Gileadan
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Post by Gileadan on May 17, 2024 7:06:35 GMT
There is also a special move in chess called "castling" involving the Rook and the King. When neither has moved yet and there are no other pieces between them and the King is not checked, they may sort of switch positions: the King moves two fields to the left or right (neither field may be threatened) and then the Rook on that side jumps over the King to the field next to him - like covering his retreat.
Of course now we gotta wonder who the King is in that scenario.
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Post by Gileadan on May 16, 2024 5:34:14 GMT
Come on, "Rook of the Shadow Dragons" has a certain ring to it! I still don't see how the Inquisition can be in this if it's as riddled with spies as Trespasser claimed. Varric and Harding should be prime people to watch for Solas, so how could they even lift a hand without him knowing? They better not direct the enemy's attention right to my doorstep...
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Post by Gileadan on May 13, 2024 14:07:58 GMT
Hilarious now that "AAA(A)" gaming is taking a nose dive already. The market will sort that out. They make a product, we decide whether it's worth our time and money.
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Gileadan
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Post by Gileadan on May 11, 2024 9:15:39 GMT
By the way, for how long has Mr. Darrah's company been supporting them to finish the project and "get ready for launch"? Two years? Might as well publish the game under the Triage Games logo by now.
That and the fact that Mr. Weekes was still talking about writing for the game doesn't inspire much confidence. Last time I read someone tweeting about writing for a game that was supposedly about to launch (David Gaider, DAI) we got a one year delay. Then again, it might not mean anything and they just shuffled some already existing stuff around.
We'll see... sooner or later.
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Post by Gileadan on May 8, 2024 14:30:16 GMT
Good sci-fi has rules that it sticks to - if it doesn't it loses a lot of suspense because there can always be the next ass-pull that saves the day and the audience never really knows if the characters involved are truly in danger in a given situation or if it's just a setup for the next rule of cool moment. Good characters and story and good setting and adhering to its rules complement each other. And great sci-fi is not afraid to breaks it owns rules to tell a great story: Star Trek, Dr. Who, Star Wars, Transformers, Superman, Batman, Spider-Man, X-Men, Babylon 5, Farscape all broke the rules of their respective universes when they had too, sometime the results are classics that redefine the characters and their universe and others are crap that are best left forgotten. If you don't take, chances and try new creative directions then they get stale and boring and lose interest that is what happened to all of those franchises at various times over the decades. I'm not familiar enough with any of the franchises you mentioned I'm afraid. Of all those I probably know Star Wars best as far as somewhat recent content is concerned and even there I lost interest after TLJ. Not sure where it broke its own rules to tell a great story ... but probably not during the first two sequel movies.
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Post by Gileadan on May 8, 2024 7:59:52 GMT
Good sci-fi has rules that it sticks to - if it doesn't it loses a lot of suspense because there can always be the next ass-pull that saves the day and the audience never really knows if the characters involved are truly in danger in a given situation or if it's just a setup for the next rule of cool moment.
Good characters and story and good setting and adhering to its rules complement each other.
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Post by Gileadan on May 3, 2024 8:10:26 GMT
Why do we need a samurai - one of the epitomes of the honourable warrior supposedly - in a game that has "assassin" in its name? Shouldn't we be a ninja 100% of the time? It really really didn't work with vikings, and here we go again...
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Post by Gileadan on Apr 18, 2024 14:02:47 GMT
Yeah. She is easily the best part of that show. You know the show is shit when its best part is an annoying buffoon. I've only watched the first episode out of curiosity, but yeah... a cheerful bubbly Qunari works about as well as a cheerful bubbly Klingon in my opinion. People seem to like it though.
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Post by Gileadan on Apr 18, 2024 7:14:00 GMT
Good questions.
1. I will judge it based on how much production value and enjoyment I'm getting for my money. If I pay an AAA price, I expect an AAA experience. That means a decent amount of good quality content. Whether they produced that in two years of focused work or ten years of bumbling around and rebooting, well... those costs are for EA to bear.
2. As long as it's done well I don't mind. I love a good turn based RPG but I also greatly enjoy FromSoft style action spectacles. Whatever they pick between those two extremes, as long as the gameplay is good fun I'll be happy.
But I do have to say that the "grey warden fights two darkspawn and does a drop kick in full plate" leak looked pretty darn awful and I hope it's nothing like that.
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Post by Gileadan on Apr 16, 2024 20:15:03 GMT
I suppose it takes some skill to make a trailer that has so much going on and yet nothing of it is memorable or interesting, forgotten the next minute like a youtube short I accidentally scrolled into. Wait, I remember the pricing... ugh. I think I'm gonna sit this one out.
Don't care about the cultist wars.
