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Post by GordianKnot on Mar 15, 2017 19:27:02 GMT
For the metacritic score I predict a 90 or at least 85 when you goes into the critics score, review sites and reviewers. When it will be the user score, it might be more in the 7.5 to 8.5. But we shall see about it. What I am seeing is that MEA is mostly an evolution of some mechanics of DAI, and it provides a more accessible gameplay to the customer. But unless its really bad, there is no way I am not going to enjoy it, I loved every bioware games except dragon age 2 so the 80 canadian dollars I shall pay will be well spent. But sure, there is going to be haters, I have argue with tons of them on youtube or jeuvideo.com, the people who cannot accept the fact that some players think Mass effect 3 is a good game (yeah the original ending was shitty but I loved the rest) and they genuinely enjoyed it. Whatever your opinion about the third game is, I think its disproportionate to insults, harass someone who has a good opinion about mass effect 3 or think he is paid reviewer if he gave a bioware game a good score like angry joe (not everybody who disliked mass effect 3 is like that, I am telling that before it goes into a flame war, I am speaking about the extremist, if you just hated mass effect 3 its not problematic) : A lot of people really like Twilight. That doesn't mean it's good writing. I don't think Twitter was nearly the monstrosity that it is today when ME3 came out, but if you're writing a game for an AAA company and try to hype it up the way they did for ME3 and now for ME:A, you should probably have a thick enough skin to be able to take some people saying that your writing sucks on Twitter. Who's the snowflake now? I really, really want(ed) ME:A to be good. I wanted something to make me love the Mass Effect franchise the way I did when I first played ME (and then ME2). Sadly, from what I've seen so far (making no effort to avoid spoilers because I don't want to get excited for something that turns out to be a massive disappointment the way ME3 was), it's not looking like the epic sci-fi RPG with a deep, dynamic story that I was hoping for. :shrug: It's just a game. I pretty much assumed that the series was toast after ME3.
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Post by GordianKnot on Mar 15, 2017 15:17:47 GMT
I think its Indina Jones kingdom of the crystal skull becuase in the future that awful movie has become a classic lol Next thing we know plants in Andromeda will need electrolytes Back to the original post, I hope they're watching Apocalypse Now. A true classic (not to mention potentially relevant to certain aspects of the ME storyline).
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Post by GordianKnot on Mar 14, 2017 21:04:00 GMT
Meh. Vetra seemed to respond well to Sara in that clip, but I don't know if that means she's actually an option. Suvi was disappointing though. At first I got excited about her, because she's into rocks (and I'm a geologist IRL), but then the god thing. Ugh why do all the f/f LI's (that aren't asari) have to be religious/"spiritual" enough to the point where that aspect of their character makes it into a significant portion of the in-game dialogue?? Dorky "spiritual" chick is exactly the opposite of my type. Fingers crossed for Vetra I guess? For sure won't be getting the "three romance" achievement. And Peebee just comes off as horny.
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Post by GordianKnot on Mar 14, 2017 20:33:01 GMT
Welp, it's good to know that I can be EmoSnowflakeScott with poorly done eyeliner, shitty "artsy" neck tattoos, and blue hair. Because that's really what I wanted out of Mass Effect: Andromeda. This game is looking more and more like something I might grab out of the bargain bin in November 2018.
