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Post by commandcodes on Apr 17, 2017 2:29:02 GMT
More than a few do not appreciate the merits of the Flak Cannon
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Post by commandcodes on Apr 17, 2017 2:30:16 GMT
Feel free to post your own aerial bombardment as well. Since I'm lazy af right now
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Post by No Snakes Alive on Apr 17, 2017 3:00:02 GMT
I think it's one of the best CC powers in the game with 5b. Stunning everyone (including berserkers) with the Havoc means dead everyone (including berserkers). Being able to stun enemies with all three powers the Mercenary has means not having to spec into Andromeda's sad excuse for a Rage tree.
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Coda
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Post by Coda on Apr 17, 2017 3:38:00 GMT
Thanks for making this.
I feel like all the Flak Cannon hate comes from before people realized powers wouldn't be as impactful as ME3's were and never bothered giving FC its proper due in the context of this game, rather than ME3.
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Post by fenrir4life on Apr 24, 2017 16:03:19 GMT
I must be missing something. Can you elaborate on its intended function?
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Post by JRandall0308 on Apr 24, 2017 17:05:20 GMT
Feel free to post your own aerial bombardment as well. Dude, haven't you learned anything from 5 years of ME3MP? There's NO TIME for aerial bombardment!
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Post by tatsumaki on Apr 24, 2017 18:24:13 GMT
Been running Havoc Trooper for the past 4-5 days? simply to try to complete the flak cannon achievement. Its a great tool for CC as mentioned and it also does relatively OK damage. Mainly use it to interrupt snipers while I glide gracefully toward them. I find that I don't bother stunning Berserkers. Just incinerate and face tank while dakka dakka
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Post by bjorndadwarf on Apr 24, 2017 18:30:38 GMT
Feel free to post your own aerial bombardment as well. Dude, haven't you learned anything from 5 years of ME3MP? There's NO TIME for aerial bombardment!dammit, I loled irl from that.
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Post by fenrir4life on Apr 24, 2017 19:18:35 GMT
I'm just not seeing a lot of utility from it. Admittedly, I don't usually use it from the air, but I'd still love to see an evolution choice between Inferno Shells (+armor damage and fire prime) and High-Explosive (combo detonator). Even if that was buried at rank 6, I'd actually take the power for synergy's sake at that point. As it stands, it feels like it doesn't really do much that Frag Grenade doesn't do better. I definitely take issue with the claim that it does "ok damage." Maybe for a 8-10 second cooldown, it does, but I expect a power-cell based power to have much higher damage to be worth the run to the crate(looking at you, literally every other cell-based power).
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Post by tatsumaki on Apr 24, 2017 19:23:47 GMT
Its used for its CC not damage. I don't know about other kits but the Havoc Trooper doesn't really require detonators nor primers. All she needs is a Piranha. As Havoc Trooper you should always be hovering, even if its a few feet off the ground mainly for accuracy's sake - secondary is of course for the damage reduction.
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Post by palker4 on Apr 24, 2017 19:32:15 GMT
No you need to be a Krogan berserker and spam flak canon every 3 seconds while standing still.
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KLGChaos
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Post by KLGChaos on Apr 24, 2017 19:40:45 GMT
Yeah, planned on using rank 5 on my Turian Havoc for stuns myself.
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Post by fenrir4life on Apr 24, 2017 19:45:04 GMT
Its used for its CC not damage. I don't know about other kits but the Havoc Trooper doesn't really require detonators nor primers. All she needs is a Piranha. As Havoc Trooper you should always be hovering, even if its a few feet off the ground mainly for accuracy's sake - secondary is of course for the damage reduction. I honestly like the Havoc a lot; she's one of relatively few kits with no obvious trap choices in her passives. I don't think saying "all she needs is a specific UR weapon; go play the slots" is a particularly strong argument, but that's neither here nor there, especially since I run her with a Black Widow. It seems to me, however, that flak cannon requires 15 skill points to actually have meaningful CC, particularly on things that are worth stunning (most of the things that it can stagger without 5b are faster to just kill), and I'd rather spend those points on having a flying, tanky weapons platform that can prime and detonate. It's even more egregious on the KroMerc, since he has two ways of priming and none of detonating, isn't particularly good at aerial gunnery, and has to be compared to the Outlaw Berserkers who have a magic, better version of the power that does damage and passes through cover on a straight trajectory. I don't think you're lying, or anything... I'd just rather have Concussive Shot or Frag Grenade on both kits.
