OK, I figured out what happened, they recalculated some stuff and warned us ahead of time that Apex scores might drop. Still, I went from just above 200th to just below 300th, ouch.
Tip for anyone who wants to play a non-Apex mission on the Paradox map, you can edit the match settings afterwards and play different games on the same map.
Mouse cursor still appearing on screen both SP/MP.
Still no respec-kit counter on MP
Haven't played on the new patch yet, but I got the mouse cursor sometimes. Not sure if this helps but it always went away when I alt-tabbed out and back. I think it was popping up when something in the background was trying to get focus.
Predator, Carnifex, Widow, Mattock and god knows how many more common, uncommon and rare weapons were good from the get go. ME3MP was not perfect from the start - but it was not 90% trash either.
ME:A however is been handled horribly and people are forced to use the same kits over and over and over again (Asari Adept, Human Vangaurd, Kroguard, Human Sniper and every now and then Angara Avenger). And yes at 8000 apex rating im getting bored. I use the same goddamn gun and kit every goddamn game. And every time i even put an effort to use different gun or kit i start to regret it at wave 2 by how impotent this whole thing feels.
So instead of them nerfing stuff noone use - there was a need for a blank 100% buff on all AR's and Shotguns and THEN nerf whatever is overperforming. Instead they did that joke of a "balance" and the result will be even more Firebase Zero, Outlaw, Vanquisher going on. And for that very reason i just cant be arsed and will wait for the game to be playable while smashing Dark Souls 3 DLC's that are tons of fun.
I see just about every single class being used in the game I play unless you mean that everyone in 'gold' has to use the same set ups to be successful. Do you only play gold? There is a progression that people seem to want to skip after two weeks of game play. If you want to talk boring, the game will be boring fast if everyone finds good guns all at maxed levels. There is already a cry for platinum in some cases.
With the BSNers I've been running with on Gold, we've all been ok playing pretty much whatever kit and getting away with it. Even when I pug on Gold I don't really worry about picking specific kits, I just stick with whatever one I happen to be leveling up. I haven't played every kit yet but so far I haven't run into any that I'd call non-viable on Gold.
On laggy hosts, the devices glitch hasn't been fixed. Basically the activation just slows down to a crawl and you're kicked off right before it finishes and have to keep mashing on it, same as before.
Instead of spamming/mashing the button when devices glitch, wait about 1 second for the goofy omni-tool animation to finish, then you can get back on the device without it kicking you off every half a second.
Try the human soldier as a power class, like the cryo soldier from ME3MP. Spec for cell-powered Concussive Shot, spec for extra nades in the Frag Grenade tree, spec passives for extra cells, take spare cell capacity consumables into matches. You'll make a lot of rounds around the maps each wave stocking up on cells but you'll have huge spike damage and stagger available whenever you need it because Turbocharge will be your only cooldown power. I take stagger guns like Falcon and Scorpion for extra CC. I have 5 ranks in TC but forget to use it most of the time tbh. People thinking the soldier is just a gun handler are overlooking the potential of two no-cooldown powers.
I accidentally alt-entered the game into fullscreen, and when I tried to make it fullscreen borderless again, every single UI element in the game died until I managed to navigate/guess my way through the menus to close the game.
Not sure anyone mentioned this but there's someone who's been doing some more weapon mod testing and powers testing. Smart Choke appears definitely broken, and sniper piercing mod appears broken just on Vanquisher. Some other stuff in there too, like how power combo detonations don't appear to level/scale in damage any more with the levels of the powers used, and piercing mods not affecting armor's DR any more.
With the old version you can also launch directly into Shadowplay, whether or not your GPU supprots it. Make a shortcut to C:\Program Files (x86)\NVIDIA Corporation\NVIDIA GeForce Experience\GFExperience.exe and edit the shortcut so that its command line inlcudes the -shadowplay switch. (They removed this ability in the newer versions.)
Edit: Personally I like MSI Afterburner. It's light on resources and has a nice OSD for CPU/GPU/FPS/temp/etc.
Bumped into SalMasRac , my first Andromedean random BSN encounter. We strolled through a few Gold/Outlaw/Sandstorm pugs, then teamed up with Abramsrunner for some UUG games. Good games all.
UUG = Remnant/Sandstorm/Gold three times in a row, it was randomly consistent.
