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Post by dark8sage on Apr 22, 2017 19:41:46 GMT
Talon is a pistol and it's fucking strong. With The talon I can kill the Krogan Berzerker's in 2 clips and it 2-shots regular mobs. Hurricane is also a really good SMG.
In general, pistols and snipers are the only good weapons.
Assault rifles suck shit unless you place them on a class with turbocharge.
Piranha shotgun annihilates boss units faster than any other gun.
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physiolosopher
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: physiolosopher
Posts: 182 Likes: 516
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Post by physiolosopher on Apr 22, 2017 20:00:22 GMT
Because that's not how you play the game. You need a team of four with a good service record, a pre-planned strategy, kits and setups that play to each other's strengths and weaknesses, good communication, and a professional can-do attitude. Plan, co-ordinate, adapt. I don't know what you're thinking that you can just hop online for half an hour, slap any old gun on a random character and join some randoms and shoot some baddies /s what you say sounds great - but please tell us, why did OP not need your "advice" before when he was playing with sniper rifles ? Bingo! This team-play cooperation synergy nonsense would at least hold to their internal logic IF there weren't a small number of weapons/kits that are able to handle enemies solo. If vanquishers, melees and asari adepts weren't singularly powerful, then you would have to rely on gewd teemwirk to complete missions. As it is, you don't need good teamwork, you simply need to spam one of the few things that actually works.
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Post by Doctor Fumbles on Apr 22, 2017 20:13:25 GMT
Because that's not how you play the game. You need a team of four with a good service record, a pre-planned strategy, kits and setups that play to each other's strengths and weaknesses, good communication, and a professional can-do attitude. Plan, co-ordinate, adapt. I don't know what you're thinking that you can just hop online for half an hour, slap any old gun on a random character and join some randoms and shoot some baddies /s I don't get why they went with that CS:GO mindset for this game. It works in that game, but for all intents and purposes, ME was never that way. Yeah, you had some team play in ME3 MP, but each kit and weapon could hold their own. I sincerely hope they move away from that mindset for MEAMP.
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Post by nucleartech76 on Apr 22, 2017 20:28:48 GMT
I recently moved away from Vanquisher and started using assault rifles and shotguns on various characters. Holy hell what the fuck is that? It takes 1-2 magazines to kill basic mobs, and don't get me started on shielded/armored foes. Not only do you barely do any damage, but you are often in a position to die faster than if you were sniper. All risk, no reward? Seriously I'm sick of using snipers to get any real damage output. Yeah I know there are other playstyles that don't rely so much on guns, but I like guns. Can we just increase damage accross the board by 50% or something, I'm shooting BB guns and it's fucking boring. You need magazine upgrade to make most AR's somewhat viable or use them with turbocharge. The cyclone is killing super fast with turbocharge and magazine upgrade. It is absolutely underwhelming without it. The Tokin is good, but don't even try without magazine upgrade otherwise you will be reloading all the time. With Mag upgrade its good with any kit, no need for turbocharge ofc with turbocharge it rocks. But you need to know how to lead the projectiles. Revenant is ok without Mag upgrade,because its huge clip size, but it is again only good with turbocharge. Then we have the Soned, which is a beast. But you need to know how to use it. It has a long ramp up time high rof and is very inaccurate. You don't need mag upgrade (its not even working with it) and with turbocharge its a beast. But you need to use it strictly in close or close / mediumish range. For small enemies like raiders, chosens etc. you need to be in shotgun range (or turbocharge but still not too far). If its turbocharged you can go head to head with the anointed to have a chain gun fight and you will win, plus its taking down nullifiers, observers, berserkers quite fast aswell and still dont need to reload, you can take down 3 or even 4 enemies with one clip. I consider this gun more versus big targets ( destroyers, nullifiers, observers, berserkers, hydras, fiends, anointeds, destineds), than small ones. Revenant is decent without turbocharge as long as you have accuracy bonuses like the human sentinel. I agree with almost everything else.
