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Nightman
" A wise man once said, forgiveness is divine but never pay full price for a late pizza. "
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dayman
Mass Effect Trilogy, Mass Effect Andromeda
Kaiju Sozay
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Post by Nightman on Apr 25, 2017 20:09:20 GMT
Asari Adept and Human Adept ....I prefer using the female human adept.
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JRandall0308
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August 2016
jrandall0308
Mass Effect Trilogy, Mass Effect Andromeda
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Post by JRandall0308 on Apr 25, 2017 20:11:52 GMT
i would argue that the human soldier can exceed the turian soldier's dps, at least with fully automatic weapons. 1v1 me bro.
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niroz
N3
Posts: 368 Likes: 1,220
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April 2017
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Post by niroz on Apr 25, 2017 20:15:52 GMT
i would argue that the human soldier can exceed the turian soldier's dps, at least with fully automatic weapons. if the turian soldier and human soldier stood side by side and unloaded multiple clips of the same weapon into a target dummy, the main difference would be that the tsol would literally just shoot the entire time, while the human soldier would throw out concussive shots in between bursts. concussive shot causes an almost nonexistent pause in weapon fire, but provides the burst damage from the concussive shot (~405 damage) as well as the detonation damage (off the top of my head based on how much i see mook hp bars drop, i would put this around 500-600 damage). specced into repeat concussion, that short term dps (~15-20 seconds) is even higher and limited only by the repriming internal cooldown of the ammo power. Is Concussive Shot actually better than grenades? Just seems a handful of AoE that deals over 1000 damage would be a better choice. I've seen video that use both, though. Nades are superior damage, but conc shot is on demand/no delay+more utility. The GTFOff me/sit the f**k down that conc shot provides is gold and having access to 5+ of them, feels fantastic. With that being said, nades are also gold, and having access to 4 is wonderful. I personally think it's worth giving up 2 nades for powercell conc shots, but they are both so good - I think it comes down to personal pref.
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Proto
N2
N5 In Spirit
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Posts: 219 Likes: 554
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Proto
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Aug 25, 2016 13:02:39 GMT
August 2016
proto
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
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Post by Proto on Apr 25, 2017 21:13:28 GMT
Kits with Barrier passive.
Angara Insurgent
Kits that can min/max Vanquisher/Hurricane/Pirahna
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dcihnagv3z
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 117 Likes: 161
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March 2017
dcihnagv3z
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by dcihnagv3z on Apr 25, 2017 21:53:55 GMT
Can anyone explain Stealth Grid? I tried searching for it but couldn't find out what exactly it is. I thought I was doing something very wrong as I kept exiting stealth immediately but it seems that's just a graphics bug (found out about it here). It seems I can't figure this power out without the animation. What exactly does it do and how do I use it? [edit] It appears I should have kept reading, as many others have already answered you. Oops. [/edit] Its a very common client side graphics bug. After popping the stealth grid, you and close-by teammates are cloaked. You might appear visible on screen, but you are invisible to the enemy. It take a little getting used to seeing yourself as visible while in-game being treated as invisible. Another bug I have seen, its it can turn teammates permanently invisible, even though they are actually visible to the enemy. Stealth Grid works very similar to the infiltrator's cloak but uses the grenade ammo instead of being a power and also does an area effect. Go invisible, gain a damage bonus, shooting, punching, and powers will break the cloak. A downside to stealth grid is that it wont do the damage lasting for 2 seconds like the infiltrator's cloak, so it tends to pair well with high damage single shot snipers. The main advantage to stealth grid is that it doesn't have a cool down, so you can cloak immediately after de-cloaking, albeit so long as you have ammo for it.