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Post by littledragon on Apr 24, 2017 19:46:55 GMT
I hate ammo based powers never available when you need them
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Post by tatsumaki on Apr 24, 2017 20:23:43 GMT
Its used for its CC not damage. I don't know about other kits but the Havoc Trooper doesn't really require detonators nor primers. All she needs is a Piranha. As Havoc Trooper you should always be hovering, even if its a few feet off the ground mainly for accuracy's sake - secondary is of course for the damage reduction. I honestly like the Havoc a lot; she's one of relatively few kits with no obvious trap choices in her passives. I don't think saying "all she needs is a specific UR weapon; go play the slots" is a particularly strong argument, but that's neither here nor there, especially since I run her with a Black Widow. It seems to me, however, that flak cannon requires 15 skill points to actually have meaningful CC, particularly on things that are worth stunning (most of the things that it can stagger without 5b are faster to just kill), and I'd rather spend those points on having a flying, tanky weapons platform that can prime and detonate. It's even more egregious on the KroMerc, since he has two ways of priming and none of detonating, isn't particularly good at aerial gunnery, and has to be compared to the Outlaw Berserkers who have a magic, better version of the power that does damage and passes through cover on a straight trajectory. I don't think you're lying, or anything... I'd just rather have Concussive Shot or Frag Grenade on both kits. We had a long discussion about effectiveness of hovering a while back. I'm not saying my way is the only way to play Havoc Trooper but I specced her following Abramsrunner's build and it just chunks everything. Short range, long range The vid was more toward hover face tanking not so much so flak cannon use.
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Post by physiolosopher on Apr 24, 2017 22:06:37 GMT
The argument of incinerate vs flak cannon on a soldier can be reduced to a preference for either on-demand stun or versatile combo-oriented teamplay. It's purely subjective.
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Post by physiolosopher on Apr 24, 2017 22:10:32 GMT
And that vid is an excellent demo/endorsement for the build tatsumaki. I was lukewarm on it. Now I must haves.
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Post by JRandall0308 on Apr 25, 2017 15:09:23 GMT
What annoys me about Flak Cannon is that it seems to need to hit the target exact dead center in order to do damage and more importantly, stun (at Rank 5).
Most powers are pretty forgiving: point Overload or Energy Drain in the general direction of a target, they'll hit and stun it briefly. Point Incinerate or Throw in the general direction of a target, they'll hit it. You can even angle them over cover if you want.
But Flak Cannot has to be precisely aimed. Like a sniper rifle almost. If your aim is a hair off, the Flak won't hit the target directly, and therefor won't stun it.
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Post by gethadept on Apr 25, 2017 15:13:01 GMT
Here I come check the post to see if I can find the answer for whether I should invest into Flak Cannon for my Krogan Mercenary or not.. yet all I see is a Turian soldier picking on one Raider... Don`t tell me this is all Flak Cannon is good at. Is this one of those sarcastic posts?
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Post by fenrir4life on Apr 25, 2017 15:55:43 GMT
Here I come check the post to see if I can find the answer for whether I should invest into Flak Cannon for my Krogan Mercenary or not.. yet all I see is a Turian soldier picking on one Raider... Don`t tell me this is all Flak Cannon is good at. Is this one of those sarcastic posts? On merc, I'd skip it. Fortification, flamethrower, both passives.
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Post by saints on May 4, 2017 5:46:06 GMT
Here I come check the post to see if I can find the answer for whether I should invest into Flak Cannon for my Krogan Mercenary or not.. yet all I see is a Turian soldier picking on one Raider... Don`t tell me this is all Flak Cannon is good at. Is this one of those sarcastic posts? On merc, I'd skip it. Fortification, flamethrower, both passives. You Krogan FOOL. Flack stun a group, melt the group with flamer and then KILL THEM ALL WITH YOUR FALCON MUAHHUAHUA. I never had so much fun BEING the Beserker! Flack spam is capable of doing great mook damage!(Helped on everything but hydra to be honest) Flack Spam can even bounce off walls! Surprise that bitch pariah from behind! STAGGER those GODDAMN OBSERVERS! Even the GOLDEN KETT can't handle the mighty FLACK SPAM. MAKE ALL OF THEM FEEL THE ANNOYANCE OF FIGHTING THE BESERKER. PUT ON POWER CAPACITY JUST TO SPAM IT(not really necessary, 3 is just fine). MUAHAHAH Falcon for that sweet sweet aoe damage Basically: 6/6/5/3/6 Flamer: damage, reach, and blinding heat Fortify: mobility, shield feedback, and then unmoving defense Cannon: damage and stunning Rage: just all top Be aggressive as hell like a TRUE KROGAN. Brings me back to ME3 days :,)
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Post by kpeter on May 4, 2017 8:04:04 GMT
Is it worth to spec Flak Cannon beyond 5b? Is any of the Rank 6 options worth it ?
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Post by saints on May 4, 2017 8:23:01 GMT
Is it worth to spec Flak Cannon beyond 5b? Is any of the Rank 6 options worth it ? Not really. The other passives on the other abilities/passives are so good that you can't really pass up the 6 points for a little extra FLACK SPAM damage.
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Post by kpeter on May 4, 2017 9:31:14 GMT
Is it worth to spec Flak Cannon beyond 5b? Is any of the Rank 6 options worth it ? Not really. The other passives on the other abilities/passives are so good that you can't really pass up the 6 points for a little extra FLACK SPAM damage. Well i consider incinerate trash and you won't convince me otherwise. I'm running the havoc with a 16666 build, i'm also not really a fan of flamer.
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Post by ramsen on May 4, 2017 9:53:35 GMT
Flak is the way to go on Merc and Havoc. Both Incinerate and Flamer do their job fine at rank 1, which is to set things on fire, the damage will be bad either way. I do miss Flamer range, but no Blinding Heat hasn't been a problem, especially with Flak stun.
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