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Post by mybudgee on May 2, 2017 18:22:27 GMT
They are a prime example of what has gone horribly wrong in gaming.
(Also if this statement triggers you, you're likely a part of the problem)
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Post by B. Hieronymus Da on May 2, 2017 18:28:28 GMT
Sure,Riccitiello is not with EA anymore but it's not like they've changed much since then. Well, Riccitiello was wrong about this. By this time gamers had started to turn very aware, very allergic and very hostile to this kind of scheme. But it survives to this day in F2P games. Those, of course, mainly aims towards new markets, not "hardcore gamers". You also have to understand that JR was under a lot of pressure to get revenues up - that was his job -, and was also ultimately fired because of his failure to do so. Otherwise, I'm rather soft on JR. I think he did a decent job and had a good taste in games (Battlefield, DA:O, ME, Mirror's Edge). He tried to get the development studios to remain free. (That obviously failed, since Will Wright had to sit through many meetings while Marketing managers explained to him what kind of game he had to make Spore into.) JR probably failed to take full charge of EA though, being preoccupied with launching digital sales, Origin, so all the middle managers and marketing were left in peace to plot his downfall and continue to do their usual thing. On the hatred towards EA, I have the same to say as some others have already expressed. Forget EA Sports, I don't know much about it. But regarding the other game franchises: The only thing EA ever did was to buy a successful and popular franchise and then proceed to destroy it. And when the franchise was destroyed, so the developer followed. Every good game EA ever published, was made before EA ownership and control. Every sequel produced under EA is, IMO, a failure. And when that happens to game franchises you were very enthusiastic about, and hoped a lot from, it results in mourning, rage and hate. Simple as that. I think it's important to note that they destroy game franchises primarily by changing them into something different. A different game. In particular gameplay changes to emphasis on lots and lots of mindless, flashy killing, and "Bosses". Very formulaic. EA is the anti-Midas. Everything they touch turn into poop. As for Dice, the most successful developer acquired by EA, I can't help but take note of that they are geographically distanced very far from the rest of EA.
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Post by o Ventus on May 2, 2017 19:15:25 GMT
Sure,Riccitiello is not with EA anymore but it's not like they've changed much since then. Well, Riccitiello was wrong about this. By this time gamers had started to turn very aware, very allergic and very hostile to this kind of scheme. But it survives to this day in F2P games. Those, of course, mainly aims towards new markets, not "hardcore gamers". You also have to understand that JR was under a lot of pressure to get revenues up - that was his job -, and was also ultimately fired because of his failure to do so. Otherwise, I'm rather soft on JR. I think he did a decent job and had a good taste in games (Battlefield, DA:O, ME, Mirror's Edge). He tried to get the development studios to remain free. (That obviously failed, since Will Wright had to sit through many meetings while Marketing managers explained to him what kind of game he had to make Spore into.) JR probably failed to take full charge of EA though, being preoccupied with launching digital sales, Origin, so all the middle managers and marketing were left in peace to plot his downfall and continue to do their usual thing. On the hatred towards EA, I have the same to say as some others have already expressed. Forget EA Sports, I don't know much about it. But regarding the other game franchises: The only thing EA ever did was to buy a successful and popular franchise and then proceed to destroy it. And when the franchise was destroyed, so the developer followed. Every good game EA ever published, was made before EA ownership and control. Every sequel produced under EA is, IMO, a failure. And when that happens to game franchises you were very enthusiastic about, and hoped a lot from, it results in mourning, rage and hate. Simple as that. I think it's important to note that they destroy game franchises primarily by changing them into something different. A different game. In particular gameplay changes to emphasis on lots and lots of mindless, flashy killing, and "Bosses". Very formulaic. EA is the anti-Midas. Everything they touch turn into poop. As for Dice, the most successful developer acquired by EA, I can't help but take note of that they are geographically distanced very far from the rest of EA. Crysis Mirror's Edge Battlefield 1942 FIFA (the first one) Dead Space Madden (the first one) Rock Band Skate The Sims A version of the original Sim City Command and Conquer All highly-rated original games, several of which became storied legends of franchises, and all published by EA, most of which having sequels that were similarly well received.