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Post by GordianKnot on Mar 14, 2017 19:36:50 GMT
No, you're giving them an out for how they practice managing their projects. I say they should keep on enough people to manage walking and chewing bubblegum during a projects release. It is just taking reality into account. If we could invest all the time necessary doing everything we want then we will only have perfect games. However those games never existed. Even with a huge staff and budget adding stuff does not make the game better. And it is not about walking and chewing but writting, animating, designing on several level. It would not be hard to add a random "equip weapon to squadmate" after all they use that exact mechanic for the character. If it was not done it is not because dev working years on a game are evil pricks not wanting to add a "basic feature" but one conscious design choice that basically consider that a customization for the sake of customization is not making the game an overall better experience and ressources are limited even for a AAA. Adding top much stuff make the overall gameplay dull. Mass effect 1 being a perfect example and so are many other games focusing on quantity rather than depth. I won't see many people arguing they prefer mass effect 1 gameplay over 2, 3 and Andromeda. The consensus is that gameplay got better. There are field where a AAA games should concentrate their attention, animation, story writing, character design, combat. Those things being the main focus of a game we should have excpectation on them. But weapon customization (not considering all the argument explaining why it is a bad thing in term of immersion) is not what made mass effect great and for many people do not make the game great. Try looking at the two post different posters. You could compare those who say it is a bad design decision and those who say it is a good design decision. Those number are roughly the same (despite one side using arguments but let's not be mean). However look at those who say they don't care about that feature being present or not, those people are the vast majority. So should a functionality people doesn't really care about should be an absolute part of the game ? no it isn't. You have a global consensus about wanting additional cosmetic armor. I do not see anyone against that idea, even bioware agree on that matter. You have only a tiny fragment of people advocating for gameplay customisation of armors. For weapon it is more blurred but the overall sentiment is "i do not care". You may just point at the poll result but the question is general. Do I want more armors, of course yes. But I had no option to specify my answer outside of the comment section and the comment section is pretty clear on the subject : "Cosmetic armor sure, the rest don't care". Mass Effect 1 had a phenomenal storyline, good animations/graphics (for its time), and pretty well-written characters (Ashley was a little corny IMO with her daddy issues but everyone else was cool). Yes, combat was awkward at times, but it didn't suck. So, of the things that according to you (because I guess you're some all-knowing expert on how all video games should work? ) AAA games need -- ME 1 had all but one. Weapon and armor customization allow individual players more freedom to develop their own play-styles, which adds depth to the combat itself. Since squadmates have been a pretty important part of the combat in the past, allowing squadmate customization to complement Shepard's strengths/weaknesses was an integral part of the combat. Bottom line: taking away player freedom is not something that makes a good RPG. If I want to play a linear space shooter with limited equipment choices, I'll just play Halo. At least the UNSC Marines wear combat gear.
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Post by GordianKnot on Mar 14, 2017 19:03:53 GMT
Ya I found it pretty mild actually, they seem cool with being hit on and move on. Also the Cora background was perfect to make her bi, so I guess the whole "sexualities need to make sense" is bs. honestly. i think i'd have preferred for them to say 'because we wanna' instead of roll out that excuse. Meh. Virtually nothing about this game "makes sense" anyway. Human squadmate into humans of the same gender? Doesn't make sense. People running around in skin-tight clothing with exposed skin and no helmets on planets with known environmental hazards? Makes total sense. I was really hoping that the Mass Effect team would kind of redeem themselves after the "train wreck of a poorly-written JRPG railroad" that ME3 was (which was disappointing for a lot of reasons besides romances). Looks like they continued down that same path though. Given the role of Mac Walters in both games, there was no reason to expect anything different.
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Post by GordianKnot on Mar 14, 2017 6:47:27 GMT
IMO, a romance "making sense" in an RPG would have more to do with the personality/attitude of the player character than their gender. For example, since Peebee is supposedly "mischievous," she wouldn't be into a Ryder who's basically a goody-two-shoes type, regardless of Ryder's gender. From what we know about Liam, on the other hand, might like this particular Ryder persona, since he seems to be the "paragon" archetype in this game (I know they got rid of the Paragon/Renegade system, but he seems like a person who always wants to do the "honorable/right" thing). I liked settlement building in FO4, and it sounds like there will be something similar to that in ME:A, so that's intriguing. I didn't like it when I built about 10-15 turrets for Finch Farm and a couple days later I get the "Help defend Finch Farm" radiant objective. The first few hours of FO4 -- even on Normal difficulty -- were freaking difficult. But the player becomes OP pretty quickly and the next thing I know I'm running around with 300 stimpaks and 5000 .45 rounds and a full suit of Polymer Combat Armor. Mass Effect 1 was the same -- I did like how in 2 and 3 the combat difficulty became more consistent (even though ME3 "Insanity" was laughably easy). I would personally really prefer it if they sometimes made it it so that characters would be okay with romancing a protagonist who's different from them. There have to be limits, of course. I don't mean to say that all the PCs should be cool with romancing cannibal serial killers or anything, but my ideal case scenario would be where the differences are recognized and somewhat accepted by the LI. It's fun to do opposites attract. The Batman/Catwoman duality approach. I think DA2 was onto something with the rivalmance--It was flawed but intriguing. Good point. I still think a system of squadmate level of attraction based on the player character's actions could be implemented, and would benefit everyone. Using a couple characters from the original ME trilogy as examples (because frankly we don't know enough about the characters in Andromeda to really make TOO MANY assumptions): (1) Jack has a renegade type personality, but she could be attracted to a ParagonShepard, because Shepard helps her work through her shit. However, if Shepard says/does too many blatantly pro-Cerberus things, Jack will eventually be locked out of a romance. She's still part of the squad and is still loyal to what they're trying to accomplish, but has no romantic attraction to Shepard. (2) Tali is a fairly "Paragon" character, but could be attracted to a RenegadeShep as long as Shepard doesn't do too many pro-Cerberus, pro-Geth things. Siding with Legion in their post-loyalty-mission fight would lock Shep out of a romance (even if the player got their Renegade score up high enough to regain Tali's loyalty later). (3) Garrus would like a ParagonShepard as long as Shepard doesn't hold "doing the right thing" in such a high regard to the point where it got in the way of accomplishing the task at hand. I can't think of any in-game examples off the top of my head but I'm sure if there isn't already some it would be easy to implement a few. TL;DR -- it wouldn't be hard to implement a system of "checks" based on major plot decisions that are slightly more complex than dialogue responses for each squadmate, especially considering that we have six squaddies, five of whom are presumed romance-able at all.