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Post by Gileadan on Apr 15, 2024 13:54:16 GMT
Ryder Sr's death was unfortunately very similar to the sibling's death in the DA2 prologue.
Both times we were given barely any time to get to know those characters ("here's your family! care about them! NOW!") and then they die for a stupid reason that made me facepalm instead being emotionally invested. One goes "Raah I hate darkspawn", charges in alone and ends with a *SPLAT*, the other just hands over his oxygen supply instead of taking turns until help arrives. It felt like both of them *wanted* to die with about as much emotional impact as watching a stranger pulling a paper bag over his head and cheerfully hopping into a nearby highway's oncoming traffic.
I'm no Varric fan in any way but no character deserves that fate.
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Post by Gileadan on Apr 15, 2024 5:40:34 GMT
Varric's death as a cause of drama would have worked at the height of his popularity in DA2. Now, 13 years later, it would probably fall flat like the sibling's death during the DA2 prologue.
I wouldn't want him in DAD but that train seems to have left the station. The DA series is supposedly about the world of Thedas but the amount of returning characters makes it feel small because no matter where you go some of the old faces just happen to be in the neighbourhood. I'd rather have BioWare create a set of entirely new characters and have enough confidence in them to not feel the need to dig up their old heroes time and again.
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Post by Gileadan on Apr 4, 2024 7:09:20 GMT
"Back to work, 621."
Armored Core VI: Fires of Rubicon
I finished the game in NG+ (for the ending "The Fires of Raven") and NG++ which is required to get the true ending "Alea Iacta Est". Each replay on the same save file adds alternate missions and some twists to existing ones, and you need to pick a certain path to get the third ending. Loved how the voice in the protagonist's head, Ayre, makes a joke mid-game in NG++ that foreshadows the third ending. Loved the gameplay and while I'm not great at it, I did pat my own shoulder after finishing the final mission without any restarts.
Might as well shoot more robots, right?
Terminator: Resistance
Played through the main campaign, managed to keep all companions alive to the end, whew! This is a fine little AA game that I think fans of the franchise will enjoy. It is set in the apocalyptic future briefly portrayed in the first two Terminator movies where John Connor leads the human resistance against Skynet's advancing machines. They managed to fit the protagonist into the existing story quite nicely, the atmosphere is fittingly grim and you get to meet some likeable people that you want to help and keep alive. You can shoot, sneak, lockpick (Skyrim style) and hack door and turrets to deal with all those fricking terminators (and other things that Skynet has up its sleeve). Off to the DLC campaign!
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Post by Gileadan on Mar 28, 2024 7:04:02 GMT
How was the delay ever a surprise if the voice recordings weren't done yet anyway?
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Post by Gileadan on Mar 23, 2024 20:57:50 GMT
"EA gives you just enough rope to hang yourself." ~Greg Zeschuk At least back in that day EA gave their studios a lot of freedom for decision making, so I suspect that BioWare has to own most of their failures. I mean, look at Anthem for example - the only thing being decided by an EA exec there was "flying is cool, go with that". EA probably also didn't make them lose so much time on a failed attempt at procedural content for MEA. Lots of problems are caused by BioWare's own sub-optimal decision making (or lack thereof in Anthem's case). Unfortunately, EA provides the rope and their crappy corporate culture for Bioware and aggravates the problem. Were the crappy ME3 endings partially the result EA insisting that the game be released before the end of the fiscal year in March? Examples of EA rope: Rushed release of DA2, MEA and Anthem EA vetoing previous work on Anthem to insist on flying. Five years of insistence by EA for DA4 "multiplayer" before relenting in 2021. EA insistence of Frostbyte. MEA and Anthem are almost completely on BioWare. MEA: Years wasted on ultimately scrapped procedural content leading to a super rushed "BioWare magic" release certainly wasn't on EA. They didn't make BioWare go down that road. Anthem: Years of indecision where practically no one knew what kind of game they were actually making was completely on BioWare, especially their management. Not EA's. In both cases, EA paid the studio's salaries for years and got practically nothing in return. In both cases BioWare wasted a ton of development time and then rushed a half baked product over the finish line. There's no telling how much development time went down the drain for the Dragon Age Dredwlof reboots and the current delay. I mean, how many other EA owned studios stumble from failure to failure like this and yet somehow continue to exist?