Bumped into SalMasRac, my first Andromedean random BSN encounter. We strolled through a few Gold/Outlaw/Sandstorm pugs, then teamed up with Abramsrunner for some UUG games. Good games all.
Still, you surely had a lot of experience in combat, buffed weapons and gear. I'm not surprised. You have a point tho.
Yeah, just fooling around with you. If I didn't have good gear/guns/consumables and knowledge of how the game worked, I definitely wouldn't be going into gold with fresh level 1 kits.
"The type of weapon you use makes no difference vs. shields or armor. (with some exceptions) Fast firing weapons do not do extra damage to shields because this isn't ME2 any more. Slow firing weapons do not do extra damage to armor."
I have no idea what happens in Andromeda. The loading screens suggest we are back to fast firing good vs. shields, slow firing good vs. armor... but who knows.
= = =
"You can rely on your character's shield gate and health gate to save you."
"The type of weapon you use makes no difference vs. shields or armor. (with some exceptions) Fast firing weapons do not do extra damage to shields because this isn't ME2 any more. Slow firing weapons do not do extra damage to armor."
I have no idea what happens in Andromeda. The loading screens suggest we are back to fast firing good vs. shields, slow firing good vs. armor... but who knows.
= = =
"You can rely on your character's shield gate and health gate to save you."
Can you? Do we even have a shield gate any more?
I wonder about this too... Not sure if shield gate is still there to protect us. It was extremely useful in ME3MP especially if used together with recharge rate boosting consumable and gear.
Anyway, I know what shield gate is. but what is Health gate?
Knowing how armor's DR works in ME3, I thought they meant (in a roundabout way) that slower-firing weapons are better against armor because, generally, those same weapons usually do higher damage per shot, and so lose less damage per shot to armor's DR. Not really applicable to shotguns though, since the loss to armor's DR is multiplied by the number of pellets. When I first read that loading screen tip, I saw it as them trying to help people get around armor's DR without having to go into complicated explanations about how armor DR works, but the way they present it seems a little too vague and over-simplified. Maybe if they'd said instead that "armored enemies take less damage per bullet" or something.
Not sure where to put this Fernando Melo DiscoBabaloo An update this AM to improve #MEAMP matchmaking (empty lobbies). Custom solo may still need 2-3min at times but grouped w 1 should be better
Not sure if it was coincidence but my connection has been holding a lot better the last day or two.
Apologies in advance for the crappy video quality, but apparently it's possible to accidentally slide through the left-hand indoor ramp on Magma and wind up under the floor.
PC, GTX 960, i5-4460, 16GB of RAM, Windows 7. Was playing on the lowest settings, maximum FOV, 1920x1080, no resolution scaling, RU/CIS version if that matters.
110 hours in, almost 30 of them are MP. Had a few CTDs during some MP matches, but otherwise everything worked fine. SP tanked my performance sometimes, but that's cuz my processor is barely above the minimal specs.
Joined a lobby (the current silver APEX mission) as a Human Male Sentinel. One guy was already ready, another one was waiting, the fourth one joined shortly after me. I used a shield booster 3 (don't remember what it's called), then got ready and after the full countdown (meaning it wasn't a game-in-progress) during the loading my PC froze and my audio started repeating last 0.1 second (I had some music on the background), basically like before a BSOD. Guess what - the BSOD never happened, so afte about 15 seconds of waiting I decided to power down the computer. Looks like that started the process of shutting down, which forced the MEA process to stop, so my PC returned to normal somehow. I cancelled the shutdown and checked for any BSOD logs. Nothing.
Anyone ever heard about this problem? I'm pretty sure it's not my PC cuz I've had a few matches before that and, as I said, 110 hours of MP and SP with nothing but a few CTDs.
I've had three times now where my computer just froze and did the sound thing you described, but none of the keys worked and tapping the power button didn't do anything. Each time after a few seconds of the freezing with stuttering sound, my computer bluescreened and went to a memory dump thing, then rebooted.
Ah ok here's a good one. The phone app says I've played MP for 70 hours, and Origin says I've spent 148 hours in game. That's a difference of 78 hours. Two of those were in the campaign, which leaves a difference of 76 hours. Let's be generous and say that fully half of that was screwing around in menus and working on builds and whatever, which still leaves 38 hours eaten by lost connections and game crashes. So, if BioWare could just deposit 38 hours' worth of my life back in my account, or an equivalent amount of credits, that'd be really great.