Twitchy Questioning 2: Twitchier and Questionier
May 4, 2017 17:27:04 GMT
SalMasRac, MPApr2012, and 15 more like this
Post by JRandall0308 on May 4, 2017 17:27:04 GMT
updated list of questions Friday morning ~08:30 Eastern... see later in thread for rationale
On Friday 5 May 2017 at 10 am PT / 1 pm ET / 5 pm UTC, I will once again attend the Bioware Twitch stream (Twitter announcement) to ask questions in Twitch chat. I'll ask your questions too if they are serious.
Things we know they will not answer:
Questions in my queue are below - roughly in the order I intend to ask them. I allow a delay between questions so I don't spam the Twitch chat. Also if it seems like something is about to happen in the gameplay that relates to a question then I'll delay until it does.
I'll try to live-post anything interesting that happens like I did last time.
Whatever I gather up I will also post on the reddit thread.
questions in s-block
INTRO
Thanks for being here! I have gathered up many questions from fellow players on the unofficial Bioware fan message boards. Here goes...
CRASHES AND CHEATING
There are still major crashes on all platforms, as reported on EA Answers HQ (links available). PS4 is particularly suffering with the CE-34878-0 error. Have you identified what is causing this and can we expect a fix in the patch when it arrives?
answers.ea.com/t5/Bug-Reports/Mass-Effect-Andromeda-Multiplayer-Crashes/m-p/5944801#M1143
answers.ea.com/t5/Technical-Issues/Mass-Effect-Andromeda-multiplayer-PS4-crash-Error-CE-34878-0/td-p/5991683
Are you taking action on cheating reports? It’s been weeks and despite multiple reports the same cheating lobbies are still up and running. (This is mostly on PC.)
DATA-MINING
Several dedicated players have been data-mining how weapons and powers actually work. When we identify unusual behavior we don't know if it is intentional, or a bug. What is the best way to convey this detailed information to the development team?
Combo damage does not scale with the ranks of the individual powers being combo’d, nor with difficulty (Bronze / Silver / Gold). Is this the intended behavior?
Combo damage is currently different depending on which detonator you use. Is this intended? If so, can this information be added to the power description?
Shotguns are fully blocked by Shieldgate: all pellets’ damage is blocked by even 1 remaining hitpoint in shields. Is this intentional, or something that should be reported as a bug?
Chain Overloads do not detonate Combos (they did in ME3). Intentional or bug?
BALANCE
What flaws in game balance do YOU consider important? (as the developers / producers / game designers)
Do you think all weapons should be balanced against each other, or do you think weapons at each rarity level should be more powerful than the level below? It's not clear from the current state of the game what the goal was.
Do you feel that, to paraphrase the previous patch notes, melee and shotgun builds are conveying the correct amount of reward for the greater inherent risk?
Do pure balance changes (like adjustments to weapon numbers) require a patch or can they be achieved through server side changes like they were in ME3?
ACTUAL NUMBERS
Last week a couple people asked if you would reveal the actual numbers behind weapons and powers and you said you will. When and where can we expect to see that information?
Is there any inclination to unhide the "hidden" stats on weapons? For example, reload time (in seconds), headshot multiplier, modifiers against defense types, the Ruzad's apparent melee bonus, etc.
Are there any plans to add ping numbers to host or maybe also ping to other players in the lobby? Modders were able to do this in DAI, so the numbers are already there, they just need to be revealed in the lobby screen somewhere.
MISCELLANEOUS
Player Characters bounce off each other excessively, especially in narrow doorways. This same problem happened initially in DAI but was eventually fixed. Why has the problem recurred in MEA, which uses the same game engine?
Will there ever be more elaborate weekend events comparable to those seen in DAI and ME3?
Would you consider adding a ‘shooting range’ to MP where we can more easily test out weapons and powers?
Will there ever be anything to spend Mission Funds on, other than Equipment?
OUTRO
Thank you very much for answering my questions! Keep up the good work.