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Post by GordianKnot on Mar 14, 2017 1:09:48 GMT
I'm always surprised people talk about Fallout 4 having a lot of bugs. I never had any serious issues and I played that game way more then any one should... I wish the one thing they would take from Fallout 4 would be the all bi romance options. I know not everyone is a fan, but honestly I'm tired of getting the lesser options for "realistic" characters that "feel right". IMO, a romance "making sense" in an RPG would have more to do with the personality/attitude of the player character than their gender. For example, since Peebee is supposedly "mischievous," she wouldn't be into a Ryder who's basically a goody-two-shoes type, regardless of Ryder's gender. From what we know about Liam, on the other hand, might like this particular Ryder persona, since he seems to be the "paragon" archetype in this game (I know they got rid of the Paragon/Renegade system, but he seems like a person who always wants to do the "honorable/right" thing). I liked settlement building in FO4, and it sounds like there will be something similar to that in ME:A, so that's intriguing. I didn't like it when I built about 10-15 turrets for Finch Farm and a couple days later I get the "Help defend Finch Farm" radiant objective. The first few hours of FO4 -- even on Normal difficulty -- were freaking difficult. But the player becomes OP pretty quickly and the next thing I know I'm running around with 300 stimpaks and 5000 .45 rounds and a full suit of Polymer Combat Armor. Mass Effect 1 was the same -- I did like how in 2 and 3 the combat difficulty became more consistent (even though ME3 "Insanity" was laughably easy).
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Post by GordianKnot on Mar 14, 2017 0:17:59 GMT
Late to the "angara anatomy and reproduction" discussion that was several pages back (because this thread has gotten really NSFW), but am I the only one who finds it a little uncreative that virtually all aliens in the Mass Effect universe (except of course the entire race of hot space babes Asari) have males and females and sexual reproduction (and apparently at least the turians also bang for enjoyment, not just for reproduction)? Not a spoiler but also NSFW: Can we get an alien who is completely stunned/perplexed by the fact that for humans to reproduce, we have to have one human put a part of himself into another human with a slightly different part, and said body parts happen to be anatomically located really close to the parts that let us get rid of metabolic waste products?
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Post by GordianKnot on Mar 13, 2017 5:32:32 GMT
I voted "other." I think that there's certainly potential for non-squamate romances to be as good as squadmates (and I haven't played DA:I so I don't really have a frame of reference for those examples), but the way that the non-squadmate romances were done in ME3 was absolutely terrible. Cortez and Traynor literally seemed like characters that were thrown in for the sole purpose of allowing Shepard to romance a squadmate of the same gender. And as much as I hated the campaign of the game, the dialogue at the end with Garrus (if Shepard was in a romance with him) was pretty good. In general, I like taking my LI on missions with me. If non-squadmate romances are deep, well-written, and the characters are important to the story, then I think they can probably be as good as squadmate romances. We just have yet to see this in a Mass Effect game.
