Mobius Y
N3
The Legend Continues
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
XBL Gamertag: Mobius Y
PSN: Mobius_Y
Posts: 878 Likes: 2,129
inherit
2936
0
Sept 7, 2022 15:58:11 GMT
2,129
Mobius Y
The Legend Continues
878
January 2017
mobiusy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
Mobius Y
Mobius_Y
|
Post by Mobius Y on May 2, 2017 16:50:00 GMT
'Tis my first vid about a character build so it's pretty amateur. Feedback would be appreciated. My goals with this character setup were, in order of importance... - maximize the weapon damage bonus from Cloak - extend the Cloak's duration as much as possible - apply supportive/"healing" effects via revives and shield restoration to teammates I had to sacrifice Sticky 'Nades in order to meet all these conditions, unfortunately. Summary: Sticky Grenade - 3 Tactical Win - 6 (damage bonus, duration, combat cloak) Energy Drain - (recharge speed, extended drain, team drain) Offensive Tech - 6 (power enhancement, anti-shield, technical synergy) Support Systems - 5 (tech duration, tactical revive) Remember that character builds are never set in stone and should be adjusted to suit your own playing style, available equipment, personal preference and skill. Toodles.
|
|
inherit
5 Green Stars
3963
0
Mar 18, 2019 13:43:50 GMT
3,125
poultrymancer
1,167
Feb 27, 2017 18:33:38 GMT
February 2017
poultrymancer
|
Post by poultrymancer on May 2, 2017 17:15:32 GMT
I haven't built him as a team support character (no revive DR or team drain) but I do also spec out of sticky nades. I find nadespam boring -- 3 points is enough for decent "oh shit" burst damage.
I leave ED at 5 because the damage evo is underwhelming and outside of extraction and hacks team drain seems like a waste.
|
|
inherit
5497
0
643
tatsumaki
223
Mar 22, 2017 12:16:15 GMT
March 2017
tatsumaki
|
Post by tatsumaki on May 2, 2017 19:23:00 GMT
Hello Mobius Y I'm not a very smart person so I can't speak about the build but here are some feedback on the video. Text on screen ideally should be on plain color back. If you still want to have footage as background, best to blur it out to improve legibility. Intro is a bit too long. Try to keep it to "Why should I play this char, How I should play it:. No need to explain playing styles. Gameplay video is also recommended because here you explain "How to". For some viewers (like myself) we learn via visual so by seeing "How to" would be good. Bake both explanation and a bit of game play footage into one concise video. Overall good effort and clear voice. Keep up the good work producing guides and representing our console family! PS Watched both guide and gameplay video
|
|
pitka17
N2
Origin: pitkanen17
Posts: 171 Likes: 198
inherit
7046
0
Oct 19, 2018 23:20:27 GMT
198
pitka17
171
April 2017
pitka17
pitkanen17
|
Post by pitka17 on May 2, 2017 19:42:29 GMT
Sticky grenade is one of those abilities that when you don't spec into it, it's garbage. When you do spec into it for radius/capacity/armor, and use 2 of them right before breaking cloak (damage/doesn't matter/combat cloak), you melt gold hydras/berserkers/fiends. Usually it takes roughly 2 rounds of that against the heaviest targets if you are solo, but that's a lot faster than without grenade spec. Then, as the salarian you get another 30% power damage AND 30% power damage vs armor from your passive offense tree. The standard spec for the human infiltrator would only get 10% power damage.
I can't give up the power, though I can see an occasional situation where the rez talent is worth it. Mainly for hacks. But then I'd have to use cobras on hacks instead of ammo clip consumables, and I have hundreds of ammo clips.
|
|
inherit
10
0
Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
|
Post by SalMasRac on May 2, 2017 19:49:52 GMT
I had to sacrifice Sticky 'Nades in order to meet all these conditions, unfortunately. No Sticky Grenades, no bang.
|
|
inherit
6439
0
Feb 26, 2019 15:45:34 GMT
5,013
gethadept
2,596
Mar 28, 2017 14:47:27 GMT
March 2017
gethadept
Tallgeese_VII (Old,playing casual)
|
Post by gethadept on May 2, 2017 19:55:00 GMT
I just find it hard for myself to give up sticky grenade.
It`s just so useful when the shit moment comes and you need to save others` asses and not just your own.
|
|
inherit
4222
0
Sept 11, 2017 18:21:24 GMT
283
deadwooded
130
March 2017
deadwooded
|
Post by deadwooded on May 2, 2017 20:08:23 GMT
Sticky grenade is one of those abilities that when you don't spec into it, it's garbage. When you do spec into it for radius/capacity/armor, and use 2 of them right before breaking cloak (damage/doesn't matter/combat cloak), you melt gold hydras/berserkers/fiends. Usually it takes roughly 2 rounds of that against the heaviest targets if you are solo, but that's a lot faster than without grenade spec. Then, as the salarian you get another 30% power damage AND 30% power damage vs armor from your passive offense tree. The standard spec for the human infiltrator would only get 10% power damage. I can't give up the power, though I can see an occasional situation where the rez talent is worth it. Mainly for hacks. But then I'd have to use cobras on hacks instead of ammo clip consumables, and I have hundreds of ammo clips. No nades is way too hipster for me in the SI. His passive and stickies inherent damage out put is just good to pass up
|
|
dcihnagv3z
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 117 Likes: 161
inherit
5908
0
Jul 24, 2017 20:45:15 GMT
161
dcihnagv3z
117
Mar 24, 2017 21:24:10 GMT
March 2017
dcihnagv3z
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by dcihnagv3z on May 2, 2017 20:24:47 GMT
I watched the whole video. Interesting build. Even going for your build goals, I personally would definitely drop 6b on cloak and put more points in grenades.