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Post by B. Hieronymus Da on May 2, 2017 20:23:08 GMT
Well, Riccitiello was wrong about this. By this time gamers had started to turn very aware, very allergic and very hostile to this kind of scheme. But it survives to this day in F2P games. Those, of course, mainly aims towards new markets, not "hardcore gamers". You also have to understand that JR was under a lot of pressure to get revenues up - that was his job -, and was also ultimately fired because of his failure to do so. Otherwise, I'm rather soft on JR. I think he did a decent job and had a good taste in games (Battlefield, DA:O, ME, Mirror's Edge). He tried to get the development studios to remain free. (That obviously failed, since Will Wright had to sit through many meetings while Marketing managers explained to him what kind of game he had to make Spore into.) JR probably failed to take full charge of EA though, being preoccupied with launching digital sales, Origin, so all the middle managers and marketing were left in peace to plot his downfall and continue to do their usual thing. On the hatred towards EA, I have the same to say as some others have already expressed. Forget EA Sports, I don't know much about it. But regarding the other game franchises: The only thing EA ever did was to buy a successful and popular franchise and then proceed to destroy it. And when the franchise was destroyed, so the developer followed. Every good game EA ever published, was made before EA ownership and control. Every sequel produced under EA is, IMO, a failure. And when that happens to game franchises you were very enthusiastic about, and hoped a lot from, it results in mourning, rage and hate. Simple as that. I think it's important to note that they destroy game franchises primarily by changing them into something different. A different game. In particular gameplay changes to emphasis on lots and lots of mindless, flashy killing, and "Bosses". Very formulaic. EA is the anti-Midas. Everything they touch turn into poop. As for Dice, the most successful developer acquired by EA, I can't help but take note of that they are geographically distanced very far from the rest of EA. Crysis Mirror's Edge Battlefield 1942 FIFA (the first one) Dead Space Madden (the first one) Rock Band Skate The Sims A version of the original Sim City Command and Conquer All highly-rated original games, several of which became storied legends of franchises, and all published by EA, most of which having sequels that were similarly well received. The only games listed by you which were developed under EA is FIFA and Skate. Madden is sort of so so. The first Madden was cooked up in the very early years of EA, and mostly done by Bethesda on contract. The rest, no, they're not EA creations. And Dead Space, Sim City and Command & Conquer are often considered as such franchises which EA has ruined.
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Post by Deleted on May 2, 2017 20:34:30 GMT
Well, Riccitiello was wrong about this. By this time gamers had started to turn very aware, very allergic and very hostile to this kind of scheme. But it survives to this day in F2P games. Those, of course, mainly aims towards new markets, not "hardcore gamers". You also have to understand that JR was under a lot of pressure to get revenues up - that was his job -, and was also ultimately fired because of his failure to do so. Otherwise, I'm rather soft on JR. I think he did a decent job and had a good taste in games (Battlefield, DA:O, ME, Mirror's Edge). He tried to get the development studios to remain free. (That obviously failed, since Will Wright had to sit through many meetings while Marketing managers explained to him what kind of game he had to make Spore into.) JR probably failed to take full charge of EA though, being preoccupied with launching digital sales, Origin, so all the middle managers and marketing were left in peace to plot his downfall and continue to do their usual thing. On the hatred towards EA, I have the same to say as some others have already expressed. Forget EA Sports, I don't know much about it. But regarding the other game franchises: The only thing EA ever did was to buy a successful and popular franchise and then proceed to destroy it. And when the franchise was destroyed, so the developer followed. Every good game EA ever published, was made before EA ownership and control. Every sequel produced under EA is, IMO, a failure. And when that happens to game franchises you were very enthusiastic about, and hoped a lot from, it results in mourning, rage and hate. Simple as that. I think it's important to note that they destroy game franchises primarily by changing them into something different. A different game. In particular gameplay changes to emphasis on lots and lots of mindless, flashy killing, and "Bosses". Very formulaic. EA is the anti-Midas. Everything they touch turn into poop. As for Dice, the most successful developer acquired by EA, I can't help but take note of that they are geographically distanced very far from the rest of EA. Crysis Mirror's Edge Battlefield 1942 FIFA (the first one) Dead Space Madden (the first one) Rock Band Skate The Sims A version of the original Sim City Command and Conquer All highly-rated original games, several of which became storied legends of franchises, and all published by EA, most of which having sequels that were similarly well received.
The Sims is soooo overused by this point... There's like 24+ of them by this point. It needs to die, the Sims series...
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Post by Arijon van Goyen on May 2, 2017 20:40:19 GMT
We can use a good Sim City 5 or 6. The previous game was an online mess
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Post by Lorn on May 2, 2017 21:21:51 GMT
FIFA 14 was better than Mass Effect 3. If anyone thinks otherwise, come at me bruh. That's like saying that AIDS is better than cancer, because at least you can live with AIDS.You can live with cancer too, it just kills you faster.
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Post by o Ventus on May 2, 2017 21:35:15 GMT
Crysis Mirror's Edge Battlefield 1942 FIFA (the first one) Dead Space Madden (the first one) Rock Band Skate The Sims A version of the original Sim City Command and Conquer All highly-rated original games, several of which became storied legends of franchises, and all published by EA, most of which having sequels that were similarly well received. The only games listed by you which were developed under EA is FIFA and Skate. Madden is sort of so so. The first Madden was cooked up in the very early years of EA, and mostly done by Bethesda on contract. The rest, no, they're not EA creations. And Dead Space, Sim City and Command & Conquer are often considered as such franchises which EA has ruined. You explicitly mentioned their publishing, and I explicitly mentioned publishing. So what are you saying with that? Dead Space didn't fail because of EA, Dead Space failed because of Visceral. Visceral has been on a downward spiral starting with Dead Space 3. Battlefield Hardline was garbage too. The only thing that EA did concerning Dead Space was mandate microtransactions and cutting development of plans for future games for the foreseeable future due to 3 failing. Note that DS3 is the only real "bad" game in the series, and even then on its own DS3 is perfectly serviceable, it's just not even remotely scary for what was at one point a horror series. Contrast this to Battlefield Hardline, which stripped away nearly everything that made Battlefield unique just with its premise alone, and it's no surprise that Hardline failed. Without more information, blaming EA for the failings of Dead Space 3 just doesn't hold up when it's much more likely due to the practices of Visceral Games, considering that they're the people who actually made the fucking thing. Command and Conquer is still doing fine via the Red Alert series and is currently in the process of being rebooted, so it isn't as if CnC has been "ruined".