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Post by GordianKnot on Mar 12, 2017 2:53:44 GMT
Like you can tell the DAI team actually made the outfits (and their derivatives) make sense. Such as Cole's rags and Solas wolf motifs and traveling gear on his clothes. Like even if it's not the smartest thing for them to wear their outfit is character friendly. Meanwhile for ME that's the exception not the rule. (And let me not get into how Miranda and Jacob's outfits are pure stupidity for them to wear on the field. In their quarters? Yep sure. In the field? LOL) So it makes the iconic excuse look even stupider. actually the only real justification for peebees outfit is that it does match your character. On the whole 'is mea an rpg conversation?' honestly it's looking like it will be the most Jrpg mass effect ever. FIFY. Pre-order cancelled. (JK I'm not stupid enough to pre-order anything from Bioware after ME3). The more information that comes out about this, the less and less excited I am for this game. Yeah, I liked making everyone in my squad have the same matching armor in ME1. It was fun. Plus, allowing players to switch out companions' weapons could add another element of strategy/tactics to the gameplay. But nope, nope, nothing matters except getting railroaded through the "epic story!"
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Post by GordianKnot on Mar 11, 2017 22:33:25 GMT
No idea here either. I think it would fit some characters for sure. We know that Suvi likes rocks. We should be able to bring her some. omg yes. she licks them, categorises them, then puts them up neatly on a nice mantle. Not really a spoiler, but I feel the need to clarify something about this in case anyone has any weird ideas about Suvi for licking rocks. Technically, geologists actually do this, but as far as I know it's just to determine in the field if something is actually Halite (which is really just NaCl but can be different colors due to impurities) and distinguish it from Gypsum or Calcite (which both look similar). Sometimes I wondered if this was something that professors and TA's just did to screw with the freshmen/sophomores, but it can be useful and it's not totally weird/out there.
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Post by GordianKnot on Mar 11, 2017 21:33:48 GMT
Maybe you should perchance ask lesbians how they feel about lesbian porn and do a study on that. Maybe you should have a bit more open mind. You can't know a single fact about me or me lesbian encounters / friends but you are swift to judge and label I'm not here to bash anyone, just to write my opinion on stuff that I read and because it wasn't likeable for the nature of the thread the true colours are instantly shown. Not that I wouldn't of known what happens. It has been 0 pages since this thread has had a straight person playing the victim because their opinion is unpopular with LGBT gamers/people/thread regulars.
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Post by GordianKnot on Mar 11, 2017 5:22:34 GMT
Edit: The media in general has been so afraid of making a possible "butch" stereotype that they avoid it entirely. Which isn't fair. I think it's time we had a butch lesbian LI. There's avoiding stereotypes, and then there is pretending a very real subgroup of the lesbian community doesn't exist. Unfortunately, I think it's partially that and partially because lesbian representation in video games is designed (at least in part) to cater to straight dudes who think it's "hawt" (i.e. two "conventionally attractive" feminine women with big tits and long hair).
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Post by GordianKnot on Mar 11, 2017 1:36:31 GMT
After the shockingly bad trailer from today, I'm much less excited. My excitement is at an all time low, it has gone below zero. Will still be buying the game though, just for the multiplayer (which doesn't look too exciting either, but eh, what can you do). I definitely won't be playing the single player considering how shockingly bad the story is from what we've seen so far. This is definitely set to be the worst game ever. I don't know about "worst game ever." After all, ME3, sports games, and the entire Final Fantasy series are things that exist. I'm indifferent after today's trailer -- perhaps a tad more optimistic, but still waiting on reviews the first week before I buy it at full price (or at all). Luckily it comes out on a week-day and I don't play much during the week so three days should be plenty of time for the reviews to give me enough info to decide if I want to buy it that first weekend.
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Post by GordianKnot on Mar 11, 2017 1:00:28 GMT
The believable line came off to me like " it would be unrealistic to make our main important characters (unless they are asari) gay/bi so we have created a bunch of side characters to adress balence" Hopefully I am wrong and it's just my personal bias. Treynor and Cortez were a step in the right direction for the series but they still weren't a fix, this is not how relationships work. You don't just have two random gay underlings at work to address balance and then a bunch of smaller characters who will just date anyone. That's not realistic at all. I really hope this isn't the case. Same, I got the same vibe. If this is true I have seriously lost most of my respect for the writers, wow... Also, if it's true and they use that "we aim to be inclusive for our fans" line in the future again, I'm gonna rip them a new one. I'm not gonna pat them on the back for this half assed shit, I'll just play FO4 where I can romance everybody without having to be reminded all the time that my poor gay ass is a minority, that no one gives a shit about. Stuck in a mostly homophobe environment, I (and a lot of other queer people) face that reminder every single day. Why the fuck would I want to see that again in a videogame? I don't play games for realism. Is it more realistic for a Dragon Age game to have more queer characters, than one about a sci-fi future? Gimme a break lmao. They shoot themselves in their own leg, if they keep preaching about how "inclusive" their games are. How can you say that and then act surprised when actual queer people have complaints? Hopefully it's not true but eh... I am ready to be disappointed. I know I'm in the minority here, but I think the way FO4 handled romances was pretty much the best way to go -- you could romance any of your companions (except Dogmeat and Strong, lol), if they liked the player character's personality/actions. And since Mass Effect has all the squadmates/crew/major characters tied together in the storyline more closely, it wouldn't be possible to just "leave someone on a planet while you went off and did things that they dislike" if they did use that approach. They've already stated that there's parts of the storyline that are kinda like that (squadmate A won't like it when you do something that squadmate B likes).
