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Post by Hrungr on Feb 23, 2018 0:29:03 GMT
DragmassanthemThe questions I want to know, and I'd like to be answered are: How did we get to this world and why are we here? Will there be different planets (maybe as DLC or in the main game)?. Will we be having a central hub in space, and that the place in the video is only an outpost? Can we play the whole story as a single player experience? (Just like you could in SWTOR MMO)?. How does character creation work .. will it be limited? or much more in-depth? Is story prioritized more so then the multiplayer? Can we still have companions? Simular to Guild Wars 1, where you could choose NPC characters rather the Real players? If some of these could be answered, I'd be hugely appreciative. Brenon HolmesHow did we get to this world and why are we here? - Maybe we've always been here...? 😊 Will there be different planets (maybe as DLC or in the main game)? - We're a bit more terrestrial. Will we be having a central hub in space, and that the place in the video is only an outpost? - The area you see in the video is the Fort, it's the focal point for a lot of what you do - as I mentioned above, think more science-fantasy... less space-opera. 😊 - I either can't answer, or can't give you a good answer to the rest of your questions, sorry! [HASH]ANT
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Post by Hrungr on Feb 23, 2018 0:30:26 GMT
antiherox2 I was wondering how the development was going on PC I read that Anthem was also going to be on PC and I'm looking forward to purchasing for PC, but as of late it seems a lot of games that are in development for both console and PC seem to be having one platform worked on first more than the other so I was curious if Anthem would be scheduled to ship on all platforms when released.
Brenon Holmes When we're developing, we generally pick a primary platform that most people will focus on - and usually you want it to be the most restrictive platform (consoles), just to make sure they're fully supported. 😊
We try to ensure there's a good mix of dev kits, so some folks are using XB1 kits, others use PS4s. Development on PC just sort of happens naturally with the way that the engine works.
Hope that answers your question?
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Post by link2twenty on Feb 23, 2018 13:13:20 GMT
DragmassanthemCan we play the whole story as a single player experience? Brenon HolmesI either can't answer, or can't give you a good answer to the rest of your questions, sorry! Honestly, this worries me 😕 I want them to just come out and say it's multiplayer only, if it is, just so we can move on with our lives.
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Post by FireAndBlood on Feb 23, 2018 15:46:25 GMT
DragmassanthemCan we play the whole story as a single player experience? Brenon HolmesI either can't answer, or can't give you a good answer to the rest of your questions, sorry! Honestly, this worries me 😕 I want them to just come out and say it's multiplayer only, if it is, just so we can move on with our lives. At last years EA Play, Jonathan Warner said we can play the whole game solo.
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Post by ajensis on Feb 23, 2018 17:12:25 GMT
At last years EA Play, Jonathan Warner said we can play the whole game solo. You can technically play any MMO solo. Doesn't mean they provide a good solo game experience
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Post by SofaJockey on Feb 23, 2018 17:12:56 GMT
Honestly, this worries me 😕 I want them to just come out and say it's multiplayer only, if it is, just so we can move on with our lives. Seems to me that the issue here is that BrenonHolmes can't start answering the question without unpacking what that means: Each part-answer would trigger more questions. It needs to wait until EA Play or whenever, when how it's going to work will be relayed properly. In short, a Twitter or Reddit post won't (and can't) answer the question satisfactorily. And I think that's fair enough.
On the multiplayer matter, before Mass Effect 3 multiplayer I would have fallen into the 'I'm only playing single-player' camp. Yet playing ME3MP opened my eyes to the joy of multiplayer done well. I don't know exactly how Anthem will integrate solo and multi-play, but if done well I'm sure many previously 'solo-only' players will enjoy it. And yes, I'm sure there will be many who remain averse to such content.
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Post by Iakus on Feb 23, 2018 18:24:54 GMT
Honestly, this worries me 😕 I want them to just come out and say it's multiplayer only, if it is, just so we can move on with our lives. Seems to me that the issue here is that BrenonHolmes can't start answering the question without unpacking what that means: Each part-answer would trigger more questions. It needs to wait until EA Play or whenever, when how it's going to work will be relayed properly. In short, a Twitter or Reddit post won't (and can't) answer the question satisfactorily. And I think that's fair enough.
