Eric Fagnan's amazing balancing act
Apr 25, 2017 2:08:00 GMT
SalMasRac, MPApr2012, and 11 more like this
Post by cato on Apr 25, 2017 2:08:00 GMT
Well it certainly seems amazing compared to the changes Andromeda has seen in its first five weeks (six if you count the Early Access). Here are the balance changes so far, from the BioWare blog.
Compare that with Mass Effect 3's changes in the same timespan below. So, if we get balance changes this week (obviously a big if) we might get treated to a similarly long list of power, weapon, character and enemy updates. Yay!
Or maybe not. What do you think?
----------------------------------------------------------------------------
March 6, 2012
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Tech Armor Power
- Base detonation damage increased from 200 to 400
- Base cooldown decreased from 12 to 8 seconds
Stasis
- Base cooldown increased from 8 to 12 seconds
Adrenaline Rush Power
- Base weapon damage bonus increased from 35% to 45%
- Rank 4 weapon damage bonus increased from 15% to 20%
Cluster Grenade Power
- Base damage increased from 450 to 500
Proximity Mine Power
- Evolve 3 “increase damage by X% to impacted targets” value changed from 25% to 20%
Energy Drain Power
- Evolve 6 now gives you a 40% damage reduction effect instead of 15%
Drell Adept
- Starting encumbrance capacity increased from 30% to 45%
Drell Vanguard
- Starting encumbrance capacity increased from 30% to 45%
Drell Fitness Power
- Base health/shield bonus increased from 10% to 20%
- Rank 2 health/shield bonus increased from 10% to 15%
- Rank 4 health/shield bonus increased from 15% to 20%
- Rank 6 health/shield bonus increased from 20% to 25%
- Rank 6 movement speed bonus increased from 5% to 10%
- Base regular melee damage increased from 150 to 225
- Base heavy melee damage increased from 500 to 600
Mattock Assault Rifle
- Damage increased from [76.1-95.2] to [83.7-104.7]
Revenant Assault Rifle
- Damage increased from [47.6-59.6] to [52.9-66.2]
Carnifex Heavy Pistol
- Encumbrance increased from [0.75-0.35] to [1.0-0.5]
Paladin Heavy Pistol
- Encumbrance increased from [0.75-0.35] to [1.0-0.5]
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March 13, 2012
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Tempest SMG
- Damage increased from [35.7-44.6] to [41.1-53.5]
Locust SMG
- Damage increased from [26.2-32.8] to [30.1-39.3]
Shuriken SMG
- Damage increased from [29.3-36.6] to [33.6-42.1]
Mattock Assault Rifle
- Damage increased from [83.7-104.7] to [94.2-117.8]
Vindicator Assault Rifle
- Damage decreased from [68.6-85.8] to [62.4-78.0]
- Encumbrance increased from [1.0-0.5] to [1.25-0.7]
Sabotage Power
- Damage from weapon backfire increased from 150 to 200
- Rank 4 weapon backfire damage bonus increased from 30% to 50%
- Maximum number of simultaneous hacked robots reduced from 2 to 1
- Base cooldown increased from 8 to 14 seconds
- Rank 5 cooldown bonus increased from 25% to 35%
- Base hack duration reduced from 12 to 10 seconds
- Rank 6 Berserk upgrade damage bonus reduced from 100% to 50%
- Delay before enemies can attack hacked robots increased from 2 to 8 seconds
Geth Trooper
- Weapon damage increased from 30 to 35
- (Bronze) Health increased from 750 to 825
- (Silver) Health increased from 1125 to 1238
- (Gold) Health increased from 1688 to 1856
Geth Pyro
- Damage of flamethrower increased from 50 to 65
- (Bronze) Shields increased from 750 to 1170
- (Silver) Shields increased from 1125 to 1755
- (Gold) Shields increased from 1688 to 2633
- (Silver & Gold) Evades less frequently from weapon damage
- (Silver & Gold) Evades less frequently from projectile powers
Geth Hunter
- Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold
- (Bronze) Health increased from 750 to 900
- (Bronze) Shields increased from 675 to 1013
- (Silver) Health increased from 1125 to 1350
- (Silver) Shields increased from 1013 to 1519
- (Silver) Movement speed modifier while cloaked increased from 75% to 90%
- (Gold) Health increased from 1688 to 2025
- (Gold) Shields increased from 1519 to 2278
- (Gold) Movement speed modifier while cloaked increased from 80% to 110%
