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Dec 18, 2021 22:02:27 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by dropzofcrimzon on Apr 16, 2017 2:56:06 GMT
So let me get this straight.... The initiative has a contingency plan to NOT wake people up because of lack of resources BUT they elect to bring with them thermal clip based weapons which require EXTRA resources (and a lot of them) compared to the ones based on simple heat dispersion? In the game there is even an announcement in the ops centre with a Turian announcing that today the militia will have to focus on melee combat because they are getting reduced ammo (again...the term Ammo just pisses me off...no one in universe would fucking call thermal clips ammo) WTF was the thought process behind that? And morw to the point...Why does Bioware seem to hate the previous system so fucking much? They go as far as far as penalizing heavily milky way weapons that use the vintage heat clip while the INITIATIVE MANUFACTURED remnant copycat weapons have BETTER heat dispersion systems while using particle beams Until BW return to the proper heat sink only system, I'll just keep using a trainer to disable reloading. The very fact that ammo had to keep re-spawning at certain points in ME2 & 3 showed how flawed and unworkable it was. It's the same in MEA, it's handled a bit better to be sure, but it wasn't like it could get much worse really. oh you mean the fact we are getting milky way ammo crates in remnant vaults that have been sealed for centuries is not that bad?
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geralt
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Rivia
Prime Posts: Witcher
Prime Likes: Witcher Stuff
Posts: 92 Likes: 219
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Apr 13, 2017 21:56:45 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Witcher Stuff
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Post by geralt on Apr 16, 2017 3:26:02 GMT
oh you mean the fact we are getting milky way ammo crates in remnant vaults that have been sealed for centuries is not that bad? It's a step up from "mass effect fields" solving everything.
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Dec 18, 2021 22:02:27 GMT
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dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by dropzofcrimzon on Apr 16, 2017 12:10:57 GMT
oh you mean the fact we are getting milky way ammo crates in remnant vaults that have been sealed for centuries is not that bad? It's a step up from "mass effect fields" solving everything. oh they still do...PeeBee is still wearing Skintanium armor and shit in hostile combat zones or on fucking Voeld before the vault is activated God I hope Bioware releases a proper fucking armor appearance pack for the squaddies
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Feb 24, 2017 19:59:42 GMT
February 2017
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Post by zeypher on Apr 16, 2017 13:22:24 GMT
So let me get this straight.... The initiative has a contingency plan to NOT wake people up because of lack of resources BUT they elect to bring with them thermal clip based weapons which require EXTRA resources (and a lot of them) compared to the ones based on simple heat dispersion? In the game there is even an announcement in the ops centre with a Turian announcing that today the militia will have to focus on melee combat because they are getting reduced ammo (again...the term Ammo just pisses me off...no one in universe would fucking call thermal clips ammo) WTF was the thought process behind that? And morw to the point...Why does Bioware seem to hate the previous system so fucking much? They go as far as far as penalizing heavily milky way weapons that use the vintage heat clip while the INITIATIVE MANUFACTURED remnant copycat weapons have BETTER heat dispersion systems while using particle beams Until BW return to the proper heat sink only system, I'll just keep using a trainer to disable reloading. The very fact that ammo had to keep re-spawning at certain points in ME2 & 3 showed how flawed and unworkable it was. It's the same in MEA, it's handled a bit better to be sure, but it wasn't like it could get much worse really. Just use vintage heatsink system to solve the issue. Though i do need to use the CE to make the Soned work. That weapon has a few conditions to work first one being seeking plasma, second being full soldier with all accuracy buuffs, turbocharge also with accuracy etc and more armor with accuracy (Soned cant take a scope). But by that point any other AR would serve better, hell PAW from the get go has a better damage, accuracy, stability, weight and spread than the Soned. The final option is to solve accuracy via CE. Weirdly enough the accuracy fix via CE also makes Vetra decent. She can actually hit things, such a nice surprise. Oh also applies to all enemies as well. They all go up in accuracy. Anyways hope Bio fix Vetra in the future patch and hopefully make the Soned more accurate. An assault rifle should not have a accuracy of 30-39 as that is a shotgun. At that point one might as well just use a shotgun. Seeking plasma also works better on the Piranha than the Soned anyways. So its a absolutely terrible ultra rare weapon as it stands. sighs. Now i think about it every since ME2 i had to tweak the Assault rifles a bit. Revenant in 2, and the SP typhoon in 3 which was the bugged version and bio never saw fit to patch their own dlc and finally the Soned in MEA.
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inherit
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Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by dropzofcrimzon on Apr 16, 2017 14:43:02 GMT
Until BW return to the proper heat sink only system, I'll just keep using a trainer to disable reloading. The very fact that ammo had to keep re-spawning at certain points in ME2 & 3 showed how flawed and unworkable it was. It's the same in MEA, it's handled a bit better to be sure, but it wasn't like it could get much worse really. Just use vintage heatsink system to solve the issue. Though i do need to use the CE to make the Soned work. That weapon has a few conditions to work first one being seeking plasma, second being full soldier with all accuracy buuffs, turbocharge also with accuracy etc and more armor with accuracy (Soned cant take a scope). But by that point any other AR would serve better, hell PAW from the get go has a better damage, accuracy, stability, weight and spread than the Soned. The final option is to solve accuracy via CE. Weirdly enough the accuracy fix via CE also makes Vetra decent. She can actually hit things, such a nice surprise. Oh also applies to all enemies as well. They all go up in accuracy. Anyways hope Bio fix Vetra in the future patch and hopefully make the Soned more accurate. An assault rifle should not have a accuracy of 30-39 as that is a shotgun. At that point one might as well just use a shotgun. Seeking plasma also works better on the Piranha than the Soned anyways. So its a absolutely terrible ultra rare weapon as it stands. sighs. Now i think about it every since ME2 i had to tweak the Assault rifles a bit. Revenant in 2, and the SP typhoon in 3 which was the bugged version and bio never saw fit to patch their own dlc and finally the Soned in MEA. vintage heat sink is unpalatable because of the DOUBLE penalty
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Sept 27, 2018 21:00:22 GMT
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Feb 24, 2017 19:59:42 GMT
February 2017
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Post by zeypher on Apr 16, 2017 17:00:44 GMT
Its usable on some weapons. Works nicely on Soned and other high capacity weapons with a soldier and it works nicely one 1-2 shot weapons as well like a Lanat.
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Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
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Post by dropzofcrimzon on Apr 16, 2017 20:35:24 GMT
Its usable on some weapons. Works nicely on Soned and other high capacity weapons with a soldier and it works nicely one 1-2 shot weapons as well like a Lanat. As a full on Vanguard I can make it work on the crusader (which btw was nerfed almost unbearably) because Shot-Shot-Shot (after perks I can have 3 full shots per clip....wow) charge-melee....Shot-Shot-Shot .... Shockwave/Prime-Charge-Melee each cycle is enough fit perfectly with cool downs BUT the double penalty is 1: arbitrary, 2: Lore breaking and 3: definitely put in place to dissuade people from bringing back the ME1 wrapons
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