abraksil
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 114 Likes: 37
inherit
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abraksil
114
January 2017
abraksil
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by abraksil on Jan 16, 2017 23:30:20 GMT
Hey dominus thanks for encouragement and sharing your thoughts. we will keep working and making our game better and better. Meanwhile I invite you to drop by this thread from time to time. I'll be sharing more info on combat system soon aaaa and by the way the vid you found is couple months old. We already improved on many aspects of our game since then The combat was on of thous things
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abraksil
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 114 Likes: 37
inherit
2567
0
37
abraksil
114
January 2017
abraksil
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by abraksil on Jan 16, 2017 18:36:25 GMT
Well I'm excited about the Switch. I like all it's gimmicks look intriguing. I might buy the console but probably not at it's launch. I want to see how the game library will grow for that thing
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abraksil
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 114 Likes: 37
inherit
2567
0
37
abraksil
114
January 2017
abraksil
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by abraksil on Jan 16, 2017 14:04:31 GMT
I'm cutting my way through Dark Souls 2. It's my first run. I kn ow the game is out for quite some time but I just recently got on board of the Dark Souls Pain Train
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abraksil
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 114 Likes: 37
inherit
2567
0
37
abraksil
114
January 2017
abraksil
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by abraksil on Jan 16, 2017 14:01:23 GMT
It's time for my first update here. I think the best way to start would be by explaining what is the idea behind my game and why I'm doing it. Video game RPGs are in the strange place right now In my opinion. These days every game with leveling mechanic calls itself RPG. We play those games traveling through awesome worlds maxing out our stats and grinding XP on every opportunity. Over the years though it became more mundane than enchanting. I look with nostalgia at my pen and paper RPGs memories. Back then gaining XP was only part of the fun, becoming our characters was the rest of it. Sometimes role playing stood in a way of solving the quest at hand, but we connected with our characters and they felt more alive that way. Video games are different. We cannot expect players to avoid fighting giant spiders just because their character has arachnophobia. That way they will lose precious loot and XP. They know the game will penalize them for that by becoming more difficult. If we want players to actually role-play the game need to encourage them to express this kind of things. Only Best RPG games menage do it with dialog options and branching story lines. To make it all believable the game need's to have tremendous amount of content. Every single outcome needs to be thought out and scripted. When me and my friends started Soulblight we simple knew there was no way that we can pule it off. We ware simple too few to do it. We started to look for a different, new ways to allow players to express they're characters. And this is how our Taint System came to be. How exactly dose it work you ask? I’ll describe it in my next update
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abraksil
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 114 Likes: 37
inherit
2567
0
37
abraksil
114
January 2017
abraksil
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by abraksil on Jan 10, 2017 22:02:33 GMT
Woo It seems like it's gone be one hell of the year. Mass Effect: Andromeda is the one I'm wait for the most as well
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abraksil
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 114 Likes: 37
inherit
2567
0
37
abraksil
114
January 2017
abraksil
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by abraksil on Jan 10, 2017 21:59:11 GMT
Hmmm I'm a bit divided on that matter. The contenders are:
Ending of "To The Moon " the final scene of "The Walikig dead"
No sure to be honest witch of thous two moved me more.
Also one worth mentioning is the moment you walk into "Kiln of the first Flame" in Dark Souls 1. All the pain you had to endure to get there created this strange hard to describe feeling.
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abraksil
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 114 Likes: 37
inherit
2567
0
37
abraksil
114
January 2017
abraksil
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by abraksil on Jan 8, 2017 13:05:21 GMT
Hi My name is Kuba. I'm an indie developer. I recently discovered your awesome community and thought people here might like what I'm doing . I was thinking I could set up a small dev here so I can post some stuff about my game once a week. So here it goes - Hope you will
Let's start with some basic information about my game: It all began with a single drop. Form it two primal forces emerged. Forces of life and death. They fought one another in a futile effort to renounce their allegiance, only to realize that to exist separately is against their nature. From that communion the Soul Tree was born and with it the world as we know it. Soulblight is a dark, top-down roguelike luring you to cross the thin line between good and evil. Instead of XP grinding, it introduces a Tainting Mechanics. While traveling through the shattered reality of the Sanctuary, you will receive personality traits based on your choices. These will be the main source of your strength. To harness them, you will have to act accordingly. Becoming an alcoholic means that you will be rewarded for getting drunk, but from that point being sober might prove to be unbearable.
Features:- A unique Taint System designed to encourage role playing.
- Tons of weapons, armor, and utility items.
- Dynamic and tactical combat build around stamina management and distance control.
- Optional stealth approach that complements fighting.
- Randomly generated, visually breathtaking levels.
- High difficulty level emphasized by permadeath mechanics.
- Gameplay-driven narrative.
Soulblight Live on Steam!
