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Post by peddroelm on Apr 26, 2017 4:40:11 GMT
GOOGLE SHEETS MASTERLIST
MOST ACCURATE ? DPS SHEET
There are many more test results in this long thread. And I will be slow to update them all on this OP. USE THE FORUM SEARCH FUNCTION ON THIS THREAD, IT IS QUITE ADEQUATE . -default HS mod 1.4 +0.7: viper, vanquisher, inferno, Isharay, Lanat , incisor , viper, naladen, BW, widow +0.25: predator, mattock, carniflex, sidewinder, phalanx, Zalkin , talon , hornet +0.2: Hydra, Berzerker +0: katana, avenger, raptor, charger, shadow, indra, equalizer, eagle, PAW, cyclone(cold), hurricane , piranha, Thokin,hesh, disciple, rozerad, , Lance ability -0.25: Adhi, Wraith , Assembler, Observer, and Nullifier
-For Raptor and Equalizer, Destroyer weak point multiplier was 8x when targeting the center of mass weak point when the cannon was charging. -katana 1 fires 7 pellets. 322 / 7 = 46 damage per pellet at lvl 1. Katana & Talon 7 pellets. Ruzad, Hesh 5 pellets. -incinerate DOT ticks are applied at half second intervals like in ME3 -Armor DR 10/15/20 by difficulty -(1.07 cyclone) gets *1.5 to base damage on last 20% (?) bullets on clip. (remaining ammo in clip indicator goes red RELOAD warning flashes) - *1.25 bonus vs armor Ruzad, Hesh, Katana, Piranha, Disciple, Talon, Scattershot ; no bonus - Venom, Crusader -The Lanat , PAW, Equalizer, Scattershot , Soned and Shadow have *1.15 multiplicative bonus vs shields
-SR hipfire penalties: Isharay, Lanat, Shadow , Widow, Indra, Viper, Vanquisher *0.5, Raptor *1 -Technical Synergy is applied during cloak bonus; adds with cloak, passive bonuses -Lanat has linear charge multiplier. Max *2 at 2 seconds of charge. -cloak 1 damage bonus works for a duration (~ 2 0.5 seconds for weapons , more for incinerate DOTs, ..) - will cover all shotgun pellets, multiple predator shots, 2 Melee attacks,3 incinerate DOT ticks. Works for weapon, melee and power damage. Extra duration TC 6b doesn't extend the length of the damage bonus. 6b extends the damage bonus to 2 seconds for all attacks
-Cloaking after casting a DOT effect will NOT increase DOT (ticks) damage. The damage buffs activates when you BREAK cloak, not when you engage it , -Cloak rank 4 bonus additive with rank 1, passive bonuses -Turret ROF - not constant (or has accuracy issues). Damage bypasses armor DR. turret damage doesn't benefit from +power damage; turret damage vs armor is buffed by cryo bebuff
-did not observe any range related damage modifiers (full damage at "long" range ; didn't get to test much) (party wide) DEBUFFS : Sustained fire (Munitions Training) bonus is multiplicative (up to *1.24) and will wear off after about 3 seconds. cryo beam HITS 5 times per second listed DPS/5 per tick. PROVIDES *1.5 MULTIPLICATIVE damage bonus (to weapons and powers and probably melee) ~5+ seconds vs chilled armor (party friendly) damage attractor on Annihilation works as advertised. (debuff 20%) expose works as advertised (debuff 20% vs BIOTICALLY PRIMED TARGETS (goes away if target is detonated)) -Preliminary tests on incendiary ammo 1 by hardcoresalmon seem to indicate it provides 25 damage per bullet/pellet delivered as DOT vs armor (*1.25) and health (*0 vs shields) over 5 seconds. Stacking with itself.. So ROF is the limit .. -energy drain's built in damage bonus vs shields is multiplicative. Potential for very high damage vs shields when stacking power bonuses.. Ditto for overload .. (damage vs shields will scale really well with extra power bonuses) - Damage reduction formula * 1 / (1+ sum additive damage reduction sources/100) - same formulas for power recharge bonuses ? NON-linear with diminishing returns * 0.8 at 25 damage reduction * 0.66 at 50 damage reduction * 0.5714.. at 75 damage reduction * 0.5 at 100 Damage reduction * 0.33 at 200 Damage reduction
testers : ARYANTES, peddroelm, capn233, hardcoresalmon, lennybusker, hunterhunted, SRKm00b
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Post by Tigger on Apr 26, 2017 4:46:45 GMT
If Tactical Cloak has a 2 second duration does rank 6a increase that to 4 seconds? EDIT: Looks like the answer is no. (Re-spec cards required = Number of Infiltrators in game x 1)
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Post by konfeta on Apr 26, 2017 4:48:12 GMT
Those are some very exact numbers.