On the multiplayer matter, before Mass Effect 3 multiplayer I would have fallen into the 'I'm only playing single-player' camp. Yet playing ME3MP opened my eyes to the joy of multiplayer done well. I don't know exactly how Anthem will integrate solo and multi-play, but if done well I'm sure many previously 'solo-only' players will enjoy it. And yes, I'm sure there will be many who remain averse to such content. Even being more complicated than a yes/no answer worries me.
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Post by Hrungr on Feb 23, 2018 21:44:43 GMT
Jay Watamaniuk @jaywatamaniuk Not the best day to spend an hour trying to open the toolset. #khaaaan
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Post by SofaJockey on Feb 23, 2018 22:00:30 GMT
Even being more complicated than a yes/no answer worries me. The complication shouldn't be worrying if they pull it off. It's just that the traditional notion of totally separate single and multiplayer games that don't interrelate has been consigned to history. People who only want a game that doesn't touch multiplayer content may not like this game. And it's ok for BioWare to not feel forced to cater to that group of players if that's how this game is going to be. And for such players to be entirely relaxed about not buying it.
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Post by Hrungr on Feb 23, 2018 22:09:34 GMT
from600yards Bullet mechanics question. Are the rounds fired going to be hitscan like early CoD or projectiles like Battlefield?
Brenon Holmes It depends on the weapon... most are projectile based (some of them move very quickly), others are hitscan. 😊
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Post by PapaCharlie9 on Feb 23, 2018 23:55:28 GMT
Development on PC just sort of happens naturally with the way that the engine works. Oops. Brenon Holmes usually handles these questions well, but he bobbled this one a bit. You never tell the PCMR that the PC port just sort of happens. Even if it’s true. He also should not have used the word “terrestrial” in the previous reply. That literally means on or of the Earth. They’ve already said the game doesn’t take place on Earth.
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Post by Hrungr on Feb 24, 2018 0:45:01 GMT
Emily (aka Domino) pentapod"These days I only answer things that are literally on fire." #overheardintheoffice [HASH]ANT
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Post by SGT NOOBSTER on Feb 24, 2018 0:49:51 GMT
Oops. Brenon Holmes usually handles these questions well, but he bobbled this one a bit. You never tell the PCMR that the PC port just sort of happens. Even if it’s true. He also should not have used the word “terrestrial” in the previous reply. That literally means on or of the Earth. They’ve already said the game doesn’t take place on Earth. Maybe he just meant "humans from Earth, or associated"; not like in Star Wars where there are humans but have no relation to Earth.
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Post by Hrungr on Feb 24, 2018 2:55:18 GMT
Michael Gamble @gamblemike Very excited to be bringing Anthem to EA Play. What do you want to see?
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Post by Hrungr on Feb 24, 2018 5:11:45 GMT
Jay Watamaniuk @jaywatamaniukIt's 10:01at work i cant spell exhilating exhulirrating exsillar ecksomething Brianne Battye @bbattyeExcelsiorate Jay Watamaniuk @jaywatamaniukthads et! Emily (aka Domino) pentapodthere is emergency chocolate still in my office. But better plan: go home! Jay Watamaniuk @jaywatamaniuk2...more...lines.... [HASH]ANT
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Post by Hrungr on Feb 24, 2018 16:20:58 GMT
Clans/Guilds in Anthem - Multiple points to allow for more robust communities, and lessons to be learned from the competition. by TheLancerMancer
Hey all and the Bioware devs lurking around here especially, I'd like to make a case for several things regarding clans or guilds within Anthem. This kind of became a text wall, so key asks are in bold font below.
Now I realize that several of my examples and issues cited below involve Destiny's clan tools or lack thereof, and Bioware can't comment fully on things because we don't want to badmouth peers and other things are under development and that's all fine, I get it, just bear with me when the word "Destiny" appears every couple of sentences is all I ask.
