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Post by masseffectfanforlife on Mar 11, 2023 7:06:44 GMT
It's not often someone saves an Asari in distress, goes dancing at a club, kills a Thresher Maw, and visits the f**king moon on the same day! I'm fine tuning a few things. Rearranging the order of certain dialogue options I pick for the flow of few conversations, picking different options, not picking certain dialogue options, and so on. Nothing that would warrant another import. I was thinking about my Shep shooting Saren down, instead of using charm, that way it will go full circle with her having to shoot down the Illusive Man in ME3. As George Lucas once said, "It's like poetry, it's sort of, they rhyme." I'm not just enjoying all of the bonuses of New Game Plus (that's always going to happen when you don't have to worry about leveling up as much, and you can focus on the story more). I'm also treating it sort of how a filmmaker oversees a new director's cut for a movie. My Shep is mostly Paragon, but I want to make it look as though she isn't as noble during the final confrontation, and she sees that Saren is beyond saving and needs to be taken down. It will make her telling the squad "make sure he's dead" sound less morbid (it's a bit morbid, after choosing the charm to help Saren), and also give hint at the more bleak future that's to come.
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Post by masseffectfanforlife on Mar 10, 2023 6:57:46 GMT
Decided to stay with the Vanguard>Soldier>Infiltrator story/playthrough. If it ain't broke, don't fix it. Also, my Shep will be wearing light armor in ME1 from now on. She looks great in it...*Ahem* you know, because she's a Vanguard with biotics, so the armor gives her a more "agile" look. >_> Uh, anyway, this is brought to you by New Game Plus. It also connects well with the plausible details not seen in the in-game context of her story, and why she has to rely more on heavier armor in ME2 & ME3.
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Post by masseffectfanforlife on Mar 9, 2023 2:17:26 GMT
Another Question: would you consider this scenario canonically plausible? ME1: Shepard is a Soldier with a Biotic Talent ME2: Shepard is now a Vanguard ME3: Continues to be a Vanguard In ME1, she isn't a powerful biotic, but what she can do is still very effective in combat. Between ME1 and Normandy attack, it's possible that she decided to hone her biotic skills more, with an emphasis on close range combat. Instead of losing everything, she comes back from the dead stronger than ever, and with a vengeance Mad Max Shotgun style (in a mostly Paragon sort of way) If a player's Shep is a Biotic, I don't know what kind of Biotic implant Cerberus gave to her while under the knife (maybe a L5 implant, considering Vanguards have them, or maybe she switched from L3 to L5 before she died?). Yeah that works fine in my opinion. Another way to look at it: Soldier with a biotic talent is already a Vanguard, just more heavily focused on the combat side of things. Switching to the actual biotic class adds more focus to the biotic side of things. You lean into this angle in your own post. Another idea: Soldier with a biotic talent is already a Vanguard, just more heavily focused on the combat side of things. Post-ME1 and pre-ME2, Shepard started honing her biotics more. ME2 picks up after Shepard has improved her biotics, including figuring out "Biotic Charge". The thing is, in my scenario (Vanguard>Soldier>Infiltrator), which I completed, I had this idea of "loss" in mind for ME2. In ME1, she was a powerful biotic, and in a relationship with Liara. She had everything going for her. Then when she died and came back to life, she was no longer the same powerful biotic from ME1, and now working with Cerberus in a more savage part of the Galaxy. Everything and everyone has change, including herself, friends, and even loved ones. One life ends, another begins. I feel like the Soldier>Vanguard>Vanguard Scenario doesn't connect well with that context, and I like that sense of loss, and having to sort of start over in ME2. The problem is that f**king heavy armor. It's like mind can't handle that she wear medium armor in ME1, then for some reason heavy armor during the Normandy attack at the beginning of ME2. What was BioWare trying to pull with that???? Anyway, I'm going to tap out on the Soldier>Vanguard>Vanguard scenario and stick with what I already have (Vanguard>Soldier>Infiltrator), which proves to be more interesting. Vanguard: Soldier: Infiltrator:
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Post by masseffectfanforlife on Mar 7, 2023 5:19:36 GMT
Another Question: would you consider this scenario canonically plausible? ME1: Shepard is a Soldier with a Biotic Talent ME2: Shepard is now a Vanguard ME3: Continues to be a Vanguard In ME1, she isn't a powerful biotic, but what she can do is still very effective in combat. Between ME1 and Normandy attack, it's possible that she decided to hone her biotic skills more, with an emphasis on close range combat. Instead of losing everything, she comes back from the dead stronger than ever, and with a vengeance Mad Max Shotgun style (in a mostly Paragon sort of way) If a player's Shep is a Biotic, I don't know what kind of Biotic implant Cerberus gave to her while under the knife (maybe a L5 implant, considering Vanguards have them, or maybe she switched from L3 to L5 before she died?). Yeah that works fine in my opinion. Another way to look at it: Soldier with a biotic talent is already a Vanguard, just more heavily focused on the combat side of things. Switching to the actual biotic class adds more focus to the biotic side of things. You lean into this angle in your own post. Another idea: Soldier with a biotic talent is already a Vanguard, just more heavily focused on the combat side of things. Post-ME1 and pre-ME2, Shepard started honing her biotics more. ME2 picks up after Shepard has improved her biotics, including figuring out "Biotic Charge". Let's twist things around a bit. How about ME1: Vanguard, ME2: Soldier with Biotic Talent, then ME3: Infiltrator with Biotic Talent? In ME1, she is a seasoned L3 biotic. After the battle of the Citadel, she is rewarded heavy class N7 Armor, for her efforts in stopping Saren & Sovereign. The Normandy is attacked, she dies, and is brought back to life two years later by Cerberus. A sh*t load of money was spent to make it happen. Her original biotic implant was irreparable, so they gave her a new one. Unfortunately, throughout ME2, she is still healing, not just the scars on the outside. She's been dead for two years, so it's possible that the healing process results in her biotics being temporarily subdued. She has to rely more on her weapons and as well as the stimulant that enables Adrenaline Rush. She has the strength to use a biotic ability, just not as much as she did two years prior, for the time being. During her six months in Alliance custody on Earth, she decides to take a more tactical approach to combat for the impending invasion, putting less emphasis on her biotics (limit to one powerful projectile). Her armor and omnitool is upgrade as such, equipped with advanced cloaking mechanism to gain a deadlier upper hand in the battlefield, and instead of a standard omniblade, her omnitool is adjusted to project a blade with an electrical field. This scenario represents my Shep.
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Post by masseffectfanforlife on Mar 6, 2023 22:22:35 GMT
Another Question: would you consider this scenario canonically plausible? ME1: Shepard is a Soldier with a Biotic Talent ME2: Shepard is now a Vanguard ME3: Continues to be a Vanguard
In ME1, she isn't a powerful biotic, but what she can do is still very effective in combat. Between ME1 and Normandy attack, it's possible that she decided to hone her biotic skills more, with an emphasis on close range combat. Instead of losing everything, she comes back from the dead stronger than ever, and with a vengeance Mad Max Shotgun style (in a mostly Paragon sort of way) If a player's Shep is a Biotic, I don't know what kind of Biotic implant Cerberus gave to her while under the knife (maybe a L5 implant, considering Vanguards have them, or maybe she switched from L3 to L5 before she died?).
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Post by masseffectfanforlife on Mar 6, 2023 21:30:46 GMT
For those who have an Xbox Series S, aren't you at least a little worried about how ME5 will look and/or perform on that platform?
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Post by masseffectfanforlife on Mar 6, 2023 15:21:38 GMT
Quickly defeated Saren again so that Shep wears the Titan armor at the beginning of New Game Plus. .... That's it.