My thoughts on the video itself. You really need to work on basic editing. It was a bit long winded, and all I watched was game menus. I think it would have been better served if it was edited down to about 10-15 minute range. I would recommend gathering lots of game play clips, and splice in clips showcasing your point of view while you describe it. E.g. Is the damage resistance awesome during a chaotic revive, show it to me while you talk about it. You mentioned shortly about being a grenade spamming infiltrator, show 5 seconds of you spamming grenades at a mob. Its a video. Show stuff.
|
|
Mobius Y
N3
The Legend Continues
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
XBL Gamertag: Mobius Y
PSN: Mobius_Y
Posts: 878 Likes: 2,129
inherit
2936
0
Sept 7, 2022 15:58:11 GMT
2,129
Mobius Y
The Legend Continues
878
January 2017
mobiusy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
Mobius Y
Mobius_Y
|
Post by Mobius Y on May 2, 2017 20:41:24 GMT
Sticky grenade is one of those abilities that when you don't spec into it, it's garbage. When you do spec into it for radius/capacity/armor, and use 2 of them right before breaking cloak (damage/doesn't matter/combat cloak), you melt gold hydras/berserkers/fiends. Usually it takes roughly 2 rounds of that against the heaviest targets if you are solo, but that's a lot faster than without grenade spec. Then, as the salarian you get another 30% power damage AND 30% power damage vs armor from your passive offense tree. The standard spec for the human infiltrator would only get 10% power damage. I can't give up the power, though I can see an occasional situation where the rez talent is worth it. Mainly for hacks. But then I'd have to use cobras on hacks instead of ammo clip consumables, and I have hundreds of ammo clips. I agree the stickies get way bigger benefits than a human Infiltrator (unless you max out passive power damage on the human, which is self-defeating if you're also trying to amp up weapon damage IMO). It's just one of the many ways the salarian can be kitted out, hence why he's so versatile.
|
|
hobocommand3r
N3
XBL Gamertag: hobocommand3r
Posts: 662 Likes: 1,511
inherit
5504
0
Jul 16, 2017 22:42:29 GMT
1,511
hobocommand3r
662
Mar 22, 2017 13:40:14 GMT
March 2017
hobocommand3r
hobocommand3r
|
Post by hobocommand3r on May 2, 2017 20:47:28 GMT
But 80% armor damage stckies bro....
|
|
inherit
10
0
Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
|
Post by SalMasRac on May 2, 2017 20:51:37 GMT
I've heard that Cloak ALWAYS has a 2-second damage buff window, and that Rank 6 merely adjusts the visual effect to match.
Haven't tested this but it wouldn't surprise me.
|
|
Mobius Y
N3
The Legend Continues
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
XBL Gamertag: Mobius Y
PSN: Mobius_Y
Posts: 878 Likes: 2,129
inherit
2936
0
Sept 7, 2022 15:58:11 GMT
2,129
Mobius Y
The Legend Continues
878
January 2017
mobiusy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
Mobius Y
Mobius_Y
|
Post by Mobius Y on May 2, 2017 21:09:05 GMT
I've heard that Cloak ALWAYS has a 2-second damage buff window, and that Rank 6 merely adjusts the visual effect to match. Haven't tested this but it wouldn't surprise me. Peddro confirmed Cloak always grants a full 2s damage bonus. As I said it's unsure whether Combat Cloak adds another 2s on top of this as well or if it just lengthens the cloak duration - personal experience suggests the damage bonus is extended but I have nothing concrete.
|
|
inherit
6439
0
Feb 26, 2019 15:45:34 GMT
5,013
gethadept
2,596
Mar 28, 2017 14:47:27 GMT
March 2017
gethadept
Tallgeese_VII (Old,playing casual)
|
Post by gethadept on May 2, 2017 21:16:01 GMT
I've heard that Cloak ALWAYS has a 2-second damage buff window, and that Rank 6 merely adjusts the visual effect to match. Haven't tested this but it wouldn't surprise me. Peddro confirmed Cloak always grants a full 2s damage bonus. As I said it's unsure whether Combat Cloak adds another 2s on top of this as well or if it just lengthens the cloak duration - personal experience suggests the damage bonus is extended but I have nothing concrete. It might be that the last 6b evo gives you 2 seconds extended protection from enemy awareness. ....which means rubbish evo. lol
|
|
cato
N2
Games: Mass Effect Trilogy
PSN: cato_otac
Posts: 127 Likes: 422
inherit
153
0
Nov 10, 2024 21:49:27 GMT
422
cato
127
August 2016
cato
Mass Effect Trilogy
cato_otac
|
Post by cato on May 2, 2017 22:04:52 GMT
I've heard that Cloak ALWAYS has a 2-second damage buff window, and that Rank 6 merely adjusts the visual effect to match. Haven't tested this but it wouldn't surprise me. Peddro confirmed Cloak always grants a full 2s damage bonus. As I said it's unsure whether Combat Cloak adds another 2s on top of this as well or if it just lengthens the cloak duration - personal experience suggests the damage bonus is extended but I have nothing concrete. Judging by Peddro, Capn and Salmon's work the damage bonus from cloak is quite complicated. It seems like most full auto weapons get the full 2 second bonus regardless of which rank 6 evo is chosen but most single shot weapons do not. Also, I'm sure I read that the only way to get Cloak's bonus damage to apply to Sticky Grenades was to take Combat Cloak at rank 6.
|
|