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Post by o Ventus on May 2, 2017 21:44:33 GMT
We can use a good Sim City 5 or 6. The previous game was an online mess Cities: Skylines.
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Post by Deleted on May 2, 2017 21:51:14 GMT
For neglecting career mode and focusing on all the 12 year olds that just want to play ultimate team.
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Post by Arijon van Goyen on May 2, 2017 22:16:16 GMT
We can use a good Sim City 5 or 6. The previous game was an online mess Cities: Skylines. In SC4 I could manage and build huge cities with actual income in my mayor pocket. But in skylines I totally got poor fast without making much money. Cheat mode was inevitable... And I lost my save from another PC. So yeah, probably should start a new map. These are magnificent:
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House Targaryen
N5
The night is dark and full of terrors, but the fire burns them all away.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: gscott7833
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The night is dark and full of terrors, but the fire burns them all away.
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Post by House Targaryen on May 3, 2017 4:16:33 GMT
Command and Conquer was good before the Evil Empire bought out Westwood. In the toilet it went.
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Post by o Ventus on May 3, 2017 4:41:51 GMT
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sinophile
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: SenoPhile
XBL Gamertag: Supersatan3
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Post by sinophile on May 4, 2017 2:22:34 GMT
EA is like the Disney of gaming(which I admit is a flawed analogy since Disney makes games). They gobble up company after company. Everyone hates them, but everyone keeps buying their crap. Bioware IMHO appealed to a niche. There is a reason why Baldur's Gate and Neverwinter Nights were never released to consoles. A good example would be Mass Effect 1 and 2. ME1 was developed and released around the time EA bought Bioware. ME1 had more rpg elements, and the shooting was more or less an afterthought. ME2 focused more on the shooting, and less on the rpg aspects. The third was very obviously designed with a console in mind(E.G. only getting to use 3 powers in MP). Regardless, I am a consumer whore who has spent 100+ hours on every Dragon Age and Mass Effect Game.
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geth47
N2
Andromeda is on hold for the time being. Heading back to the milky way trilogy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: geth47
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Andromeda is on hold for the time being. Heading back to the milky way trilogy.
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Post by geth47 on May 4, 2017 2:50:07 GMT
Their prices almost never come down as much as in steam or valve. Only recently dlcs started to get good discounts.
Always online on sim city as a cardinal sin.
The constant need to check for dlcs and the many technical problems it ensues. to this day its unsolved for me in me3, but the pirate who pirated it dont have to deal with it.
They dont offer their service as merely an alternative to steam, gog and others on pc. They force you to go with it with their games being held hostage. Using some of their good games on origin is like driving a very fine car... over a terrible road.
Mixing online and offline in mass effect 3 was a lunacy. The online module is cool, but it should in no way interfere with the main single-player story.
They buy smaller studios and instead of allowing them to retain their identity, EA soon starts to interfere too much. Pretty soon the teams fade away and all that remains is the name, as well as the franchises purchased. Destruction by absorption. This same story happened a depressing number of times. Bioware was just a recent victim.
EA seems to only be interested in games that can sell over 5 million copies. Not much room for creativity, innovation, risks, daring approaches nor catering to niche markets.
Both Dragon Age and Mass Effect had rpg elements toned down, and were turned into fast-paced action games with ME2 and DA2. By the time of Inquisition and Andromeda, they are just silly single player MMO titles in which you spend an awful lot of time collection useless stuff. Not to mention the whole gay agenda permeating these titles, and the entire sjw nauseating rhetoric.
They had an openly, very outspoken racist in the mass effect team. And from what I saw, me andromeda might be the first game with a character creator that will not offer the option of a pale skin. I could be mistaken, but I was unable to create one female ryder that was pale. I can no longer in good conscience support this developer. They seem more worried about white guilt and their liberal left political agenda than creating games that people can enjoy.
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ryderflynn
N3
Bioware should just rename itself as "Sophie's Choice"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: OminousBlaze
PSN: LuciusDagger
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Bioware should just rename itself as "Sophie's Choice"
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Post by ryderflynn on May 4, 2017 4:06:14 GMT
The simplest explanation would be that people are just looking for somebody to blame for all those bad decisions, and it seems unlikely to them that Bioware would be the culprit with their track record.
EA, on the other hand, had a notorious track record of dominating smaller gaming companies in a business buyout.
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