to the War Table an d launching the "Castle Siege in a Desert level". However it's still true, there's no story whenever you're just "exploring". Story and exploration are the two biggest failures in this game. The story is hampered by piss-poor pacing and killing the structure and the ebbs and flows whenever you go explore where the only form of "storytelling" you'll see are side-stories (not subplots, side stories that don't tie into the main plot properly) and "world-building". The world-building is just that. World-building and it's not even that great most of the time because it mostly consists of repeated assets and Kett Bases scattered about and some text, or audio logs that are very hamfisted. The exploration fails because the game never actually lets you explore. It's like a show-don't-tell kind of mistake but only in gameplay. I never felt like I was driving to see what was over the next hill. I was only following some arbitrary markers on my map or I was driving past something and the characters say Oh no, what is that corpse!?" and I have to go back and really look hard until I notice, oh yeah there was actually a corpse there. Thanks for not letting me discover that myself. There's no illusion of freedom here. You're just checking boxes and exhausting the prescripted content. This is BioWare's biggest weakness in modern gaming. Their worlds just don't feel alive. They just don't. They're pretty and sometimes atmospheric but they always just feel pre-scripted and there's no illusion to make it feel less so. I disagree pretty much all around, though I know many share your views. I do feel compelled to search over the next hill (and never waited for a quest marker to move me). I feel that the world-building does make the world feel alive. I also feel that the quests are absolutely tied into the main plot. I'd say that this is a strength of the game.
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Post by derrame on Apr 11, 2017 13:37:05 GMT
yep, i think the same this game lacks of more intense emotions, nobody dis, nobody is injured, almost nobody feels threatened, the enemies don't inspire fear, no explosions, no big action secenes
but i got to care a lot about most of the squadmates
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Post by Deleted on Apr 11, 2017 13:40:14 GMT
I am enjoying the main plot and the planetary stories. I can't wait till I get to play every day to see what happens next. I could not play yesterday, and I have that Salarian potential sabotage and betrayal unfinished and I can't stop thinking about it. Love the game, love the setting, love the cast. Save for krogans. But that's only one planet.
But you don't want to be alone. And you are not. So... just go pick another game, since this one is not your thing. If it doesn't work, it doesn't work. No biggie.
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Post by Obsidian Gryphon on Apr 11, 2017 13:42:47 GMT
Voice acting overall is pretty bad. Dialogue lines is one thing, cause they been poorly written, but the voice actors is also a big let down. Funny thing is, that in every AAA BioWare title are some really memorable and great voices - DA series got Leliana, Alistair, Oghren, Morrigan, Zevran, Loghain, Anders,Isabela, Iron Bull, Dorian, Varric, Blackwall, Solas and many more; ME got, wow, I don't think I need to put here a list of names, cause everyone knows that ME series got great voice acting; but Andromeda ? Some unknown NPC's got better voice acting then my teammates, and they are not so annoying, like for example Cora - all the time about asari and pathfinder, pathfinder and asari, 70 hours later still the same silly talk.... I only remembered one MEA NPC and she's the only one that stayed with me for the whole of MEA. She's an Asari on Kedara and she's different from all the rest because her mission is a light in the dark amid the lame dinky cesspool of Kedara. I recognised her VA somewhat and it was confirmed later. Hi "Cass". I wished she had more insight / dialogues to offer but unfortunately, she only had that mission. Goes without saying I chose to give her the data.
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Post by Deleted on Apr 11, 2017 13:42:59 GMT
It doesn't have a wow factor, because you are basically playing me1 again. Which is what everyone and their grandmother wanted in the old forum. Lol It is nowhere near as interesting as mass effect one, either in story, gameplay, or character design. It's a shadow of the corpse of Mass Effect. The QA is terrible (I'm in QA. This game is terrible in so many ways). In fact it looks like everyone who bought it is in effect beta testing - even alpha testing this sloppy dull garbage.