- (Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds
Geth Prime
- (Silver) Reduced chance to play hit reactions from 35% to 27.5%
- (Gold) Reduced chance to play hit reactions from 30% to 15%
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March 20, 2012
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Phaeston Assault Rifle
- Damage increased from [29.7-37.2] to [34.7-42.2]
Revenant Assault Rifle
- Damage increased from [52.9-66.2] to [57.9-71.2]
Claymore Shotgun
- Damage increased from [152.8-191.0] to [167.8-206.0]
Falcon Assault Rifle
- Increased refire time on the Falcon to 0.65 seconds
- Decreased rate of fire from 125 to 50
- Decreased max spare ammo from [24-34] to [18-28]
Sentry Turret Power
- Increased base shields from 500 to 1000
- Increased base damage from 25 to 30
- Evolve 5 Rocket upgrade damage increased from 150 to 250
- Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters
Combat Drone Power
- Evolve 5 Rocket upgrade damage increased from 150 to 250
- Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters
Ops Survival Pack Consumable
- Increased amount of bonus shields given from 1000 to 1500
Atlas
- (Silver) Armor increased from 11250 to 12940
- (Silver) Shields increased from 11250 to 12940
- (Gold) Armor increased from 16875 to 21094
- (Gold) Shields increased from 16875 to 21094
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March 27, 2012
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Falcon Assault Rifle
- Damage increased from [215.0-268.8] to [279.2-349.0]
Javelin Sniper Rifle
- Damage increased from [795.0-993.7] to [1030.5-1288.1]
- Encumbrance increased from [2.5-2.0] to [3.0-2.4]
- Max spare ammo decreased from [9-19] to [5-15]
Wraith Shotgun
- Damage increased from [83.1-103.9] to [89.5-111.9]
Paladin Heavy Pistol
- Damage increased from [350.9-438.7] to [389.9-487.4]
- Encumbrance increased from [1.0-0.5] to [1.5-0.9]
Talon Heavy Pistol
- Damage increased from [72.1-90.1] to [86.5-108.1]
Geth Assault Rifle
- Encumbrance decreased from [1.5-0.9] to [1.0-0.5]
Lift Grenade Power
- Increased base damage from 450 to 500
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April 3, 2012
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Tech Armor Power
- Base cooldown decreased from 8 to 6 seconds
- Base encumbrance penalty decreased from 80% to 60%
- Base detonation force increased from 750 to 1000
Fortification Power
- Base encumbrance penalty decreased from 60% to 50%
Frag Grenade Power
- Increased base damage from 600 to 650
- Evolution 5 armor damage bonus increased from 50% to 65%
- Evolution 6 shield damage bonus increased from 50% to 65%
Concussive Shot Power
- Increased base damage from 100 to 150
Tech Burst Power Combo
- Damage increased from [75-200] to [100-250]
Fire Explosion Power Combo
- Damage increased from [100-250] to [150-375]
- Damage-over-time duration increased from 3 to 4 seconds
Drell Vanguard
- Starting encumbrance capacity increased from 45% to 60%
Human Male/Female Soldier (including Battlefield 3 kit)
- Starting encumbrance capacity increased from 30% to 45%
Turian Soldier
- Starting encumbrance capacity increased from 40% to 55%
Reset Powers Card
- Will no longer drop for you if you have 3 or more of them already
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April 10, 2012
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Adrenaline Rush Power
- Evolution 1 damage reduction increased from 25% to 40%
- Evolution 5 shield recharge increased from 50% to 100% of base shields
----------------------------------------------------------------------------
April 17, 2012
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Geth Pulse Rifle
- Damage increased from [21.9-27.4] to [24.1-30.1]
- Spare Ammo increased from [400-500] to [480-640]
Phaeston Assault Rifle
- Damage increased from [34.7-42.2] to [38.1-47.6]
- Spare Ammo increased from [300-375] to [350-450]
- Encumbrance decreased from [1.5-0.9] to [1.35-0.8]
Saber Assault Rifle
- Damage increased from [350.1-437.6] to [389.0-486.2]
- Spare Ammo increased from [40-50] to [40-56]
Revenant Assault Rifle
- Damage increased from [57.9-71.2] to [63.6-79.5]
