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Post by Deleted on Apr 19, 2017 0:33:03 GMT
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Post by Pearl on Apr 19, 2017 1:19:31 GMT
>browse spreadsheet >X5 assault rifle
it exists
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Post by konfeta on Apr 19, 2017 1:24:15 GMT
Does there exist something similar with enemy HP levels? Would be nice to know the thresholds for one shot situations.
Though would also need to know which boosts are additive and which boosts are multiplicative as well.
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Post by cosmiccricket on Apr 19, 2017 1:24:50 GMT
Aww shiet time to get to work
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Ghost Of N7_SP3CTR3
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Origin: N7_SP3CTR3
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Post by Ghost Of N7_SP3CTR3 on Apr 19, 2017 1:30:40 GMT
Nice work WB.
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Post by cosmiccricket on Apr 19, 2017 1:35:59 GMT
I'm seeing a lot of inconsistencies. Most if not all of the damage numbers seem to be off, and some other things like max ammo are off too.
These stats seem to be closer to the SP stats than the MP stats.
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Post by Deleted on Apr 19, 2017 1:54:32 GMT
I'm seeing a lot of inconsistencies. Most if not all of the damage numbers seem to be off, and some other things like max ammo are off too. These stats seem to be closer to the SP stats than the MP stats. As far as I can tell, this file is being overriden at launch when entering MP, so take those values with a grain of salt edit: MP uses gunstats.ebx from SP, wtf? edit: yeah MP uses gunstats.ebx from SP but overrides the gun damage value, somewhere, everything else seems to be exactly the same
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Post by cosmiccricket on Apr 19, 2017 2:22:42 GMT
I know that the Mattock has different max ammo in MP, for one. But I think it's safe to say that guns have the same reload time.
Also the damage values are still off in your 2nd sheet. I can tell immediately because the Widow I definitely does not have 495 damage in MP.
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Post by Deleted on Apr 19, 2017 2:39:55 GMT
I know that the Mattock has different max ammo in MP, for one. But I think it's safe to say that guns have the same reload time. Also the damage values are still off in your 2nd sheet. I can tell immediately because the Widow I definitely does not have 495 damage in MP. yes, but everything else except damage is exactly the same afaik (did some testing on my own)
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Post by cosmiccricket on Apr 19, 2017 3:13:41 GMT
Patch 1.05 changed the mattock max ammo to 160-200, the hesh to 60-75, and lowered the Predator's ROF to 450 but the sheet still has the old values.
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Post by Deleted on Apr 19, 2017 3:46:18 GMT
Patch 1.05 changed the mattock max ammo to 160-200, the hesh to 60-75, and lowered the Predator's ROF to 450 but the sheet still has the old values. cool. then for a lot of weapons, nothing got changed except the damage, and for some guns it's completely different. that was a mistake on my part.
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Post by Pearl on Apr 19, 2017 3:54:54 GMT
A quick key for some of the unusual names:
X5 = Avenger AAX5, the white assault rifle used in all the marketing and cutscenes that is conspicuously absent from gameplay. Logitech = L-89 Halberd, named Logitech due to what I assume is some kind of promotional deal. Now it drops from regular packs so ¯\_(ツ)_/¯ Zephyr = Ushior, I think. The stats seem to line up but I'm not 100% on this one. iShare = Isharay
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 19, 2017 4:15:09 GMT
Great job, OP! Even if damage values and such have been or will be updated, this gives us precise reload times and accuracy stats.
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Post by capn233 on Apr 19, 2017 4:19:31 GMT
They were overriding weapon stats day 1 for some reason, mostly to make mp balance worse I think.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 19, 2017 4:23:13 GMT
They were overriding weapon stats day 1 for some reason, mostly to make mp balance worse I think. Makes sense.
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Post by Deleted on Apr 19, 2017 5:52:07 GMT
Great job, OP! Even if damage values and such have been or will be updated, this gives us precise reload times and accuracy stats. Yeah except the accuracy stats are incomplete, the spreadsheet only covers the data from gunstats.ebx (The big weapon table), but not individual modifiers that are located in every single weapon file, such as Recoil curve data, etc
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