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Post by nucleartech76 on Apr 22, 2017 20:30:31 GMT
Because that's not how you play the game. You need a team of four with a good service record, a pre-planned strategy, kits and setups that play to each other's strengths and weaknesses, good communication, and a professional can-do attitude. Plan, co-ordinate, adapt. I don't know what you're thinking that you can just hop online for half an hour, slap any old gun on a random character and join some randoms and shoot some baddies /s I don't get why they went with that CS:GO mindset for this game. It works in that game, but for all intents and purposes, ME was never that way. Yeah, you had some team play in ME3 MP, but each kit and weapon could hold their own. I sincerely hope they move away from that mindset for MEAMP. They have no clue.
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Post by Thalandor on Apr 22, 2017 21:01:04 GMT
Try human Sentinel or soldier. Raptor is best AR. Revenant also rocking. Disciple great shotgun. Also love equalizer and charger. Lots of great weapon mods in the uncommon tiers from 20 k packs.... Been trying to get those, but it's giving me character and gun upgrades all the time... They're almost maxed now, so eventually I'll get those darn mods.
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Tigger
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
XBL Gamertag: N7 Tigger
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Tigger on Apr 22, 2017 21:08:28 GMT
Better TTK than any assault rifle in the game.
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Post by spacev3gan on Apr 22, 2017 21:29:06 GMT
You need to buff them for real, with Consumables and dedicated Weapons Platform kits. Some weapons are truly shitty, but most of them should be able to dispatch mooks on Gold far easier when given enough buffs.
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Post by capn233 on Apr 22, 2017 21:54:57 GMT
You need to buff them for real, with Consumables and dedicated Weapons Platform kits. Some weapons are truly shitty, but most of them should be able to dispatch mooks on Gold far easier when given enough buffs. Seems like if weapons need to be buffed by weapons classes (TC or, ugh, TC... why isn't it Marksman again?) and powers / combos do shite damage, then there might be an issue. I was never one to ask for a power class that "didn't need a gun" so to speak, but there should be a balance where you get a nice complement between weapon and power use. I don't know why they felt the need to reinvent the wheel with this game.
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Post by Kazu on Apr 23, 2017 8:20:41 GMT
You need to buff them for real, with Consumables and dedicated Weapons Platform kits. Some weapons are truly shitty, but most of them should be able to dispatch mooks on Gold far easier when given enough buffs. This is some serious cash grabbing mobile gaming tier thought about it. Consumables, which you only have little control over in terms of which to get, should be considered the frosting on the cake, not the eggs. Sure weapon specialist kits make every weapon better, but there need to be good and great weapons for all kits.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
Posts: 542 Likes: 1,539
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 23, 2017 9:42:27 GMT
I think Bioware genuinely wanted the game to be played with the team staying tightly together and combining their firepower. The enemies have massive health compared to our weapons, powers and combos, but when there's one character debuffing the enemy and another one buffing the team, anything goes down fast. That's why almost every character has some way to either buff or debuff, even soldiers and infiltrators can debuff their targets for others just by shooting at them.
While Bioware certainly hasn't been successful at either communicating this idea to the players or making such co-operation easy or even feasible, I believe that part of the problem is that we're all playing the game the way we learnt to play ME3MP. While the same tactics and strategies still work in MEAMP, they're far from the ideal way to play the game, and that leads to frustration.
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Pyrceval78
N3
Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
Posts: 977 Likes: 3,412
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Burninating the thatched roof cottages.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Pyrceval78 on Apr 23, 2017 9:59:21 GMT
As bioware intends, you have to use the boosts to be effective.
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Post by spacev3gan on Apr 23, 2017 10:47:54 GMT
You need to buff them for real, with Consumables and dedicated Weapons Platform kits. Some weapons are truly shitty, but most of them should be able to dispatch mooks on Gold far easier when given enough buffs. This is some serious cash grabbing mobile gaming tier thought about it. Consumables, which you only have little control over in terms of which to get, should be considered the frosting on the cake, not the eggs. Sure weapon specialist kits make every weapon better, but there need to be good and great weapons for all kits. Most weapons are OK for Silver and below without Consumables. For Gold, for the highest difficulty in the game right now, I hardly find it wrong to suggest that one should be using Consumables if one wants to expect one's weapon to perform appropriately for that level. Also, while I agree that Consumables are random, accumulating stockpiles of Consumables after a few weeks playing the game is part of its Progression system.