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donkeyjote
N2
Singularity Fetishist
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 138 Likes: 265
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donkeyjote
Singularity Fetishist
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April 2017
donkeyjote
Mass Effect Trilogy, Mass Effect Andromeda
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Post by donkeyjote on Apr 26, 2017 22:49:36 GMT
The best weapon for the Human Soldier is the Hurricane. You want to take advantage of the per-hit stacking debuff, with Turbocharge 4a 5a 6b and Munitions Training 4a 5b 6a, this kit is totally insane and so good for headshots at lower mid range. Throw in elemental ammo and max out concussive shot for detonations, and you'll consistently score over 20K in Gold. I started playing this kit 2 days ago and Gold feels like Silver. I can't wait for Platinum! I had overlooked the Hurricane - it has noticeably lower dps than the sidewinder and the hornet (in the 10..15% range). However, it has almost double the damage per clip, which makes a big difference with turbocharge (since that loads your clip for you, and gives you some extra temporary capacity also - yes, you knew this already, I just like to think out loud to remind myself...). Also, the hurricane has a very fast rate of fire, almost that of the hornet (but with that extra clip size). So it's like 3/4 of a second to max out sustained fire on a target. (The hornet is like 0.02 seconds faster, but has barely over half the clip size). So... that choice totally makes sense. But the hurricane seems to spray all over the place, sort of like the Thokin - this gives me the impression it's a close range weapon (which can make cover a difficult issue). How do you deal with that? Yeah, check this: docs.google.com/spreadsheets/d/1d4fl5LtFNcmIndunUgjc3K8tG-uDuQsA9zM5zgWVgPg/edit?usp=sharing notes: --only kept rapid fire weapons due to sustained fire evo of munitions training tree, and the ability to prime quickly with elemental ammo for optimal damage --red font: use as secondary weapon only as a double clip lasts ~5 seconds only --black font: use as primary as when needed and safely positioned, you can melt an elite for most of a 10 second period --raptor eliminated because too heavy for a secondary weapon, and long reload time for such a small time before reload --best primary for damage is the Hurricane --best secondary is sidewinder or thokin based on preference, i prefer the sidewinder for headshots from further away, and like to switch often --anything below the damage per ten seconds of the Revenant/Rozerad eliminated
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donkeyjote
N2
Singularity Fetishist
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 138 Likes: 265
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Singularity Fetishist
138
April 2017
donkeyjote
Mass Effect Trilogy, Mass Effect Andromeda
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Post by donkeyjote on Apr 26, 2017 22:55:01 GMT
I had overlooked the Hurricane - it has noticeably lower dps than the sidewinder and the hornet (in the 10..15% range). However, it has almost double the damage per clip, which makes a big difference with turbocharge (since that loads your clip for you, and gives you some extra temporary capacity also - yes, you knew this already, I just like to think out loud to remind myself...). Also, the hurricane has a very fast rate of fire, almost that of the hornet (but with that extra clip size). So it's like 3/4 of a second to max out sustained fire on a target. (The hornet is like 0.02 seconds faster, but has barely over half the clip size). So... that choice totally makes sense. But the hurricane seems to spray all over the place, sort of like the Thokin - this gives me the impression it's a close range weapon (which can make cover a difficult issue). How do you deal with that? Yeah, check this: docs.google.com/spreadsheets/d/1d4fl5LtFNcmIndunUgjc3K8tG-uDuQsA9zM5zgWVgPg/edit?usp=sharing notes: --only kept rapid fire weapons due to sustained fire evo of munitions training tree, and the ability to prime quickly with elemental ammo for optimal damage --red font: use as secondary weapon only as a double clip lasts ~5 seconds only --black font: use as primary as when needed and safely positioned, you can melt an elite for most of a 10 second period --raptor eliminated because too heavy for a secondary weapon, and long reload time for such a small time before reload --best primary for damage is the Hurricane --best secondary is sidewinder or thokin based on preference, i prefer the sidewinder for headshots from further away, and like to switch often --anything below the damage per ten seconds of the Revenant/Rozerad eliminated To deal with the Hurricane being a closer-mid-range weapon, you want to either take the accuracy evo in Turbocharge (I don't as I don't want to pass on the 15% extra damage), or move a lot by sliding in and out of optimal shooting range. That is, if you don't want to use a secondary weapon. Personally, when enemies are further out of my optimal Hurricane range, and closing in is too dangerous, I just switch to my Sidewinder, pop Turbocharge, and headshot like a maniac.
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spacev3gan
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Aug 28, 2016 22:05:52 GMT
August 2016
spacev3gan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
SpaceV3gan
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Post by spacev3gan on Apr 26, 2017 23:39:44 GMT
Dedicated weapon platforms kits with Munitions Training are the best kits in game, but after those come the melee kits. And I used to believe that the Gladiator is the best melee kit (arguably it still is in terms of raw damage output) but the Angara Avenger elusive backstabbing approach to melee blew me away. This thing is the quintessential Assassin Class of the Dragon Age series. Far more efficient and deadly than the N7 Shadow could ever be, thanks to the precise power tracking of MEA as well as her quick melee. This character can stun and dispatch a Krogan Berserker without giving it a chance. She can do that even to a Hydra if you are careful enough. Right now she is definitely Top 5 in game.
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xaijin
N3
Posts: 954 Likes: 2,949
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Mar 14, 2017 17:12:18 GMT
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Post by xaijin on Apr 26, 2017 23:42:54 GMT
She is easily #1, by a fair margin.