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Gileadan
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Post by Gileadan on Mar 23, 2024 12:58:19 GMT
Maybe I risk being controversial here but... should we always assume that Bioware is the victim of EA? I think there's probably competent and less competent people on both sides, the difference is perhaps the viewpoint from which they act. We do know that even when Bioware was doing well enough, they struggled financially enough that they had to sell the company to EA to survive. I think the "EA bad" narrative is too simplistic, and that we like to put blame on them because it's a David vs Goliath kinda thing. For sure, they definitely make some wtf decisions (like trying to make DA a multiplayer) but I don't see them as the devil rubbing their hands gleefully trying to maje the studio fail. It's in their interest that Bioware is successful after all. "EA gives you just enough rope to hang yourself." ~Greg Zeschuk At least back in that day EA gave their studios a lot of freedom for decision making, so I suspect that BioWare has to own most of their failures. I mean, look at Anthem for example - the only thing being decided by an EA exec there was "flying is cool, go with that". EA probably also didn't make them lose so much time on a failed attempt at procedural content for MEA. Lots of problems are caused by BioWare's own sub-optimal decision making (or lack thereof in Anthem's case).
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Gileadan
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Post by Gileadan on Mar 14, 2024 10:43:10 GMT
On the old forums I once saw someone insisting that the game was FORCING him to sacrifice captive elves in a blood ritual in every DAO game because otherwise he'd be missing out on a point of Constitution. Some people take their min-maxing a little too seriously. I think what those people really mean deep down is "I am forcing myself but I want it to be someone else's fault".
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Post by Gileadan on Mar 5, 2024 7:37:43 GMT
When they used "Only Human" in MEA's marketing it felt like an apology in advance to me.
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Post by Gileadan on Mar 3, 2024 9:05:06 GMT
I suppose a trailer with a line like "Will you stand against the darkness or lead this world to its bitter end?" is way more suitable to catch the average gamer's attention than the more realistic "Snark your way to inevitable victory as your pitifully incompetent enemy bungles around".
Only in DAO I ever felt that there might be a way we could actually lose in the end. DA2 was way too narratively dissonant between the number of enemies to fight and the actual threat registered by the rest of the city, like the three hucksters selling fake ashes getting you attacked by an entire ninja syndicate or all these gangs roving the city at night and then everything was sunshine and birds chirping again come the morning. And DAI see first paragraph.
How often does that actually happen in the gaming industry? A gameplay presentation or trailer being shown and then very little of it turning up in the actual product?
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Post by Gileadan on Mar 2, 2024 9:13:35 GMT
"Got a job for you, 621."
Armored Core VI: Fires of Rubicon
Played through the game and got to the "Liberator of Rubicon" ending. Man, I've really missed the crisp and somewhat challenging gameplay of a FromSoftware game. I really enjoyed the combat and tinkering with my armored core. Heck, I probably spent hours and hours just picking colours and paint patterns.
My favourite configuration is a medium weight build with MIND-Alpha parts except for the legs where I picked the MIND-Beta reverse jointed variant for extra jumping power at the cost of some stability and load capacity. Two laser handguns and some shoulder mounted missile launchers with different attack angles worked just fine. I know that's not fully min-maxed but looks are important too.
This is one of the very few games that made me want to go back to it immediately after the ending. Off to New Game+!
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Post by Gileadan on Feb 26, 2024 8:09:17 GMT
The crafting RNGs in DAI look pretty funny. The masterworks could be save scummed since the success chance was rolled when you looted the item, not when you actually used it for crafting, and getting armour schematics slowed down as the game progressed because you apparently got nothing every time it rolled a schematic you already had... instead of just rolling for the remaining ones.
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Post by Gileadan on Feb 21, 2024 9:19:03 GMT
Given how they made fun of the sex cards in Blood and Wine I'm pretty sure those will be gone, thank goodness.
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Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,678 Likes: 6,665
inherit
Agent 46
177
0
May 18, 2024 15:47:39 GMT
6,665
Gileadan
Clearance Level Ultra
2,678
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Feb 20, 2024 16:03:43 GMT
"It's a very big game..."
If someone's trying to say something positive about a video game and the first thing that comes to their mind is its size - not gameplay or anything like that - then you know there's going to be a problem. It's right up there with "but it's optional".
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,678 Likes: 6,665
inherit
Agent 46
177
0
May 18, 2024 15:47:39 GMT
6,665
Gileadan
Clearance Level Ultra
2,678
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Feb 14, 2024 7:06:50 GMT
I'm probably late to the party. The Expanse. Currently in the middle of book 2, Caliban's War. I'm enjoying this a lot so far. Are you doing books first or have you watched the TV series already? We watched about four episodes of the TV show but got kind of distracted with other things we watched and I picked up the books a few months later. Now I'm hooked.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,678 Likes: 6,665
inherit
Agent 46
177
0
May 18, 2024 15:47:39 GMT
6,665
Gileadan
Clearance Level Ultra
2,678
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Feb 13, 2024 9:31:21 GMT
I'm probably late to the party.
The Expanse. Currently in the middle of book 2, Caliban's War. I'm enjoying this a lot so far.
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