- Spare Ammo increased from [300-375] to [360-480]
- Encumbrance decreased from [2.0-1.4] to [1.8-1.25]
Collector Assault Rifle
- Damage increased from [44.3-55.4] to [48.7-60.9]
- Spare Ammo increased from [280-350] to [308-392]
- Encumbrance decreased from [2.0-1.4] to [1.8-1.25]
Paladin Heavy Pistol
- Damage increased from [389.9-487.4] to [424.9-531.1]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
- Magazine Size decreased from 4 to 3
- Spare Ammo increased from [16-26] to [21-33]
Talon Heavy Pistol
- Damage increased from [86.5-108.1] to [93.7-117.1]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
- Spare Ammo increased from [24-34] to [24-36]
Arc Pistol
- Damage increased from [56.6-71.1] to [61.6-76.8]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
Shuriken SMG
- Damage increased from [33.6-42.1] to [38.7-48.3]
- Spare Ammo increased from [324-405] to [360-468]
- Encumbrance decreased from [0.5-0.2] to [0.45-0.2]
Tempest SMG
- Damage increased from [41.1-53.5] to [47.5-59.4]
- Spare Ammo increased from [350-437] to [400-500]
- Encumbrance decreased from [0.75-0.35] to [0.65-0.3]
Hornet SMG
- Damage increased from [46.1-57.6] to [53.7-67.2]
- Spare Ammo increased from [144-180] to [168-216]
- Encumbrance decreased from [1.0-0.5] to [0.85-0.45]
Locust SMG
- Damage increased from [30.1-39.3] to [34.3-42.8]
- Spare Ammo increased from [240-300] to [260-340]
- Encumbrance decreased from [0.75-0.35] to [0.65-0.3]
Hurricane SMG
- Damage increased from [72.5-90.6] to [83.3-104.1]
- Spare Ammo increased from [240-300] to [280-360]
- Encumbrance decreased from [1.0-0.5] to [0.85-0.45]
Geth SMG
- Damage increased from [13.9-17.4] to [16.1-20.1]
- Spare Ammo increased from [500-625] to [600-800]
- Encumbrance decreased from [0.75-0.35] to [0.65-0.3]
Wraith Shotgun
- Spare Ammo increased from [10-20] to [18-28]
Submission Net Power
- Base cooldown decreased from 12 to 10 seconds
- Projectile speed increased from 22.5 meters/sec to 27.5 meters/sec
Decoy, Combat Drone, Sentry Turret, and Geth Turret Powers
- Decreased the maximum number of enemies that will target them at the same time.
Compare that with Mass Effect 3's changes in the same timespan below. So, if we get balance changes this week (obviously a big if) we might get treated to a similarly long list of power, weapon, character and enemy updates. Yay!
Or maybe not. What do you think?
----------------------------------------------------------------------------
March 6, 2012
----------------------------------------------------------------------------
Tech Armor Power
- Base detonation damage increased from 200 to 400
- Base cooldown decreased from 12 to 8 seconds
Stasis
- Base cooldown increased from 8 to 12 seconds
Adrenaline Rush Power
- Base weapon damage bonus increased from 35% to 45%
- Rank 4 weapon damage bonus increased from 15% to 20%
Cluster Grenade Power
- Base damage increased from 450 to 500
Proximity Mine Power
- Evolve 3 “increase damage by X% to impacted targets” value changed from 25% to 20%
Energy Drain Power
- Evolve 6 now gives you a 40% damage reduction effect instead of 15%
Drell Adept
- Starting encumbrance capacity increased from 30% to 45%
Drell Vanguard
- Starting encumbrance capacity increased from 30% to 45%
Drell Fitness Power
- Base health/shield bonus increased from 10% to 20%
- Rank 2 health/shield bonus increased from 10% to 15%
- Rank 4 health/shield bonus increased from 15% to 20%
- Rank 6 health/shield bonus increased from 20% to 25%
- Rank 6 movement speed bonus increased from 5% to 10%
- Base regular melee damage increased from 150 to 225
- Base heavy melee damage increased from 500 to 600
Mattock Assault Rifle
- Damage increased from [76.1-95.2] to [83.7-104.7]
Revenant Assault Rifle
- Damage increased from [47.6-59.6] to [52.9-66.2]
Carnifex Heavy Pistol
- Encumbrance increased from [0.75-0.35] to [1.0-0.5]
Paladin Heavy Pistol
- Encumbrance increased from [0.75-0.35] to [1.0-0.5]
----------------------------------------------------------------------------
March 13, 2012
----------------------------------------------------------------------------
Tempest SMG