Hi Everybody So we're finally here - Just a moment ago Soulblight when live on Steam. store.steampowered.com/app/530930/Soulblight/As you might know Soulblight is a personal project for us. For this special day I asked our story designer Jurek to tell you about it: ========================================= Hi, Jurek here Today I wanted to tell you about a week when I got really annoyed with Kuba - Soulblight's designer, programmer and generally the heart and soul of the project. With our release date approaching Kuba wanted me to write something personal about our game and about what we wanted to say with it. I wasn't really happy with the idea, for two reasons. Firstly, everything I wanted to say with Soulblight I already said in the game using all the tools we had to convey it. I feel that retelling it here would spoil it for those who are actually going to play the game. And secondly, I don't think it's ever a good idea to interpret any piece of art form for someone else. That's something that has to come to every single person individually. But Kuba insisted. We argued a little bit about it, I tried to explain that I don't know anything about marketing, and of course as a writer I had to throw in "I'm not a salesman" somewhere into the discussion. But it still didn't change his mind. So I sat down and tried writing knowing that I will fail so that I could show him the results and say "See, I told you so!" I tried approaching it from many different perspectives. I started by explaining why we wanted to make a difficult game. The obvious reason being that those are the games that we ourselves enjoy. We like the challenge whether it be a From Software production or something conjured by the likes of Bennett Foddy. I would also slip in something about how what we wanted to say would not work had the game been easy. But I wasn't quite happy with the result so I tried another approach I started writing about what kind of a gamer is a rogue-like player? Someone who is willing to lose all the in-game progress with every attempt and what does that say about them and their determination? Then I started to wonder what would happen if they were presented with another way? A short cut. Would they take it? What if we tempted them enough? Then I touched a little bit on morality systems in video games and how we wanted to incorporate them in Soulblight. But again it seemed that with every word I wrote I got further away from what's my personal take on this game. So I wrote about how the idea of Soulblight came to be. I explained how Kuba surprised me when he told me about wanting to make a story-driven rogue-lite. I didn't expect that since it's not typical of a game of that genre. But I didn't feel that it was good enough either. I told Kuba that I don't know what else to do, but he annoyingly (to me at that time) said "keep trying and remember keep it personal". I felt hopeless and angry. I needed some way of venting my frustrations. So instead of writing I, naturally, started to procrastinate. After a while I decided to pick up a controller and play our game, you know to "look for inspiration". It successfully managed to distract me from what I was really supposed to do. So I played and I died a couple of times, as I usually do. But I didn't quit, knowing what's waiting for me as soon as I'm done. With each play through I got a little bit further. After a couple of hours of playing something unthinkable happened. I managed to beat that one boss that I always lose to. I couldn't believe it. I had to adjust myself in my seat as I continued to play. I got a little further then I beat another level and then another boss. That's when my palms started to sweat as I knew I was getting closer and closer to the end. Then another boss fell. Despite the fact that I knew exactly what would happen next I got nervous and a thought came to my mind "Oh my God, I'm going to do it! I'm going to beat this game!". After an evening of avoiding responsibilities I did it, for the first time since the beginning of the production process I managed to beat our game from beginning to end. As a game creator you hope to invoke partilucar feelings in people playing your game. But because you yourself designed it, wrote it and seen it numerous times you can't know for sure if you achieved that effect. So the only thing you can do is to hope that it's there and that the players will know what you meant. And when I finally beat the game, despite hundreads of hours of testing I have a feeling that maybe they will. That's when I thought "Maybe that's something worth telling people about?".That's all I wanted to say. Sorry it took this long to say it, but if I was to shorten this whole thing to a single line, I don't think it would do us any good - "Soulblight - it's more fun than writing a paper". Lastly, if you got through this whole text, I applaud you. That's a good indicator that you don't give up easily, so maybe, just maybe you're the person we're speaking to. That's it from me. I really hope you'll enjoy our game. Jurek *Before writing this I didn't realize that I'm this childish.
Links:Soulblight on Steam: store.steampowered.com/app/530930Website: www.mynextgames.com/Facebook: www.facebook.com/MyNextGamesTwitter: twitter.com/MyNextGamesTumbler: mynextgames.tumblr.com/Google+: plus.google.com/u/3/+Mynextgames
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abraksil
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 114 Likes: 37
inherit
2567
0
37
abraksil
114
January 2017
abraksil
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by abraksil on Jan 8, 2017 12:23:43 GMT
Wooww Awesome! Not exactly my taste but would love to see the bioware approach to the topic
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abraksil
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 114 Likes: 37
inherit
2567
0
37
abraksil
114
January 2017
abraksil
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by abraksil on Jan 8, 2017 11:54:27 GMT
I Loved Jade Empire. Would love to see another game with Kung Fu vibe from Bioware. It doesn't have to be a sequel just something in a simulare setting
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abraksil
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 114 Likes: 37
inherit
2567
0
37
abraksil
114
January 2017
abraksil
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by abraksil on Jan 8, 2017 11:51:29 GMT
What's an "Urban fantasy" something like vampire the masquerade?
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abraksil
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 114 Likes: 37
inherit
2567
0
37
abraksil
114
January 2017
abraksil
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by abraksil on Jan 8, 2017 11:49:14 GMT
I killed Belfry Gargoyle in dark Souls 2
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abraksil
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 114 Likes: 37
inherit
2567
0
37
abraksil
114
January 2017
abraksil
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by abraksil on Jan 8, 2017 0:02:49 GMT
Hi Everybody! Glad to join you all!
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