If you don't read all of this, my core message is such: Make our lives easier, so that we can spend more time playing and evangelizing for your game. Clans or Guilds drive investment in your game and keep players coming back to it when they might otherwise put it down. To that end, the way in which you implement clan functionality should never hinder the ability of those organizations to manage and organize themselves.
- Architect your clan system to count only accounts against the clan size limit, don't count individual toons. Most games in this market at this point allow for multiple toons per account. E.g. in The Division I have multiple "agent" toons under one Uplay account, in Destiny I have three "guardians" under my Blizzard account, you get the idea. It is just a management hassle for bare little functional benefit to count individual characters/toons as unique roster entities in a clan or guild.
This also makes sense thematically moreso than in the Destiny or Division examples I provided. If you consider Javelins to be specialized pieces of hardware without agency in and of themselves, the player holding the account is the pilot/freelancer with access to multiple Javelins for different roles. It wouldn't make sense for a clan/guild in game to count individual javelin suits on its roster; that would be a logistical concern, not a manpower one.
- Allow a reasonable clan/guild size limit, somewhere in the 300-1000 accounts range. This is a pain point I've experienced with Destiny where Bungie elected to cap D2 clans at 100 accounts, meaning I have to stand up and use 3 alt accounts in order to manage my community's 3 clans. It's a management headache for no benefit from the players perspective. If clans/guilds are a means of keeping people involved and playing Anthem, then we need to be able to efficiently manage our clans within the software, that is the game, that you provide. Switching accounts constantly is a headache that no admin wants.
- Be very cautious about clan rewards and functionality. Don't provide powerful gear rewards just for being in a clan, make players work for it. Tying power to clanwide gear rewards foments players to just play that system: join a big/powerful clan just to get the power reward, then either leave or stick around but never actually participate in the clan. The really active clans won't be in a position to truly need a reward drop just for being in a clan, we'll be busy with other endgame content all the time anyway. And if you really do want to go that kind of route with gear drops for clans, make the individual players work for it: force players to contribute to the betterment points-wise of their clan over time towards that end goal of a drop, don't just hand it out for free because they have four letters in brackets next to their name.
On a related note, I would urge caution in any implementation of a rewards structure for clans. It is better to not provide rewards at all than to penalize small communities with a non-scaling grind (e.g.) just because they maintain higher standards for who they recruit or just for being comfortable with their existing group of friends.
- Drive interaction and friendly competition both within and between clans. I've got three points offhand that fall under this:
This should be nobrainer, but leaderboards especially clan leaderboards foster a wonderful sense of intra community competition where I have seen them implemented, it's another thing for people to chase and fosters some great theorycraft and discussion. Don't be afraid to just tie any activity you think of to a leaderboard or records system if it is technically feasible. Flight / racing courses? Leaderboard. Raid clear times? Leaderboard. Highest number of enemies killed in 3 seconds? Put it on a leaderboard. Highest total of kills in clan with explosives? L E A D E R B O A R D.
Custom PvP. I have no idea what your plans are for PvP and I'm not going to get into anything around style or balancing. But please please please provide the capability for custom, private matches either at launch or within the first quarter following release. Some of the most fun experiences I have ever had in video games have been clan events: friendly scrimmages with other communities, "pick em" nights of both the super serious and totally casual variety, silly equipment restrictions, tournaments, etc. Again, this is letting the community make their own fun and this drives continued play of your game.
World Events. Provide challenging world-scale events that will require clans to muster a significant number of players above the normal team size. Furthermore, design such features to encourage separate clans to coordinate or team up towards completion of a given goal. Such would ultimately be a strengthening effect on the Anthem community writ large if functions or events exist that encourage inter-clan coordination of some sort.
I thank you for wading through all of that, and to all please feel free to ask me for any clarifications.
Brenon Holmes Great post, I'll forward it along to the Systems team. 😊
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Post by PapaCharlie9 on Feb 24, 2018 17:43:24 GMT
Oops. Brenon Holmes usually handles these questions well, but he bobbled this one a bit. You never tell the PCMR that the PC port just sort of happens. Even if it’s true. He also should not have used the word “terrestrial” in the previous reply. That literally means on or of the Earth. They’ve already said the game doesn’t take place on Earth. Maybe he just meant "humans from Earth, or associated"; not like in Star Wars where there are humans but have no relation to Earth. I think he was trying to say that the entire game is planetbound to one planet. The question asked was if we'd travel to multiple planets (no doubt, thinking about Destiny).
