inherit
2044
0
Nov 10, 2016 16:47:07 GMT
10,275
AnDromedary
4,446
Nov 10, 2016 16:30:09 GMT
November 2016
andromedary
|
Post by AnDromedary on May 1, 2017 16:30:52 GMT
So I was wondering if this would be something people would be interested to see from time to time in a Mass Effect game.
Basically, the idea would be to introduce gameplay components as we know them from point & click adventures into a future Mass Effect game. I think all the general mechanics to do it are basically in the game already.
Remember Vetra's LM, where we needed to scan and find the cables to get power from a generator to a door? That was kind of the simplest possible implementation of an item based puzzle component and yet, I really liked it and I wish they'd go further with the concept.
My idea would be to have a bunch of situations where solving an item puzzle could either give you an advantage in a subsequent fight or even an alternative peaceful quest solution. This way, people who don't want to bother with the puzzles can just go ahead and play the game as they used to, while those of us who enjoy the adventure component get some reward for doing it as well.
Basically, you'd use the scanner to find hotspots with items or interaction points in the world, you'd get a special inventory segment for usable items and the ability to combine items in the inventory (or use them with other hotspots in the game world. You could also use the R&D station for more intrecate item interaction (if you have to build something out of 2 or 3 items that you found, they'd basically be the "raw materials" to build what you need for the puzzle). We even have analysis text when using the scanner, the perfect place to hide some hints for puzzle solutions. Basically, as far as I can see, the game is almost already set up for this.
The puzzles would of course not be absurd like in Monkey Island or Day of the Tentacle but rather more SciFi and Tech based (think of the Star Trek adventures like 25th Anniversary, Judgement Rites or A Final Unity if anyone remembers those, or maybe stuff like the Riddle of Master Lu, in any case, more logical and tech-based puzzles, than absurd random item combinations that do weird things).
Right now, Ryder is supposed to be more of a science-y explorer character than Shepard was. But in fact, SAM does all the mental work really. I think having some puzzles in there for Ryder/the player themselves to solve would really drive home the point that you can and should use your brain as well as your brawn.
Whadaya think? Would people be interested or shall we just stick with the dakka?
|
|
EmpressZombie
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 97 Likes: 234
Member is Online
inherit
418
0
Member is Online
234
EmpressZombie
97
August 2016
empresszombie
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by EmpressZombie on May 1, 2017 16:43:32 GMT
I like this idea very much!
|
|
Psychedelic
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 714 Likes: 1,521
inherit
3067
0
1,521
Psychedelic
714
January 2017
psychedelic
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Psychedelic on May 1, 2017 20:53:57 GMT
Point&Click adventures are one of my favourite genres, I would very much like to see something like that in a ME game. The murder case on Kadara with the dead Krogan for example was an almost classical setup for a detective story, but was then resolved rather quickly because some idiot dropped the -clearly Angaran- weapon right in front of the door. And that's just one of many quests where the solution was practically served on a silver platter. The question is if limited time and resources were the reason for wasted opportunities like these, or if Bioware intentionally went the easier route not to scare off the shooter folk players looking for more action.
|
|
inherit
60
0
628
Warrick
454
August 2016
warrick
|
Post by Warrick on May 1, 2017 22:47:25 GMT
The risk to make retarded puzzles is too high. A majority of old adventure games suffer from this.
I'd rather they refine the systems they already have, mainly the dialogue. Interestingly, some modern adventure games favour dialogue over puzzles. For example, Dreamfall Chapters and Life is Strange.
You can have cute little things like the "find the informer" task for Liara in ME2 for a change of pace. That was a puzzle, sort of, in that it involved thinking. That's cool. But I prefer puzzles don't become one of the game's main systems on par with dialogue and combat.
|
|
inherit
2044
0
Nov 10, 2016 16:47:07 GMT
10,275
AnDromedary
4,446
Nov 10, 2016 16:30:09 GMT
November 2016
andromedary
|
Post by AnDromedary on May 2, 2017 14:16:01 GMT
Point&Click adventures are one of my favourite genres, I would very much like to see something like that in a ME game. The murder case on Kadara with the dead Krogan for example was an almost classical setup for a detective story, but was then resolved rather quickly because some idiot dropped the -clearly Angaran- weapon right in front of the door. And that's just one of many quests where the solution was practically served on a silver platter. The question is if limited time and resources were the reason for wasted opportunities like these, or if Bioware intentionally went the easier route not to scare off the shooter folk players looking for more action. Yes, that's kinda why I would always make it optional. There'd be less need to "dumb down" puzzles since only those, who are really interested in solving them would have to deal with them. Shooter fans can just bypass them easily enough. The risk to make retarded puzzles is too high. A majority of old adventure games suffer from this. I'd rather they refine the systems they already have, mainly the dialogue. Interestingly, some modern adventure games favour dialogue over puzzles. For example, Dreamfall Chapters and Life is Strange. You can have cute little things like the "find the informer" task for Liara in ME2 for a change of pace. That was a puzzle, sort of, in that it involved thinking. That's cool. But I prefer puzzles don't become one of the game's main systems on par with dialogue and combat. Sure, Puzzles wouldn't be on the same level as dialogue and combat (I doubt that would be possible anyway, as puzzles are much more of a design effort). But if we were to have them from time to time, I'd want them to be more intricate than the Liara quest you mentioned. I mean, even the devs made fun of themselves for that one in LotSB (when Shepard can actually scold Liara for making him do those menial tasks). As for bad puzzles, sure, that's always an issue but there were great adventures games out there as well with logical non-absurd yet engaging puzzles (like the ones I mentioned and many more). Obviously no one wants that, so I'd also argue for quality over quantity any day. But since the mechanics are pretty much already in the game IMO, there is a chance to put some good ones in.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
inherit
1561
0
Nov 26, 2024 22:18:50 GMT
9,088
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on May 2, 2017 14:23:48 GMT
The problem is I don't think a majority of players would be interested in something like this, just looking at the complaints about the Sudoku like puzzles or the switch puzzle in Voeld's Vault I just don't see it being a good idea.