- Damage increased from [35.7-44.6] to [41.1-53.5]
Locust SMG
- Damage increased from [26.2-32.8] to [30.1-39.3]
Shuriken SMG
- Damage increased from [29.3-36.6] to [33.6-42.1]
Mattock Assault Rifle
- Damage increased from [83.7-104.7] to [94.2-117.8]
Vindicator Assault Rifle
- Damage decreased from [68.6-85.8] to [62.4-78.0]
- Encumbrance increased from [1.0-0.5] to [1.25-0.7]
Sabotage Power
- Damage from weapon backfire increased from 150 to 200
- Rank 4 weapon backfire damage bonus increased from 30% to 50%
- Maximum number of simultaneous hacked robots reduced from 2 to 1
- Base cooldown increased from 8 to 14 seconds
- Rank 5 cooldown bonus increased from 25% to 35%
- Base hack duration reduced from 12 to 10 seconds
- Rank 6 Berserk upgrade damage bonus reduced from 100% to 50%
- Delay before enemies can attack hacked robots increased from 2 to 8 seconds
Geth Trooper
- Weapon damage increased from 30 to 35
- (Bronze) Health increased from 750 to 825
- (Silver) Health increased from 1125 to 1238
- (Gold) Health increased from 1688 to 1856
Geth Pyro
- Damage of flamethrower increased from 50 to 65
- (Bronze) Shields increased from 750 to 1170
- (Silver) Shields increased from 1125 to 1755
- (Gold) Shields increased from 1688 to 2633
- (Silver & Gold) Evades less frequently from weapon damage
- (Silver & Gold) Evades less frequently from projectile powers
Geth Hunter
- Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold
- (Bronze) Health increased from 750 to 900
- (Bronze) Shields increased from 675 to 1013
- (Silver) Health increased from 1125 to 1350
- (Silver) Shields increased from 1013 to 1519
- (Silver) Movement speed modifier while cloaked increased from 75% to 90%
- (Gold) Health increased from 1688 to 2025
- (Gold) Shields increased from 1519 to 2278
- (Gold) Movement speed modifier while cloaked increased from 80% to 110%
- (Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds
Geth Prime
- (Silver) Reduced chance to play hit reactions from 35% to 27.5%
- (Gold) Reduced chance to play hit reactions from 30% to 15%
----------------------------------------------------------------------------
March 20, 2012
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Phaeston Assault Rifle
- Damage increased from [29.7-37.2] to [34.7-42.2]
Revenant Assault Rifle
- Damage increased from [52.9-66.2] to [57.9-71.2]
Claymore Shotgun
- Damage increased from [152.8-191.0] to [167.8-206.0]
Falcon Assault Rifle
- Increased refire time on the Falcon to 0.65 seconds
- Decreased rate of fire from 125 to 50
- Decreased max spare ammo from [24-34] to [18-28]
Sentry Turret Power
- Increased base shields from 500 to 1000
- Increased base damage from 25 to 30
- Evolve 5 Rocket upgrade damage increased from 150 to 250
- Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters
Combat Drone Power
- Evolve 5 Rocket upgrade damage increased from 150 to 250
- Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters
Ops Survival Pack Consumable
- Increased amount of bonus shields given from 1000 to 1500
Atlas
- (Silver) Armor increased from 11250 to 12940
- (Silver) Shields increased from 11250 to 12940
- (Gold) Armor increased from 16875 to 21094
- (Gold) Shields increased from 16875 to 21094
----------------------------------------------------------------------------
March 27, 2012
----------------------------------------------------------------------------
Falcon Assault Rifle
- Damage increased from [215.0-268.8] to [279.2-349.0]
Javelin Sniper Rifle
- Damage increased from [795.0-993.7] to [1030.5-1288.1]
- Encumbrance increased from [2.5-2.0] to [3.0-2.4]
- Max spare ammo decreased from [9-19] to [5-15]
Wraith Shotgun
- Damage increased from [83.1-103.9] to [89.5-111.9]
Paladin Heavy Pistol
- Damage increased from [350.9-438.7] to [389.9-487.4]
- Encumbrance increased from [1.0-0.5] to [1.5-0.9]
Talon Heavy Pistol
- Damage increased from [72.1-90.1] to [86.5-108.1]
Geth Assault Rifle
- Encumbrance decreased from [1.5-0.9] to [1.0-0.5]
Lift Grenade Power
- Increased base damage from 450 to 500
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April 3, 2012
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Tech Armor Power