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Post by sabu on Apr 11, 2017 13:43:33 GMT
what lacks to get immersed in the first place to get these emotions:
no thematic music hubs and open world feels lifeless , when you supposed to be invested and emotional,there is no music to enhance the scene
no organic feeling between your crewmates since well..writing in general ,no conflict whatsoever with your character,they just dont feel real like bad "actor" acting in the video game..
writing...too often facepalm moments in what ppl say , no player urgency ,plot just "goes along" without explaning anything that the player can understand how everything is done since ...sam does it always,somehow,doesnt stimulate ur brain
boring placed npc`s and looking hubs like in an mmo (swtor style)with lack of detail and character
open world feels also like an mmo ground ( only the same 5,6 hostile creatures,no other life , feels fake despite the amazing landscapes)
and the most important , the passion and care of the devs is so scarce to find,while previous games had a ton of it
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Post by seelenjager on Apr 11, 2017 13:58:10 GMT
^ I really didn't give a fuck about how "emotional" the acting was in ME3 when the script was super shoddy there as well. There's nothing that bugs me more than the kind of melodramatic garbage you get in a combination of bad writing + oscar acting. Improve the writing, then up the ante on acting and I'd rather take fantastic writing with mediocre acting too. Regarding MEA's mistakes, MEA improves on DA:I's mistakes because it put its main quests inside the planets so there is more context to going to Voeld and taking off with some of the Angaran resistance to arrive at a Kett facility on the same world than going to the War Table an d launching the "Castle Siege in a Desert level". However it's still true, there's no story whenever you're just "exploring". Story and exploration are the two biggest failures in this game. The story is hampered by piss-poor pacing and killing the structure and the ebbs and flows whenever you go explore where the only form of "storytelling" you'll see are side-stories (not subplots, side stories that don't tie into the main plot properly) and "world-building". The world-building is just that. World-building and it's not even that great most of the time because it mostly consists of repeated assets and Kett Bases scattered about and some text, or audio logs that are very hamfisted. The exploration fails because the game never actually lets you explore. It's like a show-don't-tell kind of mistake but only in gameplay. I never felt like I was driving to see what was over the next hill. I was only following some arbitrary markers on my map or I was driving past something and the characters say Oh no, what is that corpse!?" and I have to go back and really look hard until I notice, oh yeah there was actually a corpse there. Thanks for not letting me discover that myself. There's no illusion of freedom here. You're just checking boxes and exhausting the prescripted content. This is BioWare's biggest weakness in modern gaming. Their worlds just don't feel alive. They just don't. They're pretty and sometimes atmospheric but they always just feel pre-scripted and there's no illusion to make it feel less so. Maybe that's out of disappointment. In my case, at first I was all in for exploration. I'd actually drive around to see whats behind that hill. I'd found stuff! Like "OH LOOK A KETT BASE ... AAAND THERE'S NOTHING". "OH LOOK A HOUSE ... AND WITH NOONE INSIDE" Sometimes there's not even loot. I often compare it to Fallout 4 where, while technically empty, most random locations tell a story with just how props are positioned. IN ME:A most locations are just big props with nothing of interest. After a little while exploration no longers attracts me as I know I'll just find empty stuff, lacking any depth.