On Friday 5 May 2017 at 10 am PT / 1 pm ET / 5 pm UTC, I will once again attend the Bioware Twitch stream (Twitter announcement) to ask questions in Twitch chat. I'll ask your questions too if they are serious.
Things we know they will not answer:
- When is the patch being released (they are not allowed to give dates)
- Will exact thing X be added to the game (they are not allowed to commit to anything publicly)
- Why don't you play on Gold / Kett / with crappy weapons / etc. (the stream is just background to the discussion and it's hard to play and talk at the same time)
Questions in my queue are below - roughly in the order I intend to ask them. I allow a delay between questions so I don't spam the Twitch chat. Also if it seems like something is about to happen in the gameplay that relates to a question then I'll delay until it does.
I'll try to live-post anything interesting that happens like I did last time.
Whatever I gather up I will also post on the reddit thread.
questions in s-block
INTRO
Thanks for being here! I have gathered up many questions from fellow players on the unofficial Bioware fan message boards. Here goes...
CRASHES AND CHEATING
There are still major crashes on all platforms, as reported on EA Answers HQ (links available). PS4 is particularly suffering with the CE-34878-0 error. Have you identified what is causing this and can we expect a fix in the patch when it arrives?
answers.ea.com/t5/Bug-Reports/Mass-Effect-Andromeda-Multiplayer-Crashes/m-p/5944801#M1143
answers.ea.com/t5/Technical-Issues/Mass-Effect-Andromeda-multiplayer-PS4-crash-Error-CE-34878-0/td-p/5991683
Are you taking action on cheating reports? It’s been weeks and despite multiple reports the same cheating lobbies are still up and running. (This is mostly on PC.)
DATA-MINING
Several dedicated players have been data-mining how weapons and powers actually work. When we identify unusual behavior we don't know if it is intentional, or a bug. What is the best way to convey this detailed information to the development team?
Combo damage does not scale with the ranks of the individual powers being combo’d, nor with difficulty (Bronze / Silver / Gold). Is this the intended behavior?
Combo damage is currently different depending on which detonator you use. Is this intended? If so, can this information be added to the power description?
Shotguns are fully blocked by Shieldgate: all pellets’ damage is blocked by even 1 remaining hitpoint in shields. Is this intentional, or something that should be reported as a bug?
Chain Overloads do not detonate Combos (they did in ME3). Intentional or bug?
BALANCE
What flaws in game balance do YOU consider important? (as the developers / producers / game designers)
Do you think all weapons should be balanced against each other, or do you think weapons at each rarity level should be more powerful than the level below? It's not clear from the current state of the game what the goal was.
Do you feel that, to paraphrase the previous patch notes, melee and shotgun builds are conveying the correct amount of reward for the greater inherent risk?
Do pure balance changes (like adjustments to weapon numbers) require a patch or can they be achieved through server side changes like they were in ME3?
ACTUAL NUMBERS
Last week a couple people asked if you would reveal the actual numbers behind weapons and powers and you said you will. When and where can we expect to see that information?
Is there any inclination to unhide the "hidden" stats on weapons? For example, reload time (in seconds), headshot multiplier, modifiers against defense types, the Ruzad's apparent melee bonus, etc.
Are there any plans to add ping numbers to host or maybe also ping to other players in the lobby? Modders were able to do this in DAI, so the numbers are already there, they just need to be revealed in the lobby screen somewhere.
MISCELLANEOUS
Player Characters bounce off each other excessively, especially in narrow doorways. This same problem happened initially in DAI but was eventually fixed. Why has the problem recurred in MEA, which uses the same game engine?
Will there ever be more elaborate weekend events comparable to those seen in DAI and ME3?
Would you consider adding a ‘shooting range’ to MP where we can more easily test out weapons and powers?
Will there ever be anything to spend Mission Funds on, other than Equipment?
OUTRO
Thank you very much for answering my questions! Keep up the good work.