|
|
kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
184
0
Nov 25, 2024 17:44:02 GMT
4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
|
Post by kino on May 2, 2017 15:14:31 GMT
I could get behind a well designed puzzle system, but I think it might be a tough sell to a lot of people. For example, I like the puzzles in MEA. I'm not much into Sudoku but I thought this was a pretty good implementation of it in the game. Yet there seems to have been quite a backlash to it. The problem, it appears, is creating a puzzle system that people want to opt out of without feeling like they're missing something.
|
|
kheld
N2
Posts: 77 Likes: 93
inherit
7578
0
93
kheld
77
Apr 13, 2017 12:29:44 GMT
April 2017
kheld
|
Post by kheld on May 2, 2017 15:18:22 GMT
I loved the ME2 puzzle quests, the times we did something similar using the scanner were also fun.
I utterly hated the sudoku though.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
inherit
1561
0
Nov 26, 2024 22:18:50 GMT
9,088
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on May 2, 2017 15:23:05 GMT
I loved the ME2 puzzle quests, the times we did something similar using the scanner were also fun. I utterly hated the sudoku though. I think this is the problem with any kind of puzzle is that there are so many opinions on them that nobody is going to wind up pleased with the results. For I feel the same way towards the scrolling data match puzzles in Mass Effect 2 as you did about the Sudoku puzzles in Andromeda. The worst they have still done is the Frogger hacking game in Mass Effect 1 PC.
|
|
henkiedepost
N3
Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Origin: HenkieDePost
Posts: 325 Likes: 522
inherit
6375
0
522
henkiedepost
325
Mar 27, 2017 23:02:35 GMT
March 2017
henkiedepost
Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
HenkieDePost
|
Post by henkiedepost on May 2, 2017 15:31:42 GMT
Interesting. I love point and click puzzles (Have finished all the Professor Layton Games) but I didn't like the cable puzzle in Vetra's quest. Think it might be because the 'follow the cables' trope became a little bit tiresome for me.
More puzzles can be really nice if they hold some substance but they should never interfere with the flow of the game. That's why I hate the sudoku's. Had an awesome time on Voeld once but I then got stuck for 15 minutes in a menu without sound because I couldn't finish the damn sudoku. I just didn't have the patience to really think about the puzzle so I kept making stupid mistakes. Although the vault for spending so much time there's on me, the experience was just meh. I wanted to explore, not solve a stupid sudoku.
So again, more puzzles are good, but spend some time innovating on them and place them at logical places. Not a mandatory sudoku for every vault.
|
|
Psychedelic
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 714 Likes: 1,521
inherit
3067
0
1,521
Psychedelic
714
January 2017
psychedelic
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Psychedelic on May 2, 2017 16:45:13 GMT
Interesting. I love point and click puzzles (Have finished all the Professor Layton Games) but I didn't like the cable puzzle in Vetra's quest. Think it might be because the 'follow the cables' trope became a little bit tiresome for me. More puzzles can be really nice if they hold some substance but they should never interfere with the flow of the game. That's why I hate the sudoku's. Had an awesome time on Voeld once but I then got stuck for 15 minutes in a menu without sound because I couldn't finish the damn sudoku. I just didn't have the patience to really think about the puzzle so I kept making stupid mistakes. Although the vault for spending so much time there's on me, the experience was just meh. I wanted to explore, not solve a stupid sudoku. So again, more puzzles are good, but spend some time innovating on them and place them at logical places. Not a mandatory sudoku for every vault. That's what the decryption keys are for, they even lowered the price for the things with the last patch iirc. I personally like the Sudokus well enough for a mini-game, at least they don't have a time limit. But that's not the kind of puzzle I had in mind in terms of gameplay, I'd like to have something integrated into a story, like talk to people, find clues, use items... mini-games are a completely different category.
|
|