Say, anyone has any idea what stability and accuracy do, mechanically/exactly speaking?
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Post by xaijin on Apr 26, 2017 4:53:37 GMT
You're a good man, peddroelm brown
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Post by Kenny Bania on Apr 26, 2017 4:56:34 GMT
Awesome to see you involved. If Tactical Cloak has a 2 second duration does rank 6a increase that to 4 seconds? It's more likely to render the evo useless.
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Post by bjorndadwarf on Apr 26, 2017 6:04:30 GMT
It warms my min/maxing, number obsessed heart to see this post. Your work on 3 genuinely made it a better experience and I'm glad to see you dipping into this mess game
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Post by kalil on Apr 26, 2017 6:07:33 GMT
Peddro!!! Welcome back man. We sure as hell missed you. Now we might finally start understanding how this dang game works
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Post by TwelvGaugeApostl on Apr 26, 2017 6:54:01 GMT
Follow progress with interest, I will.
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Post by Stinja on Apr 26, 2017 9:13:17 GMT
-katana 1 fires 7 pellets. 322 / 7 = 46 damage per pellet at lvl 1 Interesting because previously it was thought to fire 8 pellets: bsn.boards.net/post/522093/threadIf you want to add pellet shotguns they all have 8 except Talon with 7 and Scattershot with 5. I'm going by how many shots I see after shooting a wall. Maybe it's just the visual-textures showing 8?
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Post by peddroelm on Apr 26, 2017 9:18:14 GMT
Technically there are 8 pellets, but only 7 of them do the listed damage split /7 .. 1 of them is a dud .. You can see it on the damage log doing 1 damage .. 1.4 damage .. Hidden tiny tiny bonus damage. Makes missing with one of the damaging ones more painful since they hit a bit harder .. (more damage loss per pellet miss) .. On the flip side less pellets doing more damage WILL might do better vs if there is any flat armor DR (didn't test that yet) ..
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Post by hardcoresalmon on Apr 26, 2017 10:48:08 GMT
Thanks for doing these tests, I really am spoilt with knowing almost everything about me3 but we know almost nothing about this game.
Can I ask how you go about testing this game? because I'd love to do it as well
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Post by peddroelm on Apr 26, 2017 11:06:25 GMT
Thanks for doing these tests, I really am spoilt with knowing almost everything about me3 but we know almost nothing about this game. Can I ask how you go about testing this game? because I'd love to do it as well on the phone. Will try to show you. Not very difficult ..very tedious, especially in andromeda's case ..
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Post by JRandall0308 on Apr 26, 2017 12:47:55 GMT
FYI peddroelm, the tutorial mission is pretty good for testing with because it is 100% predictable and easy. You will always fight the same Kett Chosen. If you want you can just shoot them during the Hack and then quit the mission after that to save time.
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Post by ramsen on Apr 26, 2017 15:21:23 GMT
-katana 1 fires 7 pellets. 322 / 7 = 46 damage per pellet at lvl 1 Interesting because previously it was thought to fire 8 pellets: bsn.boards.net/post/522093/threadIf you want to add pellet shotguns they all have 8 except Talon with 7 and Scattershot with 5. I'm going by how many shots I see after shooting a wall. Maybe it's just the visual-textures showing 8? My mistake lives on It's 7
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Post by vanguard4 on Apr 26, 2017 15:55:51 GMT
Technically there are 8 pellets, but only 7 of them do the listed damage split /7 .. 1 of them is a dud .. You can see it on the damage log doing 1 damage .. 1.4 damage .. Hidden tiny tiny bonus damage. Makes missing with one of the damaging ones more painful since they hit a bit harder .. (more damage loss per pellet miss) .. On the flip side less pellets doing more damage might do better if there is any flat armor DR (didn't test that yet) .. Probably a workaround for ammo modifiers. Maybe they learned from the incendiary Reegar Glitch in ME3 and circumvented that by adding a projectile which adds the ammo properties?
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Post by Heroicmass on Apr 26, 2017 16:03:49 GMT
Good to see you make a comeback. Your all-seeing ability is very welcome. Hopefully, the community can resurrect some of the game by having quality individuals around like yourself Peddro.
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Post by cato on Apr 26, 2017 16:51:16 GMT
Peddro's back! Brilliant.
I look forward to more of your tests even if the results are somewhat disappointing, like the headshot multiplier.
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Post by Mobius Y on Apr 26, 2017 17:15:28 GMT
Awesome to see you involved. If Tactical Cloak has a 2 second duration does rank 6a increase that to 4 seconds? It's more likely to render the evo useless. I won't believe that without concrete proof but it's probably true. Also I'm pretty sure the gimmick with 6a on Cloak is that it keeps you cloaked for those extra two seconds, not just the damage bonus. Not worth it if the damage bonus is always 2 seconds anyways.