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Post by GordianKnot on Mar 10, 2017 21:44:56 GMT
It certainly seems as though several are offended. This was absolutely not my intention and if I've already stumbled as such then communication has failed. I'm rereading my posts and I certainly didn't intend to imply that straight people "deserve" more or the majority "deserves" more. I wanted (and evidently failed) to point out that Bioware IS inclusive and Bioware DOES represent people of different types and colors and genders and shit, which is more than almost any other game studio can claim. I think... maybe my problem was that I framed my post in such a way that I was telling people how to feel, even if I claimed that I didn't want to do that. I don't know. I thought that by pointing out that Bioware's games are, from a statistical point of view, already very inclusive, some might step back and... not be HAPPY, per se... but not be so angry with Andromeda for failing to do something that, in my point of view, it was never going to do. I dunno. I bungled this somehow and I wanted to learn more but I also didn't want to stir up anger. Maybe I'm too sensitive to the forum thing. I don't post much. Calling people out on pointlessly stirring the pot =/= offended. Edit: that's not directed solely at you, N7Wryan, btw. I don't have time to go back through all the posts and tag everyone who's made a comment to the effect of "LGBT people are a minority in real life so it makes sense to have mostly straight characters in Mass Effect."
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Post by GordianKnot on Mar 9, 2017 18:50:47 GMT
The amount of content doesn't make a romance any better than one with less. The time I spend with that character is what counts. On a mission, I would find it distracting. Last thing I need is to be distracted by small talk only for something to happen because I wasn't focusing on the mission. With Samantha, she is the only one I romance with my femshep. Why? She isn't a squadmate. I did the same in DAI. I will do the same for MEA and that's only to get the trophy. Otherwise I most likely won't be romancing anyone. Good for you. It doesn't change the fact that a lot of people want to romance a squadmate -- the banter/general commentary, the fact that maybe an epic battle feels more epic when they're fighting alongside their lover, the fact that the player will inevitably have more opportunities to interact with squad mates than with NPC's who never leave the Tempest. Everyone has a different "type" and wants different things out of a relationship (both in reality and in video games), so to try to objectively state that NPC romances are "just as good" and that m/m players/gay men should be (potentially) happy with solely human NPC romance options is bogus.
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Post by GordianKnot on Mar 9, 2017 8:47:32 GMT
I think it's a bit of a stretch to assume that the possible probable-impending-trainwreck-of-ME:A can be chalked up to having female staff members, especially considering (a) that Mac Walters is involved, and ( that apparently (according to an earlier post on this thread) Bioware hires a lot of inexperienced/rookie developers.
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Post by GordianKnot on Mar 9, 2017 8:07:22 GMT
Oh, I'm sure there will be an overarching threat in ME:A introduced at some point. Let's hope it's a tad more coherent than the story of the Reapers. That wouldn't be hard to accomplish. Also, re: Steve and Samantha -- they were minor, forgettable characters with hardly any content that mattered to the story (of course, the entire ME3 story was a train wreck, so that didn't help). Using those as examples to try to argue that Bioware is being "inclusive" by having gay/lesbian characters is like trying to argue that a barbecue restaurant is "inclusive" of vegetarians because they have a side salad and cornbread on their menu. Where did the info that Suvi is religious/devout come from? If she's anything like Leilana, I will be highly annoyed. At least there's an option to kill Leilana.
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Post by GordianKnot on Mar 9, 2017 1:33:20 GMT
Habitat 1 looks like Moab. So, of those options, I'd pick that one. But like several others on this thread, I too would like a cold, mountainous planet with vast glaciers, icefalls/seracs, and lots of snow.