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Post by masseffectfanforlife on Mar 3, 2023 6:49:06 GMT
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Post by masseffectfanforlife on Mar 1, 2023 5:50:17 GMT
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Post by masseffectfanforlife on Feb 27, 2023 7:03:04 GMT
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Post by masseffectfanforlife on Feb 25, 2023 17:57:57 GMT
Question: if I wanted Shepard to be a Vanguard in Mass Effect 1, then a Soldier with one biotic ability in Mass Effect 2, how would this work canonically (despite all of the money Cerberus has, they couldn't install a similar, or stronger implant, making her biotics more subdued in ME2)?? How could that possibly make sense??
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Post by masseffectfanforlife on Feb 17, 2023 22:33:33 GMT
As long as there's proper character design & animation (no "my face is tired" and every Asari looking the same [seriously, they all looked the same in ME:A]). Optimization is also key. Again, we unfortunately won't know until a trailer, gameplay, and finally, the release.
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Post by masseffectfanforlife on Feb 17, 2023 14:46:42 GMT
I have an Xbox Series S, and this is for people who also have it, and not the Series X. How many next-gen titles do you play on the XBSS? I'm asking because I want to play Mass Effect Legendary Edition on it, for nostalgia and it's the only next-gen console that runs the game at 30fps. I just worry about the longevity of this thing. I don't know if the next Mass Effect is Unreal Engine or Frostbite. There is a tech demo for Unreal Engine 5 (featuring The Matrix), and the resolution is supposedly around 800p. I know that the Dead Space Remake is Frostbite, but runs at 30 fps only on Xbox Series S.
I'm worried that the next Mass Effect, and other games in the near future will look like crap on Series S. Aren't you worried? The Series S should be a capable console, and I don't know if it's more to do with developers willing to optimize their games properly or the hardware.
I have a PS5, which already has a hefty library, but I would like to play some of these games on Series S.
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Post by masseffectfanforlife on Feb 16, 2023 18:23:24 GMT
Regardless of which engine they're using, we can probably rule out how it will perform on PS5 and Xbox Series X, but I wonder about Series S. Depending on when the game will be released, will the S get the short end of the stick?
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Post by masseffectfanforlife on Feb 15, 2023 17:54:11 GMT
I'm not sure if BioWare is creating Mass Effect 5 (or 4?) with Unreal Engine or sticking with Frostbite. If they are using Unreal, will it be UE4 or UE5? None of us know when this game will be released, or how demanding it will be. This is just speculation. What do you guys think?
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Post by masseffectfanforlife on Feb 14, 2023 0:23:18 GMT
My only fear is that it will have the same character designs/animations as Andromeda.
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Post by masseffectfanforlife on Nov 30, 2022 22:58:18 GMT
This is more about the opinion of certain people on the internet who abuse the word "woke," so it may seem a bit off topic, but technically their is unpopular as well as infuriating. Look, I'm neither gay nor bisexual, but I support the LGBTQ community. It really annoys me when people call LGBTQ, or any other progressive content in recent movies, shows, and games as "woke" or a political propaganda. My question to them is how long before they no longer consider same sex content and anything else progressive as "woke?" Let's face it, they don't want to see it at all, even if it's just a second. These toxic bastards make me sick. They have no problem going to Pornhub and watching two girls go done on one another, or two guys giving each other blow jobs, yet can't stand the sight of anything same sex related in movies or television. I pity them. I can't even imagine what it must be like to be bred to have such an asinine thought process. This is in response to some review bombing towards the new Willow show on Disney Plus. There are two characters who are both girls and they kissed on screen. Now the show is the subject scrutiny from brainless basement dwellers.
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Post by masseffectfanforlife on Nov 20, 2022 17:17:50 GMT
We lost another icon. The greatest Power Ranger who ever lived (in my opinion). RIP Jason David Frank, best known for playing Tommy Oliver in the Power Rangers franchise, 1973-2022.