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Post by peddroelm on Apr 26, 2017 17:45:47 GMT
Can I ask how you go about testing this game? because I'd love to do it as well There you go. How to is for ME2 SP but adapting to most games shouldn't be too complicated .. Already tested on Andromeda ..
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Post by capn233 on Apr 26, 2017 18:01:06 GMT
Would give two thumbs up if possible.
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Post by hardcoresalmon on Apr 26, 2017 18:38:35 GMT
Can I ask how you go about testing this game? because I'd love to do it as well There you go. How to is for ME2 SP but adapting to most games shouldn't be too complicated .. Already tested on Andromeda .. Thanks I got it working, a raiders health on bronze is 783.75
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Post by peddroelm on Apr 26, 2017 18:43:42 GMT
tutorial mook has a bit over 800 hit points avenger 1 base damage 35 5% passive ; 10% Turbo charge Timediff: 1942.731 Damage : 51.450 // 35 * 1.05 * 1.4 Headshot Timediff: 4.593 Damage : 36.750 // 35 * 1.05 = 36.75 Timediff: 0.127 Damage : 36.750 Timediff: 0.095 Damage : 36.750 Timediff: 0.127 Damage : 36.750 Timediff: 0.094 Damage : 36.750 Timediff: 7.494 Damage : 36.750 Timediff: 0.128 Damage : 51.450 Timediff: 0.094 Damage : 36.750 Timediff: 0.128 Damage : 36.750 Timediff: 2.994 Damage : 51.450 Timediff: 0.127 Damage : 51.450 Timediff: 0.094 Damage : 51.450 Timediff: 10.327 Damage : 36.750 Timediff: 0.695 Damage : 36.750 Timediff: 11.527 Damage : 350.000 // concussive Timediff: 12.261 Damage : 40.250 // turbocharge 35 * (1 + 0.05 + 0.1) = 40.25 Timediff: 0.094 Damage : 40.250 Timediff: 0.094 Damage : 40.250 Timediff: 0.094 Damage : 40.250 Timediff: 0.094 Damage : 40.250 Timediff: 0.094 Damage : 40.250 Timediff: 0.094 Damage : 40.250 Timediff: 0.060 Damage : 40.250 Timediff: 0.094 Damage : 40.250 Timediff: 0.093 Damage : 40.250 Timediff: 0.092 Damage : 40.250 Timediff: 0.292 Damage : 56.350 // turbo charge HS 35 * (1 + 0.05 + 0.1) * 1.4 = 56.35 Timediff: 0.059 Damage : 56.350 Timediff: 0.093 Damage : 56.350 Timediff: 0.393 Damage : 40.250 Timediff: 0.094 Damage : 40.250 Timediff: 0.059 Damage : 40.250 Timediff: 0.092 Damage : 40.250 Timediff: 0.093 Damage : 40.250 Timediff: 0.093 Damage : 40.250 Timediff: 0.093 Damage : 40.250 Timediff: 0.360 Damage : 40.250 Timediff: 0.091 Damage : 40.250 Timediff: 0.093 Damage : 40.250 Timediff: 15.293 Damage : 36.750 Timediff: 0.129 Damage : 36.750 Timediff: 0.090 Damage : 51.450 Timediff: 0.126 Damage : 36.750 Timediff: 0.092 Damage : 36.750 Timediff: 0.126 Damage : 36.750 Timediff: 0.193 Damage : 36.750 Timediff: 0.125 Damage : 36.750 Timediff: 7.524 Damage : 36.750 Timediff: 0.125 Damage : 36.750 Timediff: 0.092 Damage : 36.750 Timediff: 0.126 Damage : 36.750 Timediff: 0.093 Damage : 36.750 Timediff: 0.125 Damage : 36.750 Timediff: 0.324 Damage : 51.450
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Post by Kenny Bania on Apr 26, 2017 18:51:14 GMT
Thinking about your cloak damage test, I'd be curious to find out if Stealth grid works in a similar fashion.
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Post by JRandall0308 on Apr 26, 2017 18:54:24 GMT
The Stealth Grid characters and rare and ultra-rare. Everyone send Peddro money so he can buy some Andromeda Points.
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Post by peddroelm on Apr 26, 2017 18:59:20 GMT
The Stealth Grid characters and rare and ultra-rare. Everyone send Peddro money so he can buy some Andromeda Points. That's one of the reason I've posted the how to test video. So people that already have the Chars & Gear & Guns can test them right away. Will take me forever to unlock myself..
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