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Post by GordianKnot on Mar 6, 2017 7:48:50 GMT
cesparI don't see how having a specific LI available to a player character of the same sex makes said LI's interest in a player character of the opposite sex less valid. I think of it less as "they're bisexual," and more of "letting individual players define more of the story for themselves." But since you're so opposed to this, and you stated that some specific LI (who is only available to male player characters) in Dragon Age was your favorite (presumably because of her personality/personal story arc/something beyond her simply being female) -- how would you like it if the female squadmate who you most wanted to romance (also because of her story arc/personality/alien status) was only available to Sara (ergo, you had to play as a player character obviously not representative of who you are to romance her?
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GordianKnot
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Games: Mass Effect Trilogy, Dragon Age: Origins
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Mass Effect Trilogy, Dragon Age: Origins
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Post by GordianKnot on Mar 5, 2017 0:02:10 GMT
Best: Jaal is bi, Kallo biromantic, Vetra lesbian and Peebee bi. Worst: Jaal is straight, Kallo isn't LI, Vetra is straight and I end up hating Peebee. I can't even get excited for Peebee, I'm pretty sick of only having asari as my squadmate LI option. And this is coming from someone who loves asari, fuck. I just want Cora, my KISA type, but the reality I'm expecting is she'll be for Scott only. This. Honestly though, I pretty much lost most interest in Mass Effect after the cluster that was ME3 (the entire game, not just the ending). I'm cautiously optimistic about ME:A, but I'm willing to bet that it won't be the epic that I would like (especially based on what I've seen/read so far). Over the course of the original trilogy, ME moved increasingly away from a true RPG-style game with more freedom for the player to define their character into shoehorning the player into the kind of character that the writers wanted Shepard to be and the exact story that they wanted to tell. The fact that Liara's the only s/s option in ME1 is more acceptable (to me, even though I don't like her and usually avoid romance in that game completely) because romance is such a small small part of the whole story of that game and of who Shepard is/becomes over the course of those events. But the increase in focus on the romance (and Shepard's -- or now Ryder's relationship with his/her LI) as an integral part of the story while simultaneously forcing players into primarily straight certain kinds of romances is off-putting. I'd be more likely to buy Andromeda the week it comes out, at full price, if romance was an extremely minor part of the game (akin to skipping a random side-quest or two) than I will if the romances are anything like ME2/3 (aka mostly straight people and a horny asari with gay/lesbian options added as an afterthought).
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GordianKnot
N2
Games: Mass Effect Trilogy, Dragon Age: Origins
Posts: 61 Likes: 129
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GordianKnot
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February 2017
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Mass Effect Trilogy, Dragon Age: Origins
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Post by GordianKnot on Mar 4, 2017 20:42:54 GMT
Mass Effect based weapons don't use powder, & they have a far smaller round flying at a stupidly high velocity, so not really in most situations. Also, the answer is no. Gravity causes bullet physics regardless of what mechanism is used to fire. Hence the term "bullet physics." Since Mass Effect is a sci-fi story, it's (hypothetically) possible that Ryder and crew could land on a planet with a lot more gravity than Earth, thereby making their weapons/equipment function differently. Now, whether a scenario like that could be practically implemented in the gameplay is another story, but it would be interesting if it could.
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GordianKnot
N2
Games: Mass Effect Trilogy, Dragon Age: Origins
Posts: 61 Likes: 129
inherit
3680
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129
GordianKnot
61
February 2017
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Mass Effect Trilogy, Dragon Age: Origins
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Post by GordianKnot on Mar 4, 2017 19:25:05 GMT
Honestly this kind of annoys me. A ton of games out there allow people to cheese through combat by standing on something and shooting creatures that are out of reach, sure, but why would you do that? If you honestly look at that and call it a severe downside...then why don't you just NOT do it? Why would you make the combat laughably easy like that? Yeah it'd be cool if the AI took it into account and took cover or hid when you were in an unreachable place but even if they didn't, why would you go out of your way to cheese the combat? Id much rather have fun by enjoying the challenge that the combat presented me with. Because some people like range/stealth based combat tactics instead of bogus JRPG-style "combos?" I don't know about taking down an entire squad of enemies via sniper, but picking off a few to weaken the overall force before moving in is pretty in-line with how I like to play. What would be *awesome* is if different long-range rifles had different ranges based on the planet you were on and it's actual gravity/atmospheric conditions (i.e. since you normally have to compensate for these things when shooting at a great distance). It would add a new element of challenge (and, dare I say, realism) to the gameplay.
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