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Post by masseffectfanforlife on Oct 23, 2022 17:18:54 GMT
The game does drop below 30fps at times and there's occasional screen tearing. Granted, the performance issues didn't ruin my experience with the game. I saw them, and for the most part, I ignored them. I just don't know if Asobo Studios is doing anything about it, or not.
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Post by masseffectfanforlife on Oct 23, 2022 5:01:19 GMT
I finished A Plague Tale: Requiem. After sobbing uncontrollably, I can easily say that, despite performance issues on PS5, I really loved it.
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Post by masseffectfanforlife on Oct 23, 2022 4:08:02 GMT
After sobbing uncontrollably, I'm happy to say that, despite performance issues on PS5, I really loved A Plague Tale: Requiem.
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Post by masseffectfanforlife on Oct 21, 2022 11:30:01 GMT
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Post by masseffectfanforlife on Oct 21, 2022 6:08:48 GMT
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Post by masseffectfanforlife on Oct 20, 2022 5:56:44 GMT
I haven't played the game yet, but I pre-ordered it on PS5 about two months ago, because I loved the 1st game.
It's unfortunate that it doesn't run at 60fps on consoles, and it seems that Xbox has an edge over PS5 (I'm not a big Xbox fan). I don't know why. Maybe it's the teraflops bullsh*t that Microsoft likes to boast about. Some people say it's a poorly optimized game. I don't know if I believe that. Asobo is a small company. I want to believe that it's just the game being very demanding.
In the end, 30 fps is acceptable to me, to an extent. For A Plague Tale: Requiem, I don't think it's a question of optimization. Let's keep in mind that Asobo is a much smaller studio compared to ones like Guerilla, Nuaghty Dog, Santa Monica, Ubisoft, BioWare, and so on (the Plague Tale games aren't even technically AAA titles). They don't have the same amount of resources, and this is their first true next-gen only game on the new consoles. They more than likely wanted to put a heavy emphasis on visuals than performance. This is a gorgeous looking game, and they probably didn't want to make comprises for framerate.
Would I like to have a 60fps option? Yes, but I'm not going to pretend that 30fps is unplayable. I've played games running at 30fps for years. If they don't add one, fine. And as for the frame drops to the mid 20s, if the numbers for the frames are not on the screen (as seen on some YouTube videos), I probably won't notice it, or I'll at least ignore them easily even though I'm aware. The same goes for screen tearing (if it's the same as the first one, then it's easy to ignore).
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Post by masseffectfanforlife on Oct 19, 2022 3:07:09 GMT
30 fps is acceptable to me, to an extent. For A Plague Tale: Requiem, I don't think it's a question of optimization. Let's keep in mind that Asobo is a much smaller studio compared to ones like Guerilla, Nuaghty Dog, Santa Monica, Ubisoft, BioWare, and so on (the Plague Tale games aren't even technically AAA titles). They don't have the same amount of resources, and this is their first true next-gen only game on the new consoles. They more than likely wanted to put a heavy emphasis on visuals than performance. This is a gorgeous looking game, and they probably didn't want to make comprises for framerate. Gotham Knights, on the other hand was made by a larger studio, and looks more like a cross-gen game. That studio sacrificed performance for co-op. I can live with 30fps, but I can see a difference with 60fps. What I want the most is a stable framerate, when a game is pushing too hard and the framerate is unstable it makes me feel unwell just like using VR. Which is why I think it was the right call to keep the game locked at 30fps, instead of risking an unstable framerate (knowing how visually demanding the game is compared to other next-gen titles), at least until Asobo feels ready to release a performance mode, if they want to. Whether the framerate is 30 or 60 shouldn't determine the overall quality of the game itself. A lot of games give you the option to choose, and there are more than likely plenty of players who use graphics mode over performance. People are just mad because they can't choose, and accuse the game of being poorly optimized.
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