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Post by PapaCharlie9 on Feb 24, 2018 17:51:58 GMT
Clans/Guilds in Anthem - Multiple points to allow for more robust communities, and lessons to be learned from the competition. by TheLancerMancer I'm of two minds about this. Clan support got better and better in the Battlefield FPS franchise and me and my friends certainly made the most of that support, up to and including clan vs. clan battles on private servers. Such fun! On the other hand, clan/guild stuff is so MMO, with all the baggage that entails, and I'd really like to see Anthem break away from MMO tropes and do some new stuff. Besides, it's not clear if there will be PvP in Anthem. If there is no PvP, or PvP is limited to arena or battle royale modes, clan/guild wouldn't be as useful to me personally as really, really good co-op support. Like really solid join-on-friend and in-game voip that locked to only friends on your friends list, stuff like that. Voip that detects that your friend is on open mic and speakers and mutes them would be worth a metric ton of gold.
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Post by The Biotic Trebuchet on Feb 24, 2018 22:52:55 GMT
Michael Gamble @gamblemikeVery excited to be bringing Anthem to EA Play. What do you want to see? [HASH]ANT Srsly, CC and combat pretty please.
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Post by Hrungr on Feb 25, 2018 0:51:07 GMT
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Post by samhain444 on Feb 25, 2018 1:09:36 GMT
They're looking for another producer on Anthem, huh? Interesting... Mark Darrah is creative director and Mike Gamble is lead producer so I have to wonder what Fernando Melo, Yanik Roy, and Mac Walters fit into things since they were on Mass Effect Andromeda, which is supposedly on ice now.
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Post by FireAndBlood on Feb 25, 2018 10:30:05 GMT
They're looking for another producer on Anthem, huh? Interesting... Mark Darrah is creative director and Mike Gamble is lead producer so I have to wonder what Fernando Melo, Yanik Roy, and Mac Walters fit into things since they were on Mass Effect Andromeda, which is supposedly on ice now. Mark is the Executive Producer of Anthem not creative director, Fernando is still balancing MEA MP though I am certain he spends most of his time working on Anthem, Mac is probably writing for Anthem as well. Yanick is still listed as Studio Director of Bioware Montreal in both LinkedIn and Twitter despite the fact that the studio was absorbed by Motive.
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Post by Link"Guess"ski on Feb 25, 2018 12:28:35 GMT
Honestly, this worries me 😕 I want them to just come out and say it's multiplayer only, if it is, just so we can move on with our lives. At last years EA Play, Jonathan Warner said we can play the whole game solo. Stuff like microtransactions and DLC-ing content typically is decided late by the publisher once they evaluate the content once enough has been set in stone. I have an idea that the timings on the war table in DAI might've been partly EA with up to 36 hours of waiting time. I could see Anthem ship with some arbitrary systems that suddenly require you to only play with people so you can come across lootboxes and shit.
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Post by FireAndBlood on Feb 25, 2018 13:17:21 GMT
At last years EA Play, Jonathan Warner said we can play the whole game solo. Stuff like microtransactions and DLC-ing content typically is decided late by the publisher once they evaluate the content once enough has been set in stone. I have an idea that the timings on the war table in DAI might've been partly EA with up to 36 hours of waiting time. What makes you think that? That stuff wasn't monetized.
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midnight tea
Twitter Guru
gateway beverage
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Post by midnight tea on Feb 25, 2018 13:26:08 GMT
Stuff like microtransactions and DLC-ing content typically is decided late by the publisher once they evaluate the content once enough has been set in stone. I have an idea that the timings on the war table in DAI might've been partly EA with up to 36 hours of waiting time. What makes you think that? That stuff wasn't monetized. Accusing EA for every decision some people have problems with seems to be an increasing trend.
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