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Post by Kazu on Apr 23, 2017 11:36:40 GMT
This is some serious cash grabbing mobile gaming tier thought about it. Consumables, which you only have little control over in terms of which to get, should be considered the frosting on the cake, not the eggs. Sure weapon specialist kits make every weapon better, but there need to be good and great weapons for all kits. Most weapons are OK for Silver and below without Consumables. For Gold, for the highest difficulty in the game right now, I hardly find it wrong to suggest that one should be using Consumables if one wants to expect one's weapon to perform appropriately for that level. Also, while I agree that Consumables are random, accumulating stockpiles of Consumables after a few weeks playing the game is part of its Progression system. There is nothing wrong with using consumables in general. That's what they are there for after all. Yet I think the weapons should be balanced in fashion that the rarer the weapon, the better it should perform on it's own in a high difficulty. It's like the point somebody made in a different thread about how much easier balancing everything would be if the developers started balancing from the highest difficulty to the lowest and not the opposite. For the literal stockpile of consumables I am having, there is a different thought. Even tho I have a lot of those by now, the rate at which I get them will slow down since I only buy the more expensive packs at the moment. Furthermore only a very small amount of them actually make weapons, by far the primary source of damage at the moment, better. There are elementary ammos which are useful. Then you have the weapon amps where only the ones for the weapon types you use are interesting. Side question, what do vegans use for eggs?
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hobocommand3r
N3
XBL Gamertag: hobocommand3r
Posts: 662 Likes: 1,511
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Post by hobocommand3r on Apr 23, 2017 11:59:21 GMT
The devs need to be less worried about making the game balanced and more about making it fun in it's current state.
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Post by Kazu on Apr 23, 2017 14:49:05 GMT
The devs need to be less worried about making the game balanced and more about making it fun in it's current state. A technically overhauled and better balanced experience would greatly increase the amount of fun the game is, so I totally agree with you.
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Post by gaidax on Apr 23, 2017 17:51:21 GMT
Quite a few decent weapons lying around.
They kinda said that their problem is that if you'd be killing shit right and left effortlessly, then the only thing they could do to deter you is to throw hugeass waves at you and they can't do this cuz consollllzzzz.
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Post by q5tyhj on Apr 23, 2017 18:07:37 GMT
It takes a full magazine to kill basic enemies because there's only a handful of gold-viable weapons that aren't SRs... And you were, apparently, not using one of those weapons.
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Post by Doctor Fumbles on Apr 23, 2017 18:24:39 GMT
I think Bioware genuinely wanted the game to be played with the team staying tightly together and combining their firepower. The enemies have massive health compared to our weapons, powers and combos, but when there's one character debuffing the enemy and another one buffing the team, anything goes down fast. That's why almost every character has some way to either buff or debuff, even soldiers and infiltrators can debuff their targets for others just by shooting at them. While Bioware certainly hasn't been successful at either communicating this idea to the players or making such co-operation easy or even feasible, I believe that part of the problem is that we're all playing the game the way we learnt to play ME3MP. While the same tactics and strategies still work in MEAMP, they're far from the ideal way to play the game, and that leads to frustration. Yes, a lot of us know what their intent is. We just disagree with it because that way is stupid. This game isn't CS:GO where that level of tactical play is needed. They should revert it back to the ME3 MP way where it was actually fun.
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bjorndadwarf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 580 Likes: 1,719
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by bjorndadwarf on Apr 23, 2017 18:40:46 GMT
Dude, you haven't unlocked the Thokin yet, have you? It takes 2 clips to kill one Kett mook on Bronze. The Thokin is probably the most well balanced AR once you get it leveled up some and have a decently leveled AR barrel. It's one of my Gold go to weapons on multiple kits. Also, I have a bajillion AR boosters that need used on something, and at least it can kill on gold.
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KLGChaos
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: KLGChaos
XBL Gamertag: KLGChaos
Posts: 639 Likes: 1,009
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by KLGChaos on Apr 23, 2017 19:05:27 GMT
You need to buff them for real, with Consumables and dedicated Weapons Platform kits. Some weapons are truly shitty, but most of them should be able to dispatch mooks on Gold far easier when given enough buffs. This is true... The Thokin on it's own is terrible. Combined with Turbocharge, magazine and damage mods, and consumables does a lot of damage on Gold. It's become my backup weapon when I overheat my Equalizer or when I need to hit a target a bit farther away.
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