Paynezz
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Post by Paynezz on Apr 23, 2017 2:02:03 GMT
Hey guys, just a quick question about power combos (Biotic/Tech/Cryo/Fire), is it the same as ME3 where the only thing that increased damage were damage/radius talents, not even things that increased damage from ALL sources (proximity mine) increased damage. Or in MEA do they get increased by things talents that increase damage from all sources, specifically the Asari Adept's offensive biotics 5a talent.
I just wanted to know to see what skill evolution would be better for rank 5 offensive biotics on the AA.
Thanks in advance
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Post by nucleartech76 on Apr 23, 2017 2:13:35 GMT
Combos are pretty weak at this point so debuff is better on evolution five. Combos were scaled by power rank in primer, detonator, and difficulty. Radius and damage wet both scaled but that's not the case presently in this game.
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cato
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Post by cato on Apr 23, 2017 2:16:05 GMT
Hey guys, just a quick question about power combos (Biotic/Tech/Cryo/Fire), is it the same as ME3 where the only thing that increased damage were damage/radius talents, not even things that increased damage from ALL sources (proximity mine) increased damage. Or in MEA do they get increased by things talents that increase damage from all sources, specifically the Asari Adept's offensive biotics 5a talent. I just wanted to know to see what skill evolution would be better for rank 5 offensive biotics on the AA. Thanks in advance I'm quite sure that isn't true. In ME3, any universal debuff (like proximity mine's or warp's) would absolutely cause the affected enemy to take more damage from a biotic explosion. I assume it's the same in Andromeda. Also, the damage from biotic explosions scaled with the rank of each power involved in ME3, but that's currently not the case in Andomeda because of a bug.
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Post by Liaras Stuffed Bra on Apr 23, 2017 2:16:28 GMT
Power "damage"
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Post by capn233 on Apr 23, 2017 2:22:22 GMT
Hey guys, just a quick question about power combos (Biotic/Tech/Cryo/Fire), is it the same as ME3 where the only thing that increased damage were damage/radius talents, not even things that increased damage from ALL sources (proximity mine) increased damage. Or in MEA do they get increased by things talents that increase damage from all sources, specifically the Asari Adept's offensive biotics 5a talent. I just wanted to know to see what skill evolution would be better for rank 5 offensive biotics on the AA. Thanks in advance I'm quite sure that isn't true. In ME3, any universal debuff (like proximity mine's or warp's) would absolutely cause the affected enemy to take more damage from a biotic explosion. I assume it's the same in Andromeda. Also, the damage from biotic explosions scaled with the rank of each power involved in ME3, but that's currently not the case in Andomeda because of a bug. You are correct. Damage taken debuffs did in fact increase the damage taken from combos.
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Paynezz
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: Payn3zz
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Post by Paynezz on Apr 23, 2017 3:04:35 GMT
I'm quite sure that isn't true. In ME3, any universal debuff (like proximity mine's or warp's) would absolutely cause the affected enemy to take more damage from a biotic explosion. I assume it's the same in Andromeda. Also, the damage from biotic explosions scaled with the rank of each power involved in ME3, but that's currently not the case in Andomeda because of a bug. You are correct. Damage taken debuffs did in fact increase the damage taken from combos. Huh, didn't know that. So does that mean in MEA it's the same? i.e. Damage taken debuffs increase Biotic combo damage?
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 23, 2017 3:19:28 GMT
You are correct. Damage taken debuffs did in fact increase the damage taken from combos. Huh, didn't know that. So does that mean in MEA it's the same? i.e. Damage taken debuffs increase Biotic combo damage? You seem to be confusing two different mechanics here. Combo damage buffs increase the damage your combos deal to any target they hit. If you choose enemy debuff instead, your combos still deal the original amount of damage, but the enemies affected by the debuff take extra damage on top of that. In other words, the first option makes your combos stronger, the second makes the enemies weaker. This is how it was in ME3 as well with Proxy Mine and other similar debuffs.
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Origin: Payn3zz
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Post by Paynezz on Apr 23, 2017 4:06:26 GMT
Huh, didn't know that. So does that mean in MEA it's the same? i.e. Damage taken debuffs increase Biotic combo damage? You seem to be confusing two different mechanics here. Combo damage buffs increase the damage your combos deal to any target they hit. If you choose enemy debuff instead, your combos still deal the original amount of damage, but the enemies affected by the debuff take extra damage on top of that. In other words, the first option makes your combos stronger, the second makes the enemies weaker. This is how it was in ME3 as well with Proxy Mine and other similar debuffs. Yeah I think I was getting confused because I knew that Power damage increases didn't increase BE damage in ME3, so I got confused that damage debuffs didn't increase BE damage. I guess it's been a while since I brushed up on my ME3MP mechanics.
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Post by killabkilledb on Apr 23, 2017 4:09:17 GMT
Combos are pretty weak at this point so debuff is better on evolution five. Combos were scaled by power rank in primer, detonator, and difficulty. Radius and damage wet both scaled but that's not the case presently in this game. The AAs combo isn't weak. Annihilation to a fully specced throw is solid.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 23, 2017 4:24:16 GMT
Combos are pretty weak at this point so debuff is better on evolution five. Combos were scaled by power rank in primer, detonator, and difficulty. Radius and damage wet both scaled but that's not the case presently in this game. The AAs combo isn't weak. Annihilation to a fully specced throw is solid. I quite agree, but still, that 20% weakness to all damage - including that from your teammates - is way too good to pass up, even if it only affects targets within the Annihilation field while Combos can reach beyond it.
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physiolosopher
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PSN: physiolosopher
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Post by physiolosopher on Apr 23, 2017 5:06:52 GMT
Hey guys, just a quick question about power combos (Biotic/Tech/Cryo/Fire), is it the same as ME3 where the only thing that increased damage were damage/radius talents, not even things that increased damage from ALL sources (proximity mine) increased damage. Or in MEA do they get increased by things talents that increase damage from all sources, specifically the Asari Adept's offensive biotics 5a talent. I just wanted to know to see what skill evolution would be better for rank 5 offensive biotics on the AA. Thanks in advance I'm quite sure that isn't true. In ME3, any universal debuff (like proximity mine's or warp's) would absolutely cause the affected enemy to take more damage from a biotic explosion. I assume it's the same in Andromeda. Also, the damage from biotic explosions scaled with the rank of each power involved in ME3, but that's currently not the case in Andomeda because of a bug. Wait so this was not an intentional decision? It's a bug? That they might fix!? Time out. I'm getting too excited. These are the same people that smothered the mattock in feces in response to complaints about its badness.
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Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 23, 2017 5:38:03 GMT
I'm quite sure that isn't true. In ME3, any universal debuff (like proximity mine's or warp's) would absolutely cause the affected enemy to take more damage from a biotic explosion. I assume it's the same in Andromeda. Also, the damage from biotic explosions scaled with the rank of each power involved in ME3, but that's currently not the case in Andomeda because of a bug. Wait so this was not an intentional decision? It's a bug? That they might fix!? Time out. I'm getting too excited. These are the same people that smothered the mattock in feces in response to complaints about its badness. Some dev mentioned before the launch that combos will scale with power ranks, so that seems to indicate it's a bug - but there's also a chance this is just a case of miscommunication (very common occurrence within a big company) and it indeed was a design choice. In other words: we don't know.
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Post by Kenny Bania on Apr 23, 2017 5:43:25 GMT
Wait so this was not an intentional decision? It's a bug? That they might fix!? Time out. I'm getting too excited. These are the same people that smothered the mattock in feces in response to complaints about its badness. Some dev mentioned before the launch that combos will scale with power ranks, so that seems to indicate it's a bug - but there's also a chance this is just a case of miscommunication (very common occurrence within a big company) and it indeed was a design choice. In other words: we don't know. Hmmm...I guess that's the reason combos suck. Unless they're already doing 6x6 damage...
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 23, 2017 6:06:21 GMT
Some dev mentioned before the launch that combos will scale with power ranks, so that seems to indicate it's a bug - but there's also a chance this is just a case of miscommunication (very common occurrence within a big company) and it indeed was a design choice. In other words: we don't know. Hmmm...I guess that's the reason combos suck. Unless they're already doing 6x6 damage... Well, that and the lack of profiles in MP certainly factor in all this, but whatever combo damage multipliers there may or may not be, the real problem is Bioware's entire testing procedure - or possibly the lack of it. Bugs happen, that's unavoidable, but someone should've noticed how ineffective combos are in MP/Gold.
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Post by konfeta on Apr 23, 2017 12:09:21 GMT
Considering they said you could use mission funds to buy rare weapons prior to launch, and after the release they suddenly say "oh that was never in the plans..."
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Post by capn233 on Apr 23, 2017 16:19:20 GMT
Considering they said you could use mission funds to buy rare weapons prior to launch, and after the release they suddenly say "oh that was never in the plans..." They meant to say that it would be rare for a weapon to show up in the item store I guess.
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Post by Pounce de León on Apr 23, 2017 17:38:05 GMT
Some dev mentioned before the launch that combos will scale with power ranks, so that seems to indicate it's a bug - but there's also a chance this is just a case of miscommunication (very common occurrence within a big company) and it indeed was a design choice. In other words: we don't know. Hmmm...I guess that's the reason combos suck. Unless they're already doing 6x6 damage... No they don't! THEY DON'T! Don't! They don't! No. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
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Post by konfeta on Apr 24, 2017 0:28:52 GMT
Considering they said you could use mission funds to buy rare weapons prior to launch, and after the release they suddenly say "oh that was never in the plans..." They meant to say that it would be rare for a weapon to show up in the item store I guess. www.gameinformer.com/b/features/archive/2016/11/25/five-major-changes-to-mass-effects-multiplayer-and-one-big-question.aspx“If you don’t want to be at the mercy of the random number generator for the cards, you’re still at the mercy of what’s in the store right now, but it’s like, ‘Oh, that’s the Black Widow and I really want it!’” Frazier says. “You can buy them with real-world money if you want to, but again, nothing requires that.” If you want to shop at the store, you need to spend “mission funds,” a new currency different from the credits you use to purchase blind packs (but which are still acquired by playing the game).
Mr. Fernando's reply is... heh.
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