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Post by Deleted on Apr 27, 2017 1:18:09 GMT
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ramsen
N3
Posts: 258 Likes: 309
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Post by ramsen on Apr 27, 2017 1:21:44 GMT
Salarian Infiltrator is criminally underrated.
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treoir
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 528 Likes: 468
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468
treoir
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March 2017
treoir
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by treoir on Apr 27, 2017 3:15:42 GMT
Yeah, check this: docs.google.com/spreadsheets/d/1d4fl5LtFNcmIndunUgjc3K8tG-uDuQsA9zM5zgWVgPg/edit?usp=sharing notes: --only kept rapid fire weapons due to sustained fire evo of munitions training tree, and the ability to prime quickly with elemental ammo for optimal damage --red font: use as secondary weapon only as a double clip lasts ~5 seconds only --black font: use as primary as when needed and safely positioned, you can melt an elite for most of a 10 second period --raptor eliminated because too heavy for a secondary weapon, and long reload time for such a small time before reload --best primary for damage is the Hurricane --best secondary is sidewinder or thokin based on preference, i prefer the sidewinder for headshots from further away, and like to switch often --anything below the damage per ten seconds of the Revenant/Rozerad eliminated Nice... now the next step, I suppose, involves working through the various turbocharge+sustained fire evolutions. Unfortunately, I have no idea how much the defense debuff increases damage against any of the interesting targets. But, also... turbocharge lasts for either 8 seconds or 12 seconds You also get a +20% rate of fire increase (or a +40% rate of fire increase) With turbocharge: active turbocharge + munitions training passives can give you anywhere from +20% weapon damage to +53% weapons damage (actually, you've got another +20% for up to three seconds from melee synergy, but that's getting to be too situational for me to think about just now). It's like +20%, +28%, +30%, +38%, +45% or +53%, depending on your choices. But I think we can sort of ignore that when comparing weapons (since this will give the same bonus for all weapons... except the melee synergy option, if you need to reload before 3 seconds, but I am ignoring that for now.) But between your munitions passive and turbocharge, your clip size will be +20% .. +125% of the rated clip size. (+20%, +40%, +45%, +65%, +100% or +125% ... assuming the game's implementation matches its descriptions - and most of those are with the +20% rate of fire increase, but +40% and +65% have the +40% rate of fire increase). So, depending on your weapon and how you spent your skill points, a sustained fire in turbocharge setup might not have you reload during turbocharge, or you might have to reload once or twice, and that can get worse with the raptor, the sidewinder or the thokin. If you have taken the 12 second turbocharge you can even wind up going through three clips and starting on the third reload before turbocharge ends... and I am not even sure if I have considered all the relevant possibilities. (I have assumed, though, that the +20% clip size balances the +20% rate of fire increase so someone with the base 1 point of turbocharge can work with your "time before reload" column without having to make any adjustments.) Anyways... that's 12 different columns that we could add to your spreadsheet, to deal with the two different turbocharge durations and the six different clip size boosts. Plus we'd want a couple "fill in the blank" spots for pistol and ar magazine mods, ... er... I'm not sure how to represent how many reloads actually happen, though... You never have to worry about reloads during turbocharge on the soned (in fact, you start firing the thing and then hit turbocharge sometime that seems right, before it empties), for example.
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Post by dark8sage on Apr 27, 2017 3:36:02 GMT
I really like Asari duelist. Allows me to carry people through Kett gold pretty reliably unless some teleporting fiend ends my streak of luck.
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luckystarr
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: l-LuckyStarr-l
Posts: 217 Likes: 251
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Nov 20, 2023 21:40:45 GMT
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Mar 20, 2017 14:48:48 GMT
March 2017
luckystarr
Mass Effect Trilogy, Mass Effect Andromeda
l-LuckyStarr-l
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Post by luckystarr on Apr 27, 2017 18:15:03 GMT
Angara Avenger ... Far more efficient and deadly than the N7 Shadow could ever be, thanks to the precise power tracking of MEA as well as her quick melee. Really? I didn't compare the numbers, but Shadow feels way more powerful than Angara Avenger. For one, AA's stealth grid does not seem to buff Avenger Strike. Also, AA's basic melee seems less potent than that of Shadow (but way faster, so dunno, maybe it evens out). Also, Shadow had an evolution for electrocuting / burning (priming) the target.
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CmdrPwn
N1
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 3
inherit
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Apr 29, 2017 17:06:08 GMT
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3
October 2016
cmdrpwn
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Post by CmdrPwn on Apr 29, 2017 16:17:30 GMT
2. Asari Sentinel: see above + reflection I also really like the Asari Sentinel. What's your template for her? I currently have her at 3/5/6/6/6.
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