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Post by ShadowAngel on Apr 11, 2017 14:00:46 GMT
yep, i think the same this game lacks of more intense emotions, nobody dis, nobody is injured, almost nobody feels threatened, the enemies don't inspire fear, no explosions, no big action secenes but i got to care a lot about most of the squadmates Plenty of people die. Krogan scouts or the salarians pathfinder? It then gets brought up later on where tann or Drack will mention that decision depending on how you played it out. The Hyperion captain Dunn also died, gets a scene of the ship in disrepair and Crashing into the ground. Your twin gets captured by the archon, and tortured to help him out on activating Meridian. I can go on where people died or there were big decisions, the issue is how much they attatched to the player. Did you feel emotion for dunns sacrifice? Having to pick the krogan scouts over the salarians pathfinder? Letting the Asari pathfinder fill-in Sarrissa keep her role even though she left the previous pathfinder to die when she had a pledge to be at her side no matter what? the decisions/choices are there, what is questionable is did Bioware give them emotion to make us feel like it mattered. I cared for nothing at all for Alec Ryder dieing, especially when it's the first 30 minutes of the game where his development was minimal. I cared nothing for the krogan scout or salarians pathfinder choice as I knew nothing about either and it was a last second decision to the mission. I did however care for the Asari Ark decision on whether or not to let Sarrissa keep her role as pathfinder as Cora gave it some emotion and she talked about Sarrissa various times before you start the mission. She was hyped up to be a true Asari warrior, one who looks out for others but you run into the issue of her abanding her pledge to be at the Asari pathfinders side and leaving her to die for kett data that was beneficial to the initiative in the fight vs the kett and traversing the scourge. It's a meaningful decision because it can go both ways, do you condemn her for abandoning her pledge and leaving another to die even though she was known for looking out for others? Or do you let her retain her role and think the sacrifice was worth getting the data that will no doubt be a huge benefit to the initiative vs the kett and making it easier to traverse the cluster with less risks with the scourge? It also effects Cora as she's in disbelief that Sarrissa would ever do such a thing, Cora followed Sarrissa's lead of justice and she praised her for it, it was a blow to Cora seeing everything she said about Sarrissa was ultimately false due to Sarrissa abandoning g the Asari pathfinder, while also not bringing it up to the others attention as well as Sarrissa planned on keeping it quiet so others wouldn't know about it which just made things worse for Cora and caused a bigger rift between Sarrissa and the Asari captain of the Ark. after all of this, you then give the role of pathfinder to an under trained young Asari who was already a nervous fighter, which itself can cause worry as you're giving a huge responsibility to someone who will have more pressure on them being they're so green and young, and having to live up to the role of pathfinder. in short, I do think Andromeda has a few emotional moments of meaning, but there are also some that don't. That's where Bioware needs to pick up from, make all the decisions have meaning and an after effect to really show that choice go through. Personally I thought the Asari Ark/Coras loyalty mission was perfect on demonstrating that Bioware can make an engaging game have great moments choices that matter while having an after effect.
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Post by Link"Guess"ski on Apr 11, 2017 14:04:52 GMT
Get rid of SAM Node, Mac Walters, retire Luke lol, Courtney Woods but keep Jo Berry, John Dbrow, Neil Pollner etc. work from there and don't hire new fangirl writers with dyed hair and cosplay-obsessions and you'll start to be great again.
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Post by Deleted on Apr 11, 2017 14:23:57 GMT
Get rid of SAM Node, Mac Walters, retire Luke lol, Courtney Woods but keep Jo Berry, John Dbrow, Neil Pollner etc. work from there and don't hire new fangirl writers with dyed hair and cosplay-obsessions and you'll start to be great again. Maybe Mac should stop writing in crayon now?
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Post by Link"Guess"ski on Apr 11, 2017 14:26:52 GMT
Get rid of SAM Node, Mac Walters, retire Luke lol, Courtney Woods but keep Jo Berry, John Dbrow, Neil Pollner etc. work from there and don't hire new fangirl writers with dyed hair and cosplay-obsessions and you'll start to be great again. Maybe Mac should stop writing in crayon now? He should just stop writing and directing because he seriously sucks at it.
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Post by decafhigh on Apr 11, 2017 15:20:11 GMT
I don't want to be too hard on the game, as I enjoyed it overall but it didn't have any of those moments that gave me goosebumps or made the hair on the back of my next stand up. For whatever reason I just wasn't as invested in MEA and I was ME1.
When you go to the Citadel that first time, or become a Spectre, or call in the fleet to save the Ascension, those are all moments that really made me feel something. I don't really recall any moment in MEA that made me feel like that. I see points in the game that were 'supposed' to make me feel that, like the first time you see the Tempest, but I dunno, it was all just 'meh, not bad'.
Hard for me to pinpoint exactly what was missing but something was.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by stysiaq on Apr 11, 2017 15:22:36 GMT
Is there "Meridian" in ME:A too, OP? I'm fresh off Horizon: Zero Dawn and it's the main city there.
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