New Features Bioware should really consider for future games! (Opinions allowed)
Apr 11, 2017 21:18:18 GMT
Post by N7Pathfinder on Apr 11, 2017 21:18:18 GMT
*Please note, I didn't know exactly where to put this. I guess it counts as mechanics, but this isn't exclusive to one kind of game. And there's no topic on Bioware itself so I just put this in the lobby.*
As a fan of Bioware games (more specifically, Mass Effect) I am always excited to see what new features Bioware would put in their future games. But as I played some previous titles, I noticed that there are quite a few features that Bioware could really benefit from in future projects, be it Mass Effect, Dragon Age, their new IP, or their new Star Wars project (if it's real).
Here are some features I have in mind (maybe somebody from Bioware is reading this and might get some ideas):
1. Extra sliders for body customization in the Character creator - on the one hand, I can understand why they generally stick to one type of body type for male and female character options for the main player, because it's much easier to animate with one body type. But as we know from real life, their isn't a universal idea of the perfect body image. I think some players would prefer having their characters be a bit more pudgier, or maybe a little shorter. Whatever their preference, I think Bioware needs to make the main character's body customizable and not just the head.
2. A Matchmaking system for NPC characters - every Bioware game usually needs to have romance options for the main character to pursue. That's like, a LAW. But much like how Bioware made their romance system a bit more varied and nuanced to make it feel more "realistic", in real life, you're sometimes not pursuing a romantic interest of your own. In fact, more often than not, you end up in a position where you help a friend pursue their romance. Their have been moments where NPC's seem to be perfect romantic pairings for each other, and Bioware should take advantage of those moments. Perhaps add a conversation icon that exclusive to matchmaking, in which depending on the player, an NPC could either successfully pursue a romance with a certain NPC, a different NPC, or no one at all. For example, if there was a matchmaking option for Peebee: "So...you and Jaal."
3. An actual "tutorial", not those pop up ones - Bioware games for the most part are easy to figure out, but a first timer will definitely struggle to get used to the system. But almost every game I played begins with your character caught in an emergency situation the player has to fight out of, all relying on the help of pop-up tutorials or dialogue that feels a little forced ("Quickly, use your scanner!"). Some players can feel overwhelmed when they end up in an emergency situation AND have to learn the ropes of the game, and besides, in some of these game titles, shouldn't your character already be familiar with combat and whatnot? I recommend that Bioware create a separate "tutorial" option (preferably in the main menu or as an optional choice before starting the game) which features the character in some form of training that manages to tie well with the game's narrative. (for example, mass effect utilizes a virtual training ground, or Dragon Age has your character in a practice range.)
Those are my big three recommendations Bioware needs to consider. Got thoughts of your own? You can leave them here!
As a fan of Bioware games (more specifically, Mass Effect) I am always excited to see what new features Bioware would put in their future games. But as I played some previous titles, I noticed that there are quite a few features that Bioware could really benefit from in future projects, be it Mass Effect, Dragon Age, their new IP, or their new Star Wars project (if it's real).
Here are some features I have in mind (maybe somebody from Bioware is reading this and might get some ideas):
1. Extra sliders for body customization in the Character creator - on the one hand, I can understand why they generally stick to one type of body type for male and female character options for the main player, because it's much easier to animate with one body type. But as we know from real life, their isn't a universal idea of the perfect body image. I think some players would prefer having their characters be a bit more pudgier, or maybe a little shorter. Whatever their preference, I think Bioware needs to make the main character's body customizable and not just the head.
2. A Matchmaking system for NPC characters - every Bioware game usually needs to have romance options for the main character to pursue. That's like, a LAW. But much like how Bioware made their romance system a bit more varied and nuanced to make it feel more "realistic", in real life, you're sometimes not pursuing a romantic interest of your own. In fact, more often than not, you end up in a position where you help a friend pursue their romance. Their have been moments where NPC's seem to be perfect romantic pairings for each other, and Bioware should take advantage of those moments. Perhaps add a conversation icon that exclusive to matchmaking, in which depending on the player, an NPC could either successfully pursue a romance with a certain NPC, a different NPC, or no one at all. For example, if there was a matchmaking option for Peebee: "So...you and Jaal."
3. An actual "tutorial", not those pop up ones - Bioware games for the most part are easy to figure out, but a first timer will definitely struggle to get used to the system. But almost every game I played begins with your character caught in an emergency situation the player has to fight out of, all relying on the help of pop-up tutorials or dialogue that feels a little forced ("Quickly, use your scanner!"). Some players can feel overwhelmed when they end up in an emergency situation AND have to learn the ropes of the game, and besides, in some of these game titles, shouldn't your character already be familiar with combat and whatnot? I recommend that Bioware create a separate "tutorial" option (preferably in the main menu or as an optional choice before starting the game) which features the character in some form of training that manages to tie well with the game's narrative. (for example, mass effect utilizes a virtual training ground, or Dragon Age has your character in a practice range.)
Those are my big three recommendations Bioware needs to consider. Got thoughts of your own? You can leave them here!