- Base cooldown decreased from 8 to 6 seconds
- Base encumbrance penalty decreased from 80% to 60%
- Base detonation force increased from 750 to 1000
Fortification Power
- Base encumbrance penalty decreased from 60% to 50%
Frag Grenade Power
- Increased base damage from 600 to 650
- Evolution 5 armor damage bonus increased from 50% to 65%
- Evolution 6 shield damage bonus increased from 50% to 65%
Concussive Shot Power
- Increased base damage from 100 to 150
Tech Burst Power Combo
- Damage increased from [75-200] to [100-250]
Fire Explosion Power Combo
- Damage increased from [100-250] to [150-375]
- Damage-over-time duration increased from 3 to 4 seconds
Drell Vanguard
- Starting encumbrance capacity increased from 45% to 60%
Human Male/Female Soldier (including Battlefield 3 kit)
- Starting encumbrance capacity increased from 30% to 45%
Turian Soldier
- Starting encumbrance capacity increased from 40% to 55%
Reset Powers Card
- Will no longer drop for you if you have 3 or more of them already
----------------------------------------------------------------------------
April 10, 2012
----------------------------------------------------------------------------
Adrenaline Rush Power
- Evolution 1 damage reduction increased from 25% to 40%
- Evolution 5 shield recharge increased from 50% to 100% of base shields
----------------------------------------------------------------------------
April 17, 2012
----------------------------------------------------------------------------
Geth Pulse Rifle
- Damage increased from [21.9-27.4] to [24.1-30.1]
- Spare Ammo increased from [400-500] to [480-640]
Phaeston Assault Rifle
- Damage increased from [34.7-42.2] to [38.1-47.6]
- Spare Ammo increased from [300-375] to [350-450]
- Encumbrance decreased from [1.5-0.9] to [1.35-0.8]
Saber Assault Rifle
- Damage increased from [350.1-437.6] to [389.0-486.2]
- Spare Ammo increased from [40-50] to [40-56]
Revenant Assault Rifle
- Damage increased from [57.9-71.2] to [63.6-79.5]
- Spare Ammo increased from [300-375] to [360-480]
- Encumbrance decreased from [2.0-1.4] to [1.8-1.25]
Collector Assault Rifle
- Damage increased from [44.3-55.4] to [48.7-60.9]
- Spare Ammo increased from [280-350] to [308-392]
- Encumbrance decreased from [2.0-1.4] to [1.8-1.25]
Paladin Heavy Pistol
- Damage increased from [389.9-487.4] to [424.9-531.1]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
- Magazine Size decreased from 4 to 3
- Spare Ammo increased from [16-26] to [21-33]
Talon Heavy Pistol
- Damage increased from [86.5-108.1] to [93.7-117.1]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
- Spare Ammo increased from [24-34] to [24-36]
Arc Pistol
- Damage increased from [56.6-71.1] to [61.6-76.8]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
Shuriken SMG
- Damage increased from [33.6-42.1] to [38.7-48.3]
- Spare Ammo increased from [324-405] to [360-468]
- Encumbrance decreased from [0.5-0.2] to [0.45-0.2]
Tempest SMG
- Damage increased from [41.1-53.5] to [47.5-59.4]
- Spare Ammo increased from [350-437] to [400-500]
- Encumbrance decreased from [0.75-0.35] to [0.65-0.3]
Hornet SMG
- Damage increased from [46.1-57.6] to [53.7-67.2]
- Spare Ammo increased from [144-180] to [168-216]
- Encumbrance decreased from [1.0-0.5] to [0.85-0.45]
Locust SMG
- Damage increased from [30.1-39.3] to [34.3-42.8]
- Spare Ammo increased from [240-300] to [260-340]
- Encumbrance decreased from [0.75-0.35] to [0.65-0.3]
Hurricane SMG
- Damage increased from [72.5-90.6] to [83.3-104.1]
- Spare Ammo increased from [240-300] to [280-360]
- Encumbrance decreased from [1.0-0.5] to [0.85-0.45]
Geth SMG
- Damage increased from [13.9-17.4] to [16.1-20.1]
- Spare Ammo increased from [500-625] to [600-800]
- Encumbrance decreased from [0.75-0.35] to [0.65-0.3]
Wraith Shotgun
- Spare Ammo increased from [10-20] to [18-28]
Submission Net Power
- Base cooldown decreased from 12 to 10 seconds
- Projectile speed increased from 22.5 meters/sec to 27.5 meters/sec
Decoy, Combat Drone, Sentry Turret, and Geth Turret Powers
- Decreased the maximum number